NOVASMC

Chaos Zero Nightmare

Roguelike turn-based card RPG · PC(STOVE), Android, iOS

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
151
CLASSIFICATION GROUPS
23
TRANSITIONS
18
RULES & PROCESS CONTENTS
13
PLAYER EXPERIENCE ELEMENTS
54

Dependencies

RECORDS
95
VISIBLE
95
PAGE
1 / 2

150OF 95 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001Psychotherapy

PsychotherapyPsychotherapy

ACTIVE
3 FIELDS
DEPENDENCY TYPE
POWER-GROWTH
REQUIRED OBJECT STATE
Treatment restores Combatant usability and can preserve latest Save Data and increase Affinity.
CONDITION
Affected Combatant; pass/treatment choice
0002Aether

AetherResearch Facility

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Research Notes convert into persistent capacity and cadence improvements.
CONDITION
Research tree progression
0003The Great Rift

The Great RiftSeasonal Chaos

ACTIVE
3 FIELDS
DEPENDENCY TYPE
ENTRY REQUIREMENT
REQUIRED OBJECT STATE
Season Save Data and season rules feed score/ranking and boss challenges.
CONDITION
Galactic Disaster season
0004The Great Rift

The Great RiftGalactic Disaster

ACTIVE
3 FIELDS
DEPENDENCY TYPE
SCHEDULE
REQUIRED OBJECT STATE
The Great Rift는 Galactic Disaster의 first-half / second-half 운영 구간에 종속된다.
CONDITION
Seasonal schedule
0005The Great Rift

The Great RiftSave Data

ACTIVE
3 FIELDS
DEPENDENCY TYPE
ENTRY REQUIREMENT
REQUIRED OBJECT STATE
Great Rift 도전 편성은 Save Data를 사용하며 시즌 제한 항목 처리 규칙이 적용된다.
CONDITION
Seasonal implementation
0006Build Preset

Build PresetSave Data

ACTIVE
3 FIELDS
DEPENDENCY TYPE
ENTRY REQUIREMENT
REQUIRED OBJECT STATE
preset은 desired Save Data의 card 구성·편집 목표를 저장하고 전투 중 추천 카드를 표시한다.
CONDITION
Global live build
0007Save Data

Save DataChaos / Chaos Missions

ACTIVE
2 FIELDS
DEPENDENCY TYPE
RESOURCE
CONDITION
Mode-specific
0008Build Preset

Build PresetSave Data

ACTIVE
3 FIELDS
DEPENDENCY TYPE
ENTRY REQUIREMENT
REQUIRED OBJECT STATE
Build Preset imports, shares, and applies desired Save Data structures.
CONDITION
Global build after 2026-07-29 maintenance
0009Environment Variables

Environment VariablesGalactic Disaster

ACTIVE
2 FIELDS
DEPENDENCY TYPE
SCHEDULE
CONDITION
2026-07-29 to 2026-09-30
0010Fluid Tactics

Fluid TacticsGalactic Disaster

ACTIVE
3 FIELDS
DEPENDENCY TYPE
SCHEDULE
REQUIRED OBJECT STATE
Fluid Tactics automatically opens with a new season and is season-limited.
CONDITION
Sortie seasonal stage
0011Enrapturing Crystal

Enrapturing CrystalGalactic Disaster

ACTIVE
3 FIELDS
DEPENDENCY TYPE
SCHEDULE
REQUIRED OBJECT STATE
Each named seasonal currency is issued by a season-specific Chaos and used during a dated event-store period.
CONDITION
Season-specific
0012Hilde

HildeGalactic Disaster Season 4: Shattered Light and Claw

ACTIVE
3 FIELDS
DEPENDENCY TYPE
SCHEDULE
REQUIRED OBJECT STATE
The named banners have explicit start/end windows and are introduced through update notices.
CONDITION
Global service; stated periods
0013Supply Store

Supply StoreGalactic Disaster Season 4: Shattered Light and Claw

ACTIVE
3 FIELDS
DEPENDENCY TYPE
SCHEDULE
REQUIRED OBJECT STATE
Seasonal event currency and staged shop period are event-linked.
CONDITION
Current Season 4 event-linked period.
0014Supply Store

Supply StoreGalactic Disaster Season 4: Shattered Light and Claw

ACTIVE
3 FIELDS
DEPENDENCY TYPE
SCHEDULE
REQUIRED OBJECT STATE
The official update aligns three Supply Store openings with the Season 4 calendar.
CONDITION
Global service; Season 4
0015Virtual Tactical Simulation Event – [Hilde, Chizuru]

Virtual Tactical Simulation Event – [Hilde, Chizuru]Hilde / Eunie Rate Up Rescue

ACTIVE
2 FIELDS
DEPENDENCY TYPE
SCHEDULE
CONDITION
Global service; Hilde period
0016Build Preset Sharing Event

Build Preset Sharing EventBuild Preset

ACTIVE
3 FIELDS
DEPENDENCY TYPE
ENTRY REQUIREMENT
REQUIRED OBJECT STATE
The event uses the persistent Build Preset sharing function as its submission object.
CONDITION
Global STOVE community
0017Simulation

SimulationStory

ACTIVE
3 FIELDS
DEPENDENCY TYPE
UNLOCK
REQUIRED OBJECT STATE
Access permission
CONDITION
Progress through early chapters and Promotion Mission
0018Ark City

Ark CityStory

ACTIVE
3 FIELDS
DEPENDENCY TYPE
UNLOCK
REQUIRED OBJECT STATE
Access permission
CONDITION
Clear the Ark City story requirement
0019Save Data

Save DataChaos / Chaos Missions

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Run-derived cards, equipment and record state
CONDITION
Exit a run with retained cards/equipment
0020Battle Mission

Battle MissionSave Data

ACTIVE
3 FIELDS
DEPENDENCY TYPE
POWER-GROWTH
REQUIRED OBJECT STATE
Cards and equipment available from battle start
CONDITION
Equip retained data before battle
0021Simulation

SimulationSave Data

ACTIVE
3 FIELDS
DEPENDENCY TYPE
POWER-GROWTH
REQUIRED OBJECT STATE
Cards and equipment available from battle start
CONDITION
Equip retained data before battle
0022Kaleidoscope Hatchery

Kaleidoscope HatcheryGalactic Disaster Season 4: Shattered Light and Claw

ACTIVE
3 FIELDS
DEPENDENCY TYPE
SCHEDULE
REQUIRED OBJECT STATE
Seasonal access state
CONDITION
Season 4 update becomes effective
0023Save Data

Save DataKaleidoscope Hatchery

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Seasonal Save Data
CONDITION
Clear or progress the seasonal Chaos
0024Nebula Distortion

Nebula DistortionKaleidoscope Hatchery

ACTIVE
3 FIELDS
DEPENDENCY TYPE
UNLOCK
REQUIRED OBJECT STATE
Access permission
CONDITION
Clear the seasonal Chaos
0025Supply Store

Supply StoreKaleidoscope Hatchery

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Enrapturing Crystal
CONDITION
Acquire the named season currency
0026Zero System

Zero SystemKaleidoscope Hatchery

ACTIVE
3 FIELDS
DEPENDENCY TYPE
ENTRY REQUIREMENT
REQUIRED OBJECT STATE
Integrated content access
CONDITION
Season ends
0027Chaos Analysis Lab

Chaos Analysis LabSortie

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Black Mass
CONDITION
Earn Black Mass through Sortie
0028Tactical Optimization

Tactical OptimizationSortie

ACTIVE
3 FIELDS
DEPENDENCY TYPE
POWER-GROWTH
REQUIRED OBJECT STATE
Tactical Data
CONDITION
Earn Tactical Data through Sortie
0029Sortie Rankings

Sortie RankingsSortie

ACTIVE
3 FIELDS
DEPENDENCY TYPE
ENTRY REQUIREMENT
REQUIRED OBJECT STATE
Score record
CONDITION
Record a Hardcore Mode score
0030Build Preset

Build PresetGreat Rift Merit Rankings

ACTIVE
3 FIELDS
DEPENDENCY TYPE
ENTRY REQUIREMENT
REQUIRED OBJECT STATE
Referenced Save Data configuration
CONDITION
Inspect and apply another Proto’s Save Data
0031Build Preset Sharing Event

Build Preset Sharing EventBuild Preset

ACTIVE
3 FIELDS
DEPENDENCY TYPE
ENTRY REQUIREMENT
REQUIRED OBJECT STATE
Deck configuration
CONDITION
Copy or import a Deck Code
0032Nono’s Shop

Nono’s ShopPolicy Office

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Policy Points
CONDITION
Complete Policies
0033Research Facility

Research FacilityNono’s Shop

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Research Notes
CONDITION
Exchange Policy Points for Research Notes
0034Chaos / Chaos Missions

Chaos / Chaos MissionsStarshine Diner

ACTIVE
3 FIELDS
DEPENDENCY TYPE
POWER-GROWTH
REQUIRED OBJECT STATE
Status upgrade
CONDITION
Order food with Units
0035Psychotherapy

PsychotherapyChaos / Chaos Missions

ACTIVE
3 FIELDS
DEPENDENCY TYPE
ENTRY REQUIREMENT
REQUIRED OBJECT STATE
Deep Trauma state requiring treatment
CONDITION
A Combatant enters Deep Trauma
0036Chaos / Chaos Missions

Chaos / Chaos MissionsPsychotherapy

ACTIVE
3 FIELDS
DEPENDENCY TYPE
ENTRY REQUIREMENT
REQUIRED OBJECT STATE
Treated state
CONDITION
Treat a Combatant in Deep Trauma
0037Affinity

AffinityExcursion

ACTIVE
3 FIELDS
DEPENDENCY TYPE
POWER-GROWTH
REQUIRED OBJECT STATE
Affinity increase
CONDITION
Complete an excursion with a Communication Pass
0038Chaos / Chaos Missions

Chaos / Chaos MissionsBackup Protocol

ACTIVE
3 FIELDS
DEPENDENCY TYPE
POWER-GROWTH
REQUIRED OBJECT STATE
Environment Variable effect
CONDITION
Reactivate a prior-season node
0039Beach Café Festival

Beach Café FestivalBeach Café Festival

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Midsummer Night Memories
CONDITION
Complete Summer Missions across named content
0040Following the Fox’s Footsteps

Following the Fox’s FootstepsFollowing the Fox’s Footsteps

ACTIVE
3 FIELDS
DEPENDENCY TYPE
ENTRY REQUIREMENT
REQUIRED OBJECT STATE
Trial Save Data state
CONDITION
Enter an event mission with trial data
0041Story

StoryGalactic Disaster Season 3: A Song Rippling Through the Stars

ACTIVE
3 FIELDS
DEPENDENCY TYPE
ENTRY REQUIREMENT
REQUIRED OBJECT STATE
Story and Chaos persistence state
CONDITION
Season ends
0042Zero System

Zero SystemGalactic Disaster Season 3: A Song Rippling Through the Stars

ACTIVE
3 FIELDS
DEPENDENCY TYPE
ENTRY REQUIREMENT
REQUIRED OBJECT STATE
Theater of Illusions integration
CONDITION
Season ends
0043Psychotherapy

PsychotherapyMental Breakdown

ACTIVE
2 FIELDS
DEPENDENCY TYPE
ENTRY REQUIREMENT
REQUIRED OBJECT STATE
Breakdown state requiring treatment
0044Combatant

CombatantNormal Combatant Rescue / Combatant Rescue

ACTIVE
2 FIELDS
DEPENDENCY TYPE
ACQUISITION
REQUIRED OBJECT STATE
Combatant / Partner ownership
0045Hilde

HildeGalactic Disaster Season 4: Shattered Light and Claw

ACTIVE
3 FIELDS
DEPENDENCY TYPE
SCHEDULE
REQUIRED OBJECT STATE
Hilde / Eunie entity availability
CONDITION
Effective at baseline
0046Combatant Level

Combatant LevelStory

ACTIVE
3 FIELDS
DEPENDENCY TYPE
UNLOCK
REQUIRED OBJECT STATE
Access permission / growth-cap state
CONDITION
Chapter progression
0047Battle Memory

Battle MemorySimulation

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Combatant EXP / Partner EXP materials
CONDITION
After Simulation child unlock
0048Promotion

PromotionCombatant

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Promotion materials
CONDITION
After promotion-mission unlock
0049Potential

PotentialPotential

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Potential upgrade materials
CONDITION
After story unlock; Challenge weekly
0050Memory Fragments

Memory FragmentsMemory Fragments

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Memory Fragments
CONDITION
After Captain-level unlock