| 0051Silver Chesttransition | Silver Chest→Gear / 장비 | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- ACQUISITION
- TRIGGER CONDITION
- Silver Chest result is resolved
- COST INPUT
- Silver Chest opening input handled upstream
- RESOURCE OR STATE TRANSFER
- Gear
- CADENCE RESET
- Conditional shop chest
|
|---|
| 0052Obsidian Chesttransition | Obsidian Chest→Gear / 장비 | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- ACQUISITION
- TRIGGER CONDITION
- Obsidian Chest result is resolved
- COST INPUT
- Chest opening input handled upstream
- RESOURCE OR STATE TRANSFER
- Gear
- CADENCE RESET
- Pool / rotation conditions
|
|---|
| 0053Chromatic Chesttransition | Chromatic Chest→Gear / 장비 | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- ACQUISITION
- TRIGGER CONDITION
- Chromatic Chest result is resolved
- COST INPUT
- Chest opening input handled upstream
- RESOURCE OR STATE TRANSFER
- Gear
- CADENCE RESET
- Pool / rotation conditions
|
|---|
| 0054Mythstone Chesttransition | Mythstone Chest→Gear / 장비 | RECURRING | 5 FIELDS- TRANSITION TYPE
- ACQUISITION
- TRIGGER CONDITION
- Mythstone Chest result is resolved
- COST INPUT
- Chest opening input handled upstream
- RESOURCE OR STATE TRANSFER
- Gear
- CADENCE RESET
- Pool / rotation conditions
|
|---|
| 0055Wishtransition | Wish→Artifacts / 성물 | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- ACQUISITION
- TRIGGER CONDITION
- Wish result is resolved
- COST INPUT
- Wish Token handled upstream
- RESOURCE OR STATE TRANSFER
- Artifacts or Artifact Shards
- CADENCE RESET
- Conditional pool
|
|---|
| 0056Rune Ruinstransition | Rune Ruins→Runes / 룬 | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- ACQUISITION
- TRIGGER CONDITION
- Rune Ruins chest/result is resolved
- COST INPUT
- Shovel handled upstream
- RESOURCE OR STATE TRANSFER
- Runes
- CADENCE RESET
- Conditional feature
|
|---|
| 0057Promised Ruins / 승낙의 유적transition | Promised Ruins / 승낙의 유적→Runes / 룬 | RECURRING | 5 FIELDS- TRANSITION TYPE
- ACQUISITION
- TRIGGER CONDITION
- Promised Ruins rotating pool result is resolved
- COST INPUT
- Promised Relic Shovel handled upstream
- RESOURCE OR STATE TRANSFER
- Runes
- CADENCE RESET
- Recurring rotation
|
|---|
| 0058Life Reborn Summon Eventtransition | Life Reborn Summon Event→Demeter / 데메테르 | ENDED | 5 FIELDS- TRANSITION TYPE
- ACQUISITION
- TRIGGER CONDITION
- Limited summon event result targets Demeter
- COST INPUT
- Event summon input not recovered
- RESOURCE OR STATE TRANSFER
- Demeter acquisition opportunity
- CADENCE RESET
- Historical event execution
|
|---|
| 0059Life Reborn Summon Eventtransition | Life Reborn Summon Event→Artemis / 아르테미스 | ENDED | 5 FIELDS- TRANSITION TYPE
- ACQUISITION
- TRIGGER CONDITION
- Limited summon event result targets Artemis
- COST INPUT
- Event summon input not recovered
- RESOURCE OR STATE TRANSFER
- Artemis acquisition opportunity
- CADENCE RESET
- Historical event execution
|
|---|
| 0060Cave Explorer Cardtransition | Cave Explorer Card→Rune Ruins | RECURRING | 5 FIELDS- TRANSITION TYPE
- QUALIFICATION
- TRIGGER CONDITION
- Card ownership is active
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Auto-dig permission
- CADENCE RESET
- Card validity period
|
|---|
| 0061Abyssium Conquerortransition | Abyssium Conqueror→Abyssal Tide / 심연의 파도 | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- QUALIFICATION
- TRIGGER CONDITION
- Privilege card is active during Abyssal Tide access
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Daily content benefit eligibility
- CADENCE RESET
- Card/content execution condition
|
|---|
| 0062Island Treasure Hunt / 섬 보물찾기transition | Island Treasure Hunt / 섬 보물찾기→Treasure Coins | RECURRING | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Event roll/ranking reward condition is met
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Treasure Coins
- CADENCE RESET
- Recurring event execution
|
|---|
| 0063Island Treasure Hunt: Wonder Season / 섬 보물찾기 이벤트·만상 시즌transition | Island Treasure Hunt: Wonder Season / 섬 보물찾기 이벤트·만상 시즌→Ruin Shovel / 유적 삽 | ENDED | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- Wonder Season collection/reward condition is met
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Ruin Shovels
- CADENCE RESET
- v1.1.0 historical run
|
|---|
| 0064Demon King Clash / 마왕 토벌transition | Demon King Clash / 마왕 토벌→Chromatic Chest Key | ENDED | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- Documented exchange/reward condition is met
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Chromatic Chest Key
- CADENCE RESET
- 2025 historical run
|
|---|
| 0065Demon King Clash / 마왕 토벌transition | Demon King Clash / 마왕 토벌→Wish Token | ENDED | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- Documented exchange/reward condition is met
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Wish Token
- CADENCE RESET
- 2025 historical run
|
|---|
| 0066Carnival2transition | Carnival2→Nyanja | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- Carnival2 milestone condition is met
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Nyanja
- CADENCE RESET
- Account-conditioned event run
|
|---|
| 0067Level Rush Rewards / 레벨업 혜택 이벤트transition | Level Rush Rewards / 레벨업 혜택 이벤트→Rolla / 롤라 | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- Progression milestone condition is met
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Rolla
- CADENCE RESET
- Progression-conditional run
|
|---|
| 0068Promised Relic Shoveltransition | Promised Relic Shovel→Promised Ruins / 승낙의 유적 | RECURRING | 5 FIELDS- TRANSITION TYPE
- COST
- TRIGGER CONDITION
- Promised Ruins rotating pool is available and the corresponding shovel is used
- COST INPUT
- Promised Relic Shovel
- RESOURCE OR STATE TRANSFER
- Promised Ruins opening/action eligibility
- CADENCE RESET
- Recurring rotation; active pool unresolved
|
|---|
| 0069Habby Storetransition | Habby Store→Aurocite | ACTIVE | 5 FIELDS- TRANSITION TYPE
- ACQUISITION
- TRIGGER CONDITION
- Eligible linked-account real-money top-up is completed
- COST INPUT
- Real money / platform payment
- RESOURCE OR STATE TRANSFER
- Aurocite
- CADENCE RESET
- Persistent external-store availability
|
|---|
| 0070Daily Shoptransition | Daily Shop→Gear / 장비 | ACTIVE | 5 FIELDS- TRANSITION TYPE
- ACQUISITION
- TRIGGER CONDITION
- Gear appears in the Daily Shop and is acquired
- COST INPUT
- Shop-specific cost not disclosed
- RESOURCE OR STATE TRANSFER
- Gear
- CADENCE RESET
- Daily Shop refresh
|
|---|
| 0071Daily Shoptransition | Daily Shop→Gear Scrolls | ACTIVE | 5 FIELDS- TRANSITION TYPE
- ACQUISITION
- TRIGGER CONDITION
- Gear Scrolls appear in the Daily Shop and are acquired
- COST INPUT
- Shop-specific cost not disclosed
- RESOURCE OR STATE TRANSFER
- Gear Scrolls
- CADENCE RESET
- Daily Shop refresh
|
|---|
| 0072Camptransition | Camp→Mystling / 사역마 | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- ACQUISITION
- TRIGGER CONDITION
- An Egg hatch is completed in Camp
- COST INPUT
- Eggs
- RESOURCE OR STATE TRANSFER
- Mystling ownership
- CADENCE RESET
- Hatch completion / persistent collection
|
|---|
| 0073Magic Plant Defense — Duo / Team Challengetransition | Magic Plant Defense — Duo / Team Challenge→Eggs | RECURRING | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- The Duo / Team Challenge session is cleared
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Eggs
- CADENCE RESET
- Recurring event execution
|
|---|
| 0074Magic Plant Defense — Duo / Team Challengetransition | Magic Plant Defense — Duo / Team Challenge→Seeds | RECURRING | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- The Duo / Team Challenge session is cleared
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Seeds
- CADENCE RESET
- Recurring event execution
|
|---|
| 0075Demon King Clash / 마왕 토벌transition | Demon King Clash / 마왕 토벌→Artifacts / 성물 | ENDED | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- Documented exchange/reward condition is met
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Artifacts
- CADENCE RESET
- 2025 historical run
|
|---|
| 0076Demon King Clash / 마왕 토벌transition | Demon King Clash / 마왕 토벌→Runes / 룬 | ENDED | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- Documented exchange/reward condition is met
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Runes
- CADENCE RESET
- 2025 historical run
|
|---|
| 0077Arena / 경기장transition | Arena / 경기장→Gems / 보석 | RECURRING | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- Daily or weekly Arena reward entitlement is settled
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Gems
- CADENCE RESET
- Daily / weekly ranking operation
|
|---|
| 0078Arena / 경기장transition | Arena / 경기장→Gold / 골드 | RECURRING | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- Daily or weekly Arena reward entitlement is settled
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Gold
- CADENCE RESET
- Daily / weekly ranking operation
|
|---|
| 0079Arena / 경기장transition | Arena / 경기장→Gear Scrolls | RECURRING | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- Daily or weekly Arena reward entitlement is settled
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Gear Scrolls
- CADENCE RESET
- Daily / weekly ranking operation
|
|---|
| 0080Guild / 길드transition | Guild / 길드→Guild Gold | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- A qualifying Guild activity or reward condition is completed
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Guild Gold
- CADENCE RESET
- Guild activity / reward cadence
|
|---|
| 0081Sky Tower / 천상 타워 / Trial Tower / 시련 타워transition | Sky Tower / 천상 타워 / Trial Tower / 시련 타워→Rune Ruins | ACTIVE | 5 FIELDS- TRANSITION TYPE
- STATE / ACCESS TRANSFER
- TRIGGER CONDITION
- Tower reward 획득
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Ruin Shovel
- CADENCE RESET
- Not established in input evidence
|
|---|
| 0082Campaign / Main Chapters / 메인 챕터 / 메인 스테이지transition | Campaign / Main Chapters / 메인 챕터 / 메인 스테이지→Task / 미션 | ACTIVE | 5 FIELDS- TRANSITION TYPE
- STATE / ACCESS TRANSFER
- TRIGGER CONDITION
- Chapter 2 진행 구간 도달
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Access state
- CADENCE RESET
- Persistent unlock
|
|---|
| 0083Guild Research / 길드 연구transition | Guild Research / 길드 연구→Guild-wide research buff state | ACTIVE | 5 FIELDS- TRANSITION TYPE
- STATE / ACCESS TRANSFER
- TRIGGER CONDITION
- 멤버 contribution 제출
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Research contribution/progress
- CADENCE RESET
- Not established in input evidence
|
|---|
| 0084Monster Invasion / 마물 침입transition | Monster Invasion / 마물 침입→Guild ranking/contribution state | RECURRING | 5 FIELDS- TRANSITION TYPE
- STATE / ACCESS TRANSFER
- TRIGGER CONDITION
- 멤버 시도 종료
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Member damage result
- CADENCE RESET
- Not established in input evidence
|
|---|
| 0085Guild Raid / 길드 토벌transition | Guild Raid / 길드 토벌→Shared Guild Raid dungeon state | LIMITED | 5 FIELDS- TRANSITION TYPE
- STATE / ACCESS TRANSFER
- TRIGGER CONDITION
- 멤버의 room 진행 또는 boss damage 기록
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Room progress/boss damage state
- CADENCE RESET
- Not established in input evidence
|
|---|
| 0086Sky Tower / 천상 타워 / Trial Tower / 시련 타워transition | Sky Tower / 천상 타워 / Trial Tower / 시련 타워→Sky Tower / 천상 타워 / Trial Tower / 시련 타워 | ACTIVE | 5 FIELDS- TRANSITION TYPE
- STATE / ACCESS TRANSFER
- TRIGGER CONDITION
- 전투력이 스테이지 난이도를 초과
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Quick Clear / 소탕 실행권
- CADENCE RESET
- 일과 단위
|
|---|
| 0087Rumble Ladder / 난투 래더transition | Rumble Ladder / 난투 래더→3v3 Football Rumble / 3대3 난투 축구 모드 | RECURRING | 5 FIELDS- TRANSITION TYPE
- STATE / ACCESS TRANSFER
- TRIGGER CONDITION
- 시즌 3 개시
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- 시즌 진입 상태
- CADENCE RESET
- Seasonal
|
|---|
| 0088All-Star Cup Qualifiers / 올스타컵 예선전transition | All-Star Cup Qualifiers / 올스타컵 예선전→All-Star Cup / 올스타 컵 | RECURRING | 5 FIELDS- TRANSITION TYPE
- STATE / ACCESS TRANSFER
- TRIGGER CONDITION
- 예선 통과
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- 예선 통과 상태
- CADENCE RESET
- Event cycle
|
|---|