NOVASMC

Sonic Rumble

Online real-time party action · iOS; Android; Google Play Games; Steam

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
199
CLASSIFICATION GROUPS
27
TRANSITIONS
29
RULES & PROCESS CONTENTS
6
PLAYER EXPERIENCE ELEMENTS

Dependencies

RECORDS
47
VISIBLE
47
PAGE
1 / 1

147OF 47 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001Ring SurvivalExpected actual-name values in formula columns C/F; writes driver Node IDs only.

Ring SurvivalHome Screen

ACTIVE
3 FIELDS
DEPENDENCY TYPE
ENTRY REQUIREMENT
REQUIRED OBJECT STATE
Selected-mode access state
CONDITION
Select Ring Survival in Mode Select and tap Play
0002Party RumbleExpected actual-name values in formula columns C/F; writes driver Node IDs only.

Party RumbleHome Screen

ACTIVE
3 FIELDS
DEPENDENCY TYPE
ENTRY REQUIREMENT
REQUIRED OBJECT STATE
Selected-mode access state
CONDITION
Select Party Rumble in Mode Select and tap Play
0003Party RumbleExpected actual-name values in formula columns C/F; writes driver Node IDs only.

Party RumbleCustom Room

ACTIVE
3 FIELDS
DEPENDENCY TYPE
ENTRY REQUIREMENT
REQUIRED OBJECT STATE
Mode permission / room configuration
CONDITION
Select Party Rumble while creating a room
0004RingsExpected actual-name values in formula columns C/F; writes driver Node IDs only.

RingsRing Survival

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Rings based on performance
CONDITION
Match result is evaluated
0005XPExpected actual-name values in formula columns C/F; writes driver Node IDs only.

XPRing Survival

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
XP based on performance
CONDITION
Match result is evaluated
0006Season PassExpected actual-name values in formula columns C/F; writes driver Node IDs only.

Season PassXP

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Season Pass level progress
CONDITION
XP is accumulated from matches
0007Red Star RingsExpected actual-name values in formula columns C/F; writes driver Node IDs only.

Red Star RingsSeason Pass

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Red Star Rings reward
CONDITION
Free-pass reward threshold is reached
0008Toy CapsulesExpected actual-name values in formula columns C/F; writes driver Node IDs only.

Toy CapsulesSonic Rumble Party

ACTIVE
3 FIELDS
DEPENDENCY TYPE
REWARD REINVESTMENT
REQUIRED OBJECT STATE
Toy Capsule meter progress
CONDITION
A player completes a round
0009Skin FragmentsExpected actual-name values in formula columns C/F; writes driver Node IDs only.

Skin FragmentsToy Capsules

ACTIVE
3 FIELDS
DEPENDENCY TYPE
ENTRY REQUIREMENT
REQUIRED OBJECT STATE
Skin Fragments
CONDITION
A capsule is opened and the relevant prize is selected
0010PuzzleExpected actual-name values in formula columns C/F; writes driver Node IDs only.

PuzzleToy Capsules

ACTIVE
3 FIELDS
DEPENDENCY TYPE
ENTRY REQUIREMENT
REQUIRED OBJECT STATE
Puzzle Pieces
CONDITION
A capsule is opened and the relevant prize is selected
0011Red Star RingsExpected actual-name values in formula columns C/F; writes driver Node IDs only.

Red Star RingsPuzzle

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
100 Red Star Rings
CONDITION
All Puzzle Pieces are collected
0012Toy CapsulesExpected actual-name values in formula columns C/F; writes driver Node IDs only.

Toy CapsulesRumble Plus

ACTIVE
3 FIELDS
DEPENDENCY TYPE
MONETIZATION ACCESS
REQUIRED OBJECT STATE
Rarity automatically increased by one level
CONDITION
Subscriber opens a Toy Capsule
0013Skin FragmentsExpected actual-name values in formula columns C/F; writes driver Node IDs only.

Skin FragmentsDaily Claw Machine

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Skin Fragments
CONDITION
Player receives a fragment-bearing result
0014Skin FragmentsExpected actual-name values in formula columns C/F; writes driver Node IDs only.

Skin FragmentsHyper Boost Battle

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Skin Fragments
CONDITION
Player completes the linked weekly mission
0015Skin FragmentsExpected actual-name values in formula columns C/F; writes driver Node IDs only.

Skin FragmentsRing Shop

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Skin Fragments
CONDITION
Daily fragment purchase is completed
0016AI Racer SkinExpected actual-name values in formula columns C/F; writes driver Node IDs only.

AI Racer SkinSeasonal Fragment Skins

ACTIVE
3 FIELDS
DEPENDENCY TYPE
UNLOCK
REQUIRED OBJECT STATE
Season-specific unlock permission
CONDITION
Every Seasonal Fragment Skin is obtained
0017Stage PanelsExpected actual-name values in formula columns C/F; writes driver Node IDs only.

Stage PanelsMedals

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Medals are spent; panel state changes
CONDITION
Player buys or promotes a Stage Panel
0018Challenge BattlesExpected actual-name values in formula columns C/F; writes driver Node IDs only.

Challenge BattlesStage Panels

ACTIVE
3 FIELDS
DEPENDENCY TYPE
UNLOCK
REQUIRED OBJECT STATE
Challenge content access permission
CONDITION
Required panel purchase condition is met
0019Crew Score MissionsExpected actual-name values in formula columns C/F; writes driver Node IDs only.

Crew Score MissionsCrew

ACTIVE
3 FIELDS
DEPENDENCY TYPE
SOCIAL ELIGIBILITY
REQUIRED OBJECT STATE
Crew-exclusive mission access
CONDITION
Player joins a Crew
0020RingsExpected actual-name values in formula columns C/F; writes driver Node IDs only.

RingsCrew

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Rings reward
CONDITION
Player sends a message or Sticker
0021Crew Emblem totalExpected actual-name values in formula columns C/F; writes driver Node IDs only.

Crew Emblem totalCrew Emblem total

CONDITIONAL
3 FIELDS
DEPENDENCY TYPE
REWARD REINVESTMENT
REQUIRED OBJECT STATE
Combined Emblem total decreases
CONDITION
A Crew member leaves
0022Rumble RankingsExpected actual-name values in formula columns C/F; writes driver Node IDs only.

Rumble RankingsRumble Rankings

ACTIVE
3 FIELDS
DEPENDENCY TYPE
REWARD REINVESTMENT
REQUIRED OBJECT STATE
League or star-state change
CONDITION
Weekly ranking result meets promotion or demotion condition
0023Season LeaderboardExpected actual-name values in formula columns C/F; writes driver Node IDs only.

Season LeaderboardScore Bonus

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Combined Skin and Buddy inventory score activates as a battle Score Bonus
CONDITION
Eligible inventory score activates during battle
0024Omni FragmentsExpected actual-name values in formula columns C/F; writes driver Node IDs only.

Omni FragmentsSeason Pass

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Omni Fragments
CONDITION
Omni Fragments are granted from the pass
0025Omni FragmentsExpected actual-name values in formula columns C/F; writes driver Node IDs only.

Omni FragmentsDaily Claw Machine

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Omni Fragments
CONDITION
Omni Fragments are granted as a result
0026Omni FragmentsExpected actual-name values in formula columns C/F; writes driver Node IDs only.

Omni FragmentsSeason Stamp Card

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Omni Fragments
CONDITION
Omni Fragments are granted through the card
0027Skin FragmentsExpected actual-name values in formula columns C/F; writes driver Node IDs only.

Skin FragmentsOmni Fragments

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Skin Fragments
CONDITION
Player exchanges the resource
0028SkillsExpected actual-name values in formula columns C/F; writes driver Node IDs only.

SkillsSkill Stars

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Skill ownership or level increase
CONDITION
Player buys or upgrades a Skill
0029Seasonal Score BadgesExpected actual-name values in formula columns C/F; writes driver Node IDs only.

Seasonal Score BadgesBonus Bank

ACTIVE
3 FIELDS
DEPENDENCY TYPE
SCHEDULE
REQUIRED OBJECT STATE
Lottery access and Score Badge output
CONDITION
A new season begins after additional XP was stored
0030Score BonusExpected actual-name values in formula columns C/F; writes driver Node IDs only.

Score BonusSeasonal Score Badges

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Seasonal Score Bonus increase
CONDITION
The badge is active during its obtained season
0031Season PassExpected actual-name values in formula columns C/F; writes driver Node IDs only.

Season PassRing Survival

ACTIVE
3 FIELDS
DEPENDENCY TYPE
REWARD REINVESTMENT
REQUIRED OBJECT STATE
Match-earned XP
CONDITION
Match XP advances Season Pass level and reward unlock.
0032Season LeaderboardExpected actual-name values in formula columns C/F; writes driver Node IDs only.

Season LeaderboardSeason Leaderboard

ACTIVE
3 FIELDS
DEPENDENCY TYPE
SCHEDULE
REQUIRED OBJECT STATE
Season state
CONDITION
Eligible battle score accumulates during the season.
0033Hyper Boost BattleExpected actual-name values in formula columns C/F; writes driver Node IDs only.

Hyper Boost BattleHyper Boost Battle

ACTIVE
3 FIELDS
DEPENDENCY TYPE
SCHEDULE
REQUIRED OBJECT STATE
Weekly weekday availability
CONDITION
Recurring weekday schedule activates the execution.
0034Challenge BattlesExpected actual-name values in formula columns C/F; writes driver Node IDs only.

Challenge BattlesPanel Points

ACTIVE
3 FIELDS
DEPENDENCY TYPE
UNLOCK
REQUIRED OBJECT STATE
Panel Point progression
CONDITION
Panel Point progress unlocks rewards and additional Challenge Battle content.
0035Claw MachineExpected actual-name values in formula columns C/F; writes driver Node IDs only.

Claw MachineShop

ACTIVE
3 FIELDS
DEPENDENCY TYPE
ENTRY REQUIREMENT
REQUIRED OBJECT STATE
Shop access
CONDITION
Claw Machine is accessed through the Shop.
0036Ring Claw MachineExpected actual-name values in formula columns C/F; writes driver Node IDs only.

Ring Claw MachineRumble Plus

ACTIVE
3 FIELDS
DEPENDENCY TYPE
MONETIZATION ACCESS
REQUIRED OBJECT STATE
Active subscription
CONDITION
Subscription changes Ring Claw Machine cost.
0037Toy CapsulesExpected actual-name values in formula columns C/F; writes driver Node IDs only.

Toy CapsulesRed Star Rings

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Red Star Rings eligibility
CONDITION
RSR may be used in the Toy Capsule upgrade flow subject to region.
0038SkillsExpected actual-name values in formula columns C/F; writes driver Node IDs only.

SkillsSkill Star Shop

ACTIVE
3 FIELDS
DEPENDENCY TYPE
ENTRY REQUIREMENT
REQUIRED OBJECT STATE
Skill Stars
CONDITION
Skill Star Shop provides the direct Skill purchase path.
0039Season PassExpected actual-name values in formula columns C/F; writes driver Node IDs only.

Season PassSeason 8: Armored Warriors

ACTIVE
3 FIELDS
DEPENDENCY TYPE
SCHEDULE
REQUIRED OBJECT STATE
Season 8 active state
CONDITION
Season operation refreshes the Season Pass reward line-up.
0040Red Star RingsExpected actual-name values in formula columns C/F; writes driver Node IDs only.

Red Star RingsAchievements

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Red Star Rings
CONDITION
Achievement reward is claimed
0041Skill StarsExpected actual-name values in formula columns C/F; writes driver Node IDs only.

Skill StarsAchievements

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Skill Stars
CONDITION
Achievement reward is claimed
0042Skin FragmentsExpected actual-name values in formula columns C/F; writes driver Node IDs only.

Skin FragmentsSeason Pass

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Skin Fragments
CONDITION
Season 8 Pass reward is claimed
0043Skin FragmentsExpected actual-name values in formula columns C/F; writes driver Node IDs only.

Skin FragmentsSquad Battles / Squad Mode

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Skin Fragments
CONDITION
Season 8 eligible play reward is completed
0044Skin FragmentsExpected actual-name values in formula columns C/F; writes driver Node IDs only.

Skin FragmentsCo-op Battles

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Skin Fragments
CONDITION
Season 8 eligible play reward is completed
0045Skin FragmentsExpected actual-name values in formula columns C/F; writes driver Node IDs only.

Skin FragmentsHyper Boost Battle

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Skin Fragments
CONDITION
Season 8 eligible Special Rumble reward is completed
0046Event PassExpected actual-name values in formula columns C/F; writes driver Node IDs only.

Event PassStage Challenge

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Battle XP
CONDITION
Eligible event battle XP is earned
0047MedalsExpected actual-name values in formula columns C/F; writes driver Node IDs only.

MedalsClean Sweepstakes Event

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Medals
CONDITION
A Clean Sweepstakes special mission is completed