NOVASMC

SD Gundam G Generation ETERNAL

Unknown · App Store; Google Play; Google Play Games (PC); DMM GAMES (PC)

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
233
CLASSIFICATION GROUPS
29
TRANSITIONS
41
RULES & PROCESS CONTENTS
2
PLAYER EXPERIENCE ELEMENTS
54

Dependencies

RECORDS
71
VISIBLE
71
PAGE
1 / 2

150OF 71 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001유닛

유닛Scouting

ACTIVE
3 FIELDS
DEPENDENCY TYPE
ACQUISITION
REQUIRED OBJECT STATE
Verified acquisition route
CONDITION
Acquisition route is available
0002AP

AP

ACTIVE
3 FIELDS
DEPENDENCY TYPE
ENTRY REQUIREMENT
REQUIRED OBJECT STATE
AP
CONDITION
Stage entry requires AP
0003Master League

Master League유닛

ACTIVE
3 FIELDS
DEPENDENCY TYPE
ENTRY REQUIREMENT
REQUIRED OBJECT STATE
Registered combat formation
CONDITION
Master League battle preparation
0004Story Event

Story Event

ACTIVE
3 FIELDS
DEPENDENCY TYPE
SCHEDULE
REQUIRED OBJECT STATE
Active event window
CONDITION
Availability controls content access
0005유닛

유닛Master League

ACTIVE
3 FIELDS
DEPENDENCY TYPE
REWARD REINVESTMENT
REQUIRED OBJECT STATE
Growth items from competition rewards/exchange
CONDITION
Promotion, season reward and exchange
0006League Shop

League ShopMaster League Medal (Silver)

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Sufficient medal balance
CONDITION
Item-specific exchange
0007Development

DevelopmentCapital

ACTIVE
2 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Capital and special items
0008Development

DevelopmentCapture

ACTIVE
3 FIELDS
DEPENDENCY TYPE
ACQUISITION
REQUIRED OBJECT STATE
Captured Unit ownership
CONDITION
Eligible Unit may become Development input
0009최대한계돌파

최대한계돌파Unit Assembly

ACTIVE
3 FIELDS
DEPENDENCY TYPE
POWER-GROWTH
REQUIRED OBJECT STATE
Same eligible Unit duplicate
CONDITION
Duplicate acquisition can become Limit Break input
0010Development Diagram

Development Diagram

ACTIVE
3 FIELDS
DEPENDENCY TYPE
SCHEDULE
REQUIRED OBJECT STATE
Active event period
CONDITION
Limited-time Diagram availability
0011Unit Assembly

Unit AssemblyDiamonds

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Applicable premium currency or ticket
CONDITION
Assembly entry
0012Event Special Points

Event Special Points

ACTIVE
3 FIELDS
DEPENDENCY TYPE
SCHEDULE
REQUIRED OBJECT STATE
Eligible event period
CONDITION
Points exist and are consumed only within event scope
0013SP items

SP items

ACTIVE
2 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Required conversion resource
0014Eternal Pass

Eternal Pass

ACTIVE
3 FIELDS
DEPENDENCY TYPE
MONETIZATION ACCESS
REQUIRED OBJECT STATE
Active subscription
CONDITION
Supply, permission and expiry rules
0015Premium Unit Assembly Ver.2

Premium Unit Assembly Ver.2Premium Unit Assembly Ticket

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Applicable ticket or exchange state
CONDITION
Ver.2 draw/exchange access
0016Dependencies 16ACTIVE
3 FIELDS
DEPENDENCY TYPE
SCHEDULE
REQUIRED OBJECT STATE
Campaign is active
CONDITION
Assembly opens and closes within campaign
0017Premium Unit Assembly

Premium Unit AssemblyPremium Unit Assembly Ticket

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Ticket ownership
CONDITION
Pass/package-supplied access
0018무기 레벨

무기 레벨UR Weapon Enhancement Part

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Owned enhancement part
CONDITION
Shop-specific growth input
0019한계돌파

한계돌파SSR Unit Limit Break Material

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Owned limit-break material
CONDITION
Shop/package-specific growth input
0020E-Medal Shop

E-Medal ShopE Simulator: U.C.0079

ACTIVE
3 FIELDS
DEPENDENCY TYPE
SCHEDULE
REQUIRED OBJECT STATE
Event is active
CONDITION
Event-limited exchange availability
0021유닛

유닛E Simulator: U.C.0079

ACTIVE
3 FIELDS
DEPENDENCY TYPE
REWARD REINVESTMENT
REQUIRED OBJECT STATE
Event reward ownership
CONDITION
Reward units and growth item supply
0022Dependencies 22ACTIVE
3 FIELDS
DEPENDENCY TYPE
SCHEDULE
REQUIRED OBJECT STATE
Confirmed event period and rerun wrapper; no active EAST/WEST run on 2026-07-30
CONDITION
During an active rotational Generation Tower run
0023Development Diagram

Development DiagramDevelopment

ACTIVE
3 FIELDS
DEPENDENCY TYPE
UNLOCK
REQUIRED OBJECT STATE
Required inputs stated in trigger
CONDITION
Required Units, Capital and special items are available and Development is executed
0024Upgrade

UpgradeUpgrade Stages

ACTIVE
3 FIELDS
DEPENDENCY TYPE
REWARD REINVESTMENT
REQUIRED OBJECT STATE
Upgrade materials and Capital become available
CONDITION
Stage is cleared
0025Eternal Road

Eternal RoadMain Stage

ACTIVE
3 FIELDS
DEPENDENCY TYPE
UNLOCK
REQUIRED OBJECT STATE
Content access permission
CONDITION
Mobile Suit Gundam Main Stage access coordinate is cleared
0026Development Diagram

Development DiagramMain Stage

ACTIVE
3 FIELDS
DEPENDENCY TYPE
UNLOCK
REQUIRED OBJECT STATE
Permanent series availability state
CONDITION
A work is implemented as a Main Stage
0027Development Diagram

Development DiagramStory Event

ACTIVE
3 FIELDS
DEPENDENCY TYPE
SCHEDULE
REQUIRED OBJECT STATE
Temporary access state
CONDITION
Corresponding Event is active
0028Development

DevelopmentHARD STAGE

ACTIVE
3 FIELDS
DEPENDENCY TYPE
REWARD REINVESTMENT
REQUIRED OBJECT STATE
Development Material becomes owned
CONDITION
Mobile Fighter G Gundam HARD STAGE 1 is cleared
0029Upgrade

UpgradeHARD STAGE

ACTIVE
3 FIELDS
DEPENDENCY TYPE
REWARD REINVESTMENT
REQUIRED OBJECT STATE
Upgrade Data and Weapons Upgrade Material become owned
CONDITION
Mobile Fighter G Gundam HARD STAGE 1 is cleared
0030Capture

CaptureHARD STAGE

ACTIVE
3 FIELDS
DEPENDENCY TYPE
ACQUISITION
REQUIRED OBJECT STATE
Unit ownership
CONDITION
Capturable enemy condition is satisfied
0031Master League Medal (Silver)

Master League Medal (Silver)Master League

ACTIVE
3 FIELDS
DEPENDENCY TYPE
REWARD REINVESTMENT
REQUIRED OBJECT STATE
Silver medal ownership
CONDITION
Promotion reward condition is met
0032Master League Medal (Gold)

Master League Medal (Gold)Master League

ACTIVE
3 FIELDS
DEPENDENCY TYPE
REWARD REINVESTMENT
REQUIRED OBJECT STATE
Gold medal ownership
CONDITION
Season reward condition is met
0033League Shop

League ShopMaster League Medal (Silver)

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
A listed League Shop exchange is selected
CONDITION
A listed League Shop exchange is selected
0034League Shop

League ShopMaster League Medal (Gold)

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
A listed League Shop exchange is selected
CONDITION
A listed League Shop exchange is selected
0035Upgrade

UpgradeLeague Shop

ACTIVE
3 FIELDS
DEPENDENCY TYPE
POWER-GROWTH
REQUIRED OBJECT STATE
Upgrade item ownership
CONDITION
Upgrade item exchange is completed
0036Master League

Master LeagueMaster League Season 14 - Gundam Fight

ACTIVE
3 FIELDS
DEPENDENCY TYPE
SCHEDULE
REQUIRED OBJECT STATE
Season-specific competition access
CONDITION
Season competition window opens
0037Unit Assembly

Unit AssemblyPremium Unit Assembly Ver.2

ACTIVE
3 FIELDS
DEPENDENCY TYPE
SCHEDULE
REQUIRED OBJECT STATE
Versioned pool access
CONDITION
Version 2 availability begins
0038AP

APWarship Cruise

ACTIVE
3 FIELDS
DEPENDENCY TYPE
REWARD REINVESTMENT
REQUIRED OBJECT STATE
AP ownership / balance increase
CONDITION
Periodic receipt becomes available
0039Diamonds

DiamondsInvitation Code

ACTIVE
3 FIELDS
DEPENDENCY TYPE
REWARD REINVESTMENT
REQUIRED OBJECT STATE
One valid code input
CONDITION
A valid invitation code is entered and confirmed
0040Diamonds

DiamondsInvitation Points

ACTIVE
3 FIELDS
DEPENDENCY TYPE
REWARD REINVESTMENT
REQUIRED OBJECT STATE
Invitation Points threshold
CONDITION
Published Invitation Point threshold is reached
0041캐릭터

캐릭터Scouting

ACTIVE
3 FIELDS
DEPENDENCY TYPE
ACQUISITION
REQUIRED OBJECT STATE
Scouting eligibility / cost not fixed in
CONDITION
An unlocked Character is scouted
0042Upgrade Stages

Upgrade StagesEternal Pass

ACTIVE
3 FIELDS
DEPENDENCY TYPE
SCHEDULE
REQUIRED OBJECT STATE
Active Eternal Pass subscription
CONDITION
Subscription benefit is active
0043SSP 전환 칩

SSP 전환 칩Eternal Pass II

ACTIVE
3 FIELDS
DEPENDENCY TYPE
REWARD REINVESTMENT
REQUIRED OBJECT STATE
Active Eternal Pass II subscription
CONDITION
Subscription purchase or renewal grants listed benefits
0044Development

DevelopmentCapital

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Capital plus Units and special items
CONDITION
Development is executed with required inputs
0045Rare Medal Shop

Rare Medal ShopRare Medals

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Rare Medals
CONDITION
A Rare Medal Shop exchange is selected
0046G Shop

G ShopGP / Gショップポイント

ACTIVE
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
GP Coins / G Shop Points
CONDITION
A listed G Shop exchange is selected
0047AP

APAP Pack

ACTIVE
3 FIELDS
DEPENDENCY TYPE
REWARD REINVESTMENT
REQUIRED OBJECT STATE
Owned AP Pack
CONDITION
AP Pack is consumed
0048유닛

유닛Unit Assembly

ACTIVE
3 FIELDS
DEPENDENCY TYPE
ACQUISITION
REQUIRED OBJECT STATE
Applicable Diamonds or ticket
CONDITION
A Unit Assembly result is confirmed
0049서포터

서포터Unit Assembly

ACTIVE
3 FIELDS
DEPENDENCY TYPE
ACQUISITION
REQUIRED OBJECT STATE
Applicable Diamonds or ticket
CONDITION
A Unit Assembly result is confirmed
0050캐릭터

캐릭터Unit Assembly

ACTIVE
3 FIELDS
DEPENDENCY TYPE
ACQUISITION
REQUIRED OBJECT STATE
Applicable Diamonds or ticket
CONDITION
An eligible Unit is obtained for the first time