NOVASMC

Once Human Mobile

Open-world survival shooter · PC / Mobile (iOS / Android)

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
178
CLASSIFICATION GROUPS
29
TRANSITIONS
0
RULES & PROCESS CONTENTS
29
PLAYER EXPERIENCE ELEMENTS
54

Gacha Links

RECORDS
6
VISIBLE
6
PAGE
1 / 1

16OF 6 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001Gacha Links 1Blueprint activation/upgrading moved out of Wish Machine and directly consumes Starchrom on the Blueprint screen.

Post-2026-03-25

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LINK ROLE
Blueprint activation/upgrading moved out of Wish Machine and directly consumes Starchrom on the Blueprint screen.
0002Gacha Links 2

Rule-specific

0003Gacha Links 3The random-reward systems are entered and monetized through named shop surfaces; direct purchases can coexist with draw pools.

Global / Shop

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LINK ROLE
The random-reward systems are entered and monetized through named shop surfaces; direct purchases can coexist with draw pools.
0004Gacha Links 4

Event-specific

0005Gacha Links 5The Battle Pass cycle controls crate version, availability, and period-limited cosmetics.

2026-06-10 to before 2026-08-25 update

1 FIELDS
LINK ROLE
The Battle Pass cycle controls crate version, availability, and period-limited cosmetics.
0006Gacha Links 6Random-reward outputs are cosmetic or utility/supply objects rather than current blueprint-fragment power draws.
1 FIELDS
LINK ROLE
Random-reward outputs are cosmetic or utility/supply objects rather than current blueprint-fragment power draws.