NOVASMC

Archero 2

Role Playing; Roguelike; Single player; Stylized/Fantasy · iOS/iPadOS; Android; Google Play Games on Windows

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
193
CLASSIFICATION GROUPS
20
TRANSITIONS
43
RULES & PROCESS CONTENTS
11
PLAYER EXPERIENCE ELEMENTS

Transitions

RECORDS
88
VISIBLE
88
PAGE
2 / 2

5188OF 88 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0051Silver Chesttransition

Silver ChestGear / 장비

CONDITIONAL
5 FIELDS
TRANSITION TYPE
ACQUISITION
TRIGGER CONDITION
Silver Chest result is resolved
COST INPUT
Silver Chest opening input handled upstream
RESOURCE OR STATE TRANSFER
Gear
CADENCE RESET
Conditional shop chest
0052Obsidian Chesttransition

Obsidian ChestGear / 장비

CONDITIONAL
5 FIELDS
TRANSITION TYPE
ACQUISITION
TRIGGER CONDITION
Obsidian Chest result is resolved
COST INPUT
Chest opening input handled upstream
RESOURCE OR STATE TRANSFER
Gear
CADENCE RESET
Pool / rotation conditions
0053Chromatic Chesttransition

Chromatic ChestGear / 장비

CONDITIONAL
5 FIELDS
TRANSITION TYPE
ACQUISITION
TRIGGER CONDITION
Chromatic Chest result is resolved
COST INPUT
Chest opening input handled upstream
RESOURCE OR STATE TRANSFER
Gear
CADENCE RESET
Pool / rotation conditions
0054Mythstone Chesttransition

Mythstone ChestGear / 장비

RECURRING
5 FIELDS
TRANSITION TYPE
ACQUISITION
TRIGGER CONDITION
Mythstone Chest result is resolved
COST INPUT
Chest opening input handled upstream
RESOURCE OR STATE TRANSFER
Gear
CADENCE RESET
Pool / rotation conditions
0055Wishtransition

WishArtifacts / 성물

CONDITIONAL
5 FIELDS
TRANSITION TYPE
ACQUISITION
TRIGGER CONDITION
Wish result is resolved
COST INPUT
Wish Token handled upstream
RESOURCE OR STATE TRANSFER
Artifacts or Artifact Shards
CADENCE RESET
Conditional pool
0056Rune Ruinstransition

Rune RuinsRunes / 룬

CONDITIONAL
5 FIELDS
TRANSITION TYPE
ACQUISITION
TRIGGER CONDITION
Rune Ruins chest/result is resolved
COST INPUT
Shovel handled upstream
RESOURCE OR STATE TRANSFER
Runes
CADENCE RESET
Conditional feature
0057Promised Ruins / 승낙의 유적transition

Promised Ruins / 승낙의 유적Runes / 룬

RECURRING
5 FIELDS
TRANSITION TYPE
ACQUISITION
TRIGGER CONDITION
Promised Ruins rotating pool result is resolved
COST INPUT
Promised Relic Shovel handled upstream
RESOURCE OR STATE TRANSFER
Runes
CADENCE RESET
Recurring rotation
0058Life Reborn Summon Eventtransition

Life Reborn Summon EventDemeter / 데메테르

ENDED
5 FIELDS
TRANSITION TYPE
ACQUISITION
TRIGGER CONDITION
Limited summon event result targets Demeter
COST INPUT
Event summon input not recovered
RESOURCE OR STATE TRANSFER
Demeter acquisition opportunity
CADENCE RESET
Historical event execution
0059Life Reborn Summon Eventtransition

Life Reborn Summon EventArtemis / 아르테미스

ENDED
5 FIELDS
TRANSITION TYPE
ACQUISITION
TRIGGER CONDITION
Limited summon event result targets Artemis
COST INPUT
Event summon input not recovered
RESOURCE OR STATE TRANSFER
Artemis acquisition opportunity
CADENCE RESET
Historical event execution
0060Cave Explorer Cardtransition

Cave Explorer CardRune Ruins

RECURRING
5 FIELDS
TRANSITION TYPE
QUALIFICATION
TRIGGER CONDITION
Card ownership is active
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Auto-dig permission
CADENCE RESET
Card validity period
0061Abyssium Conquerortransition

Abyssium ConquerorAbyssal Tide / 심연의 파도

CONDITIONAL
5 FIELDS
TRANSITION TYPE
QUALIFICATION
TRIGGER CONDITION
Privilege card is active during Abyssal Tide access
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Daily content benefit eligibility
CADENCE RESET
Card/content execution condition
0062Island Treasure Hunt / 섬 보물찾기transition

Island Treasure Hunt / 섬 보물찾기Treasure Coins

RECURRING
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Event roll/ranking reward condition is met
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Treasure Coins
CADENCE RESET
Recurring event execution
0063Island Treasure Hunt: Wonder Season / 섬 보물찾기 이벤트·만상 시즌transition

Island Treasure Hunt: Wonder Season / 섬 보물찾기 이벤트·만상 시즌Ruin Shovel / 유적 삽

ENDED
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Wonder Season collection/reward condition is met
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Ruin Shovels
CADENCE RESET
v1.1.0 historical run
0064Demon King Clash / 마왕 토벌transition

Demon King Clash / 마왕 토벌Chromatic Chest Key

ENDED
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Documented exchange/reward condition is met
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Chromatic Chest Key
CADENCE RESET
2025 historical run
0065Demon King Clash / 마왕 토벌transition

Demon King Clash / 마왕 토벌Wish Token

ENDED
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Documented exchange/reward condition is met
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Wish Token
CADENCE RESET
2025 historical run
0066Carnival2transition

Carnival2Nyanja

CONDITIONAL
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Carnival2 milestone condition is met
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Nyanja
CADENCE RESET
Account-conditioned event run
0067Level Rush Rewards / 레벨업 혜택 이벤트transition

Level Rush Rewards / 레벨업 혜택 이벤트Rolla / 롤라

CONDITIONAL
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Progression milestone condition is met
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Rolla
CADENCE RESET
Progression-conditional run
0068Promised Relic Shoveltransition

Promised Relic ShovelPromised Ruins / 승낙의 유적

RECURRING
5 FIELDS
TRANSITION TYPE
COST
TRIGGER CONDITION
Promised Ruins rotating pool is available and the corresponding shovel is used
COST INPUT
Promised Relic Shovel
RESOURCE OR STATE TRANSFER
Promised Ruins opening/action eligibility
CADENCE RESET
Recurring rotation; active pool unresolved
0069Habby Storetransition

Habby StoreAurocite

ACTIVE
5 FIELDS
TRANSITION TYPE
ACQUISITION
TRIGGER CONDITION
Eligible linked-account real-money top-up is completed
COST INPUT
Real money / platform payment
RESOURCE OR STATE TRANSFER
Aurocite
CADENCE RESET
Persistent external-store availability
0070Daily Shoptransition

Daily ShopGear / 장비

ACTIVE
5 FIELDS
TRANSITION TYPE
ACQUISITION
TRIGGER CONDITION
Gear appears in the Daily Shop and is acquired
COST INPUT
Shop-specific cost not disclosed
RESOURCE OR STATE TRANSFER
Gear
CADENCE RESET
Daily Shop refresh
0071Daily Shoptransition

Daily ShopGear Scrolls

ACTIVE
5 FIELDS
TRANSITION TYPE
ACQUISITION
TRIGGER CONDITION
Gear Scrolls appear in the Daily Shop and are acquired
COST INPUT
Shop-specific cost not disclosed
RESOURCE OR STATE TRANSFER
Gear Scrolls
CADENCE RESET
Daily Shop refresh
0072Camptransition

CampMystling / 사역마

CONDITIONAL
5 FIELDS
TRANSITION TYPE
ACQUISITION
TRIGGER CONDITION
An Egg hatch is completed in Camp
COST INPUT
Eggs
RESOURCE OR STATE TRANSFER
Mystling ownership
CADENCE RESET
Hatch completion / persistent collection
0073Magic Plant Defense — Duo / Team Challengetransition

Magic Plant Defense — Duo / Team ChallengeEggs

RECURRING
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
The Duo / Team Challenge session is cleared
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Eggs
CADENCE RESET
Recurring event execution
0074Magic Plant Defense — Duo / Team Challengetransition

Magic Plant Defense — Duo / Team ChallengeSeeds

RECURRING
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
The Duo / Team Challenge session is cleared
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Seeds
CADENCE RESET
Recurring event execution
0075Demon King Clash / 마왕 토벌transition

Demon King Clash / 마왕 토벌Artifacts / 성물

ENDED
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Documented exchange/reward condition is met
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Artifacts
CADENCE RESET
2025 historical run
0076Demon King Clash / 마왕 토벌transition

Demon King Clash / 마왕 토벌Runes / 룬

ENDED
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Documented exchange/reward condition is met
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Runes
CADENCE RESET
2025 historical run
0077Arena / 경기장transition

Arena / 경기장Gems / 보석

RECURRING
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Daily or weekly Arena reward entitlement is settled
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Gems
CADENCE RESET
Daily / weekly ranking operation
0078Arena / 경기장transition

Arena / 경기장Gold / 골드

RECURRING
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Daily or weekly Arena reward entitlement is settled
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Gold
CADENCE RESET
Daily / weekly ranking operation
0079Arena / 경기장transition

Arena / 경기장Gear Scrolls

RECURRING
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Daily or weekly Arena reward entitlement is settled
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Gear Scrolls
CADENCE RESET
Daily / weekly ranking operation
0080Guild / 길드transition

Guild / 길드Guild Gold

ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
A qualifying Guild activity or reward condition is completed
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Guild Gold
CADENCE RESET
Guild activity / reward cadence
0081Sky Tower / 천상 타워 / Trial Tower / 시련 타워transition

Sky Tower / 천상 타워 / Trial Tower / 시련 타워Rune Ruins

ACTIVE
5 FIELDS
TRANSITION TYPE
STATE / ACCESS TRANSFER
TRIGGER CONDITION
Tower reward 획득
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Ruin Shovel
CADENCE RESET
Not established in input evidence
0082Campaign / Main Chapters / 메인 챕터 / 메인 스테이지transition

Campaign / Main Chapters / 메인 챕터 / 메인 스테이지Task / 미션

ACTIVE
5 FIELDS
TRANSITION TYPE
STATE / ACCESS TRANSFER
TRIGGER CONDITION
Chapter 2 진행 구간 도달
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Access state
CADENCE RESET
Persistent unlock
0083Guild Research / 길드 연구transition

Guild Research / 길드 연구Guild-wide research buff state

ACTIVE
5 FIELDS
TRANSITION TYPE
STATE / ACCESS TRANSFER
TRIGGER CONDITION
멤버 contribution 제출
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Research contribution/progress
CADENCE RESET
Not established in input evidence
0084Monster Invasion / 마물 침입transition

Monster Invasion / 마물 침입Guild ranking/contribution state

RECURRING
5 FIELDS
TRANSITION TYPE
STATE / ACCESS TRANSFER
TRIGGER CONDITION
멤버 시도 종료
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Member damage result
CADENCE RESET
Not established in input evidence
0085Guild Raid / 길드 토벌transition

Guild Raid / 길드 토벌Shared Guild Raid dungeon state

LIMITED
5 FIELDS
TRANSITION TYPE
STATE / ACCESS TRANSFER
TRIGGER CONDITION
멤버의 room 진행 또는 boss damage 기록
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Room progress/boss damage state
CADENCE RESET
Not established in input evidence
0086Sky Tower / 천상 타워 / Trial Tower / 시련 타워transition

Sky Tower / 천상 타워 / Trial Tower / 시련 타워Sky Tower / 천상 타워 / Trial Tower / 시련 타워

ACTIVE
5 FIELDS
TRANSITION TYPE
STATE / ACCESS TRANSFER
TRIGGER CONDITION
전투력이 스테이지 난이도를 초과
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
Quick Clear / 소탕 실행권
CADENCE RESET
일과 단위
0087Rumble Ladder / 난투 래더transition

Rumble Ladder / 난투 래더3v3 Football Rumble / 3대3 난투 축구 모드

RECURRING
5 FIELDS
TRANSITION TYPE
STATE / ACCESS TRANSFER
TRIGGER CONDITION
시즌 3 개시
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
시즌 진입 상태
CADENCE RESET
Seasonal
0088All-Star Cup Qualifiers / 올스타컵 예선전transition

All-Star Cup Qualifiers / 올스타컵 예선전All-Star Cup / 올스타 컵

RECURRING
5 FIELDS
TRANSITION TYPE
STATE / ACCESS TRANSFER
TRIGGER CONDITION
예선 통과
COST INPUT
N/A
RESOURCE OR STATE TRANSFER
예선 통과 상태
CADENCE RESET
Event cycle