| 0001Campaign / Main Chapters / 메인 챕터 / 메인 스테이지transition | Campaign / Main Chapters / 메인 챕터 / 메인 스테이지→Arena / 경기장 | ACTIVE | 5 FIELDS- TRANSITION TYPE
- UNLOCK
- TRIGGER CONDITION
- Campaign progression reaches Arena unlock condition
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Access state
- CADENCE RESET
- Persistent unlock
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| 0002Campaign / Main Chapters / 메인 챕터 / 메인 스테이지transition | Campaign / Main Chapters / 메인 챕터 / 메인 스테이지→Guild / 길드 | ACTIVE | 5 FIELDS- TRANSITION TYPE
- UNLOCK
- TRIGGER CONDITION
- Campaign progression reaches Guild unlock condition
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Access state
- CADENCE RESET
- Persistent unlock
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| 0003Campaign / Main Chapters / 메인 챕터 / 메인 스테이지transition | Campaign / Main Chapters / 메인 챕터 / 메인 스테이지→3-Star Chapter Challenge / 챕터 3성 도전 | ACTIVE | 5 FIELDS- TRANSITION TYPE
- UNLOCK
- TRIGGER CONDITION
- Campaign milestone is cleared
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Access state
- CADENCE RESET
- Persistent unlock
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| 0004Sky Tower / 천상 타워 / Trial Tower / 시련 타워transition | Sky Tower / 천상 타워 / Trial Tower / 시련 타워→Ruin Shovel / 유적 삽 | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Tower reward is obtained
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Shovel
- CADENCE RESET
- Progress-dependent
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| 0005Sky Tower / 천상 타워 / Trial Tower / 시련 타워transition | Sky Tower / 천상 타워 / Trial Tower / 시련 타워→Gear / 장비 | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Tower progress / rewards
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Gear
- CADENCE RESET
- Progress-dependent
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| 0006Sky Tower / 천상 타워 / Trial Tower / 시련 타워transition | Sky Tower / 천상 타워 / Trial Tower / 시련 타워→Runes / 룬 | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Tower progress / rewards
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Runes
- CADENCE RESET
- Progress-dependent
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| 0007Friend Energy Gifttransition | Friend Energy Gift→Energy / 에너지 | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Player sends a friend gift
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Energy
- CADENCE RESET
- Daily cap unknown
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| 0008Guild / 길드transition | Guild / 길드→Guild Coins | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Guild activity reward condition is met
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Guild Coins
- CADENCE RESET
- Daily / persistent
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| 0009Guild Coinstransition | Guild Coins→Guild Shop | ACTIVE | 5 FIELDS- TRANSITION TYPE
- PURCHASE
- TRIGGER CONDITION
- Player exchanges guild currency
- COST INPUT
- Guild Coins
- RESOURCE OR STATE TRANSFER
- Shop exchange eligibility / selected item
- CADENCE RESET
- Shop refresh unknown
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| 0010Guild Expedition / Clan Expedition / 길드 원정transition | Guild Expedition / Clan Expedition / 길드 원정→Expedition Stars | RECURRING | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Eligible PvE is completed
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Expedition Stars
- CADENCE RESET
- Event season
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| 0011Expedition Starstransition | Expedition Stars→Guild Talents | RECURRING | 5 FIELDS- TRANSITION TYPE
- GROWTH APPLICATION
- TRIGGER CONDITION
- Player donates Stars
- COST INPUT
- Expedition Stars
- RESOURCE OR STATE TRANSFER
- Guild Talents progress
- CADENCE RESET
- Event season
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| 0012Guild Expedition / Clan Expedition / 길드 원정transition | Guild Expedition / Clan Expedition / 길드 원정→Guild Emblems | RECURRING | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Guild battle result is settled
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Guild Emblems
- CADENCE RESET
- Season settlement
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| 0013Magic Plant Defensetransition | Magic Plant Defense→Eggs | RECURRING | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Stage or mission is completed
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Eggs
- CADENCE RESET
- Event cadence
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| 0014Camptransition | Camp→Mystling Fragments | ACTIVE | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- Duplicate Mystling is hatched
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Mystling Fragments
- CADENCE RESET
- On duplicate
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| 0015Arena / 경기장transition | Arena / 경기장→Mailbox | ACTIVE | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- Daily or season ranking is settled
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Ranking rewards
- CADENCE RESET
- Daily / season
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| 0016Peak Arena / 최강자 경기장 / 최고 경기장 / 최강 아레나transition | Peak Arena / 최강자 경기장 / 최고 경기장 / 최강 아레나→Peak Arena Vouchers | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Season rank is settled
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Peak Arena Voucher
- CADENCE RESET
- Season settlement
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| 0017Guild Raid / 길드 토벌transition | Guild Raid / 길드 토벌→Mailbox | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- Leader ends the selected dungeon
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Accumulated raid rewards
- CADENCE RESET
- Conditional / settlement
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| 0018Ruin Shovel / 유적 삽transition | Ruin Shovel / 유적 삽→Rune Ruins | ACTIVE | 5 FIELDS- TRANSITION TYPE
- COST
- TRIGGER CONDITION
- Rune Ruins action/entry uses Ruin Shovel
- COST INPUT
- Ruin Shovel
- RESOURCE OR STATE TRANSFER
- Rune Ruins action/access
- CADENCE RESET
- Progress-dependent
|
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| 0019Guild Emblemstransition | Guild Emblems→Expedition Shop | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- PURCHASE
- TRIGGER CONDITION
- Guild Emblems are owned after settlement
- COST INPUT
- Guild Emblems
- RESOURCE OR STATE TRANSFER
- Shop purchasing power / selected item
- CADENCE RESET
- Season settlement
|
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| 0020Magic Plant Defensetransition | Magic Plant Defense→Seeds | RECURRING | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Stage or mission is completed
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Seeds
- CADENCE RESET
- Event cadence
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| 0021Eggstransition | Eggs→Camp | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- GROWTH APPLICATION
- TRIGGER CONDITION
- Eggs are received from Magic Plant Defense
- COST INPUT
- Eggs
- RESOURCE OR STATE TRANSFER
- Mystling hatch input
- CADENCE RESET
- Event-linked
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| 0022Seedstransition | Seeds→Camp | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- GROWTH APPLICATION
- TRIGGER CONDITION
- Seeds are received from Magic Plant Defense
- COST INPUT
- Seeds
- RESOURCE OR STATE TRANSFER
- Camp shared-buff growth input
- CADENCE RESET
- Event-linked
|
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| 0023Peak Arena Voucherstransition | Peak Arena Vouchers→Peak Arena Shop | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- PURCHASE
- TRIGGER CONDITION
- Peak Arena Voucher is owned after season settlement
- COST INPUT
- Peak Arena Voucher
- RESOURCE OR STATE TRANSFER
- Shop purchasing power / selected item
- CADENCE RESET
- Season settlement
|
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| 0024Energy / 에너지transition | Energy / 에너지→Campaign / Main Chapters / 메인 챕터 / 메인 스테이지 | ACTIVE | 5 FIELDS- TRANSITION TYPE
- COST
- TRIGGER CONDITION
- Campaign challenge is started
- COST INPUT
- Energy
- RESOURCE OR STATE TRANSFER
- Campaign entry eligibility
- CADENCE RESET
- Per attempt / recovery governed
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| 0025Campaign / Main Chapters / 메인 챕터 / 메인 스테이지transition | Campaign / Main Chapters / 메인 챕터 / 메인 스테이지→Gear / 장비 | ACTIVE | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- Campaign variant is cleared/progressed
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Gear / Gear Scroll growth inputs
- CADENCE RESET
- Per clear / progression
|
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| 0026Campaign / Main Chapters / 메인 챕터 / 메인 스테이지transition | Campaign / Main Chapters / 메인 챕터 / 메인 스테이지→Runes / 룬 | ACTIVE | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- Campaign variant is cleared/progressed
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Runes
- CADENCE RESET
- Per clear / progression
|
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| 0027Campaign / Main Chapters / 메인 챕터 / 메인 스테이지transition | Campaign / Main Chapters / 메인 챕터 / 메인 스테이지→Gear Scrolls | ACTIVE | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- Campaign variant is cleared/progressed
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Gear Scrolls
- CADENCE RESET
- Per clear / progression
|
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| 0028Sky Tower / 천상 타워 / Trial Tower / 시련 타워transition | Sky Tower / 천상 타워 / Trial Tower / 시련 타워→Gold / 골드 | ACTIVE | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- Sky Tower floor is cleared/progressed
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Gold
- CADENCE RESET
- Progress-dependent
|
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| 0029Sky Tower / 천상 타워 / Trial Tower / 시련 타워transition | Sky Tower / 천상 타워 / Trial Tower / 시련 타워→Gems / 보석 | ACTIVE | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- Sky Tower floor is cleared/progressed
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Gems
- CADENCE RESET
- Progress-dependent
|
|---|
| 0030Sky Tower / 천상 타워 / Trial Tower / 시련 타워transition | Sky Tower / 천상 타워 / Trial Tower / 시련 타워→Gear Scrolls | ACTIVE | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- Sky Tower floor is cleared/progressed
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Gear Scrolls
- CADENCE RESET
- Progress-dependent
|
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| 0031Gold Cave / 골드 동굴transition | Gold Cave / 골드 동굴→Gold / 골드 | ACTIVE | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- Gold Cave is cleared
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Gold
- CADENCE RESET
- Ticket-based daily entry
|
|---|
| 0032Gold Cave / 골드 동굴transition | Gold Cave / 골드 동굴→Gems / 보석 | ACTIVE | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- Gold Cave is cleared
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Gems
- CADENCE RESET
- Ticket-based daily entry
|
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| 0033Gold Cave / 골드 동굴transition | Gold Cave / 골드 동굴→Gear Scrolls | ACTIVE | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- Gold Cave is cleared
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Gear Scrolls
- CADENCE RESET
- Ticket-based daily entry
|
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| 0034Arena Tickettransition | Arena Ticket→Arena / 경기장 | ACTIVE | 5 FIELDS- TRANSITION TYPE
- COST
- TRIGGER CONDITION
- Arena match is entered
- COST INPUT
- Arena Ticket
- RESOURCE OR STATE TRANSFER
- Arena entry eligibility
- CADENCE RESET
- Daily / weekly operation
|
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| 0035Gems / 보석transition | Gems / 보석→Guild Research / 길드 연구 | ACTIVE | 5 FIELDS- TRANSITION TYPE
- COST
- TRIGGER CONDITION
- Free contribution opportunity has been used and the Gems variant is selected
- COST INPUT
- Gems
- RESOURCE OR STATE TRANSFER
- Guild Research contribution progress
- CADENCE RESET
- Guild contribution rhythm
|
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| 0036Daily Shoptransition | Daily Shop→Hero shard / 히어로 조각 | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- ACQUISITION
- TRIGGER CONDITION
- Hero shards appear in the Daily Shop and are acquired
- COST INPUT
- Shop-specific cost not disclosed
- RESOURCE OR STATE TRANSFER
- Hero shard / 히어로 조각
- CADENCE RESET
- v1.0.10 onward / shop refresh
|
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| 0037Gems / 보석transition | Gems / 보석→Enchantium / 마법 부여석 | ACTIVE | 5 FIELDS- TRANSITION TYPE
- ACQUISITION
- TRIGGER CONDITION
- Gems option is selected on Rune Enchantment page
- COST INPUT
- Gems
- RESOURCE OR STATE TRANSFER
- Enchantium
- CADENCE RESET
- v1.1.0 onward
|
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| 0038Island Treasure Hunt: Wonder Season / 섬 보물찾기 이벤트·만상 시즌transition | Island Treasure Hunt: Wonder Season / 섬 보물찾기 이벤트·만상 시즌→Wish Coins / 기도 코인 | ENDED | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- Wonder Season reward condition is met
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Wish Coins
- CADENCE RESET
- v1.1.1 historical run
|
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| 0039Silver Chest Keytransition | Silver Chest Key→Silver Chest | ACTIVE | 5 FIELDS- TRANSITION TYPE
- COST
- TRIGGER CONDITION
- Silver Chest is opened
- COST INPUT
- Silver Chest Key
- RESOURCE OR STATE TRANSFER
- Silver Chest opening eligibility
- CADENCE RESET
- Shop/pool availability
|
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| 0040Obsidian Chest Keytransition | Obsidian Chest Key→Obsidian Chest | ACTIVE | 5 FIELDS- TRANSITION TYPE
- COST
- TRIGGER CONDITION
- Obsidian Chest is opened
- COST INPUT
- Obsidian Chest Key
- RESOURCE OR STATE TRANSFER
- Obsidian Chest opening eligibility
- CADENCE RESET
- Shop/pool availability
|
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| 0041Chromatic Chest Keytransition | Chromatic Chest Key→Chromatic Chest | ACTIVE | 5 FIELDS- TRANSITION TYPE
- COST
- TRIGGER CONDITION
- Chromatic Chest is opened
- COST INPUT
- Chromatic Chest Key
- RESOURCE OR STATE TRANSFER
- Chromatic Chest opening eligibility
- CADENCE RESET
- Shop/pool availability
|
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| 0042Chromatic Chest Keytransition | Chromatic Chest Key→Mythstone Chest | RECURRING | 5 FIELDS- TRANSITION TYPE
- COST
- TRIGGER CONDITION
- Mythstone Chest rotation is available and the chest is opened
- COST INPUT
- Chromatic Chest Key
- RESOURCE OR STATE TRANSFER
- Mythstone Chest opening eligibility
- CADENCE RESET
- Recurring rotation
|
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| 0043Gold Cave Tickettransition | Gold Cave Ticket→Gold Cave / 골드 동굴 | ACTIVE | 5 FIELDS- TRANSITION TYPE
- COST
- TRIGGER CONDITION
- Gold Cave is entered
- COST INPUT
- Gold Cave Ticket
- RESOURCE OR STATE TRANSFER
- Gold Cave entry eligibility
- CADENCE RESET
- Daily quantities unclosed
|
|---|
| 0044Seal Battle Tickettransition | Seal Battle Ticket→Seal Battle / 봉인의 전투 | ACTIVE | 5 FIELDS- TRANSITION TYPE
- COST
- TRIGGER CONDITION
- Seal Battle is entered
- COST INPUT
- Seal Battle Ticket
- RESOURCE OR STATE TRANSFER
- Seal Battle entry eligibility
- CADENCE RESET
- Daily quantities unclosed
|
|---|
| 0045Sky Tower Tickettransition | Sky Tower Ticket→Sky Tower / 천상 타워 / Trial Tower / 시련 타워 | ACTIVE | 5 FIELDS- TRANSITION TYPE
- COST
- TRIGGER CONDITION
- Sky Tower is entered
- COST INPUT
- Sky Tower Ticket
- RESOURCE OR STATE TRANSFER
- Sky Tower entry eligibility
- CADENCE RESET
- Daily quantities unclosed
|
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| 0046Guild Goldtransition | Guild Gold→Guild Shop | ACTIVE | 5 FIELDS- TRANSITION TYPE
- PURCHASE
- TRIGGER CONDITION
- Player exchanges guild currency
- COST INPUT
- Guild Gold
- RESOURCE OR STATE TRANSFER
- Shop purchasing power / selected item
- CADENCE RESET
- Shop availability / full table unclosed
|
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| 0047Wish Tokentransition | Wish Token→Wish | ACTIVE | 5 FIELDS- TRANSITION TYPE
- COST
- TRIGGER CONDITION
- Artifact Wish draw is initiated
- COST INPUT
- Wish Token
- RESOURCE OR STATE TRANSFER
- Wish draw eligibility
- CADENCE RESET
- Pool availability
|
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| 0048Enchantium / 마법 부여석transition | Enchantium / 마법 부여석→Rune Enchantment / 룬 마법 부여 | ACTIVE | 5 FIELDS- TRANSITION TYPE
- GROWTH APPLICATION
- TRIGGER CONDITION
- Rune Enchantment action is applied
- COST INPUT
- Enchantium
- RESOURCE OR STATE TRANSFER
- Rune enchantment progress / affix access
- CADENCE RESET
- Amount not disclosed
|
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| 0049Dicetransition | Dice→Island Treasure Hunt / 섬 보물찾기 | RECURRING | 5 FIELDS- TRANSITION TYPE
- COST
- TRIGGER CONDITION
- Island Treasure Hunt board roll is executed
- COST INPUT
- Dice
- RESOURCE OR STATE TRANSFER
- Board-roll action / reward state
- CADENCE RESET
- Event execution
|
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| 0050Treasure Coinstransition | Treasure Coins→Island Shop | RECURRING | 5 FIELDS- TRANSITION TYPE
- PURCHASE
- TRIGGER CONDITION
- Island Treasure Hunt exchange shop is active
- COST INPUT
- Treasure Coins
- RESOURCE OR STATE TRANSFER
- Event exchange item
- CADENCE RESET
- Event active; currency carryover confirmed
|
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