NOVASMC

Goddess Order

Manual side-scrolling action RPG / exact genre label Unknown in · iOS / Android / Mobile

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
152
CLASSIFICATION GROUPS
17
TRANSITIONS
0
RULES & PROCESS CONTENTS
10
PLAYER EXPERIENCE ELEMENTS

Growth Contents

RECORDS
18
VISIBLE
18
PAGE
1 / 1

118OF 18 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001여신의 임무Goddess’s Mission / Main Story · Goddess Mission / Main Story · 메인 스토리 (Main Story) · 메인 스토리Final Integrated Node Index row 57; source line L2264. Primary projection.ENDED

Exact unlock not publicly disclosed; Always-on during live service; chapter progression; Ended; In Scope; 기본 스토리 진입; 세부 해금 미공개; 챕터 업데이트; Ended; In Scope; In Scope; 메인 스토리 is the generic descriptor; 여신의 임무 is the verified actual content name.; In Scope; 공식 개발진 인터뷰에서 메인 스토리 surface의 실제 명칭이 여신의 임무로 확인됐다.; In Scope; 공식 actual title로 교정했다.

8 FIELDS
TIER
Core / Always-On
CONTENT TYPE
Basic Farming — Adventure Mode; Core; 메인 스토리 진행 노드; Core Candidate; Name Preservation occurrence
OBJECT TYPE
Basic Farming — Adventure Mode; Core; 메인 스토리 진행 노드; Core Candidate; Name Preservation occurrence
ENTRY UNLOCK CONDITION
Exact unlock not publicly disclosed; Always-on during live service; chapter progression; Ended; In Scope; 기본 스토리 진입; 세부 해금 미공개; 챕터 업데이트; Ended; In Scope; In Scope; 메인 스토리 is the generic descriptor; 여신의 임무 is the verified actual content name.; In Scope; 공식 개발진 인터뷰에서 메인 스토리 surface의 실제 명칭이 여신의 임무로 확인됐다.; In Scope; 공식 actual title로 교정했다.
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
RT / manual where stated; otherwise Unknown in
CONTROL MODE
Manual / Sweep where stated; otherwise Unknown in
0002지역 임무Regional Missions · Regional MissionFinal Integrated Node Index row 58; source line L2265. Primary projection.ENDED

Exact unlock not publicly disclosed; Always-on during live service; Ended; In Scope; 지역·스토리 진행 조건 미공개; Persistent / condition unknown; Ended; In Scope

8 FIELDS
TIER
Core / Always-On
CONTENT TYPE
Basic Farming — Adventure / Side Story; Core; 세계 각 지역의 이야기 노드; Periphery Candidate
OBJECT TYPE
Basic Farming — Adventure / Side Story; Core; 세계 각 지역의 이야기 노드; Periphery Candidate
ENTRY UNLOCK CONDITION
Exact unlock not publicly disclosed; Always-on during live service; Ended; In Scope; 지역·스토리 진행 조건 미공개; Persistent / condition unknown; Ended; In Scope
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
RT / manual where stated; otherwise Unknown in
CONTROL MODE
Manual / Sweep where stated; otherwise Unknown in
0003기사 임무Knight Missions · Knight MissionFinal Integrated Node Index row 59; source line L2266. Primary projection.ENDED

Character-specific access; exact threshold not publicly disclosed; Always-on during live service; Ended; In Scope; 기사 보유·스토리 조건 미공개; Persistent / condition unknown; Ended; In Scope

8 FIELDS
TIER
Core / Always-On
CONTENT TYPE
Basic Farming — Adventure / Character Story; Core; 기사별 개인 서사 노드; Periphery Candidate
OBJECT TYPE
Basic Farming — Adventure / Character Story; Core; 기사별 개인 서사 노드; Periphery Candidate
ENTRY UNLOCK CONDITION
Character-specific access; exact threshold not publicly disclosed; Always-on during live service; Ended; In Scope; 기사 보유·스토리 조건 미공개; Persistent / condition unknown; Ended; In Scope
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
RT / manual where stated; otherwise Unknown in
CONTROL MODE
Manual / Sweep where stated; otherwise Unknown in
0004스토리 이벤트Story EventFinal Integrated Node Index row 60; source line L2267. Primary projection.ENDED
7 FIELDS
TIER
Supplementary / Limited
CONTENT TYPE
Limited Growth — Adjacent Story Event; Supplementary; 신규 기사 출시와 연결되는 이벤트형 서사 컨테이너; Periphery Candidate
OBJECT TYPE
Limited Growth — Adjacent Story Event; Supplementary; 신규 기사 출시와 연결되는 이벤트형 서사 컨테이너; Periphery Candidate
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
RT / manual where stated; otherwise Unknown in
CONTROL MODE
Manual / Sweep where stated; otherwise Unknown in
0005광기의 기저Foundation of Madness · 광기의 기저 (Foundation of Madness)Final Integrated Node Index row 61; source line L2268. Primary projection.ENDED

Main Story Chapter 7 update; exact prerequisite not publicly disclosed; Added 2025-10-23; always-on until service end; Ended; In Scope; 2025-10-23 7장 업데이트; Update-linked; Ended; In Scope; In Scope; Verified as Main Story Chapter 7.; In Scope; 메인 스토리 7장 actual title로 확인됐다.

8 FIELDS
TIER
Core / Always-On
CONTENT TYPE
Basic Farming — Adventure / Main Chapter; Core; 여신의 임무 7장; Core Candidate; Name Preservation occurrence
OBJECT TYPE
Basic Farming — Adventure / Main Chapter; Core; 여신의 임무 7장; Core Candidate; Name Preservation occurrence
ENTRY UNLOCK CONDITION
Main Story Chapter 7 update; exact prerequisite not publicly disclosed; Added 2025-10-23; always-on until service end; Ended; In Scope; 2025-10-23 7장 업데이트; Update-linked; Ended; In Scope; In Scope; Verified as Main Story Chapter 7.; In Scope; 메인 스토리 7장 actual title로 확인됐다.
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
RT / manual where stated; otherwise Unknown in
CONTROL MODE
Manual / Sweep where stated; otherwise Unknown in
0006복수의 서막Prelude to Revenge · 復讐の序幕 / Prelude to Revenge · 복수의 서막 (Prelude to Revenge)Final Integrated Node Index row 62; source line L2269. Primary projection.ENDED
7 FIELDS
TIER
Supplementary / Limited
CONTENT TYPE
Limited Growth — Story Event; Supplementary; 광기의 기저와 연계된 크레아 스토리 이벤트; Periphery Candidate; Limited story event; Reward & Economy; Name Preservation occurrence
OBJECT TYPE
Limited Growth — Story Event; Supplementary; 광기의 기저와 연계된 크레아 스토리 이벤트; Periphery Candidate; Limited story event; Reward & Economy; Name Preservation occurrence
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
RT / manual where stated; otherwise Unknown in
CONTROL MODE
Manual / Sweep where stated; otherwise Unknown in
0007미니게임Mini-GamesFinal Integrated Node Index row 63; source line L2270. Primary projection.ENDED

Embedded in story content; Available within story during live service; Ended; In Scope; In Scope; Verified as embedded story variation; examples are not promoted to standalone official titles.

8 FIELDS
TIER
Supplementary / Limited
CONTENT TYPE
Mini-Games; Supplementary; Name Preservation occurrence
OBJECT TYPE
Mini-Games; Supplementary; Name Preservation occurrence
ENTRY UNLOCK CONDITION
Embedded in story content; Available within story during live service; Ended; In Scope; In Scope; Verified as embedded story variation; examples are not promoted to standalone official titles.
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
RT / manual where stated; otherwise Unknown in
CONTROL MODE
Manual / Sweep where stated; otherwise Unknown in
0008의뢰Quests / Requests · Quest / Request Dungeon · Quests / Commission · 요청 (Request) · 요청Final Integrated Node Index row 64; source line L2271. Primary projection.ENDED
7 FIELDS
TIER
Core / Always-On
CONTENT TYPE
Basic Farming — Dungeon Mode; Core; 성장 재료·장비 파밍 던전; Core Candidate; Resource Source Link; 성장 재화 공급; Supportive Link; Name Preservation occurrence
OBJECT TYPE
Basic Farming — Dungeon Mode; Core; 성장 재료·장비 파밍 던전; Core Candidate; Resource Source Link; 성장 재화 공급; Supportive Link; Name Preservation occurrence
ENTRY COST RULE
Unknown in
CADENCE RESET
20:00 UTC where explicitly states daily reset; otherwise Unknown in
TIME MODE
RT / manual where stated; otherwise Unknown in
CONTROL MODE
Manual / Sweep where stated; otherwise Unknown in
0009기억의 메아리Memory Echoes · Official English not publicly confirmedFinal Integrated Node Index row 65; source line L2272. Primary projection.ENDED

Global build; 보유 기사 대상; 희소성 제한 없음; 신규 기사는 픽업 배너 종료 후 편입; 20:00 UTC 일일 초기화; 클리어 후 소탕 지원; Ended

8 FIELDS
TIER
Core / Always-On
CONTENT TYPE
Basic Farming — Character Fragment Dungeon; Core; 기사 해방 재료 파밍 던전; Bridge Candidate; Internal Growth Support; 획득 기사; Supportive / Expansion; Name Preservation occurrence
OBJECT TYPE
Basic Farming — Character Fragment Dungeon; Core; 기사 해방 재료 파밍 던전; Bridge Candidate; Internal Growth Support; 획득 기사; Supportive / Expansion; Name Preservation occurrence
ENTRY UNLOCK CONDITION
Global build; 보유 기사 대상; 희소성 제한 없음; 신규 기사는 픽업 배너 종료 후 편입; 20:00 UTC 일일 초기화; 클리어 후 소탕 지원; Ended
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
RT / manual where stated; otherwise Unknown in
CONTROL MODE
Manual / Sweep where stated; otherwise Unknown in
0010전술 훈련Tactical TrainingFinal Integrated Node Index row 66; source line L2273. Primary projection.ENDED

Launch week live build; 명칭 유지; 완료 보상 블루 크리스탈; 정확 수량·Reset 미확정; Ended

8 FIELDS
TIER
Core / Always-On
CONTENT TYPE
Advanced Challenge — Training / Adjacent Hard Challenge; Core; 엔드 콘텐츠 이전 강함 측정용 모의 전투; Bridge Candidate
OBJECT TYPE
Advanced Challenge — Training / Adjacent Hard Challenge; Core; 엔드 콘텐츠 이전 강함 측정용 모의 전투; Bridge Candidate
ENTRY UNLOCK CONDITION
Launch week live build; 명칭 유지; 완료 보상 블루 크리스탈; 정확 수량·Reset 미확정; Ended
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
RT / manual where stated; otherwise Unknown in
CONTROL MODE
Manual / Sweep where stated; otherwise Unknown in
0011북부 전선Northern FrontFinal Integrated Node Index row 67; source line L2274. Primary projection.ENDED
7 FIELDS
TIER
Core / Always-On
CONTENT TYPE
Advanced Challenge — Weekly Rotating Challenge; Core; PvE Competition; Asynchronous classification; 주간 월드 룰 기반 고난도 도전과 플레이어 랭킹; Bridge Candidate
OBJECT TYPE
Advanced Challenge — Weekly Rotating Challenge; Core; PvE Competition; Asynchronous classification; 주간 월드 룰 기반 고난도 도전과 플레이어 랭킹; Bridge Candidate
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
RT / manual where stated; otherwise Unknown in
CONTROL MODE
Manual / Sweep where stated; otherwise Unknown in
0012검은 균열Black RiftFinal Integrated Node Index row 68; source line L2275. Primary projection.ENDED

Exact unlock not publicly disclosed in ordinary body; Always-on/periodic end content during live service; exact reset omitted from ordinary body; Ended; In Scope; 후반 고난도 진입; 세부 해금 미공개; Persistent / condition unknown; Ended; In Scope

8 FIELDS
TIER
Core / Always-On
CONTENT TYPE
Advanced Challenge — Boss Challenge; Core; 최고 난이도 보스 도전; Periphery Candidate
OBJECT TYPE
Advanced Challenge — Boss Challenge; Core; 최고 난이도 보스 도전; Periphery Candidate
ENTRY UNLOCK CONDITION
Exact unlock not publicly disclosed in ordinary body; Always-on/periodic end content during live service; exact reset omitted from ordinary body; Ended; In Scope; 후반 고난도 진입; 세부 해금 미공개; Persistent / condition unknown; Ended; In Scope
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
RT / manual where stated; otherwise Unknown in
CONTROL MODE
Manual / Sweep where stated; otherwise Unknown in
0013기사단 명성Guild FameFinal Integrated Node Index row 152; source line L2359. Primary projection.ENDED

Global build; Global launch build; 기사단 명성 5 이벤트 진입 사례

8 FIELDS
TIER
Unknown in
CONTENT TYPE
Account Progression
OBJECT TYPE
Account Progression
ENTRY UNLOCK CONDITION
Global build; Global launch build; 기사단 명성 5 이벤트 진입 사례
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
RT / manual where stated; otherwise Unknown in
CONTROL MODE
Manual / Sweep where stated; otherwise Unknown in
0014기억결정Memory CrystalFinal Integrated Node Index row 153; source line L2360. Primary projection.ENDED

Global build; 보조 텍스트 근거

8 FIELDS
TIER
Unknown in
CONTENT TYPE
Growth Currency
OBJECT TYPE
Growth Currency
ENTRY UNLOCK CONDITION
Global build; 보조 텍스트 근거
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
RT / manual where stated; otherwise Unknown in
CONTROL MODE
Manual / Sweep where stated; otherwise Unknown in
0015홀로라이브 투어Hololive TourFinal Integrated Node Index row 154; source line L2361. Primary projection.ENDED

글로벌 오픈 및 2025-09-24~2025-10-08 컬래버레이션; 글로벌 오픈/기간 한정; 글로벌 론칭 컬래버레이션

8 FIELDS
TIER
Supplementary / Limited
CONTENT TYPE
Limited Event
OBJECT TYPE
Limited Event
ENTRY UNLOCK CONDITION
글로벌 오픈 및 2025-09-24~2025-10-08 컬래버레이션; 글로벌 오픈/기간 한정; 글로벌 론칭 컬래버레이션
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
RT / manual where stated; otherwise Unknown in
CONTROL MODE
Manual / Sweep where stated; otherwise Unknown in
0016링크 시스템Link System · 링크Final Integrated Node Index row 1; source line L2208. Cross-S role projection.ENDED
7 FIELDS
TIER
Core / Always-On
CONTENT TYPE
Combat System; Combat Mechanism; External Growth Linkage; 태그팀 편성·전투 연계; Strategic Linkage; Name Preservation occurrence
OBJECT TYPE
Combat System; Combat Mechanism; External Growth Linkage; 태그팀 편성·전투 연계; Strategic Linkage; Name Preservation occurrence
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
RT / manual where stated; otherwise Unknown in
CONTROL MODE
Manual / Sweep where stated; otherwise Unknown in
0017기사단 그랑프리Knight Grand Prix · 기사 그랑프리 (축약 alias)Final Integrated Node Index row 30; source line L2237. Cross-S role projection.ENDED
7 FIELDS
TIER
Core / Always-On
CONTENT TYPE
PvP Combat Profile; Combat Mechanism; PvP; Asynchronous; 다른 이용자의 방어 덱을 공략하는 캐주얼 비동기 PvP; Periphery Candidate; Name Preservation occurrence
OBJECT TYPE
PvP Combat Profile; Combat Mechanism; PvP; Asynchronous; 다른 이용자의 방어 덱을 공략하는 캐주얼 비동기 PvP; Periphery Candidate; Name Preservation occurrence
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
RT / manual where stated; otherwise Unknown in
CONTROL MODE
Manual / Sweep where stated; otherwise Unknown in
0018소탕권Sweep Ticket · 스윕 티켓 (Sweep Ticket) · 스윕 티켓Final Integrated Node Index row 82; source line L2289. Cross-S role projection.ENDED

Global build; 일일 공급은 20:00 UTC 초기화; 완전 클리어 의뢰에서 사용; 기억의 메아리 소탕 비용 연결은 미확정; Ended

8 FIELDS
TIER
Unknown in
CONTENT TYPE
Supportive Growth; 의뢰 반복 파밍; Supportive; Resource; Consumable / Support Resource; Name Preservation occurrence
OBJECT TYPE
Supportive Growth; 의뢰 반복 파밍; Supportive; Resource; Consumable / Support Resource; Name Preservation occurrence
ENTRY UNLOCK CONDITION
Global build; 일일 공급은 20:00 UTC 초기화; 완전 클리어 의뢰에서 사용; 기억의 메아리 소탕 비용 연결은 미확정; Ended
ENTRY COST RULE
Unknown in
CADENCE RESET
Unknown in
TIME MODE
RT / manual where stated; otherwise Unknown in
CONTROL MODE
Manual / Sweep where stated; otherwise Unknown in