| 0001Economy Systems 1Experience Training | — | ACTIVE Global; Android/iOS/Windows; current guide snapshot Active / Baseline applicability review | 8 FIELDS- ECONOMY CLASS
- Dungeon Faucet
- ECONOMY CATEGORY
- Not Applicable / Resource Source
- OBJECT TYPE
- Dungeon Faucet
- UNIT DENOMINATION
- Experience Field
- STORAGE CAP
- Multi-stage
- EXPIRY
- No separate reset disclosed
- CONVERSION RULE
- No exchange
- PRIMARY USE
- 열쇠 소비
|
|---|
| 0002Economy Systems 2Vault of Greed | — | ACTIVE Global; Android/iOS/Windows; current guide snapshot Active / Baseline applicability review | 8 FIELDS- ECONOMY CLASS
- Dungeon Faucet
- ECONOMY CATEGORY
- Not Applicable / Gold Source
- OBJECT TYPE
- Dungeon Faucet
- UNIT DENOMINATION
- Vault of Greed (translation)
- STORAGE CAP
- Multi-stage
- EXPIRY
- No separate reset disclosed
- CONVERSION RULE
- No exchange
- PRIMARY USE
- 열쇠 소비
|
|---|
| 0003Economy Systems 3Legendary Monster Conquest | — | ACTIVE Active | 3 FIELDS- ECONOMY CLASS
- Economy Object
- ECONOMY CATEGORY
- 전설 몬스터 토벌
- OBJECT TYPE
- Advanced Challenge / Boss; High-end challenge and acquisition bridge
|
|---|
| 0004Economy Systems 4Field Dispatch | — | ACTIVE Global; Android/iOS/Windows; version 1.2 Active | 8 FIELDS- ECONOMY CLASS
- Automated Faucet System
- ECONOMY CATEGORY
- Not Applicable / Source System
- OBJECT TYPE
- Automated Faucet System
- UNIT DENOMINATION
- Field Dispatch
- STORAGE CAP
- Unknown
- EXPIRY
- Version 1.2; cadence not disclosed
- CONVERSION RULE
- Time/character assignment → resource collection
- PRIMARY USE
- Not a direct sink object
|
|---|
| 0005Economy Systems 5Basic Experience Book · Common Experience Book | — | ACTIVE Global; Android/iOS/Windows; current guide snapshot Active / Baseline applicability review | 7 FIELDS- ECONOMY CLASS
- Growth Resource
- ECONOMY CATEGORY
- Basic Growth Material
- OBJECT TYPE
- Growth Resource
- UNIT DENOMINATION
- Common Experience Book
- STORAGE CAP
- Unknown
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- No exchange confirmed
|
|---|
| 0006Economy Systems 6Advanced Experience Book | — | ACTIVE Global; Android/iOS/Windows; current guide snapshot Active / Baseline applicability review | 7 FIELDS- ECONOMY CLASS
- Growth Resource
- ECONOMY CATEGORY
- Basic Growth Material
- OBJECT TYPE
- Growth Resource
- UNIT DENOMINATION
- Advanced Experience Book
- STORAGE CAP
- Unknown
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- No exchange confirmed
|
|---|
| 0007Economy Systems 7Rare Experience Book | — | ACTIVE Global; Android/iOS/Windows; current guide snapshot Active / Baseline applicability review | 7 FIELDS- ECONOMY CLASS
- Growth Resource
- ECONOMY CATEGORY
- Basic Growth Material
- OBJECT TYPE
- Growth Resource
- UNIT DENOMINATION
- Rare Experience Book
- STORAGE CAP
- Unknown
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- No exchange confirmed
|
|---|
| 0008Economy Systems 8Heroic Experience Book | — | ACTIVE Global; Android/iOS/Windows; current guide snapshot Active / Baseline applicability review | 7 FIELDS- ECONOMY CLASS
- Growth Resource
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- Growth Resource
- UNIT DENOMINATION
- Heroic Experience Book
- STORAGE CAP
- Unknown
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- No exchange confirmed
|
|---|
| 0009Economy Systems 9Seed of Destiny · 운명의 씨앗 · Destiny Seed | — | ACTIVE Global; Android/iOS/Windows; current guide snapshot Active / Baseline applicability review | 7 FIELDS- ECONOMY CLASS
- Duplicate Conversion Resource
- ECONOMY CATEGORY
- High-tier Resource
- OBJECT TYPE
- Duplicate Conversion Resource
- UNIT DENOMINATION
- Seed of Destiny
- STORAGE CAP
- Unknown
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- Duplicate asset → character-specific seed
|
|---|
| 0010Economy Systems 10Role-specific Growth Paths · Breakthrough Path · Brawler Path | — | ACTIVE Global; Android/iOS/Windows; current guide snapshot Active / Baseline applicability review | 8 FIELDS- ECONOMY CLASS
- Dungeon Faucet
- ECONOMY CATEGORY
- Not Applicable / High-tier Source
- OBJECT TYPE
- Dungeon Faucet
- UNIT DENOMINATION
- Brawler Path
- STORAGE CAP
- Multi-stage
- EXPIRY
- No separate reset disclosed
- CONVERSION RULE
- No exchange
- PRIMARY USE
- 열쇠 소비
|
|---|
| 0011Economy Systems 11Role-specific Growth Paths · Breakthrough Path · Destroyer Path | — | ACTIVE Global; Android/iOS/Windows; current guide snapshot Active / Baseline applicability review | 8 FIELDS- ECONOMY CLASS
- Dungeon Faucet
- ECONOMY CATEGORY
- Not Applicable / High-tier Source
- OBJECT TYPE
- Dungeon Faucet
- UNIT DENOMINATION
- Destroyer Path
- STORAGE CAP
- Multi-stage
- EXPIRY
- No separate reset disclosed
- CONVERSION RULE
- No exchange
- PRIMARY USE
- 열쇠 소비
|
|---|
| 0012Economy Systems 12Role-specific Growth Paths · Breakthrough Path · Assassin Path | — | ACTIVE Global; Android/iOS/Windows; current guide snapshot Active / Baseline applicability review | 8 FIELDS- ECONOMY CLASS
- Dungeon Faucet
- ECONOMY CATEGORY
- Not Applicable / High-tier Source
- OBJECT TYPE
- Dungeon Faucet
- UNIT DENOMINATION
- Assassin Path
- STORAGE CAP
- Multi-stage
- EXPIRY
- No separate reset disclosed
- CONVERSION RULE
- No exchange
- PRIMARY USE
- 열쇠 소비
|
|---|
| 0013Economy Systems 13Role-specific Growth Paths · Breakthrough Path · Support Path | — | ACTIVE Global; Android/iOS/Windows; current guide snapshot Active / Baseline applicability review | 8 FIELDS- ECONOMY CLASS
- Dungeon Faucet
- ECONOMY CATEGORY
- Not Applicable / High-tier Source
- OBJECT TYPE
- Dungeon Faucet
- UNIT DENOMINATION
- Support Path
- STORAGE CAP
- Multi-stage
- EXPIRY
- No separate reset disclosed
- CONVERSION RULE
- No exchange
- PRIMARY USE
- 열쇠 소비
|
|---|
| 0014Economy Systems 14Thread of Destiny · Destiny Thread | — | ACTIVE Global; Android/iOS/Windows; current guide snapshot Active / Baseline applicability review | 8 FIELDS- ECONOMY CLASS
- Duplicate Conversion Currency
- ECONOMY CATEGORY
- Secondary Currency / High-tier Resource
- OBJECT TYPE
- Duplicate Conversion Currency
- UNIT DENOMINATION
- Thread of Destiny
- STORAGE CAP
- Unknown
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- Duplicate asset → thread
- PRIMARY USE
- Use destination not verified in this
|
|---|
| 0015Economy Systems 15Thread of Promise · Promise Thread | — | ACTIVE Global; Android/iOS/Windows; current guide snapshot Active / Baseline applicability review | 8 FIELDS- ECONOMY CLASS
- Artifact Conversion Currency
- ECONOMY CATEGORY
- Secondary Currency / Resource
- OBJECT TYPE
- Artifact Conversion Currency
- UNIT DENOMINATION
- Thread of Promise
- STORAGE CAP
- Unknown
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- Artifact → thread
- PRIMARY USE
- Use destination not verified in this
|
|---|
| 0016Economy Systems 16Equipment Enhancement Hall | — | ACTIVE Active | 3 FIELDS- ECONOMY CLASS
- Resource
- ECONOMY CATEGORY
- 장비 강화의 장
- OBJECT TYPE
- 장비 강화 재료 / External Source Link
|
|---|
| 0017Economy Systems 17Artifact Enhancement Hall | — | ACTIVE Active | 3 FIELDS- ECONOMY CLASS
- Resource
- ECONOMY CATEGORY
- 아티팩트 강화의 장
- OBJECT TYPE
- 아티팩트 강화 재료 / External Source Link
|
|---|
| 0018Economy Systems 18Monster Growth Hall | — | ACTIVE Active | 3 FIELDS- ECONOMY CLASS
- Resource
- ECONOMY CATEGORY
- 몬스터 성장의 장
- OBJECT TYPE
- 몬스터링 성장 재료 / External Source Link
|
|---|
| 0019Economy Systems 19Gold · 골드 | — | ACTIVE KR/Global; Android/iOS/Windows; launch and current guide snapshots Active | 8 FIELDS- ECONOMY CLASS
- Account Currency
- ECONOMY CATEGORY
- Primary Currency
- OBJECT TYPE
- Account Currency
- UNIT DENOMINATION
- Gold
- STORAGE CAP
- Unknown
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- No verified direct currency exchange
- PRIMARY USE
- 성장 비용; 브라우니 레시피 구매
|
|---|
| 0020Economy Systems 20Starlight Crystal · 별빛 수정 | — | ACTIVE KR/Global; Android/iOS/Windows; launch and current guide snapshots Active | 8 FIELDS- ECONOMY CLASS
- Account Currency
- ECONOMY CATEGORY
- Account Currency / Recruitment-linked
- OBJECT TYPE
- Account Currency
- UNIT DENOMINATION
- Starlight Crystal
- STORAGE CAP
- Unknown
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- 별빛 수정과 태초의 별의 직접 전환 관계는 미확정
- PRIMARY USE
- 모집 연계; exact spend unit not verified here
|
|---|
| 0021Economy Systems 21Starlight Powder (translation not official) · 은은한 별빛 가루 | — | ACTIVE KR launch build; Android/iOS/Windows Active | 8 FIELDS- ECONOMY CLASS
- Account Resource
- ECONOMY CATEGORY
- Event & Special Resource (provisional)
- OBJECT TYPE
- Account Resource
- UNIT DENOMINATION
- Starlight Powder (translation not official)
- STORAGE CAP
- Unknown
- EXPIRY
- Expiry not disclosed
- CONVERSION RULE
- 등급별 별빛 가루를 사용해 열쇠를 충전; 등급별 정확 충전량 미확정
- PRIMARY USE
- 열쇠 충전
|
|---|
| 0022Economy Systems 22Key · 열쇠 | — | ACTIVE KR launch build; Android/iOS/Windows Active | 8 FIELDS- ECONOMY CLASS
- Access Resource
- ECONOMY CATEGORY
- Secondary Resource / Access Energy
- OBJECT TYPE
- Access Resource
- UNIT DENOMINATION
- Key
- STORAGE CAP
- Base cap disclosed
- EXPIRY
- Time recharge
- CONVERSION RULE
- 상한 초과분이 예비 열쇠로 축적
- PRIMARY USE
- 던전 입장
|
|---|
| 0023Economy Systems 23Reserve Key | — | ACTIVE KR launch build; Android/iOS/Windows Active | 8 FIELDS- ECONOMY CLASS
- Reserve Access Resource
- ECONOMY CATEGORY
- Secondary Resource / Reserve
- OBJECT TYPE
- Reserve Access Resource
- UNIT DENOMINATION
- Reserve Key
- STORAGE CAP
- Reserve cap disclosed
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- 열쇠 overflow state transfer
- PRIMARY USE
- 던전 입장에 사용되는 열쇠 풀로 연결
|
|---|
| 0024Economy Systems 24Adventure Level EXP · 모험 경험치 | — | ACTIVE KR/Global; Android/iOS/Windows; launch and current guide snapshots Active | 8 FIELDS- ECONOMY CLASS
- Account Progress Resource
- ECONOMY CATEGORY
- Basic Growth Material / Meta EXP
- OBJECT TYPE
- Account Progress Resource
- UNIT DENOMINATION
- Adventure Level EXP
- STORAGE CAP
- Unknown
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- No exchange confirmed
- PRIMARY USE
- 모험 레벨 상승
|
|---|
| 0025Economy Systems 25Adventurer Level Reward · 모험 레벨 보상 | — | ACTIVE KR launch build; Android/iOS/Windows Active | 8 FIELDS- ECONOMY CLASS
- Reward Faucet
- ECONOMY CATEGORY
- Not Applicable / Reward System
- OBJECT TYPE
- Reward Faucet
- UNIT DENOMINATION
- Adventurer Level Reward
- STORAGE CAP
- Threshold table unknown
- EXPIRY
- One-time by level threshold
- CONVERSION RULE
- Reward claim
- PRIMARY USE
- Not a spend object
|
|---|
| 0026Economy Systems 26Daily Contribution · 일일 공헌도 (점수) | — | ACTIVE KR launch build; Android/iOS/Windows Active | 8 FIELDS- ECONOMY CLASS
- Daily Progress Point
- ECONOMY CATEGORY
- Secondary Resource / Progress Point
- OBJECT TYPE
- Daily Progress Point
- UNIT DENOMINATION
- Daily Contribution
- STORAGE CAP
- Daily cap disclosed
- EXPIRY
- Daily cycle; limited carryover
- CONVERSION RULE
- Unclaimed rewards carry forward
- PRIMARY USE
- 보상 threshold
|
|---|
| 0027Economy Systems 27Field Boss Monster · 필드 보스 몬스터 | — | ACTIVE KR launch build; Android/iOS/Windows Active | 8 FIELDS- ECONOMY CLASS
- Faucet Content
- ECONOMY CATEGORY
- Not Applicable / Source Object
- OBJECT TYPE
- Faucet Content
- UNIT DENOMINATION
- Field Boss Monster
- STORAGE CAP
- Daily-limited targets observed
- EXPIRY
- Respawn / daily availability
- CONVERSION RULE
- No currency exchange
- PRIMARY USE
- Not a sink object
|
|---|
| 0028Economy Systems 28Quest List · 의뢰 리스트 | — | ACTIVE KR launch build; Android/iOS/Windows Active | 8 FIELDS- ECONOMY CLASS
- Daily Faucet Content
- ECONOMY CATEGORY
- Not Applicable / Source System
- OBJECT TYPE
- Daily Faucet Content
- UNIT DENOMINATION
- Quest List
- STORAGE CAP
- Daily-limited target list
- EXPIRY
- Daily; multiplier carry/reset
- CONVERSION RULE
- 미수행 보상 배율 누적; 수행 후 reset
- PRIMARY USE
- Not a sink object
|
|---|
| 0029Economy Systems 29Browny · 브라우니 | — | ACTIVE WITH RISK KR launch build; Android/iOS/Windows Active / Outdated risk | 8 FIELDS- ECONOMY CLASS
- NPC Sink
- ECONOMY CATEGORY
- Not Applicable / Merchant
- OBJECT TYPE
- NPC Sink
- UNIT DENOMINATION
- Browny
- STORAGE CAP
- Price unknown
- EXPIRY
- No reset disclosed
- CONVERSION RULE
- Purchase converts payment into recipe ownership
- PRIMARY USE
- 3성 요리 레시피 판매
|
|---|
| 0030Economy Systems 30Subjugation Token | — | ACTIVE Global; Android/iOS/Windows; current guide snapshot Active | 8 FIELDS- ECONOMY CLASS
- Mode Currency
- ECONOMY CATEGORY
- Secondary Currency
- OBJECT TYPE
- Mode Currency
- UNIT DENOMINATION
- Subjugation Token
- STORAGE CAP
- Unknown
- EXPIRY
- Season/reset unknown
- CONVERSION RULE
- 토벌 토큰 → 토벌 상점 교환
- PRIMARY USE
- 토벌 상점 — 토벌 입장권·장비 상자·몬스터링 상자
|
|---|
| 0031Economy Systems 31Compass of Promise | — | ACTIVE CONDITIONAL KR/Global; Android/iOS/Windows Active name / distribution ended or conditional | 8 FIELDS- ECONOMY CLASS
- Recruitment Ticket
- ECONOMY CATEGORY
- Secondary Currency / Ticket
- OBJECT TYPE
- Recruitment Ticket
- UNIT DENOMINATION
- Compass of Promise
- STORAGE CAP
- Unknown
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- Ticket consumption
- PRIMARY USE
- 캐릭터 모집
|
|---|
| 0032Economy Systems 32Compass of Destiny · Compass of Fate (literal · official EN not captured) | — | CONDITIONAL KR; Android/iOS/Windows Conditional / historical distribution | 8 FIELDS- ECONOMY CLASS
- Recruitment Ticket
- ECONOMY CATEGORY
- Secondary Currency / Ticket
- OBJECT TYPE
- Recruitment Ticket
- UNIT DENOMINATION
- Compass of Destiny
- STORAGE CAP
- Unknown
- EXPIRY
- No expiry confirmed
- CONVERSION RULE
- Ticket consumption
- PRIMARY USE
- 캐릭터 모집
|
|---|
| 0033Economy Systems 33Purple Promotion Stone | — | UNKNOWN KR; Android/iOS/Windows Ended distribution / item status unknown | 7 FIELDS- ECONOMY CLASS
- Promotion Resource
- ECONOMY CATEGORY
- High-tier Resource / Event Reward
- OBJECT TYPE
- Promotion Resource
- UNIT DENOMINATION
- Purple Promotion Stone
- STORAGE CAP
- Unknown
- EXPIRY
- Historical distribution
- CONVERSION RULE
- Item consumption → rank state change
|
|---|
| 0034Economy Systems 34Special Golden Promotion Stone | — | UNKNOWN KR; Android/iOS/Windows Ended event / item status unknown | 7 FIELDS- ECONOMY CLASS
- Promotion Resource
- ECONOMY CATEGORY
- High-tier Resource / Event Reward
- OBJECT TYPE
- Promotion Resource
- UNIT DENOMINATION
- Special Golden Promotion Stone
- STORAGE CAP
- Unknown
- EXPIRY
- Historical event
- CONVERSION RULE
- Item consumption → rank state change
|
|---|
| 0035Economy Systems 35Monsterling Box | — | UNKNOWN KR; Android/iOS/Windows Ended event / item status unknown | 8 FIELDS- ECONOMY CLASS
- Reward Container
- ECONOMY CATEGORY
- Event & Special Resource
- OBJECT TYPE
- Reward Container
- UNIT DENOMINATION
- Monsterling Box
- STORAGE CAP
- Unknown
- EXPIRY
- Historical event
- CONVERSION RULE
- Container opening
- PRIMARY USE
- Open/use result not detailed in cited press release
|
|---|
| 0036Economy Systems 36Token of Wisdom | — | ACTIVE WITH RISK KR launch build; Android/iOS/Windows Active / Outdated risk | 8 FIELDS- ECONOMY CLASS
- Exchange Resource
- ECONOMY CATEGORY
- Event & Special Resource / Exchange Input
- OBJECT TYPE
- Exchange Resource
- UNIT DENOMINATION
- Token of Wisdom
- STORAGE CAP
- Unknown
- EXPIRY
- No reset disclosed
- CONVERSION RULE
- 지혜의 증표 → 끝없는 방랑의 서
- PRIMARY USE
- 베로나 교환
|
|---|
| 0037Economy Systems 37Book of Endless Wandering | — | ACTIVE WITH RISK KR launch build; Android/iOS/Windows Active / Outdated risk | 7 FIELDS- ECONOMY CLASS
- Exchange Target
- ECONOMY CATEGORY
- High-tier Resource / Permanent Upgrade Item
- OBJECT TYPE
- Exchange Target
- UNIT DENOMINATION
- Book of Endless Wandering
- STORAGE CAP
- Unknown
- EXPIRY
- One-time/limit not disclosed
- CONVERSION RULE
- 지혜의 증표 exchange target
|
|---|
| 0038Economy Systems 38Primordial Star · 태초의 별 | — | ACTIVE Active | 3 FIELDS- ECONOMY CLASS
- Economy Object
- ECONOMY CATEGORY
- 태초의 별
- OBJECT TYPE
- Premium-currency product / linked resource; Name Preservation Occurrence
|
|---|
| 0039Economy Systems 39Morning Star’s Pledge | — | ACTIVE Active | 3 FIELDS- ECONOMY CLASS
- Economy Object
- ECONOMY CATEGORY
- 샛별의 서약
- OBJECT TYPE
- Subscription product
|
|---|
| 0040Economy Systems 40Subscription Shop | — | ACTIVE Active | 3 FIELDS- ECONOMY CLASS
- Economy Object
- ECONOMY CATEGORY
- 구독 상점
- OBJECT TYPE
- Shop / gated specialty shop
|
|---|
| 0041Economy Systems 41 | — | ACTIVE Active | 3 FIELDS- ECONOMY CLASS
- Economy Object
- ECONOMY CATEGORY
- 아티팩트의 길
- OBJECT TYPE
- Actual Content Name
|
|---|
| 0042Economy Systems 42 | — | ACTIVE Active | 3 FIELDS- ECONOMY CLASS
- Economy Object
- ECONOMY CATEGORY
- 불의 가르침
- OBJECT TYPE
- Actual Content Name
|
|---|
| 0043Economy Systems 43 | — | ACTIVE Active | 3 FIELDS- ECONOMY CLASS
- Economy Object
- ECONOMY CATEGORY
- 바람의 인도
- OBJECT TYPE
- Actual Content Name
|
|---|
| 0044Economy Systems 44 | — | ACTIVE Active | 3 FIELDS- ECONOMY CLASS
- Economy Object
- ECONOMY CATEGORY
- 땅의 속삭임
- OBJECT TYPE
- Actual Content Name
|
|---|
| 0045Economy Systems 45 | — | ACTIVE Active | 3 FIELDS- ECONOMY CLASS
- Economy Object
- ECONOMY CATEGORY
- 얼음의 길
- OBJECT TYPE
- Actual Content Name
|
|---|
| 0046Economy Systems 46 | — | ACTIVE Active | 3 FIELDS- ECONOMY CLASS
- Economy Object
- ECONOMY CATEGORY
- 번개의 부름
- OBJECT TYPE
- Actual Content Name
|
|---|
| 0047Economy Systems 47 | — | ACTIVE Active | 3 FIELDS- ECONOMY CLASS
- Economy Object
- ECONOMY CATEGORY
- 토벌 상점
- OBJECT TYPE
- 누락 교환 노드
|
|---|
| 0048Economy Systems 48 | — | ACTIVE Active | 3 FIELDS- ECONOMY CLASS
- Economy Object
- ECONOMY CATEGORY
- 균열 상점
- OBJECT TYPE
- 누락 교환 노드
|
|---|
| 0049Economy Systems 49 | — | ACTIVE Active | 3 FIELDS- ECONOMY CLASS
- Economy Object
- ECONOMY CATEGORY
- 별빛의 반짝임
- OBJECT TYPE
- Legendary Monsterling Acquisition Chain
|
|---|
| 0050Economy Systems 50 | — | ACTIVE Active | 3 FIELDS- ECONOMY CLASS
- Economy Object
- ECONOMY CATEGORY
- 계약
- OBJECT TYPE
- Legendary Monsterling Acquisition Chain
|
|---|