NOVASMC

Lucky Defense

캐주얼 타워 디펜스 · Android·iOS / Mobile

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
141
CLASSIFICATION GROUPS
28
TRANSITIONS
14
RULES & PROCESS CONTENTS
2
PLAYER EXPERIENCE ELEMENTS

Basic Configuration

RECORDS
55
VISIBLE
55
PAGE
1 / 2

150OF 55 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001영웅 소환유닛 소환ACTIVE
9 FIELDS
DOMAIN
Combat
TYPE
System
OBJECT TYPE
System
ROLE FUNCTION
코인을 사용해 무작위 영웅을 소환
PRIMARY MODE POSITION
Core combat action
CORE RULE MECHANIC
Player action
TARGET PARTY FORMATION
In-match hero acquisition
COMBAT TEMPO TURN ORDER
합성·등급·재화와 연결
COMBAT RESOURCE
Unknown in
0002합성유닛 합성ACTIVE
9 FIELDS
DOMAIN
Combat
TYPE
System
OBJECT TYPE
System
ROLE FUNCTION
하위 등급 영웅을 상위 등급 영웅으로 전환
PRIMARY MODE POSITION
Core combat action
CORE RULE MECHANIC
Player-triggered
TARGET PARTY FORMATION
Same-hero units
COMBAT TEMPO TURN ORDER
신화 조합을 위해 보류 선택 가능
COMBAT RESOURCE
Unknown in
0003룰렛Roulette · 룰렛ACTIVE

In-match big-chance action / Active; In Scope

10 FIELDS
DOMAIN
Combat / Visual
TYPE
Presentation Mechanic
OBJECT TYPE
Presentation Mechanic
ROLE FUNCTION
큰 한 방 도전의 시각·행동 프레임
PRIMARY MODE POSITION
Random-outcome presentation
CORE RULE MECHANIC
Player choice
TARGET PARTY FORMATION
In-match big-chance action
COMBAT TEMPO TURN ORDER
도박 시스템과 연결
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Combat / Visual
0004협동 모드Co-op Mode · 협동모드 · 협동 · 웨이브 방어 스테이지 · 협동 모드ACTIVE

협동 모드 전 난이도

9 FIELDS
DOMAIN
Combat
TYPE
Mode
OBJECT TYPE
Mode
ROLE FUNCTION
공동 웨이브 방어
PRIMARY MODE POSITION
Core stage mode
CORE RULE MECHANIC
Match entry
TARGET PARTY FORMATION
Matched partner pair
COMBAT TEMPO TURN ORDER
파트너 보드 상태가 공동 결과에 영향
COMBAT RESOURCE
Unknown in
0005산적Bandit · 밴딧 · 산적ACTIVE
9 FIELDS
DOMAIN
Character
TYPE
Hero Unit
OBJECT TYPE
Hero Unit
ROLE FUNCTION
코인 생성 기능을 가진 근거리 인간 영웅
PRIMARY MODE POSITION
Hero roster > 일반
CORE RULE MECHANIC
Random summon / recipe material
TARGET PARTY FORMATION
In-match summon
COMBAT TEMPO TURN ORDER
코인 경제와 연결
COMBAT RESOURCE
Unknown in
0006충격로봇Shock Robot · 쇼크트룹ACTIVE

In-match summon / Active; In Scope

9 FIELDS
DOMAIN
Character
TYPE
Hero Unit
OBJECT TYPE
Hero Unit
ROLE FUNCTION
원거리 스턴 기능
PRIMARY MODE POSITION
Hero roster > 희귀
CORE RULE MECHANIC
Random summon / recipe material
TARGET PARTY FORMATION
In-match summon
COMBAT TEMPO TURN ORDER
전기로봇·군중제어 조합과 연결
COMBAT RESOURCE
Unknown in
0007랜슬롯Lancelot · 랜슬롯ACTIVE
9 FIELDS
DOMAIN
Character
TYPE
Hero Unit
OBJECT TYPE
Hero Unit
ROLE FUNCTION
근거리 인간 영웅; 생명력 비례·마법 범위 피해
PRIMARY MODE POSITION
Hero roster > 신화
CORE RULE MECHANIC
Specific recipe
TARGET PARTY FORMATION
In-match Mythic summon
COMBAT TEMPO TURN ORDER
불멸 기사 랜슬롯 계보와 연결
COMBAT RESOURCE
Unknown in
0008코인Coin · 소환 포인트 · 코인ACTIVE
9 FIELDS
DOMAIN
Combat
TYPE
Combat Resource
OBJECT TYPE
Combat Resource
ROLE FUNCTION
영웅 소환·강화에 사용
PRIMARY MODE POSITION
In-match resource
CORE RULE MECHANIC
Earn and spend in match
TARGET PARTY FORMATION
Summon and selected upgrades
COMBAT TEMPO TURN ORDER
몬스터 처치·산적 스킬과 연결
COMBAT RESOURCE
Unknown in
0009웨이브Wave · 몬스터 웨이브ACTIVE
9 FIELDS
DOMAIN
Combat
TYPE
Stage State
OBJECT TYPE
Stage State
ROLE FUNCTION
몬스터 출현과 보스 주기를 구성
PRIMARY MODE POSITION
Stage progression
CORE RULE MECHANIC
Automatic progression
TARGET PARTY FORMATION
Co-op battlefield
COMBAT TEMPO TURN ORDER
누적 몬스터·보스 조건과 연결
COMBAT RESOURCE
Unknown in
0010배트맨Batman · 배트맨ACTIVE
9 FIELDS
DOMAIN
Character
TYPE
Hero Unit
OBJECT TYPE
Hero Unit
ROLE FUNCTION
근거리 인간 딜러
PRIMARY MODE POSITION
Hero roster > 신화
CORE RULE MECHANIC
Specific recipe
TARGET PARTY FORMATION
In-match Mythic summon
COMBAT TEMPO TURN ORDER
배트 강화·회오리 타법·풀스윙
COMBAT RESOURCE
Unknown in
0011행운석Luck Stone · 행운석ACTIVE

세션 통화 / 유물

9 FIELDS
DOMAIN
Combat
TYPE
Combat Resource
OBJECT TYPE
Combat Resource
ROLE FUNCTION
도박·고등급 강화에 사용
PRIMARY MODE POSITION
In-match resource
CORE RULE MECHANIC
Earn and spend in match
TARGET PARTY FORMATION
Gamble and selected upgrades
COMBAT TEMPO TURN ORDER
보스·골렘·도박과 연결
COMBAT RESOURCE
Unknown in
0012도박Gamble · Roulette Summoning · 스핀룰렛 · 소환 룰렛ACTIVE

KR 인게임 미션 텍스트

9 FIELDS
DOMAIN
Combat
TYPE
System
OBJECT TYPE
System
ROLE FUNCTION
성공 시 선택 등급 영웅 획득
PRIMARY MODE POSITION
In-match chance action
CORE RULE MECHANIC
Player selects option
TARGET PARTY FORMATION
행운석 and selected rarity
COMBAT TEMPO TURN ORDER
룰렛형 UI로 표현
COMBAT RESOURCE
Unknown in
0013야만인Barbarian · 야만인ACTIVE

In-match summon / recipe material / Active; In Scope

9 FIELDS
DOMAIN
Character
TYPE
Hero Unit
OBJECT TYPE
Hero Unit
ROLE FUNCTION
근거리 인간 치명타 영웅
PRIMARY MODE POSITION
Hero roster > 일반
CORE RULE MECHANIC
Random summon
TARGET PARTY FORMATION
In-match summon / recipe material
COMBAT TEMPO TURN ORDER
신화 조합 재료
COMBAT RESOURCE
Unknown in
0014호랑이사부Tiger Master · 호랑이사부ACTIVE
9 FIELDS
DOMAIN
Character
TYPE
Hero Unit
OBJECT TYPE
Hero Unit
ROLE FUNCTION
배트맨 조합 재료
PRIMARY MODE POSITION
Hero roster
CORE RULE MECHANIC
Random summon
TARGET PARTY FORMATION
In-match summon / recipe material
COMBAT TEMPO TURN ORDER
배트맨과 연결
COMBAT RESOURCE
Unknown in
0015나무Tree · 나무ACTIVE
9 FIELDS
DOMAIN
Character
TYPE
Hero Unit
OBJECT TYPE
Hero Unit
ROLE FUNCTION
배트맨 조합 재료
PRIMARY MODE POSITION
Hero roster
CORE RULE MECHANIC
Random summon
TARGET PARTY FORMATION
In-match summon / recipe material
COMBAT TEMPO TURN ORDER
배트맨과 연결
COMBAT RESOURCE
Unknown in
0016투척병Thrower · 투척병ACTIVE
9 FIELDS
DOMAIN
Character
TYPE
Hero Unit
OBJECT TYPE
Hero Unit
ROLE FUNCTION
원거리 인간 범위 공격 영웅
PRIMARY MODE POSITION
Hero roster > 일반
CORE RULE MECHANIC
Random summon
TARGET PARTY FORMATION
In-match summon / recipe material
COMBAT TEMPO TURN ORDER
배트맨 조합과 연결
COMBAT RESOURCE
Unknown in
0017영웅Hero · 유닛ACTIVE
9 FIELDS
DOMAIN
Character
TYPE
Roster Root
OBJECT TYPE
Roster Root
ROLE FUNCTION
공격·스킬·사거리·조합의 기본 객체
PRIMARY MODE POSITION
Parent of hero units
CORE RULE MECHANIC
Summon / recipe / upgrade
TARGET PARTY FORMATION
Playable/summonable units
COMBAT TEMPO TURN ORDER
몬스터·웨이브와 전투
COMBAT RESOURCE
Unknown in
0018영웅 등급Hero RarityACTIVE

Hero roster / Active

8 FIELDS
DOMAIN
Character
TYPE
Classification Axis
OBJECT TYPE
Classification Axis
ROLE FUNCTION
소환·합성·성장 계층
PRIMARY MODE POSITION
Parent of rarity tiers
TARGET PARTY FORMATION
Hero roster
COMBAT TEMPO TURN ORDER
획득·강화 규칙과 연결
COMBAT RESOURCE
Unknown in
0019일반CommonACTIVE

Hero roster / Active

9 FIELDS
DOMAIN
Character
TYPE
Rarity Tier
OBJECT TYPE
Rarity Tier
ROLE FUNCTION
희소성·조합·성장 단계
PRIMARY MODE POSITION
영웅 등급 > 일반
CORE RULE MECHANIC
System-assigned
TARGET PARTY FORMATION
Hero roster
COMBAT TEMPO TURN ORDER
인접 등급과 성장 계보
COMBAT RESOURCE
Unknown in
0020희귀Rare · 희귀ACTIVE

Hero roster / Active; Region / Mobile / 상시 / Active; Linked

9 FIELDS
DOMAIN
Character
TYPE
Rarity Tier
OBJECT TYPE
Rarity Tier
ROLE FUNCTION
희소성·조합·성장 단계
PRIMARY MODE POSITION
영웅 등급 > 희귀
CORE RULE MECHANIC
System-assigned
TARGET PARTY FORMATION
Hero roster
COMBAT TEMPO TURN ORDER
인접 등급과 성장 계보
COMBAT RESOURCE
Unknown in
0021영웅Epic / HeroACTIVE

Hero roster / Active

9 FIELDS
DOMAIN
Character
TYPE
Rarity Tier
OBJECT TYPE
Rarity Tier
ROLE FUNCTION
희소성·조합·성장 단계
PRIMARY MODE POSITION
영웅 등급 > 영웅
CORE RULE MECHANIC
System-assigned
TARGET PARTY FORMATION
Hero roster
COMBAT TEMPO TURN ORDER
인접 등급과 성장 계보
COMBAT RESOURCE
Unknown in
0022전설Legendary · 전설ACTIVE

Hero roster / Active; Region / Mobile / 상시 / Active; Linked

9 FIELDS
DOMAIN
Character
TYPE
Rarity Tier
OBJECT TYPE
Rarity Tier
ROLE FUNCTION
희소성·조합·성장 단계
PRIMARY MODE POSITION
영웅 등급 > 전설
CORE RULE MECHANIC
System-assigned
TARGET PARTY FORMATION
Hero roster
COMBAT TEMPO TURN ORDER
인접 등급과 성장 계보
COMBAT RESOURCE
Unknown in
0023신화Mythic · 신화ACTIVE

Hero roster / Active; Region / Mobile / 상시 / Active; Linked

9 FIELDS
DOMAIN
Character
TYPE
Rarity Tier
OBJECT TYPE
Rarity Tier
ROLE FUNCTION
희소성·조합·성장 단계
PRIMARY MODE POSITION
영웅 등급 > 신화
CORE RULE MECHANIC
System-assigned
TARGET PARTY FORMATION
Hero roster
COMBAT TEMPO TURN ORDER
인접 등급과 성장 계보
COMBAT RESOURCE
Unknown in
0024불멸Immortal · 불멸ACTIVE

Hero roster / Active; Korea / Mobile / v2.0.8 baseline / 상시 / Active; Linked

9 FIELDS
DOMAIN
Character
TYPE
Rarity Tier
OBJECT TYPE
Rarity Tier
ROLE FUNCTION
희소성·조합·성장 단계
PRIMARY MODE POSITION
영웅 등급 > 불멸
CORE RULE MECHANIC
System-assigned
TARGET PARTY FORMATION
Hero roster
COMBAT TEMPO TURN ORDER
인접 등급과 성장 계보
COMBAT RESOURCE
Unknown in
0025[불멸] 기사 랜슬롯Immortal Knight Lancelot · Knight Lancelot · 불멸 기사 랜슬롯ACTIVE

Eligible Lancelot progression / Active; 불멸 별도 레벨 / Active; Korea / iOS·Android / v2.0.8 baseline / v2.0.8 기준 출시 이벤트 진행 / Active; Linked

8 FIELDS
DOMAIN
Character
TYPE
Hero Form
OBJECT TYPE
Hero Form
ROLE FUNCTION
불멸 랜슬롯 형태
PRIMARY MODE POSITION
랜슬롯 > 불멸 형태
TARGET PARTY FORMATION
Eligible Lancelot progression
COMBAT TEMPO TURN ORDER
흑기사 랜슬롯 스킨과 구분
COMBAT RESOURCE
Unknown in
0026근거리MeleeACTIVE

Hero targeting/range / Active

9 FIELDS
DOMAIN
Character / Combat
TYPE
Type Value
OBJECT TYPE
Type Value
ROLE FUNCTION
근접 범위 전투 타입
PRIMARY MODE POSITION
Hero type
CORE RULE MECHANIC
Fixed per hero
TARGET PARTY FORMATION
Hero targeting/range
COMBAT TEMPO TURN ORDER
원거리와 대비
COMBAT RESOURCE
Unknown in
0027원거리RangedACTIVE

Hero targeting/range / Active

9 FIELDS
DOMAIN
Character / Combat
TYPE
Type Value
OBJECT TYPE
Type Value
ROLE FUNCTION
원거리 타기팅 타입
PRIMARY MODE POSITION
Hero type
CORE RULE MECHANIC
Fixed per hero
TARGET PARTY FORMATION
Hero targeting/range
COMBAT TEMPO TURN ORDER
근거리와 대비
COMBAT RESOURCE
Unknown in
0028보안관SheriffACTIVE

Lancelot recipe / Active

9 FIELDS
DOMAIN
Character
TYPE
Hero Unit
OBJECT TYPE
Hero Unit
ROLE FUNCTION
랜슬롯 조합 재료
PRIMARY MODE POSITION
Hero roster
CORE RULE MECHANIC
Random summon
TARGET PARTY FORMATION
Lancelot recipe
COMBAT TEMPO TURN ORDER
랜슬롯과 연결
COMBAT RESOURCE
Unknown in
0029사냥꾼HunterACTIVE

Lancelot recipe / Active

9 FIELDS
DOMAIN
Character
TYPE
Hero Unit
OBJECT TYPE
Hero Unit
ROLE FUNCTION
랜슬롯 조합 재료
PRIMARY MODE POSITION
Hero roster
CORE RULE MECHANIC
Random summon
TARGET PARTY FORMATION
Lancelot recipe
COMBAT TEMPO TURN ORDER
랜슬롯과 연결
COMBAT RESOURCE
Unknown in
0030성기사PaladinACTIVE

Lancelot recipe / Active

9 FIELDS
DOMAIN
Character
TYPE
Hero Unit
OBJECT TYPE
Hero Unit
ROLE FUNCTION
랜슬롯 조합 재료
PRIMARY MODE POSITION
Hero roster
CORE RULE MECHANIC
Random summon
TARGET PARTY FORMATION
Lancelot recipe
COMBAT TEMPO TURN ORDER
랜슬롯과 연결
COMBAT RESOURCE
Unknown in
0031도박 UIGamble UIACTIVE

In-match gamble action / Active

10 FIELDS
DOMAIN
Visual
TYPE
UI Feedback
OBJECT TYPE
UI Feedback
ROLE FUNCTION
카지노 룰렛형 결과 피드백
PRIMARY MODE POSITION
도박 system presentation
CORE RULE MECHANIC
Displayed on gamble action
TARGET PARTY FORMATION
In-match gamble action
COMBAT TEMPO TURN ORDER
성공·실패 감정 피드백
COMBAT RESOURCE
Unknown in
VISUAL UI FEEDBACK
Visual
0032약탈PlunderACTIVE

산적 / Active

9 FIELDS
DOMAIN
Combat
TYPE
Skill
OBJECT TYPE
Skill
ROLE FUNCTION
소환 시 코인 획득
PRIMARY MODE POSITION
산적 > 약탈
CORE RULE MECHANIC
Hero-owned / automatic trigger or ability
TARGET PARTY FORMATION
산적
COMBAT TEMPO TURN ORDER
영웅 스탯·피해 유형과 연결
COMBAT RESOURCE
Unknown in
0033노획LootACTIVE

산적 / Active

9 FIELDS
DOMAIN
Combat
TYPE
Skill
OBJECT TYPE
Skill
ROLE FUNCTION
공격 시 확률적 코인 획득
PRIMARY MODE POSITION
산적 > 노획
CORE RULE MECHANIC
Hero-owned / automatic trigger or ability
TARGET PARTY FORMATION
산적
COMBAT TEMPO TURN ORDER
영웅 스탯·피해 유형과 연결
COMBAT RESOURCE
Unknown in
0034전기 충격Electric ShockACTIVE

충격로봇 / Active

9 FIELDS
DOMAIN
Combat
TYPE
Skill
OBJECT TYPE
Skill
ROLE FUNCTION
마법 피해와 기절
PRIMARY MODE POSITION
충격로봇 > 전기 충격
CORE RULE MECHANIC
Hero-owned / automatic trigger or ability
TARGET PARTY FORMATION
충격로봇
COMBAT TEMPO TURN ORDER
영웅 스탯·피해 유형과 연결
COMBAT RESOURCE
Unknown in
0035거대한 도끼Giant AxeACTIVE

야만인 / Active

9 FIELDS
DOMAIN
Combat
TYPE
Skill
OBJECT TYPE
Skill
ROLE FUNCTION
치명타 확률 강화
PRIMARY MODE POSITION
야만인 > 거대한 도끼
CORE RULE MECHANIC
Hero-owned / automatic trigger or ability
TARGET PARTY FORMATION
야만인
COMBAT TEMPO TURN ORDER
영웅 스탯·피해 유형과 연결
COMBAT RESOURCE
Unknown in
0036강타Heavy StrikeACTIVE

야만인 / Active

9 FIELDS
DOMAIN
Combat
TYPE
Skill
OBJECT TYPE
Skill
ROLE FUNCTION
주기적 확정 치명타
PRIMARY MODE POSITION
야만인 > 강타
CORE RULE MECHANIC
Hero-owned / automatic trigger or ability
TARGET PARTY FORMATION
야만인
COMBAT TEMPO TURN ORDER
영웅 스탯·피해 유형과 연결
COMBAT RESOURCE
Unknown in
0037폭탄BombACTIVE

투척병 / Active

9 FIELDS
DOMAIN
Combat
TYPE
Skill
OBJECT TYPE
Skill
ROLE FUNCTION
범위 물리 피해
PRIMARY MODE POSITION
투척병 > 폭탄
CORE RULE MECHANIC
Hero-owned / automatic trigger or ability
TARGET PARTY FORMATION
투척병
COMBAT TEMPO TURN ORDER
영웅 스탯·피해 유형과 연결
COMBAT RESOURCE
Unknown in
0038배트 강화Bat EnhanceACTIVE

배트맨 / Active

9 FIELDS
DOMAIN
Combat
TYPE
Skill
OBJECT TYPE
Skill
ROLE FUNCTION
공격력 상승과 실패 리스크
PRIMARY MODE POSITION
배트맨 > 배트 강화
CORE RULE MECHANIC
Hero-owned / automatic trigger or ability
TARGET PARTY FORMATION
배트맨
COMBAT TEMPO TURN ORDER
영웅 스탯·피해 유형과 연결
COMBAT RESOURCE
Unknown in
0039회오리 타법Whirlwind BattingACTIVE

배트맨 / Active

9 FIELDS
DOMAIN
Combat
TYPE
Skill
OBJECT TYPE
Skill
ROLE FUNCTION
전방 충격파 물리 피해
PRIMARY MODE POSITION
배트맨 > 회오리 타법
CORE RULE MECHANIC
Hero-owned / automatic trigger or ability
TARGET PARTY FORMATION
배트맨
COMBAT TEMPO TURN ORDER
영웅 스탯·피해 유형과 연결
COMBAT RESOURCE
Unknown in
0040풀스윙Full SwingACTIVE

배트맨 / Active

9 FIELDS
DOMAIN
Combat
TYPE
Skill
OBJECT TYPE
Skill
ROLE FUNCTION
전방 고배율 물리 피해
PRIMARY MODE POSITION
배트맨 > 풀스윙
CORE RULE MECHANIC
Hero-owned / automatic trigger or ability
TARGET PARTY FORMATION
배트맨
COMBAT TEMPO TURN ORDER
영웅 스탯·피해 유형과 연결
COMBAT RESOURCE
Unknown in
0041공격력 증가Attack IncreaseACTIVE

랜슬롯 / Active

9 FIELDS
DOMAIN
Combat
TYPE
Skill
OBJECT TYPE
Skill
ROLE FUNCTION
아군 공격력 버프
PRIMARY MODE POSITION
랜슬롯 > 공격력 증가
CORE RULE MECHANIC
Hero-owned / automatic trigger or ability
TARGET PARTY FORMATION
랜슬롯
COMBAT TEMPO TURN ORDER
영웅 스탯·피해 유형과 연결
COMBAT RESOURCE
Unknown in
0042불꽃FlameACTIVE

랜슬롯 / Active

9 FIELDS
DOMAIN
Combat
TYPE
Skill
OBJECT TYPE
Skill
ROLE FUNCTION
적 최대 체력 비례 추가 피해
PRIMARY MODE POSITION
랜슬롯 > 불꽃
CORE RULE MECHANIC
Hero-owned / automatic trigger or ability
TARGET PARTY FORMATION
랜슬롯
COMBAT TEMPO TURN ORDER
영웅 스탯·피해 유형과 연결
COMBAT RESOURCE
Unknown in
0043불꽃 검기Flame SlashACTIVE

랜슬롯 / Active

9 FIELDS
DOMAIN
Combat
TYPE
Skill
OBJECT TYPE
Skill
ROLE FUNCTION
범위 마법 피해
PRIMARY MODE POSITION
랜슬롯 > 불꽃 검기
CORE RULE MECHANIC
Hero-owned / automatic trigger or ability
TARGET PARTY FORMATION
랜슬롯
COMBAT TEMPO TURN ORDER
영웅 스탯·피해 유형과 연결
COMBAT RESOURCE
Unknown in
0044흑점 폭발Black Point ExplosionACTIVE

랜슬롯 / Active

9 FIELDS
DOMAIN
Combat
TYPE
Skill
OBJECT TYPE
Skill
ROLE FUNCTION
지연 폭발 마법 피해
PRIMARY MODE POSITION
랜슬롯 > 흑점 폭발
CORE RULE MECHANIC
Hero-owned / automatic trigger or ability
TARGET PARTY FORMATION
랜슬롯
COMBAT TEMPO TURN ORDER
영웅 스탯·피해 유형과 연결
COMBAT RESOURCE
Unknown in
0045불기둥Fire PillarACTIVE

랜슬롯 / Active

9 FIELDS
DOMAIN
Combat
TYPE
Skill
OBJECT TYPE
Skill
ROLE FUNCTION
지속 마법 피해
PRIMARY MODE POSITION
랜슬롯 > 불기둥
CORE RULE MECHANIC
Hero-owned / automatic trigger or ability
TARGET PARTY FORMATION
랜슬롯
COMBAT TEMPO TURN ORDER
영웅 스탯·피해 유형과 연결
COMBAT RESOURCE
Unknown in
0046침공Invasion · 침공ACTIVE

태초를 [빠른 시작]으로 클리어 / 공식 추가 이후 기준일 현재 적용; 리셋 미공개 / Active; 협동 모드 난이도 선택 / 태초를 빠른 시작으로 클리어 / 상시 여부 미공개; 랭킹 시즌 / Active; In Scope; Android 공식 스토어 노트 2026-04-30 갱신

4 FIELDS
DOMAIN
Core
TYPE
In Scope
ROLE FUNCTION
Core / In Scope
COMBAT RESOURCE
Unknown in
0047어려움Hard · 어려움ACTIVE

세부 해금 미공개 / 상시로 관찰; 리셋 미공개 / Active; 협동 모드 난이도 선택 / 미공개 / 상시 플레이; 일일 상자; 시즌 랭킹 / Active; In Scope; 협동 모드 2스테이지

4 FIELDS
DOMAIN
Core
TYPE
In Scope
ROLE FUNCTION
Core / In Scope
COMBAT RESOURCE
Unknown in
0048지옥HellACTIVE

세부 해금 미공개 / 커뮤니티 운영 가이드에서 기준일 이전 존재 확인 / Active; 협동 모드 난이도 선택 / 미공개 / 상시 플레이; 일일 상자; 시즌 랭킹 / Active; 협동 모드 3스테이지

4 FIELDS
DOMAIN
Core
TYPE
In Scope
ROLE FUNCTION
Core / In Scope
COMBAT RESOURCE
Unknown in
0049대전 모드PvP Mode · PvP/대전 모드 · PvP 대전 모드 · PvP 대전 · 대전 모드 · PvP 모드ACTIVE

대전 모드; 개편 이후 형식

4 FIELDS
DOMAIN
PvP
TYPE
In Scope
ROLE FUNCTION
PvP / In Scope
COMBAT RESOURCE
Unknown in
0050신화석Mythic Stone · 신화석ACTIVE

계정 영속

5 FIELDS
DOMAIN
Fundamental
TYPE
Expansion / Mid–Late
OBJECT TYPE
Internal Growth Resource / 신화 영웅; High-tier Resource / Account-persistent resource
ROLE FUNCTION
Fundamental / Expansion / Mid–Late
COMBAT RESOURCE
Unknown in