NOVASMC

Mongil: Star Dive

3인 파티 기반 실시간 태그 액션 RPG / Monster Collecting RPG · PC / Android / iOS

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
210
CLASSIFICATION GROUPS
32
TRANSITIONS
0
RULES & PROCESS CONTENTS
6
PLAYER EXPERIENCE ELEMENTS

규칙과 절차 · RULES & PROCESS

Growth Contents 2

Growth Contents

RULES
6
PROCESSES
1
STEPS
2

Rules

Access Eligibility1 RULES

Access eligibility

WHEN
Clear Episode 1 Goblin Slaying Mission
INPUT
Quest completion state
OPERATION
Source-stated unlock condition
RESULT
Adventurer Quests unlocked
LIMIT
Requires approximately 1 hour after game start in current guide
CADENCE
Not Applicable
Limit Cap4 RULES

Stored days

WHEN
Unclaimed Adventurer Quest rewards
INPUT
Stored reward days
OPERATION
Source-stated cap
RESULT
Rewards can be stocked
LIMIT
At next Contribution gain, stored rewards can be collected
CADENCE
Rolling storage

Daily maximum EXP

WHEN
Complete daily Adventurer Quest reward track
INPUT
Adventure Level EXP rewards
OPERATION
Source-stated daily maximum
RESULT
Adventure Level EXP obtainable
LIMIT
Base reward only; subscription multiplier excluded
CADENCE
Daily

Daily maximum Starlight Crystal

WHEN
Complete daily Adventurer Quest reward track
INPUT
Starlight Crystal rewards
OPERATION
Source-stated daily maximum
RESULT
Starlight Crystals obtainable
LIMIT
Base reward only
CADENCE
Daily

Daily maximum Gold

WHEN
Complete daily Adventurer Quest reward track
INPUT
Gold rewards
OPERATION
Source-stated total row
RESULT
Gold obtainable
LIMIT
Base reward only
CADENCE
Daily
Reset Cadence1 RULES

Reset time

WHEN
Daily reset boundary
INPUT
Clock time
OPERATION
Source-stated refresh time
RESULT
Quest list refreshes
LIMIT
Post-baseline page revision
CADENCE
1 day

Processes

모험가 퀘스트2 STEPS
ACTOR
Player
GOAL
Make all daily reward tiers claimable
ENTRY
Adventurer Quests unlocked and daily list refreshed
START
0 or current Contribution
COMPLETION
Cumulative Contribution reaches 100
END
All daily reward tiers claimable
  1. 02
    Player

    Complete one listed activity

    RESPONSE
    System adds the published Contribution amount
    RESULTING STATE
    Contribution increased
  2. 03
    Player

    Reach 100 Contribution

    RESPONSE
    System makes all daily reward tiers claimable
    RESULTING STATE
    Daily reward track complete
    BRANCH
    Cumulative Contribution >= 100
    TERMINAL