Sonic Rumble
Online real-time party action · iOS; Android; Google Play Games; Steam
Read this game through the selected section of its nine-part knowledge record.
- CATALOG CONTENTS
- 199
- CLASSIFICATION GROUPS
- 27
- TRANSITIONS
- 29
- RULES & PROCESS CONTENTS
- 6
- PLAYER EXPERIENCE ELEMENTS
- —
Connections
- RECORDS
- 746
- VISIBLE
- 746
- PAGE
- 7 / 15
301–350OF 746 MATCHING RECORDS
| RECORD | RELATION | STATE / SCOPE | ATTRIBUTES |
|---|---|---|---|
| 0301Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | A Clean Sweepstakes special mission is completed | 2 FIELDS
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| 0302Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Select Ring Survival in Mode Select and tap Play | 2 FIELDS
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| 0303Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Select Ring Survival in Mode Select and tap Play | 2 FIELDS
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| 0304Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Select Party Rumble in Mode Select and tap Play | 2 FIELDS
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| 0305Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Select Party Rumble in Mode Select and tap Play | 2 FIELDS
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| 0306Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Select Party Rumble while creating a room | 2 FIELDS
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| 0307Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Select Party Rumble while creating a room | 2 FIELDS
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| 0308Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Match result is evaluated | 2 FIELDS
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| 0309Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Match result is evaluated | 2 FIELDS
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| 0310Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Match result is evaluated | 2 FIELDS
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| 0311Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Match result is evaluated | 2 FIELDS
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| 0312Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | XP is accumulated from matches | 2 FIELDS
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| 0313Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | XP is accumulated from matches | 2 FIELDS
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| 0314Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Free-pass reward threshold is reached | 2 FIELDS
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| 0315Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Free-pass reward threshold is reached | 2 FIELDS
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| 0316Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | A player completes a round | 2 FIELDS
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| 0317Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | A player completes a round | 2 FIELDS
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| 0318Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | A capsule is opened and the relevant prize is selected | 2 FIELDS
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| 0319Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | A capsule is opened and the relevant prize is selected | 2 FIELDS
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| 0320Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | A capsule is opened and the relevant prize is selected | 2 FIELDS
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| 0321Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | A capsule is opened and the relevant prize is selected | 2 FIELDS
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| 0322Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | All Puzzle Pieces are collected | 2 FIELDS
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| 0323Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | All Puzzle Pieces are collected | 2 FIELDS
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| 0324Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Subscriber opens a Toy Capsule | 2 FIELDS
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| 0325Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Subscriber opens a Toy Capsule | 2 FIELDS
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| 0326Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player receives a fragment-bearing result | 2 FIELDS
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| 0327Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player receives a fragment-bearing result | 2 FIELDS
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| 0328Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player completes the linked weekly mission | 2 FIELDS
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| 0329Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player completes the linked weekly mission | 2 FIELDS
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| 0330Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Daily fragment purchase is completed | 2 FIELDS
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| 0331Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Daily fragment purchase is completed | 2 FIELDS
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| 0332Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Every Seasonal Fragment Skin is obtained | 2 FIELDS
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| 0333Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Every Seasonal Fragment Skin is obtained | 2 FIELDS
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| 0334Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player buys or promotes a Stage Panel | 2 FIELDS
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| 0335Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player buys or promotes a Stage Panel | 2 FIELDS
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| 0336Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Required panel purchase condition is met | 2 FIELDS
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| 0337Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Required panel purchase condition is met | 2 FIELDS
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| 0338Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player joins a Crew | 2 FIELDS
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| 0339Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player joins a Crew | 2 FIELDS
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| 0340Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player sends a message or Sticker | 2 FIELDS
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| 0341Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player sends a message or Sticker | 2 FIELDS
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| 0342Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | A Crew member leaves | 2 FIELDS
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| 0343Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | A Crew member leaves | 2 FIELDS
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| 0344Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Weekly ranking result meets promotion or demotion condition | 2 FIELDS
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| 0345Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Weekly ranking result meets promotion or demotion condition | 2 FIELDS
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| 0346Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Eligible inventory score activates during battle | 2 FIELDS
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| 0347Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Eligible inventory score activates during battle | 2 FIELDS
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| 0348Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Omni Fragments are granted from the pass | 2 FIELDS
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| 0349Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | An eligible Skin is unlocked | 2 FIELDS
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| 0350Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Omni Fragments are granted as a result | 2 FIELDS
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