Sonic Rumble
Online real-time party action · iOS; Android; Google Play Games; Steam
Read this game through the selected section of its nine-part knowledge record.
- CATALOG CONTENTS
- 199
- CLASSIFICATION GROUPS
- 27
- TRANSITIONS
- 29
- RULES & PROCESS CONTENTS
- 6
- PLAYER EXPERIENCE ELEMENTS
- —
Connections
- RECORDS
- 746
- VISIBLE
- 746
- PAGE
- 4 / 15
151–200OF 746 MATCHING RECORDS
| RECORD | RELATION | STATE / SCOPE | ATTRIBUTES |
|---|---|---|---|
| 0151Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Eligible battle score accumulates during the season. | 2 FIELDS
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| 0152Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Recurring weekday schedule activates the execution. | 2 FIELDS
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| 0153Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Subscription changes Ring Claw Machine cost. | 2 FIELDS
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| 0154Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Season operation refreshes the Season Pass reward line-up. | 2 FIELDS
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| 0155Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Achievement reward is claimed | 2 FIELDS
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| 0156Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Achievement reward is claimed | 2 FIELDS
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| 0157Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Season 8 Pass reward is claimed | 2 FIELDS
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| 0158Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Season 8 eligible play reward is completed | 2 FIELDS
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| 0159Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Season 8 eligible Special Rumble reward is completed | 2 FIELDS
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| 0160Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Battle XP is earned during an eligible event | 2 FIELDS
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| 0161Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Achievement reward is claimed | 2 FIELDS
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| 0162Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Achievement reward is claimed | 2 FIELDS
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| 0163Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Season 8 Pass reward is claimed | 2 FIELDS
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| 0164Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Season 8 eligible play reward is completed | 2 FIELDS
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| 0165Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Eligible event battle XP is earned | 2 FIELDS
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| 0166Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Select Ring Survival in Mode Select and tap Play | 2 FIELDS
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| 0167Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Select Ring Survival in Mode Select and tap Play | 2 FIELDS
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| 0168Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Select Party Rumble in Mode Select and tap Play | 2 FIELDS
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| 0169Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Select Party Rumble in Mode Select and tap Play | 2 FIELDS
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| 0170Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Select Party Rumble while creating a room | 2 FIELDS
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| 0171Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Select Party Rumble while creating a room | 2 FIELDS
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| 0172Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | A Crew member leaves | 2 FIELDS
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| 0173Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | A Crew member leaves | 2 FIELDS
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| 0174Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Weekly ranking result meets promotion or demotion condition | 2 FIELDS
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| 0175Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Weekly ranking result meets promotion or demotion condition | 2 FIELDS
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| 0176Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Eligible inventory score activates during battle | 2 FIELDS
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| 0177Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Eligible inventory score activates during battle | 2 FIELDS
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| 0178Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | The badge is active during its obtained season | 2 FIELDS
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| 0179Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | The badge is active during its obtained season | 2 FIELDS
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| 0180Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Eligible battle score accumulates during the season. | 2 FIELDS
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| 0181Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Recurring weekday schedule activates the execution. | 2 FIELDS
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| 0182Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Select Party Rumble while creating a room | 2 FIELDS
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| 0183Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Select Party Rumble while creating a room | 2 FIELDS
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| 0184Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Match result is evaluated | 2 FIELDS
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| 0185Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Match result is evaluated | 2 FIELDS
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| 0186Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Match result is evaluated | 2 FIELDS
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| 0187Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Match result is evaluated | 2 FIELDS
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| 0188Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player completes the linked weekly mission | 2 FIELDS
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| 0189Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player completes the linked weekly mission | 2 FIELDS
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| 0190Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | A Crew member leaves | 2 FIELDS
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| 0191Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | A Crew member leaves | 2 FIELDS
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| 0192Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Weekly ranking result meets promotion or demotion condition | 2 FIELDS
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| 0193Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Weekly ranking result meets promotion or demotion condition | 2 FIELDS
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| 0194Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Eligible inventory score activates during battle | 2 FIELDS
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| 0195Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Eligible inventory score activates during battle | 2 FIELDS
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| 0196Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Match XP advances Season Pass level and reward unlock. | 2 FIELDS
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| 0197Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Eligible battle score accumulates during the season. | 2 FIELDS
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| 0198Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Recurring weekday schedule activates the execution. | 2 FIELDS
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| 0199Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Season 8 eligible play reward is completed | 2 FIELDS
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| 0200Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Season 8 eligible Special Rumble reward is completed | 2 FIELDS
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