NOVASMC

Pokémon Friends

Single-player puzzle / plush collection / decoration · Nintendo Switch; Nintendo Switch 2 compatible; iOS; iPadOS; Android

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
95
CLASSIFICATION GROUPS
12
TRANSITIONS
5
RULES & PROCESS CONTENTS
7
PLAYER EXPERIENCE ELEMENTS

Economy Systems

RECORDS
21
VISIBLE
21
PAGE
1 / 1

121OF 21 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001YarnIn ScopeACTIVE

Global/localized; Mobile; Nintendo Switch; Ver.1.1.5

6 FIELDS
ECONOMY CLASS
Resource family
ECONOMY CATEGORY
Basic Growth Materials — nearest fit
OBJECT TYPE
Resource family
EXPIRY
Resource expiry/reset
CONVERSION RULE
Yarn → plush
PRIMARY USE
Plush-O-Matic; Catalog
0002UntangleIn ScopeACTIVE

Global/localized; Mobile; Nintendo Switch; Ver.1.1.5

8 FIELDS
ECONOMY CLASS
Faucet access / puzzle entry
ECONOMY CATEGORY
N/A — Faucet access
OBJECT TYPE
Faucet access / puzzle entry
UNIT DENOMINATION
Untangle
STORAGE CAP
공개 일일 한도 존재; 상세는 RP Annex
EXPIRY
Daily access reset; exact reset boundary not separately disclosed
CONVERSION RULE
Puzzle completion → Yarn availability
PRIMARY USE
N/A
0003Plush-O-MaticPlush-O-Matic / ぬいマシンIn ScopeACTIVE

Global/localized; Mobile; Nintendo Switch; Ver.1.1.5

7 FIELDS
ECONOMY CLASS
System / random converter
ECONOMY CATEGORY
N/A — Sink / converter
OBJECT TYPE
System / random converter
UNIT DENOMINATION
Plush-O-Matic / ぬいマシン
EXPIRY
No expiry/reset disclosed
CONVERSION RULE
Random eligible-plush conversion
PRIMARY USE
Pokémon plush result
0004Basic PackBasic Pack / 마음껏 놀기 팩LinkedACTIVE

Global/localized; Mobile; Nintendo Switch inclusion differs; Ver.1.1.5

8 FIELDS
ECONOMY CLASS
Paid product / entitlement
ECONOMY CATEGORY
N/A — paid access entitlement
OBJECT TYPE
Paid product / entitlement
UNIT DENOMINATION
Basic Pack / 마음껏 놀기 팩
STORAGE CAP
Access cap changes; details in RP Annex
EXPIRY
Purchase once; permanently available
CONVERSION RULE
Purchase → persistent entitlement
PRIMARY USE
Real-money purchase
0005Pretty Nice YarnIn ScopeACTIVE

Global; Mobile; Nintendo Switch; Ver.1.1.5 context

6 FIELDS
ECONOMY CLASS
Resource quality variant
ECONOMY CATEGORY
High-tier Resources — nearest fit
OBJECT TYPE
Resource quality variant
UNIT DENOMINATION
Pretty Nice Yarn
CONVERSION RULE
Yarn → plush; detailed rule in RP Annex
PRIMARY USE
Plush-O-Matic; Catalog
0006Scrap YarnIn ScopeACTIVE

Global; Mobile; Nintendo Switch; Ver.1.1.5 context

6 FIELDS
ECONOMY CLASS
Residual resource variant
ECONOMY CATEGORY
Basic Growth Materials — residue
OBJECT TYPE
Residual resource variant
UNIT DENOMINATION
Scrap Yarn
CONVERSION RULE
Residual → regular Yarn; details in RP Annex
PRIMARY USE
Conversion to regular Yarn
0007Plain YarnPlain Yarn / 무색 실뭉치 — Korean rendering is unofficial unless separately source-confirmedIn ScopeACTIVE

Global; Mobile; Nintendo Switch; Ver.1.1.5 context

6 FIELDS
ECONOMY CLASS
Yarn subtype
ECONOMY CATEGORY
Basic Growth Materials — nearest fit
OBJECT TYPE
Yarn subtype
UNIT DENOMINATION
Plain Yarn / 무색 실뭉치 — Korean rendering is unofficial unless separately source-confirmed
CONVERSION RULE
Subtype determines eligible plush pool
PRIMARY USE
Plush-O-Matic; Catalog
0008Fiery YarnFiery Yarn / 불꽃 실뭉치 — Korean rendering is unofficial unless separately source-confirmedIn ScopeACTIVE

Global; Mobile; Nintendo Switch; Ver.1.1.5 context

6 FIELDS
ECONOMY CLASS
Yarn subtype
ECONOMY CATEGORY
Basic Growth Materials — nearest fit
OBJECT TYPE
Yarn subtype
UNIT DENOMINATION
Fiery Yarn / 불꽃 실뭉치 — Korean rendering is unofficial unless separately source-confirmed
CONVERSION RULE
Subtype determines eligible plush pool
PRIMARY USE
Plush-O-Matic; Catalog
0009Soggy YarnSoggy Yarn / 젖은 실뭉치 — Korean rendering is unofficial unless separately source-confirmedIn ScopeACTIVE

Global; Mobile; Nintendo Switch; Ver.1.1.5 context

6 FIELDS
ECONOMY CLASS
Yarn subtype
ECONOMY CATEGORY
Basic Growth Materials — nearest fit
OBJECT TYPE
Yarn subtype
UNIT DENOMINATION
Soggy Yarn / 젖은 실뭉치 — Korean rendering is unofficial unless separately source-confirmed
CONVERSION RULE
Subtype determines eligible plush pool
PRIMARY USE
Plush-O-Matic; Catalog
0010Grassy YarnGrassy Yarn / 초록 실뭉치 — Korean rendering is unofficial unless separately source-confirmedIn ScopeACTIVE

Global; Mobile; Nintendo Switch; Ver.1.1.5 context

6 FIELDS
ECONOMY CLASS
Yarn subtype
ECONOMY CATEGORY
Basic Growth Materials — nearest fit
OBJECT TYPE
Yarn subtype
UNIT DENOMINATION
Grassy Yarn / 초록 실뭉치 — Korean rendering is unofficial unless separately source-confirmed
CONVERSION RULE
Subtype determines eligible plush pool
PRIMARY USE
Plush-O-Matic; Catalog
0011Sparky YarnSparky Yarn / 찌릿찌릿 실뭉치 — Korean rendering is unofficial unless separately source-confirmedIn ScopeACTIVE

Global; Mobile; Nintendo Switch; Ver.1.1.5 context

6 FIELDS
ECONOMY CLASS
Yarn subtype
ECONOMY CATEGORY
Basic Growth Materials — nearest fit
OBJECT TYPE
Yarn subtype
UNIT DENOMINATION
Sparky Yarn / 찌릿찌릿 실뭉치 — Korean rendering is unofficial unless separately source-confirmed
CONVERSION RULE
Subtype determines eligible plush pool
PRIMARY USE
Plush-O-Matic; Catalog
0012Frosty YarnFrosty Yarn / 언 실뭉치 — Korean rendering is unofficial unless separately source-confirmedLinkedCONDITIONAL

Global/localized; Mobile conditional; Nintendo Switch default; Ver.1.1.5

6 FIELDS
ECONOMY CLASS
DLC-special Yarn subtype
ECONOMY CATEGORY
Event & Special Resources — DLC-special
OBJECT TYPE
DLC-special Yarn subtype
UNIT DENOMINATION
Frosty Yarn / 언 실뭉치 — Korean rendering is unofficial unless separately source-confirmed
CONVERSION RULE
Subtype determines eligible plush pool
PRIMARY USE
Plush-O-Matic; Catalog
0013Hardy YarnHardy Yarn / 딱딱한 실뭉치 — Korean rendering is unofficial unless separately source-confirmedLinkedCONDITIONAL

Global/localized; Mobile conditional; Nintendo Switch default; Ver.1.1.5

6 FIELDS
ECONOMY CLASS
DLC-special Yarn subtype
ECONOMY CATEGORY
Event & Special Resources — DLC-special
OBJECT TYPE
DLC-special Yarn subtype
UNIT DENOMINATION
Hardy Yarn / 딱딱한 실뭉치 — Korean rendering is unofficial unless separately source-confirmed
CONVERSION RULE
Subtype determines eligible plush pool
PRIMARY USE
Plush-O-Matic; Catalog
0014Creepy YarnCreepy Yarn / 위험한 실뭉치 — Korean rendering is unofficial unless separately source-confirmedLinkedCONDITIONAL

Global/localized; Mobile conditional; Nintendo Switch default; Ver.1.1.5

6 FIELDS
ECONOMY CLASS
DLC-special Yarn subtype
ECONOMY CATEGORY
Event & Special Resources — DLC-special
OBJECT TYPE
DLC-special Yarn subtype
UNIT DENOMINATION
Creepy Yarn / 위험한 실뭉치 — Korean rendering is unofficial unless separately source-confirmed
CONVERSION RULE
Subtype determines eligible plush pool
PRIMARY USE
Plush-O-Matic; Catalog
0015Fantasy YarnFantasy Yarn / 이상한 실뭉치 — Korean rendering is unofficial unless separately source-confirmedLinkedCONDITIONAL

Global/localized; Mobile conditional; Nintendo Switch default; Ver.1.1.5

6 FIELDS
ECONOMY CLASS
DLC-special Yarn subtype
ECONOMY CATEGORY
Event & Special Resources — DLC-special
OBJECT TYPE
DLC-special Yarn subtype
UNIT DENOMINATION
Fantasy Yarn / 이상한 실뭉치 — Korean rendering is unofficial unless separately source-confirmed
CONVERSION RULE
Subtype determines eligible plush pool
PRIMARY USE
Plush-O-Matic; Catalog
0016Toothy YarnToothy Yarn / 드래곤 실뭉치 — Korean rendering is unofficial unless separately source-confirmedLinkedCONDITIONAL

Global/localized; Mobile conditional; Nintendo Switch default; Ver.1.1.5

6 FIELDS
ECONOMY CLASS
DLC-special Yarn subtype
ECONOMY CATEGORY
Event & Special Resources — DLC-special
OBJECT TYPE
DLC-special Yarn subtype
UNIT DENOMINATION
Toothy Yarn / 드래곤 실뭉치 — Korean rendering is unofficial unless separately source-confirmed
CONVERSION RULE
Subtype determines eligible plush pool
PRIMARY USE
Plush-O-Matic; Catalog
0017Feathery YarnFeathery Yarn / 깃털 실뭉치 — Korean rendering is unofficial unless separately source-confirmedLinkedCONDITIONAL

Global/localized; Mobile conditional; Nintendo Switch default; Ver.1.1.5

6 FIELDS
ECONOMY CLASS
DLC-special Yarn subtype
ECONOMY CATEGORY
Event & Special Resources — DLC-special
OBJECT TYPE
DLC-special Yarn subtype
UNIT DENOMINATION
Feathery Yarn / 깃털 실뭉치 — Korean rendering is unofficial unless separately source-confirmed
CONVERSION RULE
Subtype determines eligible plush pool
PRIMARY USE
Plush-O-Matic; Catalog
0018CatalogCatalog recreationIn ScopeACTIVE

Global/localized; Mobile; Nintendo Switch; Ver.1.1.5

7 FIELDS
ECONOMY CLASS
System / deterministic converter
ECONOMY CATEGORY
N/A — Sink / converter
OBJECT TYPE
System / deterministic converter
UNIT DENOMINATION
Catalog
EXPIRY
No expiry/reset disclosed
CONVERSION RULE
Yarn → specified prior plush
PRIMARY USE
Specified plush recreation
0019Puzzle On! Pack #1Puzzle On! Pack #1 / 더 풀기 팩1LinkedACTIVE

Global/localized; Mobile; Nintendo Switch; Ver.1.1.5

8 FIELDS
ECONOMY CLASS
Paid product / entitlement
ECONOMY CATEGORY
N/A — paid content entitlement
OBJECT TYPE
Paid product / entitlement
UNIT DENOMINATION
Puzzle On! Pack #1 / 더 풀기 팩1
STORAGE CAP
Does not remove daily limit by itself
EXPIRY
Purchase once; permanently available
CONVERSION RULE
Purchase → persistent content/resource eligibility
PRIMARY USE
Real-money purchase
0020Puzzle On! Pack #2Puzzle On! Pack #2 / 더 풀기 팩2LinkedACTIVE

Global/localized; Mobile; Nintendo Switch; Ver.1.1.5

8 FIELDS
ECONOMY CLASS
Paid product / entitlement
ECONOMY CATEGORY
N/A — paid content entitlement
OBJECT TYPE
Paid product / entitlement
UNIT DENOMINATION
Puzzle On! Pack #2 / 더 풀기 팩2
STORAGE CAP
Does not remove daily limit by itself
EXPIRY
Purchase once; permanently available
CONVERSION RULE
Purchase → persistent content/resource eligibility
PRIMARY USE
Real-money purchase
0021No-Cost Mobile Device VersionNo-Cost Mobile Device Version / 스마트폰 버전(과금 없음)In ScopeACTIVE

Global/localized; iOS; Android; Ver.1.1.5

8 FIELDS
ECONOMY CLASS
Edition / access state
ECONOMY CATEGORY
N/A — Faucet access context
OBJECT TYPE
Edition / access state
UNIT DENOMINATION
No-Cost Mobile Device Version / 스마트폰 버전(과금 없음)
STORAGE CAP
Public daily limit; details in RP Annex
EXPIRY
Daily
CONVERSION RULE
Access state determines Faucet availability
PRIMARY USE
N/A