NOVASMC

Mongil: Star Dive

3인 파티 기반 실시간 태그 액션 RPG / Monster Collecting RPG · PC / Android / iOS

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
210
CLASSIFICATION GROUPS
32
TRANSITIONS
0
RULES & PROCESS CONTENTS
6
PLAYER EXPERIENCE ELEMENTS

규칙과 절차 · RULES & PROCESS

Growth Contents 7

Growth Contents

RULES
7
PROCESSES
1
STEPS
5

Rules

Access Eligibility4 RULES

Access eligibility

WHEN
Complete Episode 2 side quest Take Down Custos!
INPUT
Quest completion state
OPERATION
Source-stated unlock condition
RESULT
Conquest unlocked
LIMIT
Mid Episode 2
CADENCE
Not Applicable

Skip permission

WHEN
Clear a Conquest stage once
INPUT
First-clear state
OPERATION
Source-stated unlock
RESULT
Skip function enabled
LIMIT
No item required
CADENCE
Per stage

Access State

WHEN
Complete the Episode 2 side quest "Take Down Custos!"
INPUT
Episode 2 side quest completion
OPERATION
Quest completion grants access
RESULT
Conquest becomes accessible from the Main Menu
LIMIT
Not Specified
CADENCE
Not Applicable

Eligible

WHEN
Complete Episode 2 side quest Take Down Custos!
INPUT
Quest completion state
OPERATION
If completed
RESULT
Conquest mode unlocked
LIMIT
Not Specified
CADENCE
One-time
Cost Input1 RULES

Ticket cost timing

WHEN
Defeat boss and open reward chest
INPUT
Conquest Entry Ticket
OPERATION
Ticket consumed at chest opening
RESULT
1 ticket consumed
LIMIT
Not consumed before/during boss fight
CADENCE
Per reward claim
Limit Cap1 RULES

Ticket count

WHEN
Daily Conquest reset
INPUT
Entry Ticket stock
OPERATION
Source-stated stock
RESULT
Tickets restored
LIMIT
Post-baseline page revision
CADENCE
Daily
Reset Cadence1 RULES

Reset time

WHEN
Conquest reset boundary
INPUT
Clock time
OPERATION
Source-stated reset time
RESULT
All tickets reset
LIMIT
Post-baseline page updated 2026-08-03
CADENCE
1 day

Processes

토벌5 STEPS
ACTOR
Player
GOAL
Defeat selected boss and claim Conquest rewards
ENTRY
Conquest unlocked; boss stage selected
START
Entry ticket not consumed
COMPLETION
Boss defeated and reward chest opened
END
Ticket consumed and rewards granted
  1. 01
    Player

    Select Conquest from the menu

    RESPONSE
    System displays the Conquest boss list
    RESULTING STATE
    Boss list visible
  2. 02
    Player

    Select a boss stage

    RESPONSE
    System sets the selected boss and difficulty
    RESULTING STATE
    Boss stage selected
  3. 03
    Player

    Choose Prepare

    RESPONSE
    System opens the team selection screen
    RESULTING STATE
    Team selection active
  4. 04
    Player

    Defeat the boss

    RESPONSE
    System spawns a reward chest without consuming the ticket
    RESULTING STATE
    Reward chest available
    BRANCH
    Boss defeated
  5. 05
    Player

    Open the reward chest

    RESPONSE
    System consumes one Conquest Entry Ticket and grants rewards
    RESULTING STATE
    Rewards claimed; ticket consumed
    BRANCH
    Reward chest opened
    TERMINAL