NOVASMC

Vampire Survivors

Time-survival action / roguelite-like structure ( source wording assembled) · Supported PC, console and mobile scope; row-level platform conditions prevail

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
264
CLASSIFICATION GROUPS
17
TRANSITIONS
23
RULES & PROCESS CONTENTS
8
PLAYER EXPERIENCE ELEMENTS

규칙과 절차 · RULES & PROCESS

Merchant

Economy Systems · Shops

RULES
2
PROCESSES
1
STEPS
2

Rules

Exception Priority1 RULES

Merchant — Exception

WHEN
Exit Merchant shop in Endless Mode
INPUT
Endless Mode active
OPERATION
Apply exception to normal disappearance rule
RESULT
Merchant may remain available
EXCEPTION
Community/upstream exception; exact persistence semantics require verification
CADENCE
Per shop visit
State Change1 RULES

Merchant — Shop presence

WHEN
Exit Merchant shop in a normal run
INPUT
Open shop state
OPERATION
Close shop
RESULT
Merchant disappears
LIMIT
Endless Mode is a stated exception in upstream evidence
CADENCE
Per shop visit

Processes

Merchant2 STEPS
ACTOR
Player
GOAL
Enter and exit the in-run shop
ENTRY
Merchant is present and contactable
START
Merchant present / shop closed
COMPLETION
Player exits the shop
END
Shop closed; Merchant disappears in a normal run
  1. 01
    Player

    Touch or contact Merchant

    RESPONSE
    The Merchant shop opens
    RESULTING STATE
    Shop open
  2. 02
    Player

    Exit the Merchant shop

    RESPONSE
    The shop closes and Merchant disappears in a normal run
    RESULTING STATE
    Shop closed / Merchant absent
    BRANCH
    Normal run; Endless Mode exception
    TERMINAL