NOVASMC

Sonic Rumble

Online real-time party action · iOS; Android; Google Play Games; Steam

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
199
CLASSIFICATION GROUPS
27
TRANSITIONS
29
RULES & PROCESS CONTENTS
6
PLAYER EXPERIENCE ELEMENTS

Connections

RECORDS
746
VISIBLE
746
PAGE
2 / 15

51100OF 746 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0051Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Battle XP is earned during an eligible event

2 FIELDS
CONNECTION ROLE
OUTBOUND
ROUTE TYPE
TRANSITION
0052Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Season 8 eligible play reward is completed

2 FIELDS
CONNECTION ROLE
OUTBOUND
ROUTE TYPE
DEPENDENCY
0053Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Season 8 eligible play reward is completed

2 FIELDS
CONNECTION ROLE
OUTBOUND
ROUTE TYPE
DEPENDENCY
0054Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Eligible event battle XP is earned

2 FIELDS
CONNECTION ROLE
OUTBOUND
ROUTE TYPE
DEPENDENCY
0055Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Select Ring Survival in Mode Select and tap Play

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
DEPENDENCY
0056Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Select Ring Survival in Mode Select and tap Play

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
TRANSITION
0057Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Select Party Rumble in Mode Select and tap Play

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
DEPENDENCY
0058Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Select Party Rumble in Mode Select and tap Play

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
TRANSITION
0059Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Select Party Rumble while creating a room

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
DEPENDENCY
0060Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Select Party Rumble while creating a room

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
TRANSITION
0061Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Match result is evaluated

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
DEPENDENCY
0062Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Match result is evaluated

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
TRANSITION
0063Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

XP is accumulated from matches

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
DEPENDENCY
0064Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

XP is accumulated from matches

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
TRANSITION
0065Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

A player completes a round

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
DEPENDENCY
0066Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

A player completes a round

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
TRANSITION
0067Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

A capsule is opened and the relevant prize is selected

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
DEPENDENCY
0068Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

A capsule is opened and the relevant prize is selected

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
TRANSITION
0069Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

A capsule is opened and the relevant prize is selected

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
DEPENDENCY
0070Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

A capsule is opened and the relevant prize is selected

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
TRANSITION
0071Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Subscriber opens a Toy Capsule

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
DEPENDENCY
0072Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Subscriber opens a Toy Capsule

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
TRANSITION
0073Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Player receives a fragment-bearing result

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
DEPENDENCY
0074Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Player receives a fragment-bearing result

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
TRANSITION
0075Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Player completes the linked weekly mission

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
DEPENDENCY
0076Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Player completes the linked weekly mission

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
TRANSITION
0077Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Daily fragment purchase is completed

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
DEPENDENCY
0078Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Daily fragment purchase is completed

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
TRANSITION
0079Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Every Seasonal Fragment Skin is obtained

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
DEPENDENCY
0080Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Every Seasonal Fragment Skin is obtained

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
TRANSITION
0081Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Required panel purchase condition is met

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
DEPENDENCY
0082Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Required panel purchase condition is met

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
TRANSITION
0083Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Player joins a Crew

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
DEPENDENCY
0084Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Player joins a Crew

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
TRANSITION
0085Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Player sends a message or Sticker

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
DEPENDENCY
0086Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Player sends a message or Sticker

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
TRANSITION
0087Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Weekly ranking result meets promotion or demotion condition

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
DEPENDENCY
0088Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Weekly ranking result meets promotion or demotion condition

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
TRANSITION
0089Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Eligible inventory score activates during battle

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
DEPENDENCY
0090Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Eligible inventory score activates during battle

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
TRANSITION
0091Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

An eligible Skin is unlocked

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
TRANSITION
0092Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Player exchanges the resource

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
DEPENDENCY
0093Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Player buys or upgrades a Skill

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
DEPENDENCY
0094Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Player exchanges the resource

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
TRANSITION
0095Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Player buys or upgrades a Skill

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
TRANSITION
0096Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

The badge is active during its obtained season

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
DEPENDENCY
0097Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Match XP advances Season Pass level and reward unlock.

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
DEPENDENCY
0098Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

The badge is active during its obtained season

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
TRANSITION
0099Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Eligible battle score accumulates during the season.

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
DEPENDENCY
0100Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route.

Recurring weekday schedule activates the execution.

2 FIELDS
CONNECTION ROLE
INBOUND
ROUTE TYPE
DEPENDENCY