| 0051Midsummer Night Memories | Midsummer Night Memories→Beach Café Festival | ACTIVE CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- COST
- TRIGGER CONDITION
- Season 4 event
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Midsummer Night Memories progress state
- CADENCE RESET
- Input-stated
|
|---|
| 0052Overdrive - Memory Fragment | Overdrive - Memory Fragment→Memory Fragments | ACTIVE CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- 2026-07-29 to 2026-08-04
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Memory Fragment reward multiplier/output
- CADENCE RESET
- Input-stated
|
|---|
| 0053Orlea Growth Reset | Orlea Growth Reset→Units | ACTIVE CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Orlea-specific limited period
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Units / Spectral Cube refund
- CADENCE RESET
- Input-stated
|
|---|
| 0054Crystal | Crystal→Starcluster Wardrobe | ACTIVE CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- COST
- TRIGGER CONDITION
- Current 07/29 shop notice
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Crystal / USD payment
- CADENCE RESET
- Input-stated
|
|---|
| 0055Following the Fox’s Footsteps | Following the Fox’s Footsteps→Crystal | ACTIVE CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- 2026-07-29 to 2026-08-19
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Crystal / Prism Lens rewards
- CADENCE RESET
- Input-stated
|
|---|
| 0056Moment of the Radiant Hero | Moment of the Radiant Hero→Momentary Memory Archive | ACTIVE CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- COST
- TRIGGER CONDITION
- Shop inventory and cadence vary
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Moment tender
- CADENCE RESET
- Input-stated
|
|---|
| 0057Scent of Summer I | Scent of Summer I→Signal Amplification Anchor | ACTIVE CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Current package period.
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Signal Amplification Anchor
- CADENCE RESET
- Input-stated
|
|---|
| 0058Enrapturing Crystal | Enrapturing Crystal→Supply Store | ACTIVE CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- COST
- TRIGGER CONDITION
- Kaleidoscope Hatchery / Season 4.
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Enrapturing Crystal
- CADENCE RESET
- Input-stated
|
|---|
| 0059Zeronium | Zeronium→Zeronium Shop | ACTIVE CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- COST
- TRIGGER CONDITION
- Monthly reset framework.
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Zeronium
- CADENCE RESET
- Input-stated
|
|---|
| 0060Black Mass | Black Mass→Core of Mutation | ACTIVE CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- COST
- TRIGGER CONDITION
- Chaos Analysis Lab; current rule from 2026-07-29 maintenance.
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Black Mass
- CADENCE RESET
- Input-stated
|
|---|
| 0061Galactic Disaster Season 4: Shattered Light and Claw | Galactic Disaster Season 4: Shattered Light and Claw→Kaleidoscope Hatchery | ACTIVE CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- EVENT ACTIVATION
- TRIGGER CONDITION
- Global service; Season 4
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Seasonal access state
- CADENCE RESET
- Input-stated
|
|---|
| 0062Beach Café Festival | Beach Café Festival→Midsummer Night Memories | ACTIVE CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Global service; Beach Café period
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Midsummer Night Memories
- CADENCE RESET
- Input-stated
|
|---|
| 0063Beach Café Festival | Beach Café Festival→Starcluster Wardrobe | ACTIVE CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Global service; milestone rewards
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Cosmetic / profile / Save Data rewards
- CADENCE RESET
- Input-stated
|
|---|
| 0064Chasing the Remnants of Light | Chasing the Remnants of Light→Rescue Anchor | ACTIVE CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Global service; reward days
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Rescue Anchor / Signal Amplification Anchor / Prism Lens
- CADENCE RESET
- Input-stated
|
|---|
| 0065Overdrive - Memory Fragment | Overdrive - Memory Fragment→Memory Fragments | ACTIVE CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Global service; event period
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Memory Fragment reward output
- CADENCE RESET
- Input-stated
|
|---|
| 0066Orlea Growth Reset | Orlea Growth Reset→Growth Reset | ACTIVE CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- Eligible accounts; event period
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Reset growth state
- CADENCE RESET
- Input-stated
|
|---|
| 0067Black Mass Retroactive Distribution | Black Mass Retroactive Distribution→Black Mass | ACTIVE CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Eligible accounts; claim period
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Black Mass compensation
- CADENCE RESET
- Input-stated
|
|---|
| 0068Tactical Optimization | Tactical Optimization→Sortie | COMPATIBLE | 5 FIELDS- TRANSITION TYPE
- GROWTH APPLICATION
- TRIGGER CONDITION
- Tactical Data nodes are activated
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Sortie performance state
- CADENCE RESET
- Persistent / seasonal
|
|---|
| 0069Sortie Rankings | Sortie Rankings→Sortie | COMPATIBLE | 5 FIELDS- TRANSITION TYPE
- Reset and Re-entry
- TRIGGER CONDITION
- Weekly ranking reset
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Renewed score-entry state
- CADENCE RESET
- Weekly
|
|---|
| 0070Normal Combatant Rescue / Combatant Rescue | Normal Combatant Rescue / Combatant Rescue→Moment of the Radiant Hero | COMPATIBLE | 5 FIELDS- TRANSITION TYPE
- ACQUISITION
- TRIGGER CONDITION
- Qualifying duplicate Combatant result
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Duplicate-derived Moment
- CADENCE RESET
- Per qualifying duplicate
|
|---|
| 0071Normal Partner Rescue / Partner Rescue | Normal Partner Rescue / Partner Rescue→Moment of the Radiant Traveler | COMPATIBLE | 5 FIELDS- TRANSITION TYPE
- ACQUISITION
- TRIGGER CONDITION
- Qualifying Partner duplicate result
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Duplicate-derived Moment
- CADENCE RESET
- Per qualifying duplicate
|
|---|
| 0072Moment of the Radiant Hero | Moment of the Radiant Hero→Momentary Memory Archive | COMPATIBLE | 5 FIELDS- TRANSITION TYPE
- COST
- TRIGGER CONDITION
- Exchange selection and inventory availability
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Moment tender
- CADENCE RESET
- Recurring inventory
|
|---|
| 0073Moment of the Radiant Traveler | Moment of the Radiant Traveler→Momentary Memory Archive | COMPATIBLE | 5 FIELDS- TRANSITION TYPE
- COST
- TRIGGER CONDITION
- Traveler Memory Archive inventory availability
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Moment tender
- CADENCE RESET
- Recurring inventory
|
|---|
| 0074Momentary Memory Archive | Momentary Memory Archive→Rescue Anchor | COMPATIBLE | 5 FIELDS- TRANSITION TYPE
- ACQUISITION
- TRIGGER CONDITION
- Anchor product is available and purchased
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Rescue Anchor
- CADENCE RESET
- Inventory-specific
|
|---|
| 0075Rescue Anchor | Rescue Anchor→Normal Combatant Rescue / Combatant Rescue | COMPATIBLE | 5 FIELDS- TRANSITION TYPE
- ACQUISITION
- TRIGGER CONDITION
- Player spends Rescue Anchor
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Rescue attempt eligibility
- CADENCE RESET
- Per Rescue
|
|---|
| 0076Rescue Anchor | Rescue Anchor→Normal Partner Rescue / Partner Rescue | COMPATIBLE | 5 FIELDS- TRANSITION TYPE
- ACQUISITION
- TRIGGER CONDITION
- Player spends Rescue Anchor
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Rescue attempt eligibility
- CADENCE RESET
- Per Rescue
|
|---|
| 0077Shared Party HP / Shield | Shared Party HP / Shield→Link Crash | ACTIVE | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- Shared party HP reaches 0
- COST INPUT
- 0 HP
- RESOURCE OR STATE TRANSFER
- Link Crash state
- CADENCE RESET
- Per failure threshold
|
|---|
| 0078Link Crash | Link Crash→Run Failure | ACTIVE | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- Next attack deals HP damage during Link Crash
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Run failure state
- CADENCE RESET
- Per Link Crash
|
|---|
| 0079Kaleidoscope Hatchery | Kaleidoscope Hatchery→Challenge Mission | RECURRING | 5 FIELDS- TRANSITION TYPE
- PROGRESSION
- TRIGGER CONDITION
- Accumulate Weekly Progress Score by Chaos clear stage
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Weekly Progress Score and reward eligibility
- CADENCE RESET
- Weekly reset
|
|---|
| 0080Build Preset | Build Preset→Build Preset | ACTIVE | 5 FIELDS- TRANSITION TYPE
- CONFIGURATION TRANSFER
- TRIGGER CONDITION
- Copy preset
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Deck Code
- CADENCE RESET
- Always-on after 2026-07-29
|
|---|
| 0081Garden Cafe | Garden Cafe→Aether | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Choose stored item at daily claim
- COST INPUT
- Daily choice
- RESOURCE OR STATE TRANSFER
- Aether Empty Powder; use restores Aether 60
- CADENCE RESET
- Daily
|
|---|
| 0082Captain Rank | Captain Rank→Spiral Tower of Screams | ACTIVE | 5 FIELDS- TRANSITION TYPE
- UNLOCK
- TRIGGER CONDITION
- Reach Captain Level 45
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Access permission
- CADENCE RESET
- One-time unlock; 5 weekly attempts
|
|---|
| 0083Command Delegation | Command Delegation→Simulation | ACTIVE | 5 FIELDS- TRANSITION TYPE
- ACCESS / DELEGATION
- TRIGGER CONDITION
- Use delegation attempt
- COST INPUT
- Delegation attempt; Crystal recharge up to 5/day
- RESOURCE OR STATE TRANSFER
- Delegated completion access
- CADENCE RESET
- Daily recharge limit
|
|---|
| 0084Command Delegation | Command Delegation→Chaos / Chaos Missions | ACTIVE | 5 FIELDS- TRANSITION TYPE
- ACCESS / DELEGATION
- TRIGGER CONDITION
- Use delegation attempt
- COST INPUT
- Delegation attempt; Crystal recharge up to 5/day
- RESOURCE OR STATE TRANSFER
- Delegated completion access
- CADENCE RESET
- Daily recharge limit
|
|---|
| 0085Nono’s Shop | Nono’s Shop→Policy Office | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE APPLICATION
- TRIGGER CONDITION
- Exchange Policy Points for Special Policy Report
- COST INPUT
- Policy Points
- RESOURCE OR STATE TRANSFER
- Special Policy Report
- CADENCE RESET
- Per exchange / policy approval
|
|---|