NOVASMC

Once Human Mobile

Open-world survival shooter · PC / Mobile (iOS / Android)

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
178
CLASSIFICATION GROUPS
29
TRANSITIONS
0
RULES & PROCESS CONTENTS
29
PLAYER EXPERIENCE ELEMENTS
54

Dependencies

RECORDS
55
VISIBLE
55
PAGE
1 / 2

150OF 55 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001Dependencies 1
3 FIELDS
DEPENDENCY TYPE
ENTRY REQUIREMENT
REQUIRED OBJECT STATE
Item lock state governs listing/sale eligibility
CONDITION
Locked items cannot be listed or sold on the confirmed trade surfaces.
0002Dependencies 2
3 FIELDS
DEPENDENCY TYPE
REWARD REINVESTMENT
REQUIRED OBJECT STATE
Final rank and Scenario Rating settlement-reward eligibility
CONDITION
Deviation scenario / scenario-permanent-server cycle
0003Dependencies 3
3 FIELDS
DEPENDENCY TYPE
ACCESS / PLACEMENT
REQUIRED OBJECT STATE
team registration state and same-server/same-faction placement where applicable
CONDITION
Scenario Sign-up System 2.0 registration approved
0004Dependencies 4
3 FIELDS
DEPENDENCY TYPE
ENTRY REQUIREMENT
REQUIRED OBJECT STATE
Scenario phase, Rest Period, or permanent-server cycle
CONDITION
New or permanent Deviation scenario server
0005Dependencies 5
3 FIELDS
DEPENDENCY TYPE
SCHEDULE
REQUIRED OBJECT STATE
Community Creation Program event activation and incentive window
CONDITION
Ended before baseline; historical event scope
0006Dependencies 6
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Gravity Crystal for resonance and event construction
CONDITION
Eligible Visional Worlds / Gravity Abyss active
0007Dependencies 7
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Gravity Crystal resonance input for Core opening
CONDITION
Gravity Abyss rarity-specific opening
0008Dependencies 8
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Supply Points transfer quota; Astral Sand can increase quota
CONDITION
Scenario-dependent item transfer
0009Dependencies 9
3 FIELDS
DEPENDENCY TYPE
SCHEDULE
REQUIRED OBJECT STATE
Battle Pass cycle controls crate version and availability
CONDITION
2026-06-10 update to before 2026-08-25 update
0010Dependencies 10
3 FIELDS
DEPENDENCY TYPE
MONETIZATION ACCESS
REQUIRED OBJECT STATE
Lightforge Ingot input supplied through the pack layer
CONDITION
Version 3.0.2 Summer Wave occurrence
0011Dependencies 11
3 FIELDS
DEPENDENCY TYPE
MONETIZATION ACCESS
REQUIRED OBJECT STATE
Host-configured Custom Server context
CONDITION
Custom Server occurrence / host settings
0012Dependencies 12
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Equipment and Mod growth inputs
CONDITION
Silo clear and hidden-loot conditions
0013Dependencies 13
3 FIELDS
DEPENDENCY TYPE
ACQUISITION
REQUIRED OBJECT STATE
Scenario Exit Card redemption eligibility
CONDITION
Player redeems Activity Tokens
0014Dependencies 14
3 FIELDS
DEPENDENCY TYPE
ENTRY REQUIREMENT
REQUIRED OBJECT STATE
Stronghold and player-kill performance into Scenario rating/Honor progression
CONDITION
Eligible Stronghold results and player-kill metrics
0015Dependencies 15
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Faction Prism Energy
CONDITION
Faction secures Prism Deviations
0016Dependencies 16
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
RaidZone mode resource / merchant currency
CONDITION
RaidZone activity and host-defined reward settings
0017Dependencies 17
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Starchrom direct reward state
CONDITION
Eligible Stronghold Conquest settlement after Version 2.3.5
0018Dependencies 18
3 FIELDS
DEPENDENCY TYPE
ENTRY REQUIREMENT
REQUIRED OBJECT STATE
scenario access and character placement
CONDITION
registration accepted and server opens or is already open
0019Dependencies 19
3 FIELDS
DEPENDENCY TYPE
ENTRY REQUIREMENT
REQUIRED OBJECT STATE
scenario access and character placement
CONDITION
registration accepted and server opens or is already open
0020Dependencies 20
3 FIELDS
DEPENDENCY TYPE
ENTRY REQUIREMENT
REQUIRED OBJECT STATE
scenario access and character placement
CONDITION
registration accepted and server opens or is already open
0021Dependencies 21
3 FIELDS
DEPENDENCY TYPE
ENTRY REQUIREMENT
REQUIRED OBJECT STATE
scenario access and character placement
CONDITION
registration accepted and server opens or is already open
0022Dependencies 22
3 FIELDS
DEPENDENCY TYPE
ENTRY REQUIREMENT
REQUIRED OBJECT STATE
scenario access and character placement
CONDITION
registration accepted and server opens or is already open
0023Dependencies 23
3 FIELDS
DEPENDENCY TYPE
ENTRY REQUIREMENT
REQUIRED OBJECT STATE
scenario access and character placement
CONDITION
registration accepted and server opens or is already open
0024Dependencies 24
3 FIELDS
DEPENDENCY TYPE
SCHEDULE
REQUIRED OBJECT STATE
server lifecycle state
CONDITION
all phases end
0025Dependencies 25
3 FIELDS
DEPENDENCY TYPE
SCHEDULE
REQUIRED OBJECT STATE
scenario character data and continuation state
CONDITION
supported server conversion completes
0026Dependencies 26
3 FIELDS
DEPENDENCY TYPE
SCHEDULE
REQUIRED OBJECT STATE
scenario access state
CONDITION
player signs up for another scenario
0027Dependencies 27
3 FIELDS
DEPENDENCY TYPE
SCHEDULE
REQUIRED OBJECT STATE
Scenario Exit Card or Mitsuko's Mark; monthly account quota
CONDITION
Player confirms Early Exit; card priority applies when both costs are held
0028Dependencies 28
3 FIELDS
DEPENDENCY TYPE
SCHEDULE
REQUIRED OBJECT STATE
scenario registration eligibility
CONDITION
exit completes and player selects another scenario
0029Dependencies 29
2 FIELDS
REQUIRED OBJECT STATE
Starchrom balance and Blueprint state
CONDITION
player confirms Blueprint activation or upgrade
0030Dependencies 30
3 FIELDS
DEPENDENCY TYPE
ACQUISITION
REQUIRED OBJECT STATE
Wish Machine Draw Tickets
CONDITION
player exchanges event currency/state
0031Dependencies 31
3 FIELDS
DEPENDENCY TYPE
ACQUISITION
REQUIRED OBJECT STATE
draw eligibility and reward result
CONDITION
player uses ticket at Wish Machine
0032Dependencies 32
3 FIELDS
DEPENDENCY TYPE
ENTRY REQUIREMENT
REQUIRED OBJECT STATE
Scenario Rating
CONDITION
specified competitive rank reached
0033Dependencies 33
3 FIELDS
DEPENDENCY TYPE
ENTRY REQUIREMENT
REQUIRED OBJECT STATE
Honor Rank
CONDITION
rating is applied to scenario honors
0034Dependencies 34
3 FIELDS
DEPENDENCY TYPE
SCHEDULE
REQUIRED OBJECT STATE
settlement reward eligibility
CONDITION
scenario settles
0035Dependencies 35
3 FIELDS
DEPENDENCY TYPE
REWARD REINVESTMENT
REQUIRED OBJECT STATE
faction reward eligibility including Starchrom
CONDITION
faction collects the required Prism Energy
0036Dependencies 36
2 FIELDS
DEPENDENCY TYPE
SCHEDULE
REQUIRED OBJECT STATE
Visional event access state
0037Dependencies 37
2 FIELDS
DEPENDENCY TYPE
SCHEDULE
REQUIRED OBJECT STATE
Visional event access state
0038Dependencies 38
2 FIELDS
DEPENDENCY TYPE
SCHEDULE
REQUIRED OBJECT STATE
Visional event access state
0039Dependencies 39
2 FIELDS
DEPENDENCY TYPE
SCHEDULE
REQUIRED OBJECT STATE
Visional event access state
0040Dependencies 40
2 FIELDS
DEPENDENCY TYPE
SCHEDULE
REQUIRED OBJECT STATE
Visional event access state
0041Dependencies 41
2 FIELDS
DEPENDENCY TYPE
SCHEDULE
REQUIRED OBJECT STATE
Visional event access state
0042Dependencies 42
3 FIELDS
DEPENDENCY TYPE
SCHEDULE
REQUIRED OBJECT STATE
world access state
CONDITION
player selects Visional World
0043Dependencies 43
3 FIELDS
DEPENDENCY TYPE
SCHEDULE
REQUIRED OBJECT STATE
world access state without Vision event
CONDITION
player selects Normal World
0044Dependencies 44
3 FIELDS
DEPENDENCY TYPE
SCHEDULE
REQUIRED OBJECT STATE
eligible account item state; Supply Points
CONDITION
Account Depot transfer confirmed; novice scenarios excluded
0045Dependencies 45
2 FIELDS
REQUIRED OBJECT STATE
Blueprint activation or upgrade state
CONDITION
Player spends Starchrom on an eligible Blueprint
0046Dependencies 46
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Abyssal Essence exchanged for named shop rewards
CONDITION
Player redeems Essence during Gravity Abyss
0047Dependencies 47
3 FIELDS
DEPENDENCY TYPE
MONETIZATION ACCESS
REQUIRED OBJECT STATE
Real-money checkout converted to Crystgin balance
CONDITION
Completed Top-up Center checkout
0048Dependencies 48
3 FIELDS
DEPENDENCY TYPE
REWARD REINVESTMENT
REQUIRED OBJECT STATE
Rebate currency
CONDITION
Eligible Crystgin spending during the promotion
0049Dependencies 49
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Relic balance exchanged for current-crate cosmetics
CONDITION
Eligible Redemption Shop selection
0050Dependencies 50
3 FIELDS
DEPENDENCY TYPE
RESOURCE
REQUIRED OBJECT STATE
Starwish Token exchanged for event-shop rewards
CONDITION
Player redeems an eligible Starwish Shop item