| 0001Dependencies 1 | — | — | 3 FIELDS- DEPENDENCY TYPE
- ENTRY REQUIREMENT
- REQUIRED OBJECT STATE
- Item lock state governs listing/sale eligibility
- CONDITION
- Locked items cannot be listed or sold on the confirmed trade surfaces.
|
|---|
| 0002Dependencies 2 | — | — | 3 FIELDS- DEPENDENCY TYPE
- REWARD REINVESTMENT
- REQUIRED OBJECT STATE
- Final rank and Scenario Rating settlement-reward eligibility
- CONDITION
- Deviation scenario / scenario-permanent-server cycle
|
|---|
| 0003Dependencies 3 | — | — | 3 FIELDS- DEPENDENCY TYPE
- ACCESS / PLACEMENT
- REQUIRED OBJECT STATE
- team registration state and same-server/same-faction placement where applicable
- CONDITION
- Scenario Sign-up System 2.0 registration approved
|
|---|
| 0004Dependencies 4 | — | — | 3 FIELDS- DEPENDENCY TYPE
- ENTRY REQUIREMENT
- REQUIRED OBJECT STATE
- Scenario phase, Rest Period, or permanent-server cycle
- CONDITION
- New or permanent Deviation scenario server
|
|---|
| 0005Dependencies 5 | — | — | 3 FIELDS- DEPENDENCY TYPE
- SCHEDULE
- REQUIRED OBJECT STATE
- Community Creation Program event activation and incentive window
- CONDITION
- Ended before baseline; historical event scope
|
|---|
| 0006Dependencies 6 | — | — | 3 FIELDS- DEPENDENCY TYPE
- RESOURCE
- REQUIRED OBJECT STATE
- Gravity Crystal for resonance and event construction
- CONDITION
- Eligible Visional Worlds / Gravity Abyss active
|
|---|
| 0007Dependencies 7 | — | — | 3 FIELDS- DEPENDENCY TYPE
- RESOURCE
- REQUIRED OBJECT STATE
- Gravity Crystal resonance input for Core opening
- CONDITION
- Gravity Abyss rarity-specific opening
|
|---|
| 0008Dependencies 8 | — | — | 3 FIELDS- DEPENDENCY TYPE
- RESOURCE
- REQUIRED OBJECT STATE
- Supply Points transfer quota; Astral Sand can increase quota
- CONDITION
- Scenario-dependent item transfer
|
|---|
| 0009Dependencies 9 | — | — | 3 FIELDS- DEPENDENCY TYPE
- SCHEDULE
- REQUIRED OBJECT STATE
- Battle Pass cycle controls crate version and availability
- CONDITION
- 2026-06-10 update to before 2026-08-25 update
|
|---|
| 0010Dependencies 10 | — | — | 3 FIELDS- DEPENDENCY TYPE
- MONETIZATION ACCESS
- REQUIRED OBJECT STATE
- Lightforge Ingot input supplied through the pack layer
- CONDITION
- Version 3.0.2 Summer Wave occurrence
|
|---|
| 0011Dependencies 11 | — | — | 3 FIELDS- DEPENDENCY TYPE
- MONETIZATION ACCESS
- REQUIRED OBJECT STATE
- Host-configured Custom Server context
- CONDITION
- Custom Server occurrence / host settings
|
|---|
| 0012Dependencies 12 | — | — | 3 FIELDS- DEPENDENCY TYPE
- RESOURCE
- REQUIRED OBJECT STATE
- Equipment and Mod growth inputs
- CONDITION
- Silo clear and hidden-loot conditions
|
|---|
| 0013Dependencies 13 | — | — | 3 FIELDS- DEPENDENCY TYPE
- ACQUISITION
- REQUIRED OBJECT STATE
- Scenario Exit Card redemption eligibility
- CONDITION
- Player redeems Activity Tokens
|
|---|
| 0014Dependencies 14 | — | — | 3 FIELDS- DEPENDENCY TYPE
- ENTRY REQUIREMENT
- REQUIRED OBJECT STATE
- Stronghold and player-kill performance into Scenario rating/Honor progression
- CONDITION
- Eligible Stronghold results and player-kill metrics
|
|---|
| 0015Dependencies 15 | — | — | 3 FIELDS- DEPENDENCY TYPE
- RESOURCE
- REQUIRED OBJECT STATE
- Faction Prism Energy
- CONDITION
- Faction secures Prism Deviations
|
|---|
| 0016Dependencies 16 | — | — | 3 FIELDS- DEPENDENCY TYPE
- RESOURCE
- REQUIRED OBJECT STATE
- RaidZone mode resource / merchant currency
- CONDITION
- RaidZone activity and host-defined reward settings
|
|---|
| 0017Dependencies 17 | — | — | 3 FIELDS- DEPENDENCY TYPE
- RESOURCE
- REQUIRED OBJECT STATE
- Starchrom direct reward state
- CONDITION
- Eligible Stronghold Conquest settlement after Version 2.3.5
|
|---|
| 0018Dependencies 18 | — | — | 3 FIELDS- DEPENDENCY TYPE
- ENTRY REQUIREMENT
- REQUIRED OBJECT STATE
- scenario access and character placement
- CONDITION
- registration accepted and server opens or is already open
|
|---|
| 0019Dependencies 19 | — | — | 3 FIELDS- DEPENDENCY TYPE
- ENTRY REQUIREMENT
- REQUIRED OBJECT STATE
- scenario access and character placement
- CONDITION
- registration accepted and server opens or is already open
|
|---|
| 0020Dependencies 20 | — | — | 3 FIELDS- DEPENDENCY TYPE
- ENTRY REQUIREMENT
- REQUIRED OBJECT STATE
- scenario access and character placement
- CONDITION
- registration accepted and server opens or is already open
|
|---|
| 0021Dependencies 21 | — | — | 3 FIELDS- DEPENDENCY TYPE
- ENTRY REQUIREMENT
- REQUIRED OBJECT STATE
- scenario access and character placement
- CONDITION
- registration accepted and server opens or is already open
|
|---|
| 0022Dependencies 22 | — | — | 3 FIELDS- DEPENDENCY TYPE
- ENTRY REQUIREMENT
- REQUIRED OBJECT STATE
- scenario access and character placement
- CONDITION
- registration accepted and server opens or is already open
|
|---|
| 0023Dependencies 23 | — | — | 3 FIELDS- DEPENDENCY TYPE
- ENTRY REQUIREMENT
- REQUIRED OBJECT STATE
- scenario access and character placement
- CONDITION
- registration accepted and server opens or is already open
|
|---|
| 0024Dependencies 24 | — | — | 3 FIELDS- DEPENDENCY TYPE
- SCHEDULE
- REQUIRED OBJECT STATE
- server lifecycle state
- CONDITION
- all phases end
|
|---|
| 0025Dependencies 25 | — | — | 3 FIELDS- DEPENDENCY TYPE
- SCHEDULE
- REQUIRED OBJECT STATE
- scenario character data and continuation state
- CONDITION
- supported server conversion completes
|
|---|
| 0026Dependencies 26 | — | — | 3 FIELDS- DEPENDENCY TYPE
- SCHEDULE
- REQUIRED OBJECT STATE
- scenario access state
- CONDITION
- player signs up for another scenario
|
|---|
| 0027Dependencies 27 | — | — | 3 FIELDS- DEPENDENCY TYPE
- SCHEDULE
- REQUIRED OBJECT STATE
- Scenario Exit Card or Mitsuko's Mark; monthly account quota
- CONDITION
- Player confirms Early Exit; card priority applies when both costs are held
|
|---|
| 0028Dependencies 28 | — | — | 3 FIELDS- DEPENDENCY TYPE
- SCHEDULE
- REQUIRED OBJECT STATE
- scenario registration eligibility
- CONDITION
- exit completes and player selects another scenario
|
|---|
| 0029Dependencies 29 | — | — | 2 FIELDS- REQUIRED OBJECT STATE
- Starchrom balance and Blueprint state
- CONDITION
- player confirms Blueprint activation or upgrade
|
|---|
| 0030Dependencies 30 | — | — | 3 FIELDS- DEPENDENCY TYPE
- ACQUISITION
- REQUIRED OBJECT STATE
- Wish Machine Draw Tickets
- CONDITION
- player exchanges event currency/state
|
|---|
| 0031Dependencies 31 | — | — | 3 FIELDS- DEPENDENCY TYPE
- ACQUISITION
- REQUIRED OBJECT STATE
- draw eligibility and reward result
- CONDITION
- player uses ticket at Wish Machine
|
|---|
| 0032Dependencies 32 | — | — | 3 FIELDS- DEPENDENCY TYPE
- ENTRY REQUIREMENT
- REQUIRED OBJECT STATE
- Scenario Rating
- CONDITION
- specified competitive rank reached
|
|---|
| 0033Dependencies 33 | — | — | 3 FIELDS- DEPENDENCY TYPE
- ENTRY REQUIREMENT
- REQUIRED OBJECT STATE
- Honor Rank
- CONDITION
- rating is applied to scenario honors
|
|---|
| 0034Dependencies 34 | — | — | 3 FIELDS- DEPENDENCY TYPE
- SCHEDULE
- REQUIRED OBJECT STATE
- settlement reward eligibility
- CONDITION
- scenario settles
|
|---|
| 0035Dependencies 35 | — | — | 3 FIELDS- DEPENDENCY TYPE
- REWARD REINVESTMENT
- REQUIRED OBJECT STATE
- faction reward eligibility including Starchrom
- CONDITION
- faction collects the required Prism Energy
|
|---|
| 0036Dependencies 36 | — | — | 2 FIELDS- DEPENDENCY TYPE
- SCHEDULE
- REQUIRED OBJECT STATE
- Visional event access state
|
|---|
| 0037Dependencies 37 | — | — | 2 FIELDS- DEPENDENCY TYPE
- SCHEDULE
- REQUIRED OBJECT STATE
- Visional event access state
|
|---|
| 0038Dependencies 38 | — | — | 2 FIELDS- DEPENDENCY TYPE
- SCHEDULE
- REQUIRED OBJECT STATE
- Visional event access state
|
|---|
| 0039Dependencies 39 | — | — | 2 FIELDS- DEPENDENCY TYPE
- SCHEDULE
- REQUIRED OBJECT STATE
- Visional event access state
|
|---|
| 0040Dependencies 40 | — | — | 2 FIELDS- DEPENDENCY TYPE
- SCHEDULE
- REQUIRED OBJECT STATE
- Visional event access state
|
|---|
| 0041Dependencies 41 | — | — | 2 FIELDS- DEPENDENCY TYPE
- SCHEDULE
- REQUIRED OBJECT STATE
- Visional event access state
|
|---|
| 0042Dependencies 42 | — | — | 3 FIELDS- DEPENDENCY TYPE
- SCHEDULE
- REQUIRED OBJECT STATE
- world access state
- CONDITION
- player selects Visional World
|
|---|
| 0043Dependencies 43 | — | — | 3 FIELDS- DEPENDENCY TYPE
- SCHEDULE
- REQUIRED OBJECT STATE
- world access state without Vision event
- CONDITION
- player selects Normal World
|
|---|
| 0044Dependencies 44 | — | — | 3 FIELDS- DEPENDENCY TYPE
- SCHEDULE
- REQUIRED OBJECT STATE
- eligible account item state; Supply Points
- CONDITION
- Account Depot transfer confirmed; novice scenarios excluded
|
|---|
| 0045Dependencies 45 | — | — | 2 FIELDS- REQUIRED OBJECT STATE
- Blueprint activation or upgrade state
- CONDITION
- Player spends Starchrom on an eligible Blueprint
|
|---|
| 0046Dependencies 46 | — | — | 3 FIELDS- DEPENDENCY TYPE
- RESOURCE
- REQUIRED OBJECT STATE
- Abyssal Essence exchanged for named shop rewards
- CONDITION
- Player redeems Essence during Gravity Abyss
|
|---|
| 0047Dependencies 47 | — | — | 3 FIELDS- DEPENDENCY TYPE
- MONETIZATION ACCESS
- REQUIRED OBJECT STATE
- Real-money checkout converted to Crystgin balance
- CONDITION
- Completed Top-up Center checkout
|
|---|
| 0048Dependencies 48 | — | — | 3 FIELDS- DEPENDENCY TYPE
- REWARD REINVESTMENT
- REQUIRED OBJECT STATE
- Rebate currency
- CONDITION
- Eligible Crystgin spending during the promotion
|
|---|
| 0049Dependencies 49 | — | — | 3 FIELDS- DEPENDENCY TYPE
- RESOURCE
- REQUIRED OBJECT STATE
- Relic balance exchanged for current-crate cosmetics
- CONDITION
- Eligible Redemption Shop selection
|
|---|
| 0050Dependencies 50 | — | — | 3 FIELDS- DEPENDENCY TYPE
- RESOURCE
- REQUIRED OBJECT STATE
- Starwish Token exchanged for event-shop rewards
- CONDITION
- Player redeems an eligible Starwish Shop item
|
|---|