NOVASMC

Mongil: Star Dive

3인 파티 기반 실시간 태그 액션 RPG / Monster Collecting RPG · PC / Android / iOS

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CATALOG CONTENTS
210
CLASSIFICATION GROUPS
32
TRANSITIONS
0
RULES & PROCESS CONTENTS
6
PLAYER EXPERIENCE ELEMENTS

Economy Systems

RECORDS
86
VISIBLE
86
PAGE
1 / 2

150OF 86 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001Economy Systems 1Experience TrainingACTIVE

Global; Android/iOS/Windows; current guide snapshot Active / Baseline applicability review

8 FIELDS
ECONOMY CLASS
Dungeon Faucet
ECONOMY CATEGORY
Not Applicable / Resource Source
OBJECT TYPE
Dungeon Faucet
UNIT DENOMINATION
Experience Field
STORAGE CAP
Multi-stage
EXPIRY
No separate reset disclosed
CONVERSION RULE
No exchange
PRIMARY USE
열쇠 소비
0002Economy Systems 2Vault of GreedACTIVE

Global; Android/iOS/Windows; current guide snapshot Active / Baseline applicability review

8 FIELDS
ECONOMY CLASS
Dungeon Faucet
ECONOMY CATEGORY
Not Applicable / Gold Source
OBJECT TYPE
Dungeon Faucet
UNIT DENOMINATION
Vault of Greed (translation)
STORAGE CAP
Multi-stage
EXPIRY
No separate reset disclosed
CONVERSION RULE
No exchange
PRIMARY USE
열쇠 소비
0003Economy Systems 3Legendary Monster ConquestACTIVE

Active

3 FIELDS
ECONOMY CLASS
Economy Object
ECONOMY CATEGORY
전설 몬스터 토벌
OBJECT TYPE
Advanced Challenge / Boss; High-end challenge and acquisition bridge
0004Economy Systems 4Field DispatchACTIVE

Global; Android/iOS/Windows; version 1.2 Active

8 FIELDS
ECONOMY CLASS
Automated Faucet System
ECONOMY CATEGORY
Not Applicable / Source System
OBJECT TYPE
Automated Faucet System
UNIT DENOMINATION
Field Dispatch
STORAGE CAP
Unknown
EXPIRY
Version 1.2; cadence not disclosed
CONVERSION RULE
Time/character assignment → resource collection
PRIMARY USE
Not a direct sink object
0005Economy Systems 5Basic Experience Book · Common Experience BookACTIVE

Global; Android/iOS/Windows; current guide snapshot Active / Baseline applicability review

7 FIELDS
ECONOMY CLASS
Growth Resource
ECONOMY CATEGORY
Basic Growth Material
OBJECT TYPE
Growth Resource
UNIT DENOMINATION
Common Experience Book
STORAGE CAP
Unknown
EXPIRY
No expiry confirmed
CONVERSION RULE
No exchange confirmed
0006Economy Systems 6Advanced Experience BookACTIVE

Global; Android/iOS/Windows; current guide snapshot Active / Baseline applicability review

7 FIELDS
ECONOMY CLASS
Growth Resource
ECONOMY CATEGORY
Basic Growth Material
OBJECT TYPE
Growth Resource
UNIT DENOMINATION
Advanced Experience Book
STORAGE CAP
Unknown
EXPIRY
No expiry confirmed
CONVERSION RULE
No exchange confirmed
0007Economy Systems 7Rare Experience BookACTIVE

Global; Android/iOS/Windows; current guide snapshot Active / Baseline applicability review

7 FIELDS
ECONOMY CLASS
Growth Resource
ECONOMY CATEGORY
Basic Growth Material
OBJECT TYPE
Growth Resource
UNIT DENOMINATION
Rare Experience Book
STORAGE CAP
Unknown
EXPIRY
No expiry confirmed
CONVERSION RULE
No exchange confirmed
0008Economy Systems 8Heroic Experience BookACTIVE

Global; Android/iOS/Windows; current guide snapshot Active / Baseline applicability review

7 FIELDS
ECONOMY CLASS
Growth Resource
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
Growth Resource
UNIT DENOMINATION
Heroic Experience Book
STORAGE CAP
Unknown
EXPIRY
No expiry confirmed
CONVERSION RULE
No exchange confirmed
0009Economy Systems 9Seed of Destiny · 운명의 씨앗 · Destiny SeedACTIVE

Global; Android/iOS/Windows; current guide snapshot Active / Baseline applicability review

7 FIELDS
ECONOMY CLASS
Duplicate Conversion Resource
ECONOMY CATEGORY
High-tier Resource
OBJECT TYPE
Duplicate Conversion Resource
UNIT DENOMINATION
Seed of Destiny
STORAGE CAP
Unknown
EXPIRY
No expiry confirmed
CONVERSION RULE
Duplicate asset → character-specific seed
0010Economy Systems 10Role-specific Growth Paths · Breakthrough Path · Brawler PathACTIVE

Global; Android/iOS/Windows; current guide snapshot Active / Baseline applicability review

8 FIELDS
ECONOMY CLASS
Dungeon Faucet
ECONOMY CATEGORY
Not Applicable / High-tier Source
OBJECT TYPE
Dungeon Faucet
UNIT DENOMINATION
Brawler Path
STORAGE CAP
Multi-stage
EXPIRY
No separate reset disclosed
CONVERSION RULE
No exchange
PRIMARY USE
열쇠 소비
0011Economy Systems 11Role-specific Growth Paths · Breakthrough Path · Destroyer PathACTIVE

Global; Android/iOS/Windows; current guide snapshot Active / Baseline applicability review

8 FIELDS
ECONOMY CLASS
Dungeon Faucet
ECONOMY CATEGORY
Not Applicable / High-tier Source
OBJECT TYPE
Dungeon Faucet
UNIT DENOMINATION
Destroyer Path
STORAGE CAP
Multi-stage
EXPIRY
No separate reset disclosed
CONVERSION RULE
No exchange
PRIMARY USE
열쇠 소비
0012Economy Systems 12Role-specific Growth Paths · Breakthrough Path · Assassin PathACTIVE

Global; Android/iOS/Windows; current guide snapshot Active / Baseline applicability review

8 FIELDS
ECONOMY CLASS
Dungeon Faucet
ECONOMY CATEGORY
Not Applicable / High-tier Source
OBJECT TYPE
Dungeon Faucet
UNIT DENOMINATION
Assassin Path
STORAGE CAP
Multi-stage
EXPIRY
No separate reset disclosed
CONVERSION RULE
No exchange
PRIMARY USE
열쇠 소비
0013Economy Systems 13Role-specific Growth Paths · Breakthrough Path · Support PathACTIVE

Global; Android/iOS/Windows; current guide snapshot Active / Baseline applicability review

8 FIELDS
ECONOMY CLASS
Dungeon Faucet
ECONOMY CATEGORY
Not Applicable / High-tier Source
OBJECT TYPE
Dungeon Faucet
UNIT DENOMINATION
Support Path
STORAGE CAP
Multi-stage
EXPIRY
No separate reset disclosed
CONVERSION RULE
No exchange
PRIMARY USE
열쇠 소비
0014Economy Systems 14Thread of Destiny · Destiny ThreadACTIVE

Global; Android/iOS/Windows; current guide snapshot Active / Baseline applicability review

8 FIELDS
ECONOMY CLASS
Duplicate Conversion Currency
ECONOMY CATEGORY
Secondary Currency / High-tier Resource
OBJECT TYPE
Duplicate Conversion Currency
UNIT DENOMINATION
Thread of Destiny
STORAGE CAP
Unknown
EXPIRY
No expiry confirmed
CONVERSION RULE
Duplicate asset → thread
PRIMARY USE
Use destination not verified in this
0015Economy Systems 15Thread of Promise · Promise ThreadACTIVE

Global; Android/iOS/Windows; current guide snapshot Active / Baseline applicability review

8 FIELDS
ECONOMY CLASS
Artifact Conversion Currency
ECONOMY CATEGORY
Secondary Currency / Resource
OBJECT TYPE
Artifact Conversion Currency
UNIT DENOMINATION
Thread of Promise
STORAGE CAP
Unknown
EXPIRY
No expiry confirmed
CONVERSION RULE
Artifact → thread
PRIMARY USE
Use destination not verified in this
0016Economy Systems 16Equipment Enhancement HallACTIVE

Active

3 FIELDS
ECONOMY CLASS
Resource
ECONOMY CATEGORY
장비 강화의 장
OBJECT TYPE
장비 강화 재료 / External Source Link
0017Economy Systems 17Artifact Enhancement HallACTIVE

Active

3 FIELDS
ECONOMY CLASS
Resource
ECONOMY CATEGORY
아티팩트 강화의 장
OBJECT TYPE
아티팩트 강화 재료 / External Source Link
0018Economy Systems 18Monster Growth HallACTIVE

Active

3 FIELDS
ECONOMY CLASS
Resource
ECONOMY CATEGORY
몬스터 성장의 장
OBJECT TYPE
몬스터링 성장 재료 / External Source Link
0019Economy Systems 19Gold · 골드ACTIVE

KR/Global; Android/iOS/Windows; launch and current guide snapshots Active

8 FIELDS
ECONOMY CLASS
Account Currency
ECONOMY CATEGORY
Primary Currency
OBJECT TYPE
Account Currency
UNIT DENOMINATION
Gold
STORAGE CAP
Unknown
EXPIRY
No expiry confirmed
CONVERSION RULE
No verified direct currency exchange
PRIMARY USE
성장 비용; 브라우니 레시피 구매
0020Economy Systems 20Starlight Crystal · 별빛 수정ACTIVE

KR/Global; Android/iOS/Windows; launch and current guide snapshots Active

8 FIELDS
ECONOMY CLASS
Account Currency
ECONOMY CATEGORY
Account Currency / Recruitment-linked
OBJECT TYPE
Account Currency
UNIT DENOMINATION
Starlight Crystal
STORAGE CAP
Unknown
EXPIRY
No expiry confirmed
CONVERSION RULE
별빛 수정과 태초의 별의 직접 전환 관계는 미확정
PRIMARY USE
모집 연계; exact spend unit not verified here
0021Economy Systems 21Starlight Powder (translation not official) · 은은한 별빛 가루ACTIVE

KR launch build; Android/iOS/Windows Active

8 FIELDS
ECONOMY CLASS
Account Resource
ECONOMY CATEGORY
Event & Special Resource (provisional)
OBJECT TYPE
Account Resource
UNIT DENOMINATION
Starlight Powder (translation not official)
STORAGE CAP
Unknown
EXPIRY
Expiry not disclosed
CONVERSION RULE
등급별 별빛 가루를 사용해 열쇠를 충전; 등급별 정확 충전량 미확정
PRIMARY USE
열쇠 충전
0022Economy Systems 22Key · 열쇠ACTIVE

KR launch build; Android/iOS/Windows Active

8 FIELDS
ECONOMY CLASS
Access Resource
ECONOMY CATEGORY
Secondary Resource / Access Energy
OBJECT TYPE
Access Resource
UNIT DENOMINATION
Key
STORAGE CAP
Base cap disclosed
EXPIRY
Time recharge
CONVERSION RULE
상한 초과분이 예비 열쇠로 축적
PRIMARY USE
던전 입장
0023Economy Systems 23Reserve KeyACTIVE

KR launch build; Android/iOS/Windows Active

8 FIELDS
ECONOMY CLASS
Reserve Access Resource
ECONOMY CATEGORY
Secondary Resource / Reserve
OBJECT TYPE
Reserve Access Resource
UNIT DENOMINATION
Reserve Key
STORAGE CAP
Reserve cap disclosed
EXPIRY
No expiry confirmed
CONVERSION RULE
열쇠 overflow state transfer
PRIMARY USE
던전 입장에 사용되는 열쇠 풀로 연결
0024Economy Systems 24Adventure Level EXP · 모험 경험치ACTIVE

KR/Global; Android/iOS/Windows; launch and current guide snapshots Active

8 FIELDS
ECONOMY CLASS
Account Progress Resource
ECONOMY CATEGORY
Basic Growth Material / Meta EXP
OBJECT TYPE
Account Progress Resource
UNIT DENOMINATION
Adventure Level EXP
STORAGE CAP
Unknown
EXPIRY
No expiry confirmed
CONVERSION RULE
No exchange confirmed
PRIMARY USE
모험 레벨 상승
0025Economy Systems 25Adventurer Level Reward · 모험 레벨 보상ACTIVE

KR launch build; Android/iOS/Windows Active

8 FIELDS
ECONOMY CLASS
Reward Faucet
ECONOMY CATEGORY
Not Applicable / Reward System
OBJECT TYPE
Reward Faucet
UNIT DENOMINATION
Adventurer Level Reward
STORAGE CAP
Threshold table unknown
EXPIRY
One-time by level threshold
CONVERSION RULE
Reward claim
PRIMARY USE
Not a spend object
0026Economy Systems 26Daily Contribution · 일일 공헌도 (점수)ACTIVE

KR launch build; Android/iOS/Windows Active

8 FIELDS
ECONOMY CLASS
Daily Progress Point
ECONOMY CATEGORY
Secondary Resource / Progress Point
OBJECT TYPE
Daily Progress Point
UNIT DENOMINATION
Daily Contribution
STORAGE CAP
Daily cap disclosed
EXPIRY
Daily cycle; limited carryover
CONVERSION RULE
Unclaimed rewards carry forward
PRIMARY USE
보상 threshold
0027Economy Systems 27Field Boss Monster · 필드 보스 몬스터ACTIVE

KR launch build; Android/iOS/Windows Active

8 FIELDS
ECONOMY CLASS
Faucet Content
ECONOMY CATEGORY
Not Applicable / Source Object
OBJECT TYPE
Faucet Content
UNIT DENOMINATION
Field Boss Monster
STORAGE CAP
Daily-limited targets observed
EXPIRY
Respawn / daily availability
CONVERSION RULE
No currency exchange
PRIMARY USE
Not a sink object
0028Economy Systems 28Quest List · 의뢰 리스트ACTIVE

KR launch build; Android/iOS/Windows Active

8 FIELDS
ECONOMY CLASS
Daily Faucet Content
ECONOMY CATEGORY
Not Applicable / Source System
OBJECT TYPE
Daily Faucet Content
UNIT DENOMINATION
Quest List
STORAGE CAP
Daily-limited target list
EXPIRY
Daily; multiplier carry/reset
CONVERSION RULE
미수행 보상 배율 누적; 수행 후 reset
PRIMARY USE
Not a sink object
0029Economy Systems 29Browny · 브라우니ACTIVE WITH RISK

KR launch build; Android/iOS/Windows Active / Outdated risk

8 FIELDS
ECONOMY CLASS
NPC Sink
ECONOMY CATEGORY
Not Applicable / Merchant
OBJECT TYPE
NPC Sink
UNIT DENOMINATION
Browny
STORAGE CAP
Price unknown
EXPIRY
No reset disclosed
CONVERSION RULE
Purchase converts payment into recipe ownership
PRIMARY USE
3성 요리 레시피 판매
0030Economy Systems 30Subjugation TokenACTIVE

Global; Android/iOS/Windows; current guide snapshot Active

8 FIELDS
ECONOMY CLASS
Mode Currency
ECONOMY CATEGORY
Secondary Currency
OBJECT TYPE
Mode Currency
UNIT DENOMINATION
Subjugation Token
STORAGE CAP
Unknown
EXPIRY
Season/reset unknown
CONVERSION RULE
토벌 토큰 → 토벌 상점 교환
PRIMARY USE
토벌 상점 — 토벌 입장권·장비 상자·몬스터링 상자
0031Economy Systems 31Compass of PromiseACTIVE CONDITIONAL

KR/Global; Android/iOS/Windows Active name / distribution ended or conditional

8 FIELDS
ECONOMY CLASS
Recruitment Ticket
ECONOMY CATEGORY
Secondary Currency / Ticket
OBJECT TYPE
Recruitment Ticket
UNIT DENOMINATION
Compass of Promise
STORAGE CAP
Unknown
EXPIRY
No expiry confirmed
CONVERSION RULE
Ticket consumption
PRIMARY USE
캐릭터 모집
0032Economy Systems 32Compass of Destiny · Compass of Fate (literal · official EN not captured)CONDITIONAL

KR; Android/iOS/Windows Conditional / historical distribution

8 FIELDS
ECONOMY CLASS
Recruitment Ticket
ECONOMY CATEGORY
Secondary Currency / Ticket
OBJECT TYPE
Recruitment Ticket
UNIT DENOMINATION
Compass of Destiny
STORAGE CAP
Unknown
EXPIRY
No expiry confirmed
CONVERSION RULE
Ticket consumption
PRIMARY USE
캐릭터 모집
0033Economy Systems 33Purple Promotion StoneUNKNOWN

KR; Android/iOS/Windows Ended distribution / item status unknown

7 FIELDS
ECONOMY CLASS
Promotion Resource
ECONOMY CATEGORY
High-tier Resource / Event Reward
OBJECT TYPE
Promotion Resource
UNIT DENOMINATION
Purple Promotion Stone
STORAGE CAP
Unknown
EXPIRY
Historical distribution
CONVERSION RULE
Item consumption → rank state change
0034Economy Systems 34Special Golden Promotion StoneUNKNOWN

KR; Android/iOS/Windows Ended event / item status unknown

7 FIELDS
ECONOMY CLASS
Promotion Resource
ECONOMY CATEGORY
High-tier Resource / Event Reward
OBJECT TYPE
Promotion Resource
UNIT DENOMINATION
Special Golden Promotion Stone
STORAGE CAP
Unknown
EXPIRY
Historical event
CONVERSION RULE
Item consumption → rank state change
0035Economy Systems 35Monsterling BoxUNKNOWN

KR; Android/iOS/Windows Ended event / item status unknown

8 FIELDS
ECONOMY CLASS
Reward Container
ECONOMY CATEGORY
Event & Special Resource
OBJECT TYPE
Reward Container
UNIT DENOMINATION
Monsterling Box
STORAGE CAP
Unknown
EXPIRY
Historical event
CONVERSION RULE
Container opening
PRIMARY USE
Open/use result not detailed in cited press release
0036Economy Systems 36Token of WisdomACTIVE WITH RISK

KR launch build; Android/iOS/Windows Active / Outdated risk

8 FIELDS
ECONOMY CLASS
Exchange Resource
ECONOMY CATEGORY
Event & Special Resource / Exchange Input
OBJECT TYPE
Exchange Resource
UNIT DENOMINATION
Token of Wisdom
STORAGE CAP
Unknown
EXPIRY
No reset disclosed
CONVERSION RULE
지혜의 증표 → 끝없는 방랑의 서
PRIMARY USE
베로나 교환
0037Economy Systems 37Book of Endless WanderingACTIVE WITH RISK

KR launch build; Android/iOS/Windows Active / Outdated risk

7 FIELDS
ECONOMY CLASS
Exchange Target
ECONOMY CATEGORY
High-tier Resource / Permanent Upgrade Item
OBJECT TYPE
Exchange Target
UNIT DENOMINATION
Book of Endless Wandering
STORAGE CAP
Unknown
EXPIRY
One-time/limit not disclosed
CONVERSION RULE
지혜의 증표 exchange target
0038Economy Systems 38Primordial Star · 태초의 별ACTIVE

Active

3 FIELDS
ECONOMY CLASS
Economy Object
ECONOMY CATEGORY
태초의 별
OBJECT TYPE
Premium-currency product / linked resource; Name Preservation Occurrence
0039Economy Systems 39Morning Star’s PledgeACTIVE

Active

3 FIELDS
ECONOMY CLASS
Economy Object
ECONOMY CATEGORY
샛별의 서약
OBJECT TYPE
Subscription product
0040Economy Systems 40Subscription ShopACTIVE

Active

3 FIELDS
ECONOMY CLASS
Economy Object
ECONOMY CATEGORY
구독 상점
OBJECT TYPE
Shop / gated specialty shop
0041Economy Systems 41ACTIVE

Active

3 FIELDS
ECONOMY CLASS
Economy Object
ECONOMY CATEGORY
아티팩트의 길
OBJECT TYPE
Actual Content Name
0042Economy Systems 42ACTIVE

Active

3 FIELDS
ECONOMY CLASS
Economy Object
ECONOMY CATEGORY
불의 가르침
OBJECT TYPE
Actual Content Name
0043Economy Systems 43ACTIVE

Active

3 FIELDS
ECONOMY CLASS
Economy Object
ECONOMY CATEGORY
바람의 인도
OBJECT TYPE
Actual Content Name
0044Economy Systems 44ACTIVE

Active

3 FIELDS
ECONOMY CLASS
Economy Object
ECONOMY CATEGORY
땅의 속삭임
OBJECT TYPE
Actual Content Name
0045Economy Systems 45ACTIVE

Active

3 FIELDS
ECONOMY CLASS
Economy Object
ECONOMY CATEGORY
얼음의 길
OBJECT TYPE
Actual Content Name
0046Economy Systems 46ACTIVE

Active

3 FIELDS
ECONOMY CLASS
Economy Object
ECONOMY CATEGORY
번개의 부름
OBJECT TYPE
Actual Content Name
0047Economy Systems 47ACTIVE

Active

3 FIELDS
ECONOMY CLASS
Economy Object
ECONOMY CATEGORY
토벌 상점
OBJECT TYPE
누락 교환 노드
0048Economy Systems 48ACTIVE

Active

3 FIELDS
ECONOMY CLASS
Economy Object
ECONOMY CATEGORY
균열 상점
OBJECT TYPE
누락 교환 노드
0049Economy Systems 49ACTIVE

Active

3 FIELDS
ECONOMY CLASS
Economy Object
ECONOMY CATEGORY
별빛의 반짝임
OBJECT TYPE
Legendary Monsterling Acquisition Chain
0050Economy Systems 50ACTIVE

Active

3 FIELDS
ECONOMY CLASS
Economy Object
ECONOMY CATEGORY
계약
OBJECT TYPE
Legendary Monsterling Acquisition Chain