NOVASMC

Chaos Zero Nightmare

Roguelike turn-based card RPG · PC(STOVE), Android, iOS

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
151
CLASSIFICATION GROUPS
23
TRANSITIONS
18
RULES & PROCESS CONTENTS
13
PLAYER EXPERIENCE ELEMENTS
54

Transitions

RECORDS
85
VISIBLE
85
PAGE
1 / 2

150OF 85 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001Story

StorySimulation

ACTIVE
5 FIELDS
TRANSITION TYPE
UNLOCK
TRIGGER CONDITION
Progress through early chapters and Promotion Mission
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Access permission
CADENCE RESET
One-time progression
0002Story

StoryArk City

ACTIVE
5 FIELDS
TRANSITION TYPE
UNLOCK
TRIGGER CONDITION
Clear the Ark City story requirement
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Access permission
CADENCE RESET
One-time progression
0003Chaos / Chaos Missions

Chaos / Chaos MissionsSave Data

ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Exit a run with retained cards/equipment
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Run-derived cards, equipment and record state
CADENCE RESET
Per run
0004Save Data

Save DataBattle Mission

ACTIVE
5 FIELDS
TRANSITION TYPE
GROWTH APPLICATION
TRIGGER CONDITION
Equip retained data before battle
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Cards and equipment available from battle start
CADENCE RESET
Per formation / entry
0005Save Data

Save DataSimulation

ACTIVE
5 FIELDS
TRANSITION TYPE
GROWTH APPLICATION
TRIGGER CONDITION
Equip retained data before battle
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Cards and equipment available from battle start
CADENCE RESET
Per formation / entry
0006Galactic Disaster Season 4: Shattered Light and Claw

Galactic Disaster Season 4: Shattered Light and ClawKaleidoscope Hatchery

ACTIVE
5 FIELDS
TRANSITION TYPE
EVENT ACTIVATION
TRIGGER CONDITION
Season 4 update becomes effective
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Seasonal access state
CADENCE RESET
Season 4
0007Kaleidoscope Hatchery

Kaleidoscope HatcherySave Data

ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Clear or progress the seasonal Chaos
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Seasonal Save Data
CADENCE RESET
Per run / season
0008Kaleidoscope Hatchery

Kaleidoscope HatcheryNebula Distortion

ACTIVE
5 FIELDS
TRANSITION TYPE
UNLOCK
TRIGGER CONDITION
Clear the seasonal Chaos
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Access permission
CADENCE RESET
One-time per account / season
0009Kaleidoscope Hatchery

Kaleidoscope HatcherySupply Store

ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Acquire the named season currency
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Enrapturing Crystal
CADENCE RESET
Season 4
0010Kaleidoscope Hatchery

Kaleidoscope HatcheryZero System

SCHEDULED
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
Season end; Exploration Archive remains
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Integrated content access
CADENCE RESET
Season closure
0011Sortie

SortieChaos Analysis Lab

ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Sortie reward branch or Reason consumption; 2026-05-27 onward
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Black Mass
CADENCE RESET
Per run / version
0012Sortie

SortieTactical Optimization

ACTIVE
5 FIELDS
TRANSITION TYPE
GROWTH APPLICATION
TRIGGER CONDITION
Sortie reward branch or Reason consumption; 2026-05-27 onward
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Tactical Data
CADENCE RESET
Per run / progression
0013Sortie

SortieSortie Rankings

ACTIVE
5 FIELDS
TRANSITION TYPE
QUALIFICATION
TRIGGER CONDITION
Record a Hardcore Mode score
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Score record
CADENCE RESET
Season / version
0014Great Rift Merit Rankings

Great Rift Merit RankingsBuild Preset

SCHEDULED
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
Inspect another Protos’ Save Data through Great Rift Merit Rankings
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Referenced Save Data configuration
CADENCE RESET
Great Rift season
0015Build Preset

Build PresetBuild Preset Sharing Event

LIMITED
5 FIELDS
TRANSITION TYPE
QUALIFICATION
TRIGGER CONDITION
이벤트 기간 내 스크린샷·Deck Code·UID 형식으로 STOVE 댓글 제출
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Build Preset submission record
CADENCE RESET
2026-07-29–2026-08-18 14:59 UTC
0016Policy Office

Policy OfficeNono’s Shop

ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Complete Policies
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Policy Points
CADENCE RESET
Policies / projects
0017Nono’s Shop

Nono’s ShopResearch Facility

ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Exchange Policy Points for Research Notes
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Research Notes
CADENCE RESET
As available
0018Starshine Diner

Starshine DinerChaos / Chaos Missions

ACTIVE
5 FIELDS
TRANSITION TYPE
GROWTH APPLICATION
TRIGGER CONDITION
Order food with Units
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Status upgrade
CADENCE RESET
Per order / run preparation
0019Chaos / Chaos Missions

Chaos / Chaos MissionsPsychotherapy

ACTIVE
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
A Combatant enters Deep Trauma
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Deep Trauma state requiring treatment
CADENCE RESET
As triggered
0020Psychotherapy

PsychotherapyChaos / Chaos Missions

ACTIVE
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
Treat a Combatant in Deep Trauma
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Treated state
CADENCE RESET
As needed
0021Excursion

ExcursionAffinity

ACTIVE
5 FIELDS
TRANSITION TYPE
GROWTH APPLICATION
TRIGGER CONDITION
Complete an excursion with a Communication Pass
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Affinity increase
CADENCE RESET
Daily pass cadence
0022Backup Protocol

Backup ProtocolChaos / Chaos Missions

ACTIVE
5 FIELDS
TRANSITION TYPE
GROWTH APPLICATION
TRIGGER CONDITION
Reactivate a prior-season node
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Environment Variable effect
CADENCE RESET
Persistent / season tabs
0023Beach Café Festival

Beach Café FestivalBeach Café Festival

ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Complete Summer Missions across named content
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Midsummer Night Memories
CADENCE RESET
Season 4 event
0024Following the Fox’s Footsteps

Following the Fox’s FootstepsFollowing the Fox’s Footsteps

ACTIVE
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
Enter an event mission with trial data
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Trial Save Data state
CADENCE RESET
Limited event
0025Galactic Disaster Season 3: A Song Rippling Through the Stars

Galactic Disaster Season 3: A Song Rippling Through the StarsStory

ENDED
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
Season ends
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Story and Chaos persistence state
CADENCE RESET
Season closure
0026Galactic Disaster Season 3: A Song Rippling Through the Stars

Galactic Disaster Season 3: A Song Rippling Through the StarsZero System

ENDED
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
Season ends
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Theater of Illusions integration
CADENCE RESET
Season closure
0027Mental Breakdown

Mental BreakdownPsychotherapy

ACTIVE CONDITIONAL
4 FIELDS
TRANSITION TYPE
STATE CHANGE
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Breakdown state requiring treatment
CADENCE RESET
Input-stated
0028Normal Combatant Rescue / Combatant Rescue

Normal Combatant Rescue / Combatant RescueCombatant

ACTIVE CONDITIONAL
4 FIELDS
TRANSITION TYPE
ACQUISITION
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Combatant / Partner ownership
CADENCE RESET
Input-stated
0029Galactic Disaster Season 4: Shattered Light and Claw

Galactic Disaster Season 4: Shattered Light and ClawHilde

ACTIVE CONDITIONAL
5 FIELDS
TRANSITION TYPE
EVENT ACTIVATION
TRIGGER CONDITION
Effective at baseline
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Hilde / Eunie entity availability
CADENCE RESET
Input-stated
0030Story

StoryCombatant Level

ACTIVE CONDITIONAL
5 FIELDS
TRANSITION TYPE
UNLOCK
TRIGGER CONDITION
Chapter progression
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Access permission / growth-cap state
CADENCE RESET
Input-stated
0031Simulation

SimulationBattle Memory

ACTIVE CONDITIONAL
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
After Simulation child unlock
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Combatant EXP / Partner EXP materials
CADENCE RESET
Input-stated
0032Combatant

CombatantPromotion

ACTIVE CONDITIONAL
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
After promotion-mission unlock
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Promotion materials
CADENCE RESET
Input-stated
0033Potential

PotentialPotential

ACTIVE CONDITIONAL
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
After story unlock; Challenge weekly
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Potential upgrade materials
CADENCE RESET
Input-stated
0034Memory Fragments

Memory FragmentsMemory Fragments

ACTIVE CONDITIONAL
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
After Captain-level unlock
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Memory Fragments
CADENCE RESET
Input-stated
0035Chaos / Chaos Missions

Chaos / Chaos MissionsSave Data

ACTIVE CONDITIONAL
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Run completion/retention conditions
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Save Data build state
CADENCE RESET
Input-stated
0036Garden Cafe

Garden CafeAether

ACTIVE CONDITIONAL
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Daily choice/reset
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Aether 80 immediate choice or Aether Empty Powder (restores Aether 60)
CADENCE RESET
Input-stated
0037Units

UnitsStarshine Diner

ACTIVE CONDITIONAL
5 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
Food purchase
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Units
CADENCE RESET
Input-stated
0038Policy Office

Policy OfficeNono’s Shop

ACTIVE CONDITIONAL
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Policy completion
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Policy Points
CADENCE RESET
Input-stated
0039Excursion

ExcursionAffinity

ACTIVE CONDITIONAL
5 FIELDS
TRANSITION TYPE
GROWTH APPLICATION
TRIGGER CONDITION
Communication Pass and appearance conditions
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Affinity increase
CADENCE RESET
Input-stated
0040Great Rift Merit Rankings

Great Rift Merit RankingsBuild Preset

ACTIVE CONDITIONAL
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
Global live build after 2026-07-29 maintenance
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Referenced Save Data configuration
CADENCE RESET
Input-stated
0041Simulation

SimulationCombatant Level

ACTIVE CONDITIONAL
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Global guide snapshot
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Combatant growth materials
CADENCE RESET
Input-stated
0042Partner

PartnerPartner Level

ACTIVE CONDITIONAL
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Global guide snapshot
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Support Data / Partner growth materials
CADENCE RESET
Input-stated
0043Combatant

CombatantEgo Manifestation

ACTIVE CONDITIONAL
5 FIELDS
TRANSITION TYPE
ACQUISITION
TRIGGER CONDITION
Qualifying duplicate acquisition
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Duplicate-driven Ego Manifestation eligibility
CADENCE RESET
Input-stated
0044Partner

PartnerPartner

ACTIVE CONDITIONAL
5 FIELDS
TRANSITION TYPE
ACQUISITION
TRIGGER CONDITION
Global build
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Partner ownership
CADENCE RESET
Input-stated
0045Crystal

CrystalRescue

ACTIVE CONDITIONAL
5 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
Global build
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Crystal / Rescue tickets
CADENCE RESET
Input-stated
0046Omega Code

Omega CodeEgo Manifestation

ACTIVE CONDITIONAL
5 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
Global item/update evidence
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Omega Code
CADENCE RESET
Input-stated
0047Units

UnitsCombatant

ACTIVE CONDITIONAL
5 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
Global build
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Growth resources
CADENCE RESET
Input-stated
0048Black Mass

Black MassSave Data

ACTIVE CONDITIONAL
5 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
Sortie
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Black Mass / Tactical Data
CADENCE RESET
Input-stated
0049Memory of Light

Memory of LightEnvironment Variables

ACTIVE CONDITIONAL
5 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
Galactic Disaster Season 4
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Memory of Light
CADENCE RESET
Input-stated
0050Aether

AetherSortie

ACTIVE CONDITIONAL
5 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
Content-specific
COST INPUT
Aether 10 after 2026-07-29 maintenance; full refund available until Rest Area before first Boss
RESOURCE OR STATE TRANSFER
Aether / Reason
CADENCE RESET
Input-stated