NOVASMC

Chaos Zero Nightmare

Roguelike turn-based card RPG · PC(STOVE), Android, iOS

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
151
CLASSIFICATION GROUPS
23
TRANSITIONS
18
RULES & PROCESS CONTENTS
13
PLAYER EXPERIENCE ELEMENTS
54

Transitions

RECORDS
85
VISIBLE
85
PAGE
2 / 2

5185OF 85 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0051Midsummer Night Memories

Midsummer Night MemoriesBeach Café Festival

ACTIVE CONDITIONAL
5 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
Season 4 event
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Midsummer Night Memories progress state
CADENCE RESET
Input-stated
0052Overdrive - Memory Fragment

Overdrive - Memory FragmentMemory Fragments

ACTIVE CONDITIONAL
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
2026-07-29 to 2026-08-04
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Memory Fragment reward multiplier/output
CADENCE RESET
Input-stated
0053Orlea Growth Reset

Orlea Growth ResetUnits

ACTIVE CONDITIONAL
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Orlea-specific limited period
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Units / Spectral Cube refund
CADENCE RESET
Input-stated
0054Crystal

CrystalStarcluster Wardrobe

ACTIVE CONDITIONAL
5 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
Current 07/29 shop notice
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Crystal / USD payment
CADENCE RESET
Input-stated
0055Following the Fox’s Footsteps

Following the Fox’s FootstepsCrystal

ACTIVE CONDITIONAL
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
2026-07-29 to 2026-08-19
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Crystal / Prism Lens rewards
CADENCE RESET
Input-stated
0056Moment of the Radiant Hero

Moment of the Radiant HeroMomentary Memory Archive

ACTIVE CONDITIONAL
5 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
Shop inventory and cadence vary
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Moment tender
CADENCE RESET
Input-stated
0057Scent of Summer I

Scent of Summer ISignal Amplification Anchor

ACTIVE CONDITIONAL
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Current package period.
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Signal Amplification Anchor
CADENCE RESET
Input-stated
0058Enrapturing Crystal

Enrapturing CrystalSupply Store

ACTIVE CONDITIONAL
5 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
Kaleidoscope Hatchery / Season 4.
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Enrapturing Crystal
CADENCE RESET
Input-stated
0059Zeronium

ZeroniumZeronium Shop

ACTIVE CONDITIONAL
5 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
Monthly reset framework.
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Zeronium
CADENCE RESET
Input-stated
0060Black Mass

Black MassCore of Mutation

ACTIVE CONDITIONAL
5 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
Chaos Analysis Lab; current rule from 2026-07-29 maintenance.
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Black Mass
CADENCE RESET
Input-stated
0061Galactic Disaster Season 4: Shattered Light and Claw

Galactic Disaster Season 4: Shattered Light and ClawKaleidoscope Hatchery

ACTIVE CONDITIONAL
5 FIELDS
TRANSITION TYPE
EVENT ACTIVATION
TRIGGER CONDITION
Global service; Season 4
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Seasonal access state
CADENCE RESET
Input-stated
0062Beach Café Festival

Beach Café FestivalMidsummer Night Memories

ACTIVE CONDITIONAL
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Global service; Beach Café period
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Midsummer Night Memories
CADENCE RESET
Input-stated
0063Beach Café Festival

Beach Café FestivalStarcluster Wardrobe

ACTIVE CONDITIONAL
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Global service; milestone rewards
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Cosmetic / profile / Save Data rewards
CADENCE RESET
Input-stated
0064Chasing the Remnants of Light

Chasing the Remnants of LightRescue Anchor

ACTIVE CONDITIONAL
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Global service; reward days
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Rescue Anchor / Signal Amplification Anchor / Prism Lens
CADENCE RESET
Input-stated
0065Overdrive - Memory Fragment

Overdrive - Memory FragmentMemory Fragments

ACTIVE CONDITIONAL
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Global service; event period
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Memory Fragment reward output
CADENCE RESET
Input-stated
0066Orlea Growth Reset

Orlea Growth ResetGrowth Reset

ACTIVE CONDITIONAL
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
Eligible accounts; event period
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Reset growth state
CADENCE RESET
Input-stated
0067Black Mass Retroactive Distribution

Black Mass Retroactive DistributionBlack Mass

ACTIVE CONDITIONAL
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Eligible accounts; claim period
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Black Mass compensation
CADENCE RESET
Input-stated
0068Tactical Optimization

Tactical OptimizationSortie

COMPATIBLE
5 FIELDS
TRANSITION TYPE
GROWTH APPLICATION
TRIGGER CONDITION
Tactical Data nodes are activated
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Sortie performance state
CADENCE RESET
Persistent / seasonal
0069Sortie Rankings

Sortie RankingsSortie

COMPATIBLE
5 FIELDS
TRANSITION TYPE
Reset and Re-entry
TRIGGER CONDITION
Weekly ranking reset
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Renewed score-entry state
CADENCE RESET
Weekly
0070Normal Combatant Rescue / Combatant Rescue

Normal Combatant Rescue / Combatant RescueMoment of the Radiant Hero

COMPATIBLE
5 FIELDS
TRANSITION TYPE
ACQUISITION
TRIGGER CONDITION
Qualifying duplicate Combatant result
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Duplicate-derived Moment
CADENCE RESET
Per qualifying duplicate
0071Normal Partner Rescue / Partner Rescue

Normal Partner Rescue / Partner RescueMoment of the Radiant Traveler

COMPATIBLE
5 FIELDS
TRANSITION TYPE
ACQUISITION
TRIGGER CONDITION
Qualifying Partner duplicate result
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Duplicate-derived Moment
CADENCE RESET
Per qualifying duplicate
0072Moment of the Radiant Hero

Moment of the Radiant HeroMomentary Memory Archive

COMPATIBLE
5 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
Exchange selection and inventory availability
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Moment tender
CADENCE RESET
Recurring inventory
0073Moment of the Radiant Traveler

Moment of the Radiant TravelerMomentary Memory Archive

COMPATIBLE
5 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
Traveler Memory Archive inventory availability
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Moment tender
CADENCE RESET
Recurring inventory
0074Momentary Memory Archive

Momentary Memory ArchiveRescue Anchor

COMPATIBLE
5 FIELDS
TRANSITION TYPE
ACQUISITION
TRIGGER CONDITION
Anchor product is available and purchased
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Rescue Anchor
CADENCE RESET
Inventory-specific
0075Rescue Anchor

Rescue AnchorNormal Combatant Rescue / Combatant Rescue

COMPATIBLE
5 FIELDS
TRANSITION TYPE
ACQUISITION
TRIGGER CONDITION
Player spends Rescue Anchor
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Rescue attempt eligibility
CADENCE RESET
Per Rescue
0076Rescue Anchor

Rescue AnchorNormal Partner Rescue / Partner Rescue

COMPATIBLE
5 FIELDS
TRANSITION TYPE
ACQUISITION
TRIGGER CONDITION
Player spends Rescue Anchor
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Rescue attempt eligibility
CADENCE RESET
Per Rescue
0077Shared Party HP / Shield

Shared Party HP / ShieldLink Crash

ACTIVE
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
Shared party HP reaches 0
COST INPUT
0 HP
RESOURCE OR STATE TRANSFER
Link Crash state
CADENCE RESET
Per failure threshold
0078Link Crash

Link CrashRun Failure

ACTIVE
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
Next attack deals HP damage during Link Crash
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Run failure state
CADENCE RESET
Per Link Crash
0079Kaleidoscope Hatchery

Kaleidoscope HatcheryChallenge Mission

RECURRING
5 FIELDS
TRANSITION TYPE
PROGRESSION
TRIGGER CONDITION
Accumulate Weekly Progress Score by Chaos clear stage
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Weekly Progress Score and reward eligibility
CADENCE RESET
Weekly reset
0080Build Preset

Build PresetBuild Preset

ACTIVE
5 FIELDS
TRANSITION TYPE
CONFIGURATION TRANSFER
TRIGGER CONDITION
Copy preset
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Deck Code
CADENCE RESET
Always-on after 2026-07-29
0081Garden Cafe

Garden CafeAether

ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Choose stored item at daily claim
COST INPUT
Daily choice
RESOURCE OR STATE TRANSFER
Aether Empty Powder; use restores Aether 60
CADENCE RESET
Daily
0082Captain Rank

Captain RankSpiral Tower of Screams

ACTIVE
5 FIELDS
TRANSITION TYPE
UNLOCK
TRIGGER CONDITION
Reach Captain Level 45
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Access permission
CADENCE RESET
One-time unlock; 5 weekly attempts
0083Command Delegation

Command DelegationSimulation

ACTIVE
5 FIELDS
TRANSITION TYPE
ACCESS / DELEGATION
TRIGGER CONDITION
Use delegation attempt
COST INPUT
Delegation attempt; Crystal recharge up to 5/day
RESOURCE OR STATE TRANSFER
Delegated completion access
CADENCE RESET
Daily recharge limit
0084Command Delegation

Command DelegationChaos / Chaos Missions

ACTIVE
5 FIELDS
TRANSITION TYPE
ACCESS / DELEGATION
TRIGGER CONDITION
Use delegation attempt
COST INPUT
Delegation attempt; Crystal recharge up to 5/day
RESOURCE OR STATE TRANSFER
Delegated completion access
CADENCE RESET
Daily recharge limit
0085Nono’s Shop

Nono’s ShopPolicy Office

ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE APPLICATION
TRIGGER CONDITION
Exchange Policy Points for Special Policy Report
COST INPUT
Policy Points
RESOURCE OR STATE TRANSFER
Special Policy Report
CADENCE RESET
Per exchange / policy approval