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MMORPG · PC·Android·iOS / PC·모바일 멀티플랫폼

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
245
CLASSIFICATION GROUPS
28
TRANSITIONS
38
RULES & PROCESS CONTENTS
23
PLAYER EXPERIENCE ELEMENTS

Basic Configuration

RECORDS
58
VISIBLE
58
PAGE
1 / 2

150OF 58 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001사이언Projected from Final Integrated Node IndexACTIVE

플레이어 캐릭터; 기본 정체성; In Scope

6 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Player Identity; Character / Identity
ROLE FUNCTION
Character / Identity; 바이오슈트·신기·비행 사용
CORE RULE MECHANIC
Character / Identity; 바이오슈트·신기·비행 사용
TARGET PARTY FORMATION
플레이어 캐릭터; 기본 정체성; In Scope
0002벨라토Projected from Final Integrated Node IndexACTIVE

사이언 소속·광산 전쟁; 국가 선택/연결; In Scope

6 FIELDS
DOMAIN
Character
TYPE
Faction
OBJECT TYPE
Faction; Character / Faction
ROLE FUNCTION
Character / Faction; 국가 경쟁·전략 자산
CORE RULE MECHANIC
Character / Faction; 국가 경쟁·전략 자산
TARGET PARTY FORMATION
사이언 소속·광산 전쟁; 국가 선택/연결; In Scope
0003코라Projected from Final Integrated Node IndexACTIVE

사이언 소속·광산 전쟁; 국가 선택/연결; In Scope

6 FIELDS
DOMAIN
Character
TYPE
Faction
OBJECT TYPE
Faction; Character / Faction
ROLE FUNCTION
Character / Faction; 국가 경쟁·전략 자산
CORE RULE MECHANIC
Character / Faction; 국가 경쟁·전략 자산
TARGET PARTY FORMATION
사이언 소속·광산 전쟁; 국가 선택/연결; In Scope
0004아크레시아Projected from Final Integrated Node IndexACTIVE

사이언 소속·광산 전쟁; 국가 선택/연결; In Scope

6 FIELDS
DOMAIN
Character
TYPE
Faction
OBJECT TYPE
Faction; Character / Faction
ROLE FUNCTION
Character / Faction; 국가 경쟁·전략 자산
CORE RULE MECHANIC
Character / Faction; 국가 경쟁·전략 자산
TARGET PARTY FORMATION
사이언 소속·광산 전쟁; 국가 선택/연결; In Scope
0005국가 ID 카드Projected from Final Integrated Node IndexACTIVE
5 FIELDS
DOMAIN
Character
TYPE
Faction
OBJECT TYPE
Identity & Growth Link; Character / Faction; Meta Growth; 계정/국가 정렬 자산
ROLE FUNCTION
Character / Faction; 국가 소속·성장 연결; Strategic; 카드 강화; Mid→Late
CORE RULE MECHANIC
Character / Faction; 국가 소속·성장 연결; Strategic; 카드 강화; Mid→Late
0006바이오슈트Projected from Final Integrated Node IndexACTIVE
5 FIELDS
DOMAIN
Character
TYPE
Class
OBJECT TYPE
Class System; Character / Class; External Growth; 사이언 클래스 자산; System / Pool Family; Premium; Advanced
ROLE FUNCTION
Character / Class; 전투 상황·임무별 전투 기능; Strategic / Expansion; 획득·합성·재합성·튜닝·컬렉션; Early→Late; Premium; Advanced; In Scope
CORE RULE MECHANIC
Character / Class; 전투 상황·임무별 전투 기능; Strategic / Expansion; 획득·합성·재합성·튜닝·컬렉션; Early→Late; Premium; Advanced; In Scope
0007퍼니셔Projected from Final Integrated Node IndexACTIVE

사이언; 바이오슈트 교체; In Scope

6 FIELDS
DOMAIN
Character
TYPE
Class
OBJECT TYPE
Biosuit Class; Character / Class
ROLE FUNCTION
Character / Class; 장거리 물리 화력·CC
CORE RULE MECHANIC
Character / Class; 장거리 물리 화력·CC
TARGET PARTY FORMATION
사이언; 바이오슈트 교체; In Scope
0008팬텀Projected from Final Integrated Node IndexACTIVE

사이언; 바이오슈트 교체; In Scope

6 FIELDS
DOMAIN
Character
TYPE
Class
OBJECT TYPE
Biosuit Class; Character / Class
ROLE FUNCTION
Character / Class; 근거리 1:1 물리 결투·진형 붕괴
CORE RULE MECHANIC
Character / Class; 근거리 1:1 물리 결투·진형 붕괴
TARGET PARTY FORMATION
사이언; 바이오슈트 교체; In Scope
0009인포서Projected from Final Integrated Node IndexACTIVE

사이언; 바이오슈트 교체; In Scope

6 FIELDS
DOMAIN
Character
TYPE
Class
OBJECT TYPE
Biosuit Class; Character / Class
ROLE FUNCTION
Character / Class; 근거리 방어·도발·아군 보호
CORE RULE MECHANIC
Character / Class; 근거리 방어·도발·아군 보호
TARGET PARTY FORMATION
사이언; 바이오슈트 교체; In Scope
0010사이퍼Projected from Final Integrated Node IndexACTIVE

사이언; 바이오슈트 교체; In Scope

6 FIELDS
DOMAIN
Character
TYPE
Class
OBJECT TYPE
Biosuit Class; Character / Class
ROLE FUNCTION
Character / Class; 장거리 Force·도발·광역 진형 붕괴
CORE RULE MECHANIC
Character / Class; 장거리 Force·도발·광역 진형 붕괴
TARGET PARTY FORMATION
사이언; 바이오슈트 교체; In Scope
0011드레드노트Projected from Final Integrated Node IndexACTIVE

사이언; 바이오슈트 교체; In Scope

6 FIELDS
DOMAIN
Character
TYPE
Class
OBJECT TYPE
Biosuit Class; Character / Class
ROLE FUNCTION
Character / Class; 근거리 물리 추적·연계 압박
CORE RULE MECHANIC
Character / Class; 근거리 물리 추적·연계 압박
TARGET PARTY FORMATION
사이언; 바이오슈트 교체; In Scope
0012테크니션Projected from Final Integrated Node IndexACTIVE

사이언; 바이오슈트 교체; In Scope

6 FIELDS
DOMAIN
Character
TYPE
Class
OBJECT TYPE
Biosuit Class; Character / Class
ROLE FUNCTION
Character / Class; 드론·타워 지원·원거리 공격
CORE RULE MECHANIC
Character / Class; 드론·타워 지원·원거리 공격
TARGET PARTY FORMATION
사이언; 바이오슈트 교체; In Scope
0013아비터Projected from Final Integrated Node IndexACTIVE

사이언; 바이오슈트 교체; In Scope

6 FIELDS
DOMAIN
Character
TYPE
Class
OBJECT TYPE
Biosuit Class; Character / Class
ROLE FUNCTION
Character / Class; 근·중거리 Force 돌파
CORE RULE MECHANIC
Character / Class; 근·중거리 Force 돌파
TARGET PARTY FORMATION
사이언; 바이오슈트 교체; In Scope
0014데몰리션Projected from Final Integrated Node IndexACTIVE
5 FIELDS
DOMAIN
Character
TYPE
Class
OBJECT TYPE
Biosuit Class; Character / Class; External Growth; 바이오슈트
ROLE FUNCTION
Character / Class; 중·원거리 물리 화력·광역 일반 공격; Strategic / Expansion; 획득·스킬 강화·튜닝; Late
CORE RULE MECHANIC
Character / Class; 중·원거리 물리 화력·광역 일반 공격; Strategic / Expansion; 획득·스킬 강화·튜닝; Late
0015신기Projected from Final Integrated Node IndexACTIVE
5 FIELDS
DOMAIN
Combat
TYPE
Other Confirmed
OBJECT TYPE
Combat Asset System; Combat / Strategic Weapon; External Growth; 국가별 전략 전투기기
ROLE FUNCTION
Combat / Strategic Weapon; 전쟁 판도에 영향을 주는 전투기기; Expansion / Strategic; 설계도·성장 재료·테크 링크; Late
CORE RULE MECHANIC
Combat / Strategic Weapon; 전쟁 판도에 영향을 주는 전투기기; Expansion / Strategic; 설계도·성장 재료·테크 링크; Late
0016MAUProjected from Final Integrated Node IndexACTIVE
5 FIELDS
DOMAIN
Combat
TYPE
Other Confirmed
OBJECT TYPE
Ultimate Gear Type; Combat / Strategic Weapon; External Growth; 벨라토 신기
ROLE FUNCTION
Combat / Strategic Weapon; 직접 탑승·조종형으로 승계; Expansion; 설계도 제작·테크 링크; Late
CORE RULE MECHANIC
Combat / Strategic Weapon; 직접 탑승·조종형으로 승계; Expansion; 설계도 제작·테크 링크; Late
0017런처Projected from Final Integrated Node IndexACTIVE
5 FIELDS
DOMAIN
Combat
TYPE
Other Confirmed
OBJECT TYPE
Ultimate Gear Type; Combat / Strategic Weapon; External Growth; 아크레시아 신기
ROLE FUNCTION
Combat / Strategic Weapon; 호출 후 자동 전투형으로 승계; Expansion; 설계도 제작·테크 링크; Late
CORE RULE MECHANIC
Combat / Strategic Weapon; 호출 후 자동 전투형으로 승계; Expansion; 설계도 제작·테크 링크; Late
0018애니머스Projected from Final Integrated Node IndexACTIVE
5 FIELDS
DOMAIN
Combat
TYPE
Other Confirmed
OBJECT TYPE
Ultimate Gear Type; Combat / Strategic Weapon; External Growth; 코라 신기
ROLE FUNCTION
Combat / Strategic Weapon; 로버 매개 순간 소환형으로 승계; Expansion; 로버 연계·테크 링크; Late
CORE RULE MECHANIC
Combat / Strategic Weapon; 로버 매개 순간 소환형으로 승계; Expansion; 로버 연계·테크 링크; Late
0019로버Projected from Final Integrated Node IndexACTIVE
5 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Companion Link; Character / Companion; External Growth; 동반 객체; System / Pool Family; Premium; Advanced
ROLE FUNCTION
Character / Companion; 애니머스 소환·별도 성장 연결; Strategic / Expansion; 획득·합성·재합성·튜닝·컬렉션; Mid→Late; Premium; Advanced; In Scope
CORE RULE MECHANIC
Character / Companion; 애니머스 소환·별도 성장 연결; Strategic / Expansion; 획득·합성·재합성·튜닝·컬렉션; Mid→Late; Premium; Advanced; In Scope
0020비행Projected from Final Integrated Node IndexACTIVE

사이언; Space Bar / UI; In Scope

6 FIELDS
DOMAIN
Combat
TYPE
Other Confirmed
OBJECT TYPE
Mobility Rule; Combat / Mobility
ROLE FUNCTION
Combat / Mobility; 공중 이동·전투 접근
CORE RULE MECHANIC
Combat / Mobility; 공중 이동·전투 접근
TARGET PARTY FORMATION
사이언; Space Bar / UI; In Scope
0021자동 사냥Projected from Final Integrated Node IndexACTIVE

사이언; 초반부터 사용; In Scope

6 FIELDS
DOMAIN
Combat
TYPE
Other Confirmed
OBJECT TYPE
Session Combat Mode; Combat / Auto
ROLE FUNCTION
Combat / Auto; 반복 전투 자동화
CORE RULE MECHANIC
Combat / Auto; 반복 전투 자동화
TARGET PARTY FORMATION
사이언; 초반부터 사용; In Scope
0022실시간 전투Projected from Final Integrated Node IndexACTIVE

사이언; 기본 전투; In Scope

6 FIELDS
DOMAIN
Combat
TYPE
Other Confirmed
OBJECT TYPE
Combat Mode; Combat / Type
ROLE FUNCTION
Combat / Type; 실시간 전투 수행
CORE RULE MECHANIC
Combat / Type; 실시간 전투 수행
TARGET PARTY FORMATION
사이언; 기본 전투; In Scope
0023총 전투력Projected from Final Integrated Node IndexACTIVE
5 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Power Metric Link; Character / Metric; Linked Indicator; 캐릭터/계정 성과 표시
ROLE FUNCTION
Character / Metric; 캐릭터 전투 준비도 표시; Fundamental; 복수 성장축 합산 표시; All
CORE RULE MECHANIC
Character / Metric; 캐릭터 전투 준비도 표시; Fundamental; 복수 성장축 합산 표시; All
0024광산 전쟁Projected from Final Integrated Node IndexRECURRING
3 FIELDS
DOMAIN
Combat
TYPE
Faction
OBJECT TYPE
Large-scale RvR; Combat / Faction War; PvP / Guild & Nation RvR; Real-Time; Growth–competition–cooperation bridge
0025전초전Projected from Final Integrated Node IndexRECURRING
3 FIELDS
DOMAIN
Combat
TYPE
Faction
OBJECT TYPE
Preliminary Phase; Combat / Faction War; PvP / Qualifier; Real-Time; Mining War qualifier
0026국가전Projected from Final Integrated Node IndexRECURRING
3 FIELDS
DOMAIN
Combat
TYPE
Faction
OBJECT TYPE
Main Phase; Combat / Faction War; PvP / RvR Final; Real-Time; Mining War final
0027채굴기Projected from Final Integrated Node IndexRECURRING
5 FIELDS
DOMAIN
Combat
TYPE
Other Confirmed
OBJECT TYPE
War Objective; Combat / Objective
ROLE FUNCTION
Combat / Objective; 피격 횟수 기반 HP·승패 판정
CORE RULE MECHANIC
Combat / Objective; 피격 횟수 기반 HP·승패 판정
0028아케인의 시련Projected from Final Integrated Node IndexACTIVE
3 FIELDS
DOMAIN
Combat
TYPE
Party/Formation
OBJECT TYPE
Party Dungeon Link; Combat / Party; Advanced Challenge — Party Dungeon; Core / Always-On; Real-Time Combat Cooperation / Party Dungeon; Party-to-growth route
0029기억의 전장 챌린지 모드Projected from Final Integrated Node IndexRECURRING
3 FIELDS
DOMAIN
Combat
TYPE
Other Confirmed
OBJECT TYPE
Record Challenge Link; Combat / Challenge; Advanced Challenge — Seasonal Ranking; Supplementary / Limited; PvE Competition / Ranking Dungeon; Asynchronous; Real-Time Combat Cooperation + Record Competition
0030오프라인 모드Projected from Final Integrated Node IndexACTIVE

플레이어 캐릭터; 버튼 실행; In Scope; 30레벨 이상(출시기 보조 자료); 일일 누적형; 출시기 자료 기준 기본 10시간/일; 최신 공식값 미회수; In Scope

4 FIELDS
DOMAIN
Combat
TYPE
Other Confirmed
OBJECT TYPE
Session Support; Combat / Auto; Asynchronous / Idle — Offline Battle; Core / Always-On
TARGET PARTY FORMATION
플레이어 캐릭터; 버튼 실행; In Scope; 30레벨 이상(출시기 보조 자료); 일일 누적형; 출시기 자료 기준 기본 10시간/일; 최신 공식값 미회수; In Scope
0031탐사스케줄Projected from Final Integrated Node IndexACTIVE

Lv.40+ 플레이어; 장소·시간 설정; In Scope; 40레벨 이상; 일일 설정; 시간 단위 예약; 10시간(2025 보조) vs 12시간(2026 ) 충돌; In Scope; Variant Conflict; KR / 2025-04-14 공식 가이드 공개값 / 기준일 클라이언트 값은 해당 출처 적용 범위 밖; KR official guide; KR / PC·Mobile / 2025-04-14 공식 가이드 규칙

4 FIELDS
DOMAIN
Combat
TYPE
Other Confirmed
OBJECT TYPE
Session Support; Combat / Auto; Asynchronous / Idle — Scheduled Auto Farming; Core / Always-On
TARGET PARTY FORMATION
Lv.40+ 플레이어; 장소·시간 설정; In Scope; 40레벨 이상; 일일 설정; 시간 단위 예약; 10시간(2025 보조) vs 12시간(2026 ) 충돌; In Scope; Variant Conflict; KR / 2025-04-14 공식 가이드 공개값 / 기준일 클라이언트 값은 해당 출처 적용 범위 밖; KR official guide; KR / PC·Mobile / 2025-04-14 공식 가이드 규칙
0032넷마블 커넥트Projected from Final Integrated Node IndexACTIVE

PC 실행 세션·모바일 앱; PC Remote ON; In Scope

6 FIELDS
DOMAIN
Visual
TYPE
Other Confirmed
OBJECT TYPE
Remote Play Platform; Visual / Platform
ROLE FUNCTION
Visual / Platform; 모바일 원격 플레이
CORE RULE MECHANIC
Visual / Platform; 모바일 원격 플레이
TARGET PARTY FORMATION
PC 실행 세션·모바일 앱; PC Remote ON; In Scope
0033리모트 설정Projected from Final Integrated Node IndexACTIVE

PC 세션; ON/OFF; In Scope

6 FIELDS
DOMAIN
Visual
TYPE
Other Confirmed
OBJECT TYPE
Permission Control; Visual / Platform
ROLE FUNCTION
Visual / Platform; 원격 접근 허용
CORE RULE MECHANIC
Visual / Platform; 원격 접근 허용
TARGET PARTY FORMATION
PC 세션; ON/OFF; In Scope
0034그래픽 품질 프리셋Projected from Final Integrated Node IndexACTIVE

PC 클라이언트; 5단계; In Scope

6 FIELDS
DOMAIN
Visual
TYPE
Graphic/Art
OBJECT TYPE
Quality Setting; Visual / Graphic Quality
ROLE FUNCTION
Visual / Graphic Quality; 품질/성능 조정
CORE RULE MECHANIC
Visual / Graphic Quality; 품질/성능 조정
TARGET PARTY FORMATION
PC 클라이언트; 5단계; In Scope
0035PC 버전 게임 플레이 사양Projected from Final Integrated Node IndexACTIVE

PC 클라이언트; 설치 전 확인; In Scope

6 FIELDS
DOMAIN
Visual
TYPE
Graphic/Art
OBJECT TYPE
Platform Specification; Visual / Graphic Quality
ROLE FUNCTION
Visual / Graphic Quality; 실행 가능 환경 정의
CORE RULE MECHANIC
Visual / Graphic Quality; 실행 가능 환경 정의
TARGET PARTY FORMATION
PC 클라이언트; 설치 전 확인; In Scope
0036언리얼 엔진 5Projected from Final Integrated Node IndexACTIVE

PC·모바일; 기본 기술; In Scope

6 FIELDS
DOMAIN
Visual
TYPE
Other Confirmed
OBJECT TYPE
Rendering Technology; Visual / Technology
ROLE FUNCTION
Visual / Technology; SF 세계·대규모 전투 표현 기반
CORE RULE MECHANIC
Visual / Technology; SF 세계·대규모 전투 표현 기반
TARGET PARTY FORMATION
PC·모바일; 기본 기술; In Scope
0037PC·모바일 멀티플랫폼Projected from Final Integrated Node IndexACTIVE

서비스 계정; 플랫폼 선택; In Scope

6 FIELDS
DOMAIN
Visual
TYPE
Other Confirmed
OBJECT TYPE
Platform Structure; Visual / Platform
ROLE FUNCTION
Visual / Platform; 동일 게임 서비스 접근
CORE RULE MECHANIC
Visual / Platform; 동일 게임 서비스 접근
TARGET PARTY FORMATION
서비스 계정; 플랫폼 선택; In Scope
0038메인 UIProjected from Final Integrated Node IndexACTIVE

플레이어; 상시 표시/숨김; In Scope; Global official guide taxonomy

6 FIELDS
DOMAIN
Visual
TYPE
UI/UX Feedback
OBJECT TYPE
HUD & Control Surface; Visual / UI/UX
ROLE FUNCTION
Visual / UI/UX; 전투 정보·입력 피드백
CORE RULE MECHANIC
Visual / UI/UX; 전투 정보·입력 피드백
TARGET PARTY FORMATION
플레이어; 상시 표시/숨김; In Scope; Global official guide taxonomy
0039커스터마이징Projected from Final Integrated Node IndexACTIVE

사이언; 성별·바이오슈트 변경; In Scope

6 FIELDS
DOMAIN
Character
TYPE
Other Confirmed
OBJECT TYPE
Appearance System; Visual / Character
ROLE FUNCTION
Visual / Character; 외형 표현
CORE RULE MECHANIC
Visual / Character; 외형 표현
TARGET PARTY FORMATION
사이언; 성별·바이오슈트 변경; In Scope
0040외행성Projected from Final Integrated Node IndexACTIVE
3 FIELDS
DOMAIN
Other Confirmed
TYPE
Other Confirmed
OBJECT TYPE
Advanced Farming / Challenge Container; Core / Always-On; Growth–competition container
0041강철의 전장Projected from Final Integrated Node Index
3 FIELDS
DOMAIN
Other Confirmed
TYPE
UI/UX Feedback
OBJECT TYPE
PvP / Cooperative Competition; Real-Time; Guild war and cooperation bridge
0042바빌론 점령전Projected from Final Integrated Node IndexACTIVE
3 FIELDS
DOMAIN
Other Confirmed
TYPE
Other Confirmed
OBJECT TYPE
PvPvE / Ultimate Gear Dungeon; Real-Time; World-match PvPvE
0043무기명 신용 주화Projected from Final Integrated Node IndexACTIVE
3 FIELDS
DOMAIN
Other Confirmed
TYPE
Other Confirmed
OBJECT TYPE
Meta Growth Resource; 국가 ID 카드; Currency / growth token; Secondary Currency
0044무기형상Projected from Final Integrated Node IndexACTIVE
5 FIELDS
DOMAIN
Other Confirmed
TYPE
Other Confirmed
OBJECT TYPE
External / Meta Growth; 무기 외형·능력치
ROLE FUNCTION
Strategic / Meta; 형상 획득·등급 확장; Late
CORE RULE MECHANIC
Strategic / Meta; 형상 획득·등급 확장; Late
0045전투 모듈Projected from Final Integrated Node IndexACTIVE

전투 모듈 재료; 6개 카테고리; 최대 레벨 확장; In Scope; Global 공통

6 FIELDS
DOMAIN
Other Confirmed
TYPE
Other Confirmed
OBJECT TYPE
Meta Growth; 계정/캐릭터 능력치
ROLE FUNCTION
Expansion; 카테고리별 레벨 성장; Late
CORE RULE MECHANIC
Expansion; 카테고리별 레벨 성장; Late
TARGET PARTY FORMATION
전투 모듈 재료; 6개 카테고리; 최대 레벨 확장; In Scope; Global 공통
0046스쿼드Projected from Final Integrated Node IndexRECURRING

KR / Challenge Mode / 2026-05-27 업데이트 이후

6 FIELDS
DOMAIN
Other Confirmed
TYPE
Other Confirmed
OBJECT TYPE
편성 단위 / 지속성
ROLE FUNCTION
Key Components / 편성 단위 / 지속성
CORE RULE MECHANIC
Key Components / 편성 단위 / 지속성
TARGET PARTY FORMATION
KR / Challenge Mode / 2026-05-27 업데이트 이후
0047스캔Projected from Final Integrated Node IndexACTIVE

Global 공통

6 FIELDS
DOMAIN
Other Confirmed
TYPE
Other Confirmed
OBJECT TYPE
명칭 등재
ROLE FUNCTION
Key Components / 명칭 등재
CORE RULE MECHANIC
Key Components / 명칭 등재
TARGET PARTY FORMATION
Global 공통
0048HUDProjected from Final Integrated Node IndexACTIVE

Global official guide taxonomy

6 FIELDS
DOMAIN
Other Confirmed
TYPE
Other Confirmed
OBJECT TYPE
명칭 병존·객체 구분
ROLE FUNCTION
Key Components / 명칭 병존·객체 구분
CORE RULE MECHANIC
Key Components / 명칭 병존·객체 구분
TARGET PARTY FORMATION
Global official guide taxonomy
0049행거Projected from Final Integrated Node IndexACTIVE

Global 공통; 인게임 가이드=Sacred Weapon / 브랜드=Ultimate Gear

6 FIELDS
DOMAIN
Other Confirmed
TYPE
Other Confirmed
OBJECT TYPE
명칭 등재
ROLE FUNCTION
Key Components / 명칭 등재
CORE RULE MECHANIC
Key Components / 명칭 등재
TARGET PARTY FORMATION
Global 공통; 인게임 가이드=Sacred Weapon / 브랜드=Ultimate Gear
0050프리셋Projected from Final Integrated Node IndexACTIVE

Global 공통

6 FIELDS
DOMAIN
Other Confirmed
TYPE
Other Confirmed
OBJECT TYPE
명칭 등재
ROLE FUNCTION
Current Implementation / 명칭 등재
CORE RULE MECHANIC
Current Implementation / 명칭 등재
TARGET PARTY FORMATION
Global 공통