| 0001유닛 | 유닛→Scouting | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- ACQUISITION
- REQUIRED OBJECT STATE
- Verified acquisition route
- CONDITION
- Acquisition route is available
|
|---|
| 0002AP | —→AP | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- ENTRY REQUIREMENT
- REQUIRED OBJECT STATE
- AP
- CONDITION
- Stage entry requires AP
|
|---|
| 0003Master League | Master League→유닛 | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- ENTRY REQUIREMENT
- REQUIRED OBJECT STATE
- Registered combat formation
- CONDITION
- Master League battle preparation
|
|---|
| 0004Story Event | Story Event→— | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- SCHEDULE
- REQUIRED OBJECT STATE
- Active event window
- CONDITION
- Availability controls content access
|
|---|
| 0005유닛 | 유닛→Master League | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- REWARD REINVESTMENT
- REQUIRED OBJECT STATE
- Growth items from competition rewards/exchange
- CONDITION
- Promotion, season reward and exchange
|
|---|
| 0006League Shop | League Shop→Master League Medal (Silver) | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- RESOURCE
- REQUIRED OBJECT STATE
- Sufficient medal balance
- CONDITION
- Item-specific exchange
|
|---|
| 0007Development | Development→Capital | ACTIVE | 2 FIELDS- DEPENDENCY TYPE
- RESOURCE
- REQUIRED OBJECT STATE
- Capital and special items
|
|---|
| 0008Development | Development→Capture | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- ACQUISITION
- REQUIRED OBJECT STATE
- Captured Unit ownership
- CONDITION
- Eligible Unit may become Development input
|
|---|
| 0009최대한계돌파 | 최대한계돌파→Unit Assembly | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- POWER-GROWTH
- REQUIRED OBJECT STATE
- Same eligible Unit duplicate
- CONDITION
- Duplicate acquisition can become Limit Break input
|
|---|
| 0010Development Diagram | Development Diagram→— | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- SCHEDULE
- REQUIRED OBJECT STATE
- Active event period
- CONDITION
- Limited-time Diagram availability
|
|---|
| 0011Unit Assembly | Unit Assembly→Diamonds | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- RESOURCE
- REQUIRED OBJECT STATE
- Applicable premium currency or ticket
- CONDITION
- Assembly entry
|
|---|
| 0012Event Special Points | Event Special Points→— | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- SCHEDULE
- REQUIRED OBJECT STATE
- Eligible event period
- CONDITION
- Points exist and are consumed only within event scope
|
|---|
| 0013SP items | —→SP items | ACTIVE | 2 FIELDS- DEPENDENCY TYPE
- RESOURCE
- REQUIRED OBJECT STATE
- Required conversion resource
|
|---|
| 0014Eternal Pass | —→Eternal Pass | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- MONETIZATION ACCESS
- REQUIRED OBJECT STATE
- Active subscription
- CONDITION
- Supply, permission and expiry rules
|
|---|
| 0015Premium Unit Assembly Ver.2 | Premium Unit Assembly Ver.2→Premium Unit Assembly Ticket | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- RESOURCE
- REQUIRED OBJECT STATE
- Applicable ticket or exchange state
- CONDITION
- Ver.2 draw/exchange access
|
|---|
| 0016Dependencies 16 | — | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- SCHEDULE
- REQUIRED OBJECT STATE
- Campaign is active
- CONDITION
- Assembly opens and closes within campaign
|
|---|
| 0017Premium Unit Assembly | Premium Unit Assembly→Premium Unit Assembly Ticket | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- RESOURCE
- REQUIRED OBJECT STATE
- Ticket ownership
- CONDITION
- Pass/package-supplied access
|
|---|
| 0018무기 레벨 | 무기 레벨→UR Weapon Enhancement Part | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- RESOURCE
- REQUIRED OBJECT STATE
- Owned enhancement part
- CONDITION
- Shop-specific growth input
|
|---|
| 0019한계돌파 | 한계돌파→SSR Unit Limit Break Material | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- RESOURCE
- REQUIRED OBJECT STATE
- Owned limit-break material
- CONDITION
- Shop/package-specific growth input
|
|---|
| 0020E-Medal Shop | E-Medal Shop→E Simulator: U.C.0079 | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- SCHEDULE
- REQUIRED OBJECT STATE
- Event is active
- CONDITION
- Event-limited exchange availability
|
|---|
| 0021유닛 | 유닛→E Simulator: U.C.0079 | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- REWARD REINVESTMENT
- REQUIRED OBJECT STATE
- Event reward ownership
- CONDITION
- Reward units and growth item supply
|
|---|
| 0022Dependencies 22 | — | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- SCHEDULE
- REQUIRED OBJECT STATE
- Confirmed event period and rerun wrapper; no active EAST/WEST run on 2026-07-30
- CONDITION
- During an active rotational Generation Tower run
|
|---|
| 0023Development Diagram | Development Diagram→Development | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- UNLOCK
- REQUIRED OBJECT STATE
- Required inputs stated in trigger
- CONDITION
- Required Units, Capital and special items are available and Development is executed
|
|---|
| 0024Upgrade | Upgrade→Upgrade Stages | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- REWARD REINVESTMENT
- REQUIRED OBJECT STATE
- Upgrade materials and Capital become available
- CONDITION
- Stage is cleared
|
|---|
| 0025Eternal Road | Eternal Road→Main Stage | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- UNLOCK
- REQUIRED OBJECT STATE
- Content access permission
- CONDITION
- Mobile Suit Gundam Main Stage access coordinate is cleared
|
|---|
| 0026Development Diagram | Development Diagram→Main Stage | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- UNLOCK
- REQUIRED OBJECT STATE
- Permanent series availability state
- CONDITION
- A work is implemented as a Main Stage
|
|---|
| 0027Development Diagram | Development Diagram→Story Event | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- SCHEDULE
- REQUIRED OBJECT STATE
- Temporary access state
- CONDITION
- Corresponding Event is active
|
|---|
| 0028Development | Development→HARD STAGE | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- REWARD REINVESTMENT
- REQUIRED OBJECT STATE
- Development Material becomes owned
- CONDITION
- Mobile Fighter G Gundam HARD STAGE 1 is cleared
|
|---|
| 0029Upgrade | Upgrade→HARD STAGE | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- REWARD REINVESTMENT
- REQUIRED OBJECT STATE
- Upgrade Data and Weapons Upgrade Material become owned
- CONDITION
- Mobile Fighter G Gundam HARD STAGE 1 is cleared
|
|---|
| 0030Capture | Capture→HARD STAGE | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- ACQUISITION
- REQUIRED OBJECT STATE
- Unit ownership
- CONDITION
- Capturable enemy condition is satisfied
|
|---|
| 0031Master League Medal (Silver) | Master League Medal (Silver)→Master League | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- REWARD REINVESTMENT
- REQUIRED OBJECT STATE
- Silver medal ownership
- CONDITION
- Promotion reward condition is met
|
|---|
| 0032Master League Medal (Gold) | Master League Medal (Gold)→Master League | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- REWARD REINVESTMENT
- REQUIRED OBJECT STATE
- Gold medal ownership
- CONDITION
- Season reward condition is met
|
|---|
| 0033League Shop | League Shop→Master League Medal (Silver) | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- RESOURCE
- REQUIRED OBJECT STATE
- A listed League Shop exchange is selected
- CONDITION
- A listed League Shop exchange is selected
|
|---|
| 0034League Shop | League Shop→Master League Medal (Gold) | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- RESOURCE
- REQUIRED OBJECT STATE
- A listed League Shop exchange is selected
- CONDITION
- A listed League Shop exchange is selected
|
|---|
| 0035Upgrade | Upgrade→League Shop | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- POWER-GROWTH
- REQUIRED OBJECT STATE
- Upgrade item ownership
- CONDITION
- Upgrade item exchange is completed
|
|---|
| 0036Master League | Master League→Master League Season 14 - Gundam Fight | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- SCHEDULE
- REQUIRED OBJECT STATE
- Season-specific competition access
- CONDITION
- Season competition window opens
|
|---|
| 0037Unit Assembly | Unit Assembly→Premium Unit Assembly Ver.2 | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- SCHEDULE
- REQUIRED OBJECT STATE
- Versioned pool access
- CONDITION
- Version 2 availability begins
|
|---|
| 0038AP | AP→Warship Cruise | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- REWARD REINVESTMENT
- REQUIRED OBJECT STATE
- AP ownership / balance increase
- CONDITION
- Periodic receipt becomes available
|
|---|
| 0039Diamonds | Diamonds→Invitation Code | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- REWARD REINVESTMENT
- REQUIRED OBJECT STATE
- One valid code input
- CONDITION
- A valid invitation code is entered and confirmed
|
|---|
| 0040Diamonds | Diamonds→Invitation Points | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- REWARD REINVESTMENT
- REQUIRED OBJECT STATE
- Invitation Points threshold
- CONDITION
- Published Invitation Point threshold is reached
|
|---|
| 0041캐릭터 | 캐릭터→Scouting | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- ACQUISITION
- REQUIRED OBJECT STATE
- Scouting eligibility / cost not fixed in
- CONDITION
- An unlocked Character is scouted
|
|---|
| 0042Upgrade Stages | Upgrade Stages→Eternal Pass | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- SCHEDULE
- REQUIRED OBJECT STATE
- Active Eternal Pass subscription
- CONDITION
- Subscription benefit is active
|
|---|
| 0043SSP 전환 칩 | SSP 전환 칩→Eternal Pass II | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- REWARD REINVESTMENT
- REQUIRED OBJECT STATE
- Active Eternal Pass II subscription
- CONDITION
- Subscription purchase or renewal grants listed benefits
|
|---|
| 0044Development | Development→Capital | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- RESOURCE
- REQUIRED OBJECT STATE
- Capital plus Units and special items
- CONDITION
- Development is executed with required inputs
|
|---|
| 0045Rare Medal Shop | Rare Medal Shop→Rare Medals | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- RESOURCE
- REQUIRED OBJECT STATE
- Rare Medals
- CONDITION
- A Rare Medal Shop exchange is selected
|
|---|
| 0046G Shop | G Shop→GP / Gショップポイント | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- RESOURCE
- REQUIRED OBJECT STATE
- GP Coins / G Shop Points
- CONDITION
- A listed G Shop exchange is selected
|
|---|
| 0047AP | AP→AP Pack | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- REWARD REINVESTMENT
- REQUIRED OBJECT STATE
- Owned AP Pack
- CONDITION
- AP Pack is consumed
|
|---|
| 0048유닛 | 유닛→Unit Assembly | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- ACQUISITION
- REQUIRED OBJECT STATE
- Applicable Diamonds or ticket
- CONDITION
- A Unit Assembly result is confirmed
|
|---|
| 0049서포터 | 서포터→Unit Assembly | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- ACQUISITION
- REQUIRED OBJECT STATE
- Applicable Diamonds or ticket
- CONDITION
- A Unit Assembly result is confirmed
|
|---|
| 0050캐릭터 | 캐릭터→Unit Assembly | ACTIVE | 3 FIELDS- DEPENDENCY TYPE
- ACQUISITION
- REQUIRED OBJECT STATE
- Applicable Diamonds or ticket
- CONDITION
- An eligible Unit is obtained for the first time
|
|---|