| 0001풀기Final Cross-System Transition Ledger | 풀기→실뭉치 | ACTIVE | 5 FIELDS- TRANSITION TYPE
- RESOURCE SUPPLY
- TRIGGER CONDITION
- puzzle set 완료
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Yarn 획득
- CADENCE RESET
- Per completion
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| 0002실뭉치Final Cross-System Transition Ledger | 실뭉치→포켓몬 인형 | ACTIVE | 5 FIELDS- TRANSITION TYPE
- COST
- TRIGGER CONDITION
- Make에서 Yarn 선택
- COST INPUT
- Yarn이 제작 입력으로 소비됨
- RESOURCE OR STATE TRANSFER
- Yarn이 제작 입력으로 소비됨
- CADENCE RESET
- On action
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| 0003포켓몬 인형Final Cross-System Transition Ledger | 포켓몬 인형→프렌즈 미션 | ACTIVE | 5 FIELDS- TRANSITION TYPE
- ENTRY
- TRIGGER CONDITION
- Friend Quest 요구 조건 충족 후 전달
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- requested plush 전달·Quest completion
- CADENCE RESET
- Quest-specific
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| 0004프렌즈 미션Final Cross-System Transition Ledger | 프렌즈 미션→가구 | ACTIVE | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- Quest 완료
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Furniture 보상
- CADENCE RESET
- Quest-specific
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| 0005프렌즈 미션Final Cross-System Transition Ledger | 프렌즈 미션→Friendship Level | ACTIVE | 5 FIELDS- TRANSITION TYPE
- GROWTH APPLICATION
- TRIGGER CONDITION
- Quest 완료
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Friendship progression
- CADENCE RESET
- Quest-specific
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| 0006가구Final Cross-System Transition Ledger | 가구→인형 방 | ACTIVE | 5 FIELDS- TRANSITION TYPE
- GROWTH APPLICATION
- TRIGGER CONDITION
- 보유 Furniture 배치
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- room decoration state
- CADENCE RESET
- On action
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| 0007마음껏 놀기 팩Final Cross-System Transition Ledger | 마음껏 놀기 팩→풀기 | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- UNLOCK
- TRIGGER CONDITION
- entitlement 활성화
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Untangle limit permission 변경
- CADENCE RESET
- Persistent
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| 0008마음껏 놀기 팩Final Cross-System Transition Ledger | 마음껏 놀기 팩→캘린더 | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- UNLOCK
- TRIGGER CONDITION
- entitlement 활성화
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Calendar access 범위 변경
- CADENCE RESET
- Persistent
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| 0009Puzzle On! Pack #1Final Cross-System Transition Ledger | Puzzle On! Pack #1→풀기 | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- UNLOCK
- TRIGGER CONDITION
- entitlement 활성화
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- 추가 content pool 접근
- CADENCE RESET
- Persistent
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| 0010Puzzle On! Pack #2Final Cross-System Transition Ledger | Puzzle On! Pack #2→풀기 | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- UNLOCK
- TRIGGER CONDITION
- entitlement 활성화
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- 추가 content pool 접근
- CADENCE RESET
- Persistent
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| 0011마음껏 놀기 팩Final Cross-System Transition Ledger | 마음껏 놀기 팩→인형 방 | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- UNLOCK
- TRIGGER CONDITION
- entitlement 활성화
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- wallpaper-change permission
- CADENCE RESET
- Persistent
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| 0012Puzzle On! Pack #1Final Cross-System Transition Ledger | Puzzle On! Pack #1→인형 방 | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- UNLOCK
- TRIGGER CONDITION
- entitlement 활성화
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- wallpaper-change permission
- CADENCE RESET
- Persistent
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| 0013Puzzle On! Pack #2Final Cross-System Transition Ledger | Puzzle On! Pack #2→인형 방 | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- UNLOCK
- TRIGGER CONDITION
- entitlement 활성화
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- wallpaper-change permission
- CADENCE RESET
- Persistent
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| 0014Pokémon FriendsFinal Cross-System Transition Ledger | Pokémon Friends→Nintendo Switch Version | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- PURCHASE
- TRIGGER CONDITION
- Nintendo Switch 디지털 본편 `Pokémon Friends` 구매·실행
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Nintendo Switch Version content configuration access
- CADENCE RESET
- Persistent
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| 0015카탈로그Final Cross-System Transition Ledger | 카탈로그→포켓몬 인형 | ACTIVE | 5 FIELDS- TRANSITION TYPE
- ACQUISITION
- TRIGGER CONDITION
- 기획득 Pokémon plush + matching Yarn; Ver.1.1.5+ low-rate plush는 최초 1회 획득 후 eligible
- COST INPUT
- matching Yarn 소비
- RESOURCE OR STATE TRANSFER
- Yarn 소비 → specified prior Pokémon plush 재제작
- CADENCE RESET
- On action
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| 0016문제 레벨Final Cross-System Transition Ledger | 문제 레벨→실뭉치 | ACTIVE | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- 각 문제의 레벨이 처음 6 이상 도달
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Yarn 1개 지급
- CADENCE RESET
- Per puzzle first attainment
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| 0017베스트 스코어Final Cross-System Transition Ledger | 베스트 스코어→실뭉치 | ACTIVE | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- 푼 실 길이 베스트 스코어 갱신
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Yarn 1개 지급
- CADENCE RESET
- Daily; maximum once/day
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| 0018캘린더Final Cross-System Transition Ledger | 캘린더→실뭉치 | CONDITIONAL | 5 FIELDS- TRANSITION TYPE
- REWARD
- TRIGGER CONDITION
- 공개 Calendar Stamp 임계값 충족
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Yarn 계열 마일스톤 보상
- CADENCE RESET
- Milestone-specific
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| 0019Ver.1.1.4Final Cross-System Transition Ledger | Ver.1.1.4→인형머신 | ACTIVE | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- Ver.1.1.4 적용
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- 미보유 인형 출현률 상향 상태
- CADENCE RESET
- Version-effective
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| 0020Ver.1.1.5Final Cross-System Transition Ledger | Ver.1.1.5→카탈로그 | ACTIVE | 5 FIELDS- TRANSITION TYPE
- QUALIFICATION
- TRIGGER CONDITION
- Ver.1.1.5 적용 및 low-rate plush 1회 선행 획득
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- Catalog 재제작 eligibility 확대
- CADENCE RESET
- Version-effective
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| 0021풀기Final Cross-System Transition Ledger | 풀기→캘린더 | RECURRING | 5 FIELDS- TRANSITION TYPE
- STATE CHANGE
- TRIGGER CONDITION
- 당일 첫 적격 puzzle 완료
- COST INPUT
- N/A
- RESOURCE OR STATE TRANSFER
- 플레이 일자·스탬프 기록 상태
- CADENCE RESET
- Daily
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| 0022마음껏 놀기 팩Final Cross-System Transition Ledger | 마음껏 놀기 팩→풀기; 인형머신; 프렌즈 미션; 인형 방 | ACTIVE | 5 FIELDS- TRANSITION TYPE
- UNLOCK / CONTENT ACCESS
- TRIGGER CONDITION
- Basic Pack entitlement 활성화
- COST INPUT
- One-time entitlement ownership
- RESOURCE OR STATE TRANSFER
- +20 puzzle types; +54 plush; +6 Yarn types; +9 Furniture; +3 Wallpapers; +2 Plush Rooms access state
- CADENCE RESET
- Persistent; duplicate six-Yarn access not double-counted
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| 0023Pokémon plushFinal Cross-System Transition Ledger | Pokémon plush→카탈로그 | ACTIVE | 5 FIELDS- TRANSITION TYPE
- QUALIFICATION
- TRIGGER CONDITION
- Ver.1.1.5+ low-rate plush 최초 1회 획득
- COST INPUT
- Prior acquisition = 1
- RESOURCE OR STATE TRANSFER
- Catalog creation eligibility 활성화
- CADENCE RESET
- Persistent per eligible plush
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| 0024캘린더Final Cross-System Transition Ledger | 캘린더→풀기 | ACTIVE | 5 FIELDS- TRANSITION TYPE
- REPLAY ACCESS
- TRIGGER CONDITION
- Basic Pack 보유 및 당월·직전 2개 달력월 기록 선택
- COST INPUT
- Entitlement ownership
- RESOURCE OR STATE TRANSFER
- 과거 문제 replay eligibility
- CADENCE RESET
- Rolling current + previous 2 calendar months
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| 0025Pokémon plushFinal Cross-System Transition Ledger | Pokémon plush→인형 방 | ACTIVE | 5 FIELDS- TRANSITION TYPE
- PLACEMENT STATE
- TRIGGER CONDITION
- room access 및 배치 가능한 plush 보유
- COST INPUT
- Placement slot; cap 25 from Ver.1.1.0
- RESOURCE OR STATE TRANSFER
- Plush placement state → room decoration state
- CADENCE RESET
- Persistent until rearranged
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| 0026Friend Quest RankFinal Cross-System Transition Ledger | Friend Quest Rank→캘린더 스탬프 | ACTIVE | 5 FIELDS- TRANSITION TYPE
- UNLOCK
- TRIGGER CONDITION
- Rank 1–15 중 해당 Rank 달성
- COST INPUT
- Friend Quest progression state
- RESOURCE OR STATE TRANSFER
- 대응 Calendar Stamp 1종 unlock
- CADENCE RESET
- One-time per Rank
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