Once Human Mobile
Open-world survival shooter · PC / Mobile (iOS / Android)
Read this game through the selected section of its nine-part knowledge record.
- CATALOG CONTENTS
- 178
- CLASSIFICATION GROUPS
- 29
- TRANSITIONS
- 0
- RULES & PROCESS CONTENTS
- 29
- PLAYER EXPERIENCE ELEMENTS
- 54
Gacha Links
- RECORDS
- 6
- VISIBLE
- 6
- PAGE
- 1 / 1
1–6OF 6 MATCHING RECORDS
| RECORD | RELATION | STATE / SCOPE | ATTRIBUTES |
|---|---|---|---|
| 0001Gacha Links 1Blueprint activation/upgrading moved out of Wish Machine and directly consumes Starchrom on the Blueprint screen. | — | Post-2026-03-25 | 1 FIELDS
|
| 0002Gacha Links 2 | — | Rule-specific | — |
| 0003Gacha Links 3The random-reward systems are entered and monetized through named shop surfaces; direct purchases can coexist with draw pools. | — | Global / Shop | 1 FIELDS
|
| 0004Gacha Links 4 | — | Event-specific | — |
| 0005Gacha Links 5The Battle Pass cycle controls crate version, availability, and period-limited cosmetics. | — | 2026-06-10 to before 2026-08-25 update | 1 FIELDS
|
| 0006Gacha Links 6Random-reward outputs are cosmetic or utility/supply objects rather than current blueprint-fragment power draws. | — | — | 1 FIELDS
|