NOVASMC

Sonic Rumble

Online real-time party action · iOS; Android; Google Play Games; Steam

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
199
CLASSIFICATION GROUPS
27
TRANSITIONS
29
RULES & PROCESS CONTENTS
6
PLAYER EXPERIENCE ELEMENTS

Connections

RECORDS
746
VISIBLE
746
PAGE
1 / 15

150OF 746 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Select Ring Survival in Mode Select and tap Play

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
DEPENDENCY
0002Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Select Ring Survival in Mode Select and tap Play

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
TRANSITION
0003Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Select Party Rumble in Mode Select and tap Play

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
DEPENDENCY
0004Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Select Party Rumble in Mode Select and tap Play

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
TRANSITION
0005Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Select Party Rumble while creating a room

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
DEPENDENCY
0006Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Select Party Rumble while creating a room

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
TRANSITION
0007Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Match result is evaluated

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
DEPENDENCY
0008Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Match result is evaluated

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
TRANSITION
0009Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Match result is evaluated

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
DEPENDENCY
0010Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Match result is evaluated

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
TRANSITION
0011Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Free-pass reward threshold is reached

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
DEPENDENCY
0012Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Free-pass reward threshold is reached

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
TRANSITION
0013Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

All Puzzle Pieces are collected

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
DEPENDENCY
0014Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

All Puzzle Pieces are collected

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
TRANSITION
0015Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Every Seasonal Fragment Skin is obtained

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
DEPENDENCY
0016Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Every Seasonal Fragment Skin is obtained

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
TRANSITION
0017Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Player sends a message or Sticker

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
DEPENDENCY
0018Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Player sends a message or Sticker

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
TRANSITION
0019Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Player buys or upgrades a Skill

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
DEPENDENCY
0020Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Player buys or upgrades a Skill

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
TRANSITION
0021Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

The badge is active during its obtained season

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
DEPENDENCY
0022Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

The badge is active during its obtained season

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
TRANSITION
0023Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Recurring weekday schedule activates the execution.

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
DEPENDENCY
0024Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Skill Star Shop provides the direct Skill purchase path.

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
DEPENDENCY
0025Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Achievement reward is claimed

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
TRANSITION
0026Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Achievement reward is claimed

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
DEPENDENCY
0027Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Select Party Rumble while creating a room

2 FIELDS
CONNECTION ROLE
OUTBOUND
ROUTE TYPE
DEPENDENCY
0028Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Select Party Rumble while creating a room

2 FIELDS
CONNECTION ROLE
OUTBOUND
ROUTE TYPE
TRANSITION
0029Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Match result is evaluated

2 FIELDS
CONNECTION ROLE
OUTBOUND
ROUTE TYPE
DEPENDENCY
0030Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Match result is evaluated

2 FIELDS
CONNECTION ROLE
OUTBOUND
ROUTE TYPE
TRANSITION
0031Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Match result is evaluated

2 FIELDS
CONNECTION ROLE
OUTBOUND
ROUTE TYPE
DEPENDENCY
0032Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Match result is evaluated

2 FIELDS
CONNECTION ROLE
OUTBOUND
ROUTE TYPE
TRANSITION
0033Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

XP is accumulated from matches

2 FIELDS
CONNECTION ROLE
OUTBOUND
ROUTE TYPE
DEPENDENCY
0034Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

XP is accumulated from matches

2 FIELDS
CONNECTION ROLE
OUTBOUND
ROUTE TYPE
TRANSITION
0035Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

A player completes a round

2 FIELDS
CONNECTION ROLE
OUTBOUND
ROUTE TYPE
DEPENDENCY
0036Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

A player completes a round

2 FIELDS
CONNECTION ROLE
OUTBOUND
ROUTE TYPE
TRANSITION
0037Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Player completes the linked weekly mission

2 FIELDS
CONNECTION ROLE
OUTBOUND
ROUTE TYPE
DEPENDENCY
0038Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Player completes the linked weekly mission

2 FIELDS
CONNECTION ROLE
OUTBOUND
ROUTE TYPE
TRANSITION
0039Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Player joins a Crew

2 FIELDS
CONNECTION ROLE
OUTBOUND
ROUTE TYPE
DEPENDENCY
0040Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Player joins a Crew

2 FIELDS
CONNECTION ROLE
OUTBOUND
ROUTE TYPE
TRANSITION
0041Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Player sends a message or Sticker

2 FIELDS
CONNECTION ROLE
OUTBOUND
ROUTE TYPE
DEPENDENCY
0042Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Player sends a message or Sticker

2 FIELDS
CONNECTION ROLE
OUTBOUND
ROUTE TYPE
TRANSITION
0043Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Eligible inventory score activates during battle

2 FIELDS
CONNECTION ROLE
OUTBOUND
ROUTE TYPE
DEPENDENCY
0044Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Eligible inventory score activates during battle

2 FIELDS
CONNECTION ROLE
OUTBOUND
ROUTE TYPE
TRANSITION
0045Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Match XP advances Season Pass level and reward unlock.

2 FIELDS
CONNECTION ROLE
OUTBOUND
ROUTE TYPE
DEPENDENCY
0046Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Recurring weekday schedule activates the execution.

2 FIELDS
CONNECTION ROLE
OUTBOUND
ROUTE TYPE
DEPENDENCY
0047Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

RSR may be used in the Toy Capsule upgrade flow subject to region.

2 FIELDS
CONNECTION ROLE
OUTBOUND
ROUTE TYPE
DEPENDENCY
0048Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Season 8 eligible play reward is completed

2 FIELDS
CONNECTION ROLE
OUTBOUND
ROUTE TYPE
TRANSITION
0049Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Season 8 eligible play reward is completed

2 FIELDS
CONNECTION ROLE
OUTBOUND
ROUTE TYPE
TRANSITION
0050Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Season 8 eligible Special Rumble reward is completed

2 FIELDS
CONNECTION ROLE
OUTBOUND
ROUTE TYPE
TRANSITION