Sonic Rumble
Online real-time party action · iOS; Android; Google Play Games; Steam
Read this game through the selected section of its nine-part knowledge record.
- CATALOG CONTENTS
- 199
- CLASSIFICATION GROUPS
- 27
- TRANSITIONS
- 29
- RULES & PROCESS CONTENTS
- 6
- PLAYER EXPERIENCE ELEMENTS
- —
Connections
- RECORDS
- 746
- VISIBLE
- 746
- PAGE
- 1 / 15
1–50OF 746 MATCHING RECORDS
| RECORD | RELATION | STATE / SCOPE | ATTRIBUTES |
|---|---|---|---|
| 0001Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Select Ring Survival in Mode Select and tap Play | 2 FIELDS
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| 0002Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Select Ring Survival in Mode Select and tap Play | 2 FIELDS
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| 0003Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Select Party Rumble in Mode Select and tap Play | 2 FIELDS
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| 0004Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Select Party Rumble in Mode Select and tap Play | 2 FIELDS
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| 0005Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Select Party Rumble while creating a room | 2 FIELDS
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| 0006Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Select Party Rumble while creating a room | 2 FIELDS
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| 0007Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Match result is evaluated | 2 FIELDS
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| 0008Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Match result is evaluated | 2 FIELDS
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| 0009Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Match result is evaluated | 2 FIELDS
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| 0010Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Match result is evaluated | 2 FIELDS
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| 0011Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Free-pass reward threshold is reached | 2 FIELDS
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| 0012Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Free-pass reward threshold is reached | 2 FIELDS
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| 0013Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | All Puzzle Pieces are collected | 2 FIELDS
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| 0014Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | All Puzzle Pieces are collected | 2 FIELDS
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| 0015Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Every Seasonal Fragment Skin is obtained | 2 FIELDS
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| 0016Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Every Seasonal Fragment Skin is obtained | 2 FIELDS
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| 0017Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player sends a message or Sticker | 2 FIELDS
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| 0018Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player sends a message or Sticker | 2 FIELDS
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| 0019Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player buys or upgrades a Skill | 2 FIELDS
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| 0020Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player buys or upgrades a Skill | 2 FIELDS
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| 0021Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | The badge is active during its obtained season | 2 FIELDS
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| 0022Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | The badge is active during its obtained season | 2 FIELDS
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| 0023Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Recurring weekday schedule activates the execution. | 2 FIELDS
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| 0024Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Skill Star Shop provides the direct Skill purchase path. | 2 FIELDS
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| 0025Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Achievement reward is claimed | 2 FIELDS
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| 0026Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Achievement reward is claimed | 2 FIELDS
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| 0027Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Select Party Rumble while creating a room | 2 FIELDS
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| 0028Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Select Party Rumble while creating a room | 2 FIELDS
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| 0029Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Match result is evaluated | 2 FIELDS
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| 0030Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Match result is evaluated | 2 FIELDS
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| 0031Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Match result is evaluated | 2 FIELDS
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| 0032Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Match result is evaluated | 2 FIELDS
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| 0033Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | XP is accumulated from matches | 2 FIELDS
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| 0034Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | XP is accumulated from matches | 2 FIELDS
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| 0035Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | A player completes a round | 2 FIELDS
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| 0036Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | A player completes a round | 2 FIELDS
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| 0037Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player completes the linked weekly mission | 2 FIELDS
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| 0038Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player completes the linked weekly mission | 2 FIELDS
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| 0039Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player joins a Crew | 2 FIELDS
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| 0040Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player joins a Crew | 2 FIELDS
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| 0041Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player sends a message or Sticker | 2 FIELDS
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| 0042Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player sends a message or Sticker | 2 FIELDS
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| 0043Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Eligible inventory score activates during battle | 2 FIELDS
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| 0044Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Eligible inventory score activates during battle | 2 FIELDS
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| 0045Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Match XP advances Season Pass level and reward unlock. | 2 FIELDS
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| 0046Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Recurring weekday schedule activates the execution. | 2 FIELDS
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| 0047Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | RSR may be used in the Toy Capsule upgrade flow subject to region. | 2 FIELDS
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| 0048Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Season 8 eligible play reward is completed | 2 FIELDS
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| 0049Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Season 8 eligible play reward is completed | 2 FIELDS
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| 0050Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Season 8 eligible Special Rumble reward is completed | 2 FIELDS
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