| 0001Psychotherapy | Psychotherapy→Psychotherapy | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- POWER-GROWTH
- REQUIRED OBJECT STATE
- Treatment restores Combatant usability and can preserve latest Save Data and increase Affinity.
- CONDITION
- Affected Combatant; pass/treatment choice
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| 0002Aether | Aether→Research Facility | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- RESOURCE
- REQUIRED OBJECT STATE
- Research Notes convert into persistent capacity and cadence improvements.
- CONDITION
- Research tree progression
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| 0003The Great Rift | The Great Rift→Seasonal Chaos | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- ENTRY REQUIREMENT
- REQUIRED OBJECT STATE
- Season Save Data and season rules feed score/ranking and boss challenges.
- CONDITION
- Galactic Disaster season
|
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| 0004The Great Rift | The Great Rift→Galactic Disaster | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- SCHEDULE
- REQUIRED OBJECT STATE
- The Great Rift는 Galactic Disaster의 first-half / second-half 운영 구간에 종속된다.
- CONDITION
- Seasonal schedule
|
|---|
| 0005The Great Rift | The Great Rift→Save Data | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- ENTRY REQUIREMENT
- REQUIRED OBJECT STATE
- Great Rift 도전 편성은 Save Data를 사용하며 시즌 제한 항목 처리 규칙이 적용된다.
- CONDITION
- Seasonal implementation
|
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| 0006Build Preset | Build Preset→Save Data | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- ENTRY REQUIREMENT
- REQUIRED OBJECT STATE
- preset은 desired Save Data의 card 구성·편집 목표를 저장하고 전투 중 추천 카드를 표시한다.
- CONDITION
- Global live build
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| 0007Save Data | Save Data→Chaos / Chaos Missions | ACTIVE | 2 FIELDS- DEPENDENCY TYPE
- RESOURCE
- CONDITION
- Mode-specific
|
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| 0008Build Preset | Build Preset→Save Data | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- ENTRY REQUIREMENT
- REQUIRED OBJECT STATE
- Build Preset imports, shares, and applies desired Save Data structures.
- CONDITION
- Global build after 2026-07-29 maintenance
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| 0009Environment Variables | Environment Variables→Galactic Disaster | ACTIVE | 2 FIELDS- DEPENDENCY TYPE
- SCHEDULE
- CONDITION
- 2026-07-29 to 2026-09-30
|
|---|
| 0010Fluid Tactics | Fluid Tactics→Galactic Disaster | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- SCHEDULE
- REQUIRED OBJECT STATE
- Fluid Tactics automatically opens with a new season and is season-limited.
- CONDITION
- Sortie seasonal stage
|
|---|
| 0011Enrapturing Crystal | Enrapturing Crystal→Galactic Disaster | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- SCHEDULE
- REQUIRED OBJECT STATE
- Each named seasonal currency is issued by a season-specific Chaos and used during a dated event-store period.
- CONDITION
- Season-specific
|
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| 0012Hilde | Hilde→Galactic Disaster Season 4: Shattered Light and Claw | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- SCHEDULE
- REQUIRED OBJECT STATE
- The named banners have explicit start/end windows and are introduced through update notices.
- CONDITION
- Global service; stated periods
|
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| 0013Supply Store | Supply Store→Galactic Disaster Season 4: Shattered Light and Claw | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- SCHEDULE
- REQUIRED OBJECT STATE
- Seasonal event currency and staged shop period are event-linked.
- CONDITION
- Current Season 4 event-linked period.
|
|---|
| 0014Supply Store | Supply Store→Galactic Disaster Season 4: Shattered Light and Claw | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- SCHEDULE
- REQUIRED OBJECT STATE
- The official update aligns three Supply Store openings with the Season 4 calendar.
- CONDITION
- Global service; Season 4
|
|---|
| 0015Virtual Tactical Simulation Event – [Hilde, Chizuru] | Virtual Tactical Simulation Event – [Hilde, Chizuru]→Hilde / Eunie Rate Up Rescue | ACTIVE | 2 FIELDS- DEPENDENCY TYPE
- SCHEDULE
- CONDITION
- Global service; Hilde period
|
|---|
| 0016Build Preset Sharing Event | Build Preset Sharing Event→Build Preset | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- ENTRY REQUIREMENT
- REQUIRED OBJECT STATE
- The event uses the persistent Build Preset sharing function as its submission object.
- CONDITION
- Global STOVE community
|
|---|
| 0017Simulation | Simulation→Story | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- UNLOCK
- REQUIRED OBJECT STATE
- Access permission
- CONDITION
- Progress through early chapters and Promotion Mission
|
|---|
| 0018Ark City | Ark City→Story | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- UNLOCK
- REQUIRED OBJECT STATE
- Access permission
- CONDITION
- Clear the Ark City story requirement
|
|---|
| 0019Save Data | Save Data→Chaos / Chaos Missions | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- RESOURCE
- REQUIRED OBJECT STATE
- Run-derived cards, equipment and record state
- CONDITION
- Exit a run with retained cards/equipment
|
|---|
| 0020Battle Mission | Battle Mission→Save Data | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- POWER-GROWTH
- REQUIRED OBJECT STATE
- Cards and equipment available from battle start
- CONDITION
- Equip retained data before battle
|
|---|
| 0021Simulation | Simulation→Save Data | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- POWER-GROWTH
- REQUIRED OBJECT STATE
- Cards and equipment available from battle start
- CONDITION
- Equip retained data before battle
|
|---|
| 0022Kaleidoscope Hatchery | Kaleidoscope Hatchery→Galactic Disaster Season 4: Shattered Light and Claw | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- SCHEDULE
- REQUIRED OBJECT STATE
- Seasonal access state
- CONDITION
- Season 4 update becomes effective
|
|---|
| 0023Save Data | Save Data→Kaleidoscope Hatchery | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- RESOURCE
- REQUIRED OBJECT STATE
- Seasonal Save Data
- CONDITION
- Clear or progress the seasonal Chaos
|
|---|
| 0024Nebula Distortion | Nebula Distortion→Kaleidoscope Hatchery | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- UNLOCK
- REQUIRED OBJECT STATE
- Access permission
- CONDITION
- Clear the seasonal Chaos
|
|---|
| 0025Supply Store | Supply Store→Kaleidoscope Hatchery | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- RESOURCE
- REQUIRED OBJECT STATE
- Enrapturing Crystal
- CONDITION
- Acquire the named season currency
|
|---|
| 0026Zero System | Zero System→Kaleidoscope Hatchery | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- ENTRY REQUIREMENT
- REQUIRED OBJECT STATE
- Integrated content access
- CONDITION
- Season ends
|
|---|
| 0027Chaos Analysis Lab | Chaos Analysis Lab→Sortie | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- RESOURCE
- REQUIRED OBJECT STATE
- Black Mass
- CONDITION
- Earn Black Mass through Sortie
|
|---|
| 0028Tactical Optimization | Tactical Optimization→Sortie | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- POWER-GROWTH
- REQUIRED OBJECT STATE
- Tactical Data
- CONDITION
- Earn Tactical Data through Sortie
|
|---|
| 0029Sortie Rankings | Sortie Rankings→Sortie | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- ENTRY REQUIREMENT
- REQUIRED OBJECT STATE
- Score record
- CONDITION
- Record a Hardcore Mode score
|
|---|
| 0030Build Preset | Build Preset→Great Rift Merit Rankings | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- ENTRY REQUIREMENT
- REQUIRED OBJECT STATE
- Referenced Save Data configuration
- CONDITION
- Inspect and apply another Proto’s Save Data
|
|---|
| 0031Build Preset Sharing Event | Build Preset Sharing Event→Build Preset | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- ENTRY REQUIREMENT
- REQUIRED OBJECT STATE
- Deck configuration
- CONDITION
- Copy or import a Deck Code
|
|---|
| 0032Nono’s Shop | Nono’s Shop→Policy Office | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- RESOURCE
- REQUIRED OBJECT STATE
- Policy Points
- CONDITION
- Complete Policies
|
|---|
| 0033Research Facility | Research Facility→Nono’s Shop | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- RESOURCE
- REQUIRED OBJECT STATE
- Research Notes
- CONDITION
- Exchange Policy Points for Research Notes
|
|---|
| 0034Chaos / Chaos Missions | Chaos / Chaos Missions→Starshine Diner | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- POWER-GROWTH
- REQUIRED OBJECT STATE
- Status upgrade
- CONDITION
- Order food with Units
|
|---|
| 0035Psychotherapy | Psychotherapy→Chaos / Chaos Missions | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- ENTRY REQUIREMENT
- REQUIRED OBJECT STATE
- Deep Trauma state requiring treatment
- CONDITION
- A Combatant enters Deep Trauma
|
|---|
| 0036Chaos / Chaos Missions | Chaos / Chaos Missions→Psychotherapy | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- ENTRY REQUIREMENT
- REQUIRED OBJECT STATE
- Treated state
- CONDITION
- Treat a Combatant in Deep Trauma
|
|---|
| 0037Affinity | Affinity→Excursion | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- POWER-GROWTH
- REQUIRED OBJECT STATE
- Affinity increase
- CONDITION
- Complete an excursion with a Communication Pass
|
|---|
| 0038Chaos / Chaos Missions | Chaos / Chaos Missions→Backup Protocol | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- POWER-GROWTH
- REQUIRED OBJECT STATE
- Environment Variable effect
- CONDITION
- Reactivate a prior-season node
|
|---|
| 0039Beach Café Festival | Beach Café Festival→Beach Café Festival | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- RESOURCE
- REQUIRED OBJECT STATE
- Midsummer Night Memories
- CONDITION
- Complete Summer Missions across named content
|
|---|
| 0040Following the Fox’s Footsteps | Following the Fox’s Footsteps→Following the Fox’s Footsteps | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- ENTRY REQUIREMENT
- REQUIRED OBJECT STATE
- Trial Save Data state
- CONDITION
- Enter an event mission with trial data
|
|---|
| 0041Story | Story→Galactic Disaster Season 3: A Song Rippling Through the Stars | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- ENTRY REQUIREMENT
- REQUIRED OBJECT STATE
- Story and Chaos persistence state
- CONDITION
- Season ends
|
|---|
| 0042Zero System | Zero System→Galactic Disaster Season 3: A Song Rippling Through the Stars | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- ENTRY REQUIREMENT
- REQUIRED OBJECT STATE
- Theater of Illusions integration
- CONDITION
- Season ends
|
|---|
| 0043Psychotherapy | Psychotherapy→Mental Breakdown | ACTIVE | 2 FIELDS- DEPENDENCY TYPE
- ENTRY REQUIREMENT
- REQUIRED OBJECT STATE
- Breakdown state requiring treatment
|
|---|
| 0044Combatant | Combatant→Normal Combatant Rescue / Combatant Rescue | ACTIVE | 2 FIELDS- DEPENDENCY TYPE
- ACQUISITION
- REQUIRED OBJECT STATE
- Combatant / Partner ownership
|
|---|
| 0045Hilde | Hilde→Galactic Disaster Season 4: Shattered Light and Claw | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- SCHEDULE
- REQUIRED OBJECT STATE
- Hilde / Eunie entity availability
- CONDITION
- Effective at baseline
|
|---|
| 0046Combatant Level | Combatant Level→Story | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- UNLOCK
- REQUIRED OBJECT STATE
- Access permission / growth-cap state
- CONDITION
- Chapter progression
|
|---|
| 0047Battle Memory | Battle Memory→Simulation | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- RESOURCE
- REQUIRED OBJECT STATE
- Combatant EXP / Partner EXP materials
- CONDITION
- After Simulation child unlock
|
|---|
| 0048Promotion | Promotion→Combatant | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- RESOURCE
- REQUIRED OBJECT STATE
- Promotion materials
- CONDITION
- After promotion-mission unlock
|
|---|
| 0049Potential | Potential→Potential | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- RESOURCE
- REQUIRED OBJECT STATE
- Potential upgrade materials
- CONDITION
- After story unlock; Challenge weekly
|
|---|
| 0050Memory Fragments | Memory Fragments→Memory Fragments | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- RESOURCE
- REQUIRED OBJECT STATE
- Memory Fragments
- CONDITION
- After Captain-level unlock
|
|---|