| 0001영웅 소환유닛 소환 | — | ACTIVE | 9 FIELDS- DOMAIN
- Combat
- TYPE
- System
- OBJECT TYPE
- System
- ROLE FUNCTION
- 코인을 사용해 무작위 영웅을 소환
- PRIMARY MODE POSITION
- Core combat action
- CORE RULE MECHANIC
- Player action
- TARGET PARTY FORMATION
- In-match hero acquisition
- COMBAT TEMPO TURN ORDER
- 합성·등급·재화와 연결
- COMBAT RESOURCE
- Unknown in
|
|---|
| 0002합성유닛 합성 | — | ACTIVE | 9 FIELDS- DOMAIN
- Combat
- TYPE
- System
- OBJECT TYPE
- System
- ROLE FUNCTION
- 하위 등급 영웅을 상위 등급 영웅으로 전환
- PRIMARY MODE POSITION
- Core combat action
- CORE RULE MECHANIC
- Player-triggered
- TARGET PARTY FORMATION
- Same-hero units
- COMBAT TEMPO TURN ORDER
- 신화 조합을 위해 보류 선택 가능
- COMBAT RESOURCE
- Unknown in
|
|---|
| 0003룰렛Roulette · 룰렛 | — | ACTIVE In-match big-chance action / Active; In Scope | 10 FIELDS- DOMAIN
- Combat / Visual
- TYPE
- Presentation Mechanic
- OBJECT TYPE
- Presentation Mechanic
- ROLE FUNCTION
- 큰 한 방 도전의 시각·행동 프레임
- PRIMARY MODE POSITION
- Random-outcome presentation
- CORE RULE MECHANIC
- Player choice
- TARGET PARTY FORMATION
- In-match big-chance action
- COMBAT TEMPO TURN ORDER
- 도박 시스템과 연결
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Combat / Visual
|
|---|
| 0004협동 모드Co-op Mode · 협동모드 · 협동 · 웨이브 방어 스테이지 · 협동 모드 | — | ACTIVE 협동 모드 전 난이도 | 9 FIELDS- DOMAIN
- Combat
- TYPE
- Mode
- OBJECT TYPE
- Mode
- ROLE FUNCTION
- 공동 웨이브 방어
- PRIMARY MODE POSITION
- Core stage mode
- CORE RULE MECHANIC
- Match entry
- TARGET PARTY FORMATION
- Matched partner pair
- COMBAT TEMPO TURN ORDER
- 파트너 보드 상태가 공동 결과에 영향
- COMBAT RESOURCE
- Unknown in
|
|---|
| 0005산적Bandit · 밴딧 · 산적 | — | ACTIVE | 9 FIELDS- DOMAIN
- Character
- TYPE
- Hero Unit
- OBJECT TYPE
- Hero Unit
- ROLE FUNCTION
- 코인 생성 기능을 가진 근거리 인간 영웅
- PRIMARY MODE POSITION
- Hero roster > 일반
- CORE RULE MECHANIC
- Random summon / recipe material
- TARGET PARTY FORMATION
- In-match summon
- COMBAT TEMPO TURN ORDER
- 코인 경제와 연결
- COMBAT RESOURCE
- Unknown in
|
|---|
| 0006충격로봇Shock Robot · 쇼크트룹 | — | ACTIVE In-match summon / Active; In Scope | 9 FIELDS- DOMAIN
- Character
- TYPE
- Hero Unit
- OBJECT TYPE
- Hero Unit
- ROLE FUNCTION
- 원거리 스턴 기능
- PRIMARY MODE POSITION
- Hero roster > 희귀
- CORE RULE MECHANIC
- Random summon / recipe material
- TARGET PARTY FORMATION
- In-match summon
- COMBAT TEMPO TURN ORDER
- 전기로봇·군중제어 조합과 연결
- COMBAT RESOURCE
- Unknown in
|
|---|
| 0007랜슬롯Lancelot · 랜슬롯 | — | ACTIVE | 9 FIELDS- DOMAIN
- Character
- TYPE
- Hero Unit
- OBJECT TYPE
- Hero Unit
- ROLE FUNCTION
- 근거리 인간 영웅; 생명력 비례·마법 범위 피해
- PRIMARY MODE POSITION
- Hero roster > 신화
- CORE RULE MECHANIC
- Specific recipe
- TARGET PARTY FORMATION
- In-match Mythic summon
- COMBAT TEMPO TURN ORDER
- 불멸 기사 랜슬롯 계보와 연결
- COMBAT RESOURCE
- Unknown in
|
|---|
| 0008코인Coin · 소환 포인트 · 코인 | — | ACTIVE | 9 FIELDS- DOMAIN
- Combat
- TYPE
- Combat Resource
- OBJECT TYPE
- Combat Resource
- ROLE FUNCTION
- 영웅 소환·강화에 사용
- PRIMARY MODE POSITION
- In-match resource
- CORE RULE MECHANIC
- Earn and spend in match
- TARGET PARTY FORMATION
- Summon and selected upgrades
- COMBAT TEMPO TURN ORDER
- 몬스터 처치·산적 스킬과 연결
- COMBAT RESOURCE
- Unknown in
|
|---|
| 0009웨이브Wave · 몬스터 웨이브 | — | ACTIVE | 9 FIELDS- DOMAIN
- Combat
- TYPE
- Stage State
- OBJECT TYPE
- Stage State
- ROLE FUNCTION
- 몬스터 출현과 보스 주기를 구성
- PRIMARY MODE POSITION
- Stage progression
- CORE RULE MECHANIC
- Automatic progression
- TARGET PARTY FORMATION
- Co-op battlefield
- COMBAT TEMPO TURN ORDER
- 누적 몬스터·보스 조건과 연결
- COMBAT RESOURCE
- Unknown in
|
|---|
| 0010배트맨Batman · 배트맨 | — | ACTIVE | 9 FIELDS- DOMAIN
- Character
- TYPE
- Hero Unit
- OBJECT TYPE
- Hero Unit
- ROLE FUNCTION
- 근거리 인간 딜러
- PRIMARY MODE POSITION
- Hero roster > 신화
- CORE RULE MECHANIC
- Specific recipe
- TARGET PARTY FORMATION
- In-match Mythic summon
- COMBAT TEMPO TURN ORDER
- 배트 강화·회오리 타법·풀스윙
- COMBAT RESOURCE
- Unknown in
|
|---|
| 0011행운석Luck Stone · 행운석 | — | ACTIVE 세션 통화 / 유물 | 9 FIELDS- DOMAIN
- Combat
- TYPE
- Combat Resource
- OBJECT TYPE
- Combat Resource
- ROLE FUNCTION
- 도박·고등급 강화에 사용
- PRIMARY MODE POSITION
- In-match resource
- CORE RULE MECHANIC
- Earn and spend in match
- TARGET PARTY FORMATION
- Gamble and selected upgrades
- COMBAT TEMPO TURN ORDER
- 보스·골렘·도박과 연결
- COMBAT RESOURCE
- Unknown in
|
|---|
| 0012도박Gamble · Roulette Summoning · 스핀룰렛 · 소환 룰렛 | — | ACTIVE KR 인게임 미션 텍스트 | 9 FIELDS- DOMAIN
- Combat
- TYPE
- System
- OBJECT TYPE
- System
- ROLE FUNCTION
- 성공 시 선택 등급 영웅 획득
- PRIMARY MODE POSITION
- In-match chance action
- CORE RULE MECHANIC
- Player selects option
- TARGET PARTY FORMATION
- 행운석 and selected rarity
- COMBAT TEMPO TURN ORDER
- 룰렛형 UI로 표현
- COMBAT RESOURCE
- Unknown in
|
|---|
| 0013야만인Barbarian · 야만인 | — | ACTIVE In-match summon / recipe material / Active; In Scope | 9 FIELDS- DOMAIN
- Character
- TYPE
- Hero Unit
- OBJECT TYPE
- Hero Unit
- ROLE FUNCTION
- 근거리 인간 치명타 영웅
- PRIMARY MODE POSITION
- Hero roster > 일반
- CORE RULE MECHANIC
- Random summon
- TARGET PARTY FORMATION
- In-match summon / recipe material
- COMBAT TEMPO TURN ORDER
- 신화 조합 재료
- COMBAT RESOURCE
- Unknown in
|
|---|
| 0014호랑이사부Tiger Master · 호랑이사부 | — | ACTIVE | 9 FIELDS- DOMAIN
- Character
- TYPE
- Hero Unit
- OBJECT TYPE
- Hero Unit
- ROLE FUNCTION
- 배트맨 조합 재료
- PRIMARY MODE POSITION
- Hero roster
- CORE RULE MECHANIC
- Random summon
- TARGET PARTY FORMATION
- In-match summon / recipe material
- COMBAT TEMPO TURN ORDER
- 배트맨과 연결
- COMBAT RESOURCE
- Unknown in
|
|---|
| 0015나무Tree · 나무 | — | ACTIVE | 9 FIELDS- DOMAIN
- Character
- TYPE
- Hero Unit
- OBJECT TYPE
- Hero Unit
- ROLE FUNCTION
- 배트맨 조합 재료
- PRIMARY MODE POSITION
- Hero roster
- CORE RULE MECHANIC
- Random summon
- TARGET PARTY FORMATION
- In-match summon / recipe material
- COMBAT TEMPO TURN ORDER
- 배트맨과 연결
- COMBAT RESOURCE
- Unknown in
|
|---|
| 0016투척병Thrower · 투척병 | — | ACTIVE | 9 FIELDS- DOMAIN
- Character
- TYPE
- Hero Unit
- OBJECT TYPE
- Hero Unit
- ROLE FUNCTION
- 원거리 인간 범위 공격 영웅
- PRIMARY MODE POSITION
- Hero roster > 일반
- CORE RULE MECHANIC
- Random summon
- TARGET PARTY FORMATION
- In-match summon / recipe material
- COMBAT TEMPO TURN ORDER
- 배트맨 조합과 연결
- COMBAT RESOURCE
- Unknown in
|
|---|
| 0017영웅Hero · 유닛 | — | ACTIVE | 9 FIELDS- DOMAIN
- Character
- TYPE
- Roster Root
- OBJECT TYPE
- Roster Root
- ROLE FUNCTION
- 공격·스킬·사거리·조합의 기본 객체
- PRIMARY MODE POSITION
- Parent of hero units
- CORE RULE MECHANIC
- Summon / recipe / upgrade
- TARGET PARTY FORMATION
- Playable/summonable units
- COMBAT TEMPO TURN ORDER
- 몬스터·웨이브와 전투
- COMBAT RESOURCE
- Unknown in
|
|---|
| 0018영웅 등급Hero Rarity | — | ACTIVE Hero roster / Active | 8 FIELDS- DOMAIN
- Character
- TYPE
- Classification Axis
- OBJECT TYPE
- Classification Axis
- ROLE FUNCTION
- 소환·합성·성장 계층
- PRIMARY MODE POSITION
- Parent of rarity tiers
- TARGET PARTY FORMATION
- Hero roster
- COMBAT TEMPO TURN ORDER
- 획득·강화 규칙과 연결
- COMBAT RESOURCE
- Unknown in
|
|---|
| 0019일반Common | — | ACTIVE Hero roster / Active | 9 FIELDS- DOMAIN
- Character
- TYPE
- Rarity Tier
- OBJECT TYPE
- Rarity Tier
- ROLE FUNCTION
- 희소성·조합·성장 단계
- PRIMARY MODE POSITION
- 영웅 등급 > 일반
- CORE RULE MECHANIC
- System-assigned
- TARGET PARTY FORMATION
- Hero roster
- COMBAT TEMPO TURN ORDER
- 인접 등급과 성장 계보
- COMBAT RESOURCE
- Unknown in
|
|---|
| 0020희귀Rare · 희귀 | — | ACTIVE Hero roster / Active; Region / Mobile / 상시 / Active; Linked | 9 FIELDS- DOMAIN
- Character
- TYPE
- Rarity Tier
- OBJECT TYPE
- Rarity Tier
- ROLE FUNCTION
- 희소성·조합·성장 단계
- PRIMARY MODE POSITION
- 영웅 등급 > 희귀
- CORE RULE MECHANIC
- System-assigned
- TARGET PARTY FORMATION
- Hero roster
- COMBAT TEMPO TURN ORDER
- 인접 등급과 성장 계보
- COMBAT RESOURCE
- Unknown in
|
|---|
| 0021영웅Epic / Hero | — | ACTIVE Hero roster / Active | 9 FIELDS- DOMAIN
- Character
- TYPE
- Rarity Tier
- OBJECT TYPE
- Rarity Tier
- ROLE FUNCTION
- 희소성·조합·성장 단계
- PRIMARY MODE POSITION
- 영웅 등급 > 영웅
- CORE RULE MECHANIC
- System-assigned
- TARGET PARTY FORMATION
- Hero roster
- COMBAT TEMPO TURN ORDER
- 인접 등급과 성장 계보
- COMBAT RESOURCE
- Unknown in
|
|---|
| 0022전설Legendary · 전설 | — | ACTIVE Hero roster / Active; Region / Mobile / 상시 / Active; Linked | 9 FIELDS- DOMAIN
- Character
- TYPE
- Rarity Tier
- OBJECT TYPE
- Rarity Tier
- ROLE FUNCTION
- 희소성·조합·성장 단계
- PRIMARY MODE POSITION
- 영웅 등급 > 전설
- CORE RULE MECHANIC
- System-assigned
- TARGET PARTY FORMATION
- Hero roster
- COMBAT TEMPO TURN ORDER
- 인접 등급과 성장 계보
- COMBAT RESOURCE
- Unknown in
|
|---|
| 0023신화Mythic · 신화 | — | ACTIVE Hero roster / Active; Region / Mobile / 상시 / Active; Linked | 9 FIELDS- DOMAIN
- Character
- TYPE
- Rarity Tier
- OBJECT TYPE
- Rarity Tier
- ROLE FUNCTION
- 희소성·조합·성장 단계
- PRIMARY MODE POSITION
- 영웅 등급 > 신화
- CORE RULE MECHANIC
- System-assigned
- TARGET PARTY FORMATION
- Hero roster
- COMBAT TEMPO TURN ORDER
- 인접 등급과 성장 계보
- COMBAT RESOURCE
- Unknown in
|
|---|
| 0024불멸Immortal · 불멸 | — | ACTIVE Hero roster / Active; Korea / Mobile / v2.0.8 baseline / 상시 / Active; Linked | 9 FIELDS- DOMAIN
- Character
- TYPE
- Rarity Tier
- OBJECT TYPE
- Rarity Tier
- ROLE FUNCTION
- 희소성·조합·성장 단계
- PRIMARY MODE POSITION
- 영웅 등급 > 불멸
- CORE RULE MECHANIC
- System-assigned
- TARGET PARTY FORMATION
- Hero roster
- COMBAT TEMPO TURN ORDER
- 인접 등급과 성장 계보
- COMBAT RESOURCE
- Unknown in
|
|---|
| 0025[불멸] 기사 랜슬롯Immortal Knight Lancelot · Knight Lancelot · 불멸 기사 랜슬롯 | — | ACTIVE Eligible Lancelot progression / Active; 불멸 별도 레벨 / Active; Korea / iOS·Android / v2.0.8 baseline / v2.0.8 기준 출시 이벤트 진행 / Active; Linked | 8 FIELDS- DOMAIN
- Character
- TYPE
- Hero Form
- OBJECT TYPE
- Hero Form
- ROLE FUNCTION
- 불멸 랜슬롯 형태
- PRIMARY MODE POSITION
- 랜슬롯 > 불멸 형태
- TARGET PARTY FORMATION
- Eligible Lancelot progression
- COMBAT TEMPO TURN ORDER
- 흑기사 랜슬롯 스킨과 구분
- COMBAT RESOURCE
- Unknown in
|
|---|
| 0026근거리Melee | — | ACTIVE Hero targeting/range / Active | 9 FIELDS- DOMAIN
- Character / Combat
- TYPE
- Type Value
- OBJECT TYPE
- Type Value
- ROLE FUNCTION
- 근접 범위 전투 타입
- PRIMARY MODE POSITION
- Hero type
- CORE RULE MECHANIC
- Fixed per hero
- TARGET PARTY FORMATION
- Hero targeting/range
- COMBAT TEMPO TURN ORDER
- 원거리와 대비
- COMBAT RESOURCE
- Unknown in
|
|---|
| 0027원거리Ranged | — | ACTIVE Hero targeting/range / Active | 9 FIELDS- DOMAIN
- Character / Combat
- TYPE
- Type Value
- OBJECT TYPE
- Type Value
- ROLE FUNCTION
- 원거리 타기팅 타입
- PRIMARY MODE POSITION
- Hero type
- CORE RULE MECHANIC
- Fixed per hero
- TARGET PARTY FORMATION
- Hero targeting/range
- COMBAT TEMPO TURN ORDER
- 근거리와 대비
- COMBAT RESOURCE
- Unknown in
|
|---|
| 0028보안관Sheriff | — | ACTIVE Lancelot recipe / Active | 9 FIELDS- DOMAIN
- Character
- TYPE
- Hero Unit
- OBJECT TYPE
- Hero Unit
- ROLE FUNCTION
- 랜슬롯 조합 재료
- PRIMARY MODE POSITION
- Hero roster
- CORE RULE MECHANIC
- Random summon
- TARGET PARTY FORMATION
- Lancelot recipe
- COMBAT TEMPO TURN ORDER
- 랜슬롯과 연결
- COMBAT RESOURCE
- Unknown in
|
|---|
| 0029사냥꾼Hunter | — | ACTIVE Lancelot recipe / Active | 9 FIELDS- DOMAIN
- Character
- TYPE
- Hero Unit
- OBJECT TYPE
- Hero Unit
- ROLE FUNCTION
- 랜슬롯 조합 재료
- PRIMARY MODE POSITION
- Hero roster
- CORE RULE MECHANIC
- Random summon
- TARGET PARTY FORMATION
- Lancelot recipe
- COMBAT TEMPO TURN ORDER
- 랜슬롯과 연결
- COMBAT RESOURCE
- Unknown in
|
|---|
| 0030성기사Paladin | — | ACTIVE Lancelot recipe / Active | 9 FIELDS- DOMAIN
- Character
- TYPE
- Hero Unit
- OBJECT TYPE
- Hero Unit
- ROLE FUNCTION
- 랜슬롯 조합 재료
- PRIMARY MODE POSITION
- Hero roster
- CORE RULE MECHANIC
- Random summon
- TARGET PARTY FORMATION
- Lancelot recipe
- COMBAT TEMPO TURN ORDER
- 랜슬롯과 연결
- COMBAT RESOURCE
- Unknown in
|
|---|
| 0031도박 UIGamble UI | — | ACTIVE In-match gamble action / Active | 10 FIELDS- DOMAIN
- Visual
- TYPE
- UI Feedback
- OBJECT TYPE
- UI Feedback
- ROLE FUNCTION
- 카지노 룰렛형 결과 피드백
- PRIMARY MODE POSITION
- 도박 system presentation
- CORE RULE MECHANIC
- Displayed on gamble action
- TARGET PARTY FORMATION
- In-match gamble action
- COMBAT TEMPO TURN ORDER
- 성공·실패 감정 피드백
- COMBAT RESOURCE
- Unknown in
- VISUAL UI FEEDBACK
- Visual
|
|---|
| 0032약탈Plunder | — | ACTIVE 산적 / Active | 9 FIELDS- DOMAIN
- Combat
- TYPE
- Skill
- OBJECT TYPE
- Skill
- ROLE FUNCTION
- 소환 시 코인 획득
- PRIMARY MODE POSITION
- 산적 > 약탈
- CORE RULE MECHANIC
- Hero-owned / automatic trigger or ability
- TARGET PARTY FORMATION
- 산적
- COMBAT TEMPO TURN ORDER
- 영웅 스탯·피해 유형과 연결
- COMBAT RESOURCE
- Unknown in
|
|---|
| 0033노획Loot | — | ACTIVE 산적 / Active | 9 FIELDS- DOMAIN
- Combat
- TYPE
- Skill
- OBJECT TYPE
- Skill
- ROLE FUNCTION
- 공격 시 확률적 코인 획득
- PRIMARY MODE POSITION
- 산적 > 노획
- CORE RULE MECHANIC
- Hero-owned / automatic trigger or ability
- TARGET PARTY FORMATION
- 산적
- COMBAT TEMPO TURN ORDER
- 영웅 스탯·피해 유형과 연결
- COMBAT RESOURCE
- Unknown in
|
|---|
| 0034전기 충격Electric Shock | — | ACTIVE 충격로봇 / Active | 9 FIELDS- DOMAIN
- Combat
- TYPE
- Skill
- OBJECT TYPE
- Skill
- ROLE FUNCTION
- 마법 피해와 기절
- PRIMARY MODE POSITION
- 충격로봇 > 전기 충격
- CORE RULE MECHANIC
- Hero-owned / automatic trigger or ability
- TARGET PARTY FORMATION
- 충격로봇
- COMBAT TEMPO TURN ORDER
- 영웅 스탯·피해 유형과 연결
- COMBAT RESOURCE
- Unknown in
|
|---|
| 0035거대한 도끼Giant Axe | — | ACTIVE 야만인 / Active | 9 FIELDS- DOMAIN
- Combat
- TYPE
- Skill
- OBJECT TYPE
- Skill
- ROLE FUNCTION
- 치명타 확률 강화
- PRIMARY MODE POSITION
- 야만인 > 거대한 도끼
- CORE RULE MECHANIC
- Hero-owned / automatic trigger or ability
- TARGET PARTY FORMATION
- 야만인
- COMBAT TEMPO TURN ORDER
- 영웅 스탯·피해 유형과 연결
- COMBAT RESOURCE
- Unknown in
|
|---|
| 0036강타Heavy Strike | — | ACTIVE 야만인 / Active | 9 FIELDS- DOMAIN
- Combat
- TYPE
- Skill
- OBJECT TYPE
- Skill
- ROLE FUNCTION
- 주기적 확정 치명타
- PRIMARY MODE POSITION
- 야만인 > 강타
- CORE RULE MECHANIC
- Hero-owned / automatic trigger or ability
- TARGET PARTY FORMATION
- 야만인
- COMBAT TEMPO TURN ORDER
- 영웅 스탯·피해 유형과 연결
- COMBAT RESOURCE
- Unknown in
|
|---|
| 0037폭탄Bomb | — | ACTIVE 투척병 / Active | 9 FIELDS- DOMAIN
- Combat
- TYPE
- Skill
- OBJECT TYPE
- Skill
- ROLE FUNCTION
- 범위 물리 피해
- PRIMARY MODE POSITION
- 투척병 > 폭탄
- CORE RULE MECHANIC
- Hero-owned / automatic trigger or ability
- TARGET PARTY FORMATION
- 투척병
- COMBAT TEMPO TURN ORDER
- 영웅 스탯·피해 유형과 연결
- COMBAT RESOURCE
- Unknown in
|
|---|
| 0038배트 강화Bat Enhance | — | ACTIVE 배트맨 / Active | 9 FIELDS- DOMAIN
- Combat
- TYPE
- Skill
- OBJECT TYPE
- Skill
- ROLE FUNCTION
- 공격력 상승과 실패 리스크
- PRIMARY MODE POSITION
- 배트맨 > 배트 강화
- CORE RULE MECHANIC
- Hero-owned / automatic trigger or ability
- TARGET PARTY FORMATION
- 배트맨
- COMBAT TEMPO TURN ORDER
- 영웅 스탯·피해 유형과 연결
- COMBAT RESOURCE
- Unknown in
|
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| 0039회오리 타법Whirlwind Batting | — | ACTIVE 배트맨 / Active | 9 FIELDS- DOMAIN
- Combat
- TYPE
- Skill
- OBJECT TYPE
- Skill
- ROLE FUNCTION
- 전방 충격파 물리 피해
- PRIMARY MODE POSITION
- 배트맨 > 회오리 타법
- CORE RULE MECHANIC
- Hero-owned / automatic trigger or ability
- TARGET PARTY FORMATION
- 배트맨
- COMBAT TEMPO TURN ORDER
- 영웅 스탯·피해 유형과 연결
- COMBAT RESOURCE
- Unknown in
|
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| 0040풀스윙Full Swing | — | ACTIVE 배트맨 / Active | 9 FIELDS- DOMAIN
- Combat
- TYPE
- Skill
- OBJECT TYPE
- Skill
- ROLE FUNCTION
- 전방 고배율 물리 피해
- PRIMARY MODE POSITION
- 배트맨 > 풀스윙
- CORE RULE MECHANIC
- Hero-owned / automatic trigger or ability
- TARGET PARTY FORMATION
- 배트맨
- COMBAT TEMPO TURN ORDER
- 영웅 스탯·피해 유형과 연결
- COMBAT RESOURCE
- Unknown in
|
|---|
| 0041공격력 증가Attack Increase | — | ACTIVE 랜슬롯 / Active | 9 FIELDS- DOMAIN
- Combat
- TYPE
- Skill
- OBJECT TYPE
- Skill
- ROLE FUNCTION
- 아군 공격력 버프
- PRIMARY MODE POSITION
- 랜슬롯 > 공격력 증가
- CORE RULE MECHANIC
- Hero-owned / automatic trigger or ability
- TARGET PARTY FORMATION
- 랜슬롯
- COMBAT TEMPO TURN ORDER
- 영웅 스탯·피해 유형과 연결
- COMBAT RESOURCE
- Unknown in
|
|---|
| 0042불꽃Flame | — | ACTIVE 랜슬롯 / Active | 9 FIELDS- DOMAIN
- Combat
- TYPE
- Skill
- OBJECT TYPE
- Skill
- ROLE FUNCTION
- 적 최대 체력 비례 추가 피해
- PRIMARY MODE POSITION
- 랜슬롯 > 불꽃
- CORE RULE MECHANIC
- Hero-owned / automatic trigger or ability
- TARGET PARTY FORMATION
- 랜슬롯
- COMBAT TEMPO TURN ORDER
- 영웅 스탯·피해 유형과 연결
- COMBAT RESOURCE
- Unknown in
|
|---|
| 0043불꽃 검기Flame Slash | — | ACTIVE 랜슬롯 / Active | 9 FIELDS- DOMAIN
- Combat
- TYPE
- Skill
- OBJECT TYPE
- Skill
- ROLE FUNCTION
- 범위 마법 피해
- PRIMARY MODE POSITION
- 랜슬롯 > 불꽃 검기
- CORE RULE MECHANIC
- Hero-owned / automatic trigger or ability
- TARGET PARTY FORMATION
- 랜슬롯
- COMBAT TEMPO TURN ORDER
- 영웅 스탯·피해 유형과 연결
- COMBAT RESOURCE
- Unknown in
|
|---|
| 0044흑점 폭발Black Point Explosion | — | ACTIVE 랜슬롯 / Active | 9 FIELDS- DOMAIN
- Combat
- TYPE
- Skill
- OBJECT TYPE
- Skill
- ROLE FUNCTION
- 지연 폭발 마법 피해
- PRIMARY MODE POSITION
- 랜슬롯 > 흑점 폭발
- CORE RULE MECHANIC
- Hero-owned / automatic trigger or ability
- TARGET PARTY FORMATION
- 랜슬롯
- COMBAT TEMPO TURN ORDER
- 영웅 스탯·피해 유형과 연결
- COMBAT RESOURCE
- Unknown in
|
|---|
| 0045불기둥Fire Pillar | — | ACTIVE 랜슬롯 / Active | 9 FIELDS- DOMAIN
- Combat
- TYPE
- Skill
- OBJECT TYPE
- Skill
- ROLE FUNCTION
- 지속 마법 피해
- PRIMARY MODE POSITION
- 랜슬롯 > 불기둥
- CORE RULE MECHANIC
- Hero-owned / automatic trigger or ability
- TARGET PARTY FORMATION
- 랜슬롯
- COMBAT TEMPO TURN ORDER
- 영웅 스탯·피해 유형과 연결
- COMBAT RESOURCE
- Unknown in
|
|---|
| 0046침공Invasion · 침공 | — | ACTIVE 태초를 [빠른 시작]으로 클리어 / 공식 추가 이후 기준일 현재 적용; 리셋 미공개 / Active; 협동 모드 난이도 선택 / 태초를 빠른 시작으로 클리어 / 상시 여부 미공개; 랭킹 시즌 / Active; In Scope; Android 공식 스토어 노트 2026-04-30 갱신 | 4 FIELDS- DOMAIN
- Core
- TYPE
- In Scope
- ROLE FUNCTION
- Core / In Scope
- COMBAT RESOURCE
- Unknown in
|
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| 0047어려움Hard · 어려움 | — | ACTIVE 세부 해금 미공개 / 상시로 관찰; 리셋 미공개 / Active; 협동 모드 난이도 선택 / 미공개 / 상시 플레이; 일일 상자; 시즌 랭킹 / Active; In Scope; 협동 모드 2스테이지 | 4 FIELDS- DOMAIN
- Core
- TYPE
- In Scope
- ROLE FUNCTION
- Core / In Scope
- COMBAT RESOURCE
- Unknown in
|
|---|
| 0048지옥Hell | — | ACTIVE 세부 해금 미공개 / 커뮤니티 운영 가이드에서 기준일 이전 존재 확인 / Active; 협동 모드 난이도 선택 / 미공개 / 상시 플레이; 일일 상자; 시즌 랭킹 / Active; 협동 모드 3스테이지 | 4 FIELDS- DOMAIN
- Core
- TYPE
- In Scope
- ROLE FUNCTION
- Core / In Scope
- COMBAT RESOURCE
- Unknown in
|
|---|
| 0049대전 모드PvP Mode · PvP/대전 모드 · PvP 대전 모드 · PvP 대전 · 대전 모드 · PvP 모드 | — | ACTIVE 대전 모드; 개편 이후 형식 | 4 FIELDS- DOMAIN
- PvP
- TYPE
- In Scope
- ROLE FUNCTION
- PvP / In Scope
- COMBAT RESOURCE
- Unknown in
|
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| 0050신화석Mythic Stone · 신화석 | — | ACTIVE 계정 영속 | 5 FIELDS- DOMAIN
- Fundamental
- TYPE
- Expansion / Mid–Late
- OBJECT TYPE
- Internal Growth Resource / 신화 영웅; High-tier Resource / Account-persistent resource
- ROLE FUNCTION
- Fundamental / Expansion / Mid–Late
- COMBAT RESOURCE
- Unknown in
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