Sonic Rumble
Online real-time party action · iOS; Android; Google Play Games; Steam
Read this game through the selected section of its nine-part knowledge record.
- CATALOG CONTENTS
- 199
- CLASSIFICATION GROUPS
- 27
- TRANSITIONS
- 29
- RULES & PROCESS CONTENTS
- 6
- PLAYER EXPERIENCE ELEMENTS
- —
Connections
- RECORDS
- 746
- VISIBLE
- 746
- PAGE
- 10 / 15
451–500OF 746 MATCHING RECORDS
| RECORD | RELATION | STATE / SCOPE | ATTRIBUTES |
|---|---|---|---|
| 0451Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Free-pass reward threshold is reached | 2 FIELDS
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| 0452Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Free-pass reward threshold is reached | 2 FIELDS
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| 0453Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | A capsule is opened and the relevant prize is selected | 2 FIELDS
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| 0454Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | A capsule is opened and the relevant prize is selected | 2 FIELDS
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| 0455Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | A capsule is opened and the relevant prize is selected | 2 FIELDS
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| 0456Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | A capsule is opened and the relevant prize is selected | 2 FIELDS
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| 0457Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | All Puzzle Pieces are collected | 2 FIELDS
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| 0458Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | All Puzzle Pieces are collected | 2 FIELDS
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| 0459Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Subscriber opens a Toy Capsule | 2 FIELDS
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| 0460Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Subscriber opens a Toy Capsule | 2 FIELDS
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| 0461Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player receives a fragment-bearing result | 2 FIELDS
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| 0462Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player receives a fragment-bearing result | 2 FIELDS
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| 0463Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player completes the linked weekly mission | 2 FIELDS
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| 0464Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player completes the linked weekly mission | 2 FIELDS
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| 0465Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Daily fragment purchase is completed | 2 FIELDS
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| 0466Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Daily fragment purchase is completed | 2 FIELDS
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| 0467Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player buys or promotes a Stage Panel | 2 FIELDS
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| 0468Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player buys or promotes a Stage Panel | 2 FIELDS
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| 0469Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Required panel purchase condition is met | 2 FIELDS
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| 0470Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Required panel purchase condition is met | 2 FIELDS
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| 0471Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player joins a Crew | 2 FIELDS
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| 0472Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player joins a Crew | 2 FIELDS
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| 0473Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player sends a message or Sticker | 2 FIELDS
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| 0474Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player sends a message or Sticker | 2 FIELDS
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| 0475Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Weekly ranking result meets promotion or demotion condition | 2 FIELDS
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| 0476Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Weekly ranking result meets promotion or demotion condition | 2 FIELDS
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| 0477Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Eligible inventory score activates during battle | 2 FIELDS
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| 0478Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Eligible inventory score activates during battle | 2 FIELDS
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| 0479Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Omni Fragments are granted from the pass | 2 FIELDS
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| 0480Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | An eligible Skin is unlocked | 2 FIELDS
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| 0481Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Omni Fragments are granted as a result | 2 FIELDS
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| 0482Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Omni Fragments are granted from the pass | 2 FIELDS
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| 0483Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Omni Fragments are granted through the card | 2 FIELDS
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| 0484Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Omni Fragments are granted as a result | 2 FIELDS
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| 0485Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player exchanges the resource | 2 FIELDS
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| 0486Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Omni Fragments are granted through the card | 2 FIELDS
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| 0487Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player buys or upgrades a Skill | 2 FIELDS
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| 0488Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player exchanges the resource | 2 FIELDS
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| 0489Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | A new season begins after additional XP was stored | 2 FIELDS
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| 0490Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Player buys or upgrades a Skill | 2 FIELDS
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| 0491Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | The badge is active during its obtained season | 2 FIELDS
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| 0492Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | A new season begins after additional XP was stored | 2 FIELDS
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| 0493Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | The badge is active during its obtained season | 2 FIELDS
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| 0494Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Recurring weekday schedule activates the execution. | 2 FIELDS
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| 0495Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Panel Point progress unlocks rewards and additional Challenge Battle content. | 2 FIELDS
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| 0496Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Subscription changes Ring Claw Machine cost. | 2 FIELDS
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| 0497Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Skill Star Shop provides the direct Skill purchase path. | 2 FIELDS
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| 0498Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Achievement reward is claimed | 2 FIELDS
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| 0499Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Achievement reward is claimed | 2 FIELDS
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| 0500Final system Connection atomized by system × role × route.Final system Connection atomized by system × role × route. | — | Season 8 Pass reward is claimed | 2 FIELDS
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