Sonic Rumble
Online real-time party action · iOS; Android; Google Play Games; Steam
Read this game through the selected section of its nine-part knowledge record.
- CATALOG CONTENTS
- 199
- CLASSIFICATION GROUPS
- 27
- TRANSITIONS
- 29
- RULES & PROCESS CONTENTS
- 6
- PLAYER EXPERIENCE ELEMENTS
- —
Connections
- RECORDS
- 746
- VISIBLE
- 746
- PAGE
- 2 / 15
51–100OF 746 MATCHING RECORDS
| RECORD | RELATION | STATE / SCOPE | ATTRIBUTES |
|---|---|---|---|
| 0051Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Battle XP is earned during an eligible event | 2 FIELDS
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| 0052Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Season 8 eligible play reward is completed | 2 FIELDS
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| 0053Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Season 8 eligible play reward is completed | 2 FIELDS
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| 0054Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Eligible event battle XP is earned | 2 FIELDS
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| 0055Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Select Ring Survival in Mode Select and tap Play | 2 FIELDS
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| 0056Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Select Ring Survival in Mode Select and tap Play | 2 FIELDS
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| 0057Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Select Party Rumble in Mode Select and tap Play | 2 FIELDS
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| 0058Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Select Party Rumble in Mode Select and tap Play | 2 FIELDS
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| 0059Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Select Party Rumble while creating a room | 2 FIELDS
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| 0060Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Select Party Rumble while creating a room | 2 FIELDS
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| 0061Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Match result is evaluated | 2 FIELDS
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| 0062Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Match result is evaluated | 2 FIELDS
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| 0063Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | XP is accumulated from matches | 2 FIELDS
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| 0064Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | XP is accumulated from matches | 2 FIELDS
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| 0065Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | A player completes a round | 2 FIELDS
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| 0066Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | A player completes a round | 2 FIELDS
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| 0067Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | A capsule is opened and the relevant prize is selected | 2 FIELDS
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| 0068Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | A capsule is opened and the relevant prize is selected | 2 FIELDS
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| 0069Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | A capsule is opened and the relevant prize is selected | 2 FIELDS
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| 0070Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | A capsule is opened and the relevant prize is selected | 2 FIELDS
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| 0071Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Subscriber opens a Toy Capsule | 2 FIELDS
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| 0072Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Subscriber opens a Toy Capsule | 2 FIELDS
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| 0073Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player receives a fragment-bearing result | 2 FIELDS
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| 0074Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player receives a fragment-bearing result | 2 FIELDS
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| 0075Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player completes the linked weekly mission | 2 FIELDS
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| 0076Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player completes the linked weekly mission | 2 FIELDS
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| 0077Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Daily fragment purchase is completed | 2 FIELDS
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| 0078Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Daily fragment purchase is completed | 2 FIELDS
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| 0079Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Every Seasonal Fragment Skin is obtained | 2 FIELDS
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| 0080Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Every Seasonal Fragment Skin is obtained | 2 FIELDS
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| 0081Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Required panel purchase condition is met | 2 FIELDS
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| 0082Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Required panel purchase condition is met | 2 FIELDS
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| 0083Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player joins a Crew | 2 FIELDS
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| 0084Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player joins a Crew | 2 FIELDS
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| 0085Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player sends a message or Sticker | 2 FIELDS
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| 0086Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player sends a message or Sticker | 2 FIELDS
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| 0087Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Weekly ranking result meets promotion or demotion condition | 2 FIELDS
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| 0088Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Weekly ranking result meets promotion or demotion condition | 2 FIELDS
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| 0089Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Eligible inventory score activates during battle | 2 FIELDS
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| 0090Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Eligible inventory score activates during battle | 2 FIELDS
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| 0091Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | An eligible Skin is unlocked | 2 FIELDS
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| 0092Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player exchanges the resource | 2 FIELDS
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| 0093Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player buys or upgrades a Skill | 2 FIELDS
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| 0094Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player exchanges the resource | 2 FIELDS
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| 0095Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player buys or upgrades a Skill | 2 FIELDS
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| 0096Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | The badge is active during its obtained season | 2 FIELDS
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| 0097Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Match XP advances Season Pass level and reward unlock. | 2 FIELDS
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| 0098Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | The badge is active during its obtained season | 2 FIELDS
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| 0099Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Eligible battle score accumulates during the season. | 2 FIELDS
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| 0100Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Recurring weekday schedule activates the execution. | 2 FIELDS
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