NOVASMC

Mongil: Star Dive

3인 파티 기반 실시간 태그 액션 RPG / Monster Collecting RPG · PC / Android / iOS

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
210
CLASSIFICATION GROUPS
32
TRANSITIONS
0
RULES & PROCESS CONTENTS
6
PLAYER EXPERIENCE ELEMENTS

규칙과 절차 · RULES & PROCESS

Growth Contents 10

Growth Contents

RULES
6
PROCESSES
1
STEPS
5

Rules

Access Eligibility2 RULES

Skip permission

WHEN
Previously clear a Rift stage
INPUT
Clear state
OPERATION
Source-stated restriction
RESULT
Skip remains unavailable
LIMIT
No skip even after clear
CADENCE
Per stage

Level progression

WHEN
Clear current Rift level
INPUT
Current level clear
OPERATION
Source-stated progression
RESULT
Higher Rift level unlocked
LIMIT
Exact max level Not Specified
CADENCE
Per clear
Cost Input1 RULES

Ticket cost timing

WHEN
Defeat final boss and open treasure chest
INPUT
Rift Entry Ticket
OPERATION
Ticket consumed at chest opening
RESULT
1 ticket consumed
LIMIT
Not consumed before completion
CADENCE
Per reward claim
Limit Cap2 RULES

Ticket count

WHEN
Rift reset
INPUT
Rift Entry Ticket stock
OPERATION
Sources agree on count
RESULT
Tickets restored
LIMIT
Cadence conflicts; count itself agrees
CADENCE
Reset event

Skip Eligible

WHEN
Previously clear a Rift stage
INPUT
Prior-clear state
OPERATION
Check permission
RESULT
Skip remains unavailable
LIMIT
Not Specified
CADENCE
Per stage
State Change1 RULES

Record scope

WHEN
Complete a Rift run with score
INPUT
Run score
OPERATION
Source-stated record rule
RESULT
Season personal high score updated if higher
LIMIT
Threshold rewards granted
CADENCE
Season

Processes

차원 균열5 STEPS
ACTOR
Player
GOAL
Complete the Rift and claim chest rewards
ENTRY
Dimensional Rift unlocked; Challenge selected
START
Ticket not consumed; run layout active
COMPLETION
Final boss defeated and treasure chest opened
END
Ticket consumed; rewards and score recorded
  1. 01
    Player

    Tap Dimensional Rift in the main menu

    RESPONSE
    System opens the Rift mode screen
    RESULTING STATE
    Rift screen active
  2. 02
    Player

    Tap Unlock then Challenge

    RESPONSE
    System confirms challenge details and fixes the run layout
    RESULTING STATE
    Challenge details active
  3. 03
    Player

    Tap Prepare

    RESPONSE
    System opens the team screen
    RESULTING STATE
    Team selection active
  4. 04
    Player

    Traverse five areas and defeat the final boss

    RESPONSE
    System spawns a treasure chest; ticket remains unconsumed
    RESULTING STATE
    Reward chest available
    BRANCH
    Final boss defeated
  5. 05
    Player

    Open the treasure chest

    RESPONSE
    System consumes one Rift Entry Ticket, grants rewards, and records the score
    RESULTING STATE
    Rewards claimed; score recorded
    BRANCH
    Treasure chest opened
    TERMINAL