NOVASMC

Once Human Mobile

Open-world survival shooter · PC / Mobile (iOS / Android)

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
178
CLASSIFICATION GROUPS
29
TRANSITIONS
0
RULES & PROCESS CONTENTS
29
PLAYER EXPERIENCE ELEMENTS
54

시스템 점검 기록

RECORDS
140
VISIBLE
140
PAGE
2 / 3

51100OF 140 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0051Diagnosis & Direction 51Hive/Team/Warband의 기준일 실제 계층을 클라이언트에서 확인해야 한다.
2 FIELDS
ENTRY TYPE
Expected Outcome
RECOMMENDATION IMPROVEMENT DIRECTION
협력 단위 계층 명시
0052Diagnosis & Direction 52현행 기여 로그와 보상 판정식을 먼저 검증해야 한다.
2 FIELDS
ENTRY TYPE
Expected Outcome
RECOMMENDATION IMPROVEMENT DIRECTION
역할별 공헌 가시성 보강
0053Diagnosis & Direction 53개인/Hive 사전 선택 충돌과 14일 예약 Rule을 보존해야 한다.
2 FIELDS
ENTRY TYPE
Expected Outcome
RECOMMENDATION IMPROVEMENT DIRECTION
사회 연속성 브리지 강화
0054Diagnosis & Direction 54현행 Return to the Path of Meta-Human의 팀 동반 Rule을 재확인해야 한다.
2 FIELDS
ENTRY TYPE
Expected Outcome
RECOMMENDATION IMPROVEMENT DIRECTION
복귀 협력 객체 정합화
0055Diagnosis & Direction 55Scenario Sign-up → Scenario Phase → Settlement/Permanent 또는 신규 Scenario 선택의 직접 전이는 확인된다. 다만 이를 단일 Loop Entity로 확정할 공개 행동 데이터는 없다. Scenario가 진입 허브이고 Settlement가 분기점이며, Blueprint·Visional·Peak Duel이 별도 Bridge로 연결된다.
2 FIELDS
ENTRY TYPE
시스템 점검 기록
CONS BOTTLENECK RISK
구조 연결은 강점이나 실제 전환 손실 지점은 미확인
0056Diagnosis & Direction 56PvE Scenario, 선택형 PvP, 팀 등록, 독립 RaidZone이 서로 다른 선택 경로를 제공한다. Scenario 선택과 Normal/Visional World 분기가 강제 단일 경로를 줄이고 경쟁·협력 참여를 선택형으로 만든다.
2 FIELDS
ENTRY TYPE
시스템 점검 기록
CONS BOTTLENECK RISK
선택권은 기회지만 지역별 미제공·서버 일정 차이는 접근성 리스크
0057Diagnosis & Direction 57Starchrom은 Blueprint 진행으로 직접 이동하고 Wish Machine은 활동 보상으로 분리됐다. 전투력 진행 재화와 확률형 활동 보상 노드가 구조적으로 분리되어 경로 의미가 명확해졌다.
1 FIELDS
ENTRY TYPE
시스템 점검 기록
0058Diagnosis & Direction 58Settlement·Permanent Server·Early Exit·지역별 서버 개방·Visional rotation이 복수의 재진입 경로를 제공한다. 완료 후 잔류, 신규 Scenario 이동, 중도 이탈, Event World 선택이 각기 다른 lifecycle 분기를 형성한다.
2 FIELDS
ENTRY TYPE
시스템 점검 기록
CONS BOTTLENECK RISK
유연성은 강점이나 공지 변경과 서버별 조건이 인지 부담을 만들 수 있음
0059Diagnosis & Direction 59Scenario Sign-up System 2.0; Settlement Phase; Early Exit
3 FIELDS
ENTRY TYPE
Recommendation
CONS BOTTLENECK RISK
공개되지 않은 비용·서버 수를 추정하지 말고 실시간 게임 데이터를 표시
RECOMMENDATION IMPROVEMENT DIRECTION
경로 상태의 단일 표면화 — 현재 가능한 Scenario, 지역별 개방, Early Exit 비용·잔여 횟수, Settlement 이후 선택을 같은 정보 구조에서 비교 가능하게 표시
0060Diagnosis & Direction 60Starchrom; Blueprint Screen; Wish Machine
3 FIELDS
ENTRY TYPE
Recommendation
CONS BOTTLENECK RISK
Wish Machine을 전투력 필수 경로처럼 재표현하지 않음
RECOMMENDATION IMPROVEMENT DIRECTION
Blueprint–Wish 역할 분리의 명시 — Starchrom 기반 Blueprint 진행과 Draw Ticket 기반 활동 보상을 UI·튜토리얼에서 별도 목적지로 고정
0061Diagnosis & Direction 61Scenario; Permanent Scenario Server; Eternaland; Cross-Character Sharing
2 FIELDS
ENTRY TYPE
Recommendation
RECOMMENDATION IMPROVEMENT DIRECTION
Scenario 간 이식 가능성 표기 — 이동 가능한 자산, 정산이 필요한 자산, novice 제외 조건을 Scenario 전환 시점에 객체명 기준으로 명시
0062Diagnosis & Direction 62Evolution’s Call; Prismverse’s Clash; Peak Duel; Once Human: RaidZone
3 FIELDS
ENTRY TYPE
Recommendation
CONS BOTTLENECK RISK
경쟁 참여를 성장 필수 경로로 강제하지 않음
RECOMMENDATION IMPROVEMENT DIRECTION
선택형 경쟁 Bridge의 조건 명료화 — Scenario 선택, Phase 해금, 지역 제공 여부, 독립 모드 초기화 경계를 진입 전에 구분
0063Diagnosis & Direction 63
3 FIELDS
ENTRY TYPE
Recommendation
CONS BOTTLENECK RISK
종료일 미공개를 임의 기한으로 채우지 않음
RECOMMENDATION IMPROVEMENT DIRECTION
Lifecycle 공지 변경 추적 — Version/Baseline/Region별 현행 공지를 인게임 일정과 동기화하고 이전 공지를 역사 상태로 분리
0064Diagnosis & Direction 64인게임 서버·비용·지역 상태가 실시간으로 연결될 것
2 FIELDS
ENTRY TYPE
Expected Outcome
RECOMMENDATION IMPROVEMENT DIRECTION
경로 상태의 단일 표면화
0065Diagnosis & Direction 65현재 공식 리워크 규칙이 UI·튜토리얼에 일관되게 반영될 것
2 FIELDS
ENTRY TYPE
Expected Outcome
RECOMMENDATION IMPROVEMENT DIRECTION
Blueprint–Wish 역할 분리의 명시
0066Diagnosis & Direction 66Account Depot·Settlement·novice 예외를 정확히 노출할 것
2 FIELDS
ENTRY TYPE
Expected Outcome
RECOMMENDATION IMPROVEMENT DIRECTION
Scenario 간 이식 가능성 표기
0067Diagnosis & Direction 67지역·Phase·독립 모드 경계를 진입 전에 표시할 것
2 FIELDS
ENTRY TYPE
Expected Outcome
RECOMMENDATION IMPROVEMENT DIRECTION
선택형 경쟁 Bridge의 조건 명료화
0068Diagnosis & Direction 68Baseline별 공지 이력과 현재 상태를 분리 보존할 것
2 FIELDS
ENTRY TYPE
Expected Outcome
RECOMMENDATION IMPROVEMENT DIRECTION
Lifecycle 공지 변경 추적
0069Diagnosis & Direction 69Dual progression is the defining structure: scenario-bound level/Tech progress restarts, while Blueprint, Mod, collection and account assets persist. Regular resets renew the short-term curve; persistent assets preserve long-term value. Permanent servers provide an alternative continuity path.
3 FIELDS
ENTRY TYPE
시스템 점검 기록
PROS STRUCTURAL STRENGTH
repeated onboarding with durable meta value.
CONS BOTTLENECK RISK
unclear carry-over boundaries can make retained value hard to perceive.
0070Diagnosis & Direction 70The system mixes deterministic development with variable acquisition. Blueprint and Tech allocation are increasingly explicit, while Mods and Shiny Mods retain random or collection-driven reinforcement. Deterministic pathways reduce rule friction; probabilistic Mod paths preserve long-tail pursuit. Milestone rewards partially stabilize the variable layer.
3 FIELDS
ENTRY TYPE
시스템 점검 기록
PROS STRUCTURAL STRENGTH
balance clarity and pursuit.
CONS BOTTLENECK RISK
undisclosed Shiny probability and incomplete thresholds weaken expectation control.
0071Diagnosis & Direction 71Investment protection is structurally strong through same-rarity Blueprint transfer, legacy-stat retention, old-Mod compatibility, cross-character sharing, Account Depot and permanent servers. Multiple transfer/retention mechanisms reduce the chance that system rework or scenario transition nullifies prior effort.
3 FIELDS
ENTRY TYPE
시스템 점검 기록
PROS STRUCTURAL STRENGTH
high trust in durable assets.
CONS BOTTLENECK RISK
many exception layers can become cognitively expensive.
0072Diagnosis & Direction 72Blueprint Collection, Scenario Honor, Mod Collection and account-shared Shiny rewards form a persistent identity layer above seasonal character progression. Collection and honor systems convert repeated scenario participation into visible account assets and symbolic status.
3 FIELDS
ENTRY TYPE
시스템 점검 기록
PROS STRUCTURAL STRENGTH
long-term identity without direct power sale.
CONS BOTTLENECK RISK
incomplete public reward ladders can obscure the next meaningful target.
0073Diagnosis & Direction 73Character Level; Tech System; Blueprint; Mod System; Eternaland
2 FIELDS
ENTRY TYPE
Recommendation
CONS BOTTLENECK RISK
Do not simplify scenario-specific exceptions into a false universal rule.
0074Diagnosis & Direction 74Blueprint; Tech System; Mod System; Shiny Mods
3 FIELDS
ENTRY TYPE
Recommendation
CONS BOTTLENECK RISK
Do not expose inferred probabilities or estimated completion time.
RECOMMENDATION IMPROVEMENT DIRECTION
Deterministic-versus-random path labeling — Label each growth action as deterministic, failure-conditional, probabilistic, or milestone-guaranteed at the decision surface.
0075Diagnosis & Direction 75Blueprint Conversion; Cross-Character Sharing; Account Depot; Calibration legacy assets
3 FIELDS
ENTRY TYPE
Recommendation
CONS BOTTLENECK RISK
Preserve source-specific restrictions and double-confirmation safeguards.
RECOMMENDATION IMPROVEMENT DIRECTION
Investment protection visibility — Show the exact asset that will move, remain, convert or be consumed before confirmation.
0076Diagnosis & Direction 76Blueprint Collection; Scenario Honor; Mod Collection Progress
3 FIELDS
ENTRY TYPE
Recommendation
CONS BOTTLENECK RISK
Do not combine annual, scenario-cycle, cooldown and one-time reward clocks.
RECOMMENDATION IMPROVEMENT DIRECTION
Meta-target sequencing — Present the next account-level milestone and its governing cycle independently from scenario-local level goals.
0077Diagnosis & Direction 77Tech Tree; Reverse Engineering; Tech Invention; Tech Point Allocation
3 FIELDS
ENTRY TYPE
Recommendation
CONS BOTTLENECK RISK
Do not hide non-resettable Tech Enhancement decisions.
RECOMMENDATION IMPROVEMENT DIRECTION
Tech rule compression — Use one rule map that distinguishes discovery, experiment and point-spend outcomes plus failure return behavior.
0078Diagnosis & Direction 78All scenario-specific exceptions must be sourced and versioned.
2 FIELDS
ENTRY TYPE
Expected Outcome
RECOMMENDATION IMPROVEMENT DIRECTION
Carry-over matrix normalization
0079Diagnosis & Direction 79The client must expose only published or directly implemented probabilities and guarantees.
2 FIELDS
ENTRY TYPE
Expected Outcome
RECOMMENDATION IMPROVEMENT DIRECTION
Deterministic-versus-random path labeling
0080Diagnosis & Direction 80Conversion, transfer and refund previews must preserve exact quantities and exclusions.
2 FIELDS
ENTRY TYPE
Expected Outcome
RECOMMENDATION IMPROVEMENT DIRECTION
Investment protection visibility
0081Diagnosis & Direction 81Cycle, cooldown and one-time status must be displayed independently.
2 FIELDS
ENTRY TYPE
Expected Outcome
RECOMMENDATION IMPROVEMENT DIRECTION
Meta-target sequencing
0082Diagnosis & Direction 82Full node prerequisites and point costs must be client-sourced rather than inferred.
2 FIELDS
ENTRY TYPE
Expected Outcome
RECOMMENDATION IMPROVEMENT DIRECTION
Tech rule compression
0083Diagnosis & Direction 83The economy is strongly compartmentalized by purpose rather than concentrated in one universal currency. Energy Link, Starchrom, Lightforge currencies, RaidZone Chip, Chef currency and Gravity Abyss resources each connect to different source/sink surfaces. Independent clocks and host/scenario conditions prevent one simple global balance rule.
3 FIELDS
ENTRY TYPE
시스템 점검 기록
PROS STRUCTURAL STRENGTH
local balance can be tuned without contaminating every system.
CONS BOTTLENECK RISK
players must learn many wallets, clocks and exceptions.
0084Diagnosis & Direction 84Premium value is layered through Crystgin, Ingot purchase, crate guarantees, redemption currencies, return keys and pack-specific discounts. Multiple conversion steps can increase perceived optionality and preserve unused value, but they also separate cash price from final cosmetic acquisition cost.
3 FIELDS
ENTRY TYPE
시스템 점검 기록
PROS STRUCTURAL STRENGTH
persistent balances and carryover protect perceived spend value.
CONS BOTTLENECK RISK
multi-step price translation can reduce cost transparency.
0085Diagnosis & Direction 85The Lightforge economy includes guarantee, progress carryover, redemption and duplicate recovery, while the current Blueprint economy moved away from Starchrom draws. Random premium cosmetics remain inside Lightforge, whereas power progression shifted to direct Starchrom purchase on the Blueprint screen.
3 FIELDS
ENTRY TYPE
시스템 점검 기록
PROS STRUCTURAL STRENGTH
stronger separation between power and premium random reward.
CONS BOTTLENECK RISK
crate-specific legacy and current rule families create cognitive overhead.
0086Diagnosis & Direction 86Account sharing, official/custom server sharing, persistent Lightforge balances and explicit lifecycle boundaries reduce wallet fragmentation and asset loss. Persistent premium balances and shared counters protect paid value across characters and server types; event and mode currencies remain bounded by local rules.
3 FIELDS
ENTRY TYPE
시스템 점검 기록
PROS STRUCTURAL STRENGTH
durable trust architecture.
CONS BOTTLENECK RISK
server-, region-, event- and version-specific exceptions need continuous disclosure governance.
0087Diagnosis & Direction 87Energy Link; Starchrom; Crystgin; mode/event currencies
3 FIELDS
ENTRY TYPE
Recommendation
CONS BOTTLENECK RISK
Do not flatten scenario- or host-defined values into a universal rule.
RECOMMENDATION IMPROVEMENT DIRECTION
Unified wallet provenance map — Expose each currency with current faucet, sink, reset clock, server scope and linked system in one versioned view.
0088Diagnosis & Direction 88Crystgin; Lightforge Ingot; Lightforge Gem; Lightforge Relic
3 FIELDS
ENTRY TYPE
Recommendation
CONS BOTTLENECK RISK
Do not imply deterministic cosmetic acquisition where probability or theme-specific rules apply.
RECOMMENDATION IMPROVEMENT DIRECTION
Cash-to-outcome conversion visibility — Show the complete conversion chain from Crystgin to opening, guarantee progress, redemption and duplicate recovery before confirmation.
0089Diagnosis & Direction 89Supply Points; Gravity Crystal; token shops; Ordering Terminal; event currencies
3 FIELDS
ENTRY TYPE
Recommendation
CONS BOTTLENECK RISK
Do not merge cadence values across different systems or regions.
RECOMMENDATION IMPROVEMENT DIRECTION
Clock separation and expiry labeling — Display weekly, monthly, periodic, rental and event clocks as separate labeled fields.
0090Diagnosis & Direction 90Starchrom Blueprint screen; Wish Machine; Lightforge Loot Crate
2 FIELDS
ENTRY TYPE
Recommendation
RECOMMENDATION IMPROVEMENT DIRECTION
Power-versus-premium boundary reinforcement — Keep direct Blueprint development, activity-reward Wish Machine and premium cosmetic crates visually and terminologically distinct.
0091Diagnosis & Direction 91RaidZone Chip; Server Host Shop; Gravity Abyss resources; Star Chef Popularity
3 FIELDS
ENTRY TYPE
Recommendation
CONS BOTTLENECK RISK
Preserve host-configured and event-specific variability.
RECOMMENDATION IMPROVEMENT DIRECTION
Mode-economy rule preview — Before entering a mode or class economy, show who sets the values, what persists and what exits with the mode.
0092Diagnosis & Direction 92All current server, scenario and event exceptions must be versioned.
2 FIELDS
ENTRY TYPE
Expected Outcome
RECOMMENDATION IMPROVEMENT DIRECTION
Unified wallet provenance map
0093Diagnosis & Direction 93The UI must use only published prices, probabilities, caps and redemption costs.
2 FIELDS
ENTRY TYPE
Expected Outcome
RECOMMENDATION IMPROVEMENT DIRECTION
Cash-to-outcome conversion visibility
0094Diagnosis & Direction 94Each cadence must retain its own time zone, scope and exception rules.
2 FIELDS
ENTRY TYPE
Expected Outcome
RECOMMENDATION IMPROVEMENT DIRECTION
Clock separation and expiry labeling
0095Diagnosis & Direction 95Wish Machine, Blueprint and Lightforge labels must match current post-overhaul roles.
2 FIELDS
ENTRY TYPE
Expected Outcome
RECOMMENDATION IMPROVEMENT DIRECTION
Power-versus-premium boundary reinforcement
0096Diagnosis & Direction 96Host and scenario values cannot be cached as global defaults.
2 FIELDS
ENTRY TYPE
Expected Outcome
RECOMMENDATION IMPROVEMENT DIRECTION
Mode-economy rule preview
0097Diagnosis & Direction 97Three distinct random-reward surfaces coexist: activity-earned Wish Machine, paid/limited Lightforge and Combo Crates, and Battle Pass crates. The surfaces separate repeat motivation by input source and reward class. The current Wish Machine no longer sells blueprint-fragment power outcomes, while paid randomization is concentrated in cosmetic pools and no-repeat/guarantee structures.
3 FIELDS
ENTRY TYPE
시스템 점검 기록
PROS STRUCTURAL STRENGTH
preserve differentiated motivation without recombining paid input and blueprint power.
CONS BOTTLENECK RISK
simultaneous limited surfaces can still create attention and purchase pressure.
0098Diagnosis & Direction 98Lightforge and provide unusually granular official category-rate disclosure, but the living Lightforge page contains labeling anomalies such as Frostshade's duplicated ordinal and `Epic... (Gold)` wording. Probability visibility is high, yet inconsistent labels can create ambiguity even when numeric totals are complete.
2 FIELDS
ENTRY TYPE
시스템 점검 기록
CONS BOTTLENECK RISK
Normalize labels and occurrence dates without changing source-specific values.
0099Diagnosis & Direction 99Safety mechanisms are layered: 20/30-opening Lightforge guarantees, same-type carryover, no-repeat Combo pools, 15-spin Wish Wheel guarantee, and three upgrade attempts. Each system bounds a different failure mode: long dry streaks, lost progress, duplicate draws, or low-rarity outcomes.
3 FIELDS
ENTRY TYPE
시스템 점검 기록
PROS STRUCTURAL STRENGTH
present all counters and reset rules in a common syntax.
CONS BOTTLENECK RISK
quantities for duplicate conversion and Combo price ladders remain undisclosed.
0100Diagnosis & Direction 100The 2026 rework moves blueprint power acquisition to direct Starchrom activation while random paid surfaces center on cosmetics; Battle Pass Rare crates remain activity-only for resource/stat-growth rewards. This separates power activation, activity rewards, and paid cosmetic randomization into different resource and governance paths.
2 FIELDS
ENTRY TYPE
시스템 점검 기록
PROS STRUCTURAL STRENGTH
maintain cash-power separation.