| 0001링크 시스템Link System · 링크Final Integrated Node Index row 1; source line L2208. Primary projection. | — | ENDED | 4 FIELDS- DOMAIN
- Character
- TYPE
- Combat System; Combat Mechanism; External Growth Linkage; 태그팀 편성·전투 연계; Strategic Linkage; Name Preservation occurrence
- OBJECT TYPE
- Combat System; Combat Mechanism; External Growth Linkage; 태그팀 편성·전투 연계; Strategic Linkage; Name Preservation occurrence
- TARGET PARTY FORMATION
- 3-person party / playable knights
|
|---|
| 0002리즈벳Lisbeth / Lisbeth LeonhartFinal Integrated Node Index row 2; source line L2209. Primary projection. | — | ENDED Global mobile historical live build; Ended; In Scope; In Scope; 주인공·플레이 가능한 기사로 복수 출처 확인. | 5 FIELDS- DOMAIN
- Character
- TYPE
- Playable Knight; Character Composition; Name Preservation occurrence
- OBJECT TYPE
- Playable Knight; Character Composition; Name Preservation occurrence
- PRIMARY MODE POSITION
- Global mobile historical live build; Ended; In Scope; In Scope; 주인공·플레이 가능한 기사로 복수 출처 확인.
- TARGET PARTY FORMATION
- 3-person party / playable knights
|
|---|
| 0003바이올렛VioletFinal Integrated Node Index row 3; source line L2210. Primary projection. | — | ENDED Global mobile historical live build; Ended; In Scope; In Scope; 기본 파티·전술 기사 사례로 확인. | 5 FIELDS- DOMAIN
- Character
- TYPE
- Playable Knight; Character Composition; Name Preservation occurrence
- OBJECT TYPE
- Playable Knight; Character Composition; Name Preservation occurrence
- PRIMARY MODE POSITION
- Global mobile historical live build; Ended; In Scope; In Scope; 기본 파티·전술 기사 사례로 확인.
- TARGET PARTY FORMATION
- 3-person party / playable knights
|
|---|
| 0004얀JanFinal Integrated Node Index row 4; source line L2211. Primary projection. | — | ENDED Global mobile historical live build; Ended; In Scope; In Scope; 기본 파티·제압 기사 사례로 확인. | 5 FIELDS- DOMAIN
- Character
- TYPE
- Playable Knight; Character Composition; Name Preservation occurrence
- OBJECT TYPE
- Playable Knight; Character Composition; Name Preservation occurrence
- PRIMARY MODE POSITION
- Global mobile historical live build; Ended; In Scope; In Scope; 기본 파티·제압 기사 사례로 확인.
- TARGET PARTY FORMATION
- 3-person party / playable knights
|
|---|
| 0005티아Tia · SRランクの騎士「ティア」 / Tia · SR Knight TiaFinal Integrated Node Index row 5; source line L2212. Primary projection. | — | ENDED | 4 FIELDS- DOMAIN
- Character
- TYPE
- Playable Knight; Character Composition; Reward object; Reward & Economy; Name Preservation occurrence
- OBJECT TYPE
- Playable Knight; Character Composition; Reward object; Reward & Economy; Name Preservation occurrence
- TARGET PARTY FORMATION
- 3-person party / playable knights
|
|---|
| 00062D 픽셀 아트2D Pixel ArtFinal Integrated Node Index row 6; source line L2213. Primary projection. | — | ENDED 캐릭터; 배경; 오브젝트; UI 아이콘; Ended; In Scope; In Scope; 전역 시각 자산 제작 방향으로 개발진 직접 설명. | 5 FIELDS- DOMAIN
- Visual
- TYPE
- Visual System; Visual; Name Preservation occurrence
- OBJECT TYPE
- Visual System; Visual; Name Preservation occurrence
- PRIMARY MODE POSITION
- 캐릭터; 배경; 오브젝트; UI 아이콘; Ended; In Scope; In Scope; 전역 시각 자산 제작 방향으로 개발진 직접 설명.
- VISUAL UI FEEDBACK
- 2D 픽셀 아트
|
|---|
| 0007태그 전투Tag Battle / Tag CombatFinal Integrated Node Index row 7; source line L2214. Primary projection. | — | ENDED Global mobile historical live build; Ended; In Scope; In Scope; 카카오게임즈 공식 보도자료에서 자동 전투 없이 세 캐릭터를 전환하는 태그 전투로 명명. | 5 FIELDS- DOMAIN
- Character
- TYPE
- Combat Type; Combat Mechanism; Name Preservation occurrence
- OBJECT TYPE
- Combat Type; Combat Mechanism; Name Preservation occurrence
- PRIMARY MODE POSITION
- Global mobile historical live build; Ended; In Scope; In Scope; 카카오게임즈 공식 보도자료에서 자동 전투 없이 세 캐릭터를 전환하는 태그 전투로 명명.
- TARGET PARTY FORMATION
- 3-person party / playable knights
|
|---|
| 0008링크 게이지Link GaugeFinal Integrated Node Index row 8; source line L2215. Primary projection. | — | ENDED 전투 중; Ended; In Scope; In Scope; 링크 발동·패링 보상의 전투 자원으로 확인. | 6 FIELDS- DOMAIN
- Combat
- TYPE
- Combat Resource; Combat Mechanism; Name Preservation occurrence
- OBJECT TYPE
- Combat Resource; Combat Mechanism; Name Preservation occurrence
- PRIMARY MODE POSITION
- 전투 중; Ended; In Scope; In Scope; 링크 발동·패링 보상의 전투 자원으로 확인.
- COMBAT TEMPO TURN ORDER
- Real-time manual / Unknown exact numeric rule in
- COMBAT RESOURCE
- 링크 게이지
|
|---|
| 0009저스트 회피Just DodgeFinal Integrated Node Index row 9; source line L2216. Primary projection. | — | ENDED 전투 중; Ended; In Scope; In Scope; 미디어 프리뷰의 기능명으로 직접 확인. | 5 FIELDS- DOMAIN
- Combat
- TYPE
- Combat Action; Combat Mechanism; Name Preservation occurrence
- OBJECT TYPE
- Combat Action; Combat Mechanism; Name Preservation occurrence
- PRIMARY MODE POSITION
- 전투 중; Ended; In Scope; In Scope; 미디어 프리뷰의 기능명으로 직접 확인.
- COMBAT TEMPO TURN ORDER
- Real-time manual / Unknown exact numeric rule in
|
|---|
| 0010저스트 패링Just ParryFinal Integrated Node Index row 10; source line L2217. Primary projection. | — | ENDED 전투 중; Ended; In Scope; In Scope; 미디어 프리뷰와 출시 리뷰로 확인. | 5 FIELDS- DOMAIN
- Combat
- TYPE
- Combat Action; Combat Mechanism; Name Preservation occurrence
- OBJECT TYPE
- Combat Action; Combat Mechanism; Name Preservation occurrence
- PRIMARY MODE POSITION
- 전투 중; Ended; In Scope; In Scope; 미디어 프리뷰와 출시 리뷰로 확인.
- COMBAT TEMPO TURN ORDER
- Real-time manual / Unknown exact numeric rule in
|
|---|
| 0011대시DashFinal Integrated Node Index row 11; source line L2218. Primary projection. | — | ENDED 전투 중; Ended; In Scope; In Scope; 회피 입력 명칭으로 확인. | 5 FIELDS- DOMAIN
- Combat
- TYPE
- Combat Action; Combat Mechanism; Name Preservation occurrence
- OBJECT TYPE
- Combat Action; Combat Mechanism; Name Preservation occurrence
- PRIMARY MODE POSITION
- 전투 중; Ended; In Scope; In Scope; 회피 입력 명칭으로 확인.
- COMBAT TEMPO TURN ORDER
- Real-time manual / Unknown exact numeric rule in
|
|---|
| 0012가드GuardFinal Integrated Node Index row 12; source line L2219. Primary projection. | — | ENDED 전투 중; Ended; In Scope; In Scope; 패링 입력 명칭으로 확인. | 5 FIELDS- DOMAIN
- Combat
- TYPE
- Combat Action; Combat Mechanism; Name Preservation occurrence
- OBJECT TYPE
- Combat Action; Combat Mechanism; Name Preservation occurrence
- PRIMARY MODE POSITION
- 전투 중; Ended; In Scope; In Scope; 패링 입력 명칭으로 확인.
- COMBAT TEMPO TURN ORDER
- Real-time manual / Unknown exact numeric rule in
|
|---|
| 0013지원기Support SkillFinal Integrated Node Index row 13; source line L2220. Primary projection. | — | ENDED 링크 캐릭터; Ended; In Scope; In Scope; 링크 상태 전용 기술명으로 출시 리뷰에서 확인. | 5 FIELDS- DOMAIN
- Combat
- TYPE
- Skill; Combat Mechanism; Name Preservation occurrence
- OBJECT TYPE
- Skill; Combat Mechanism; Name Preservation occurrence
- PRIMARY MODE POSITION
- 링크 캐릭터; Ended; In Scope; In Scope; 링크 상태 전용 기술명으로 출시 리뷰에서 확인.
- COMBAT TEMPO TURN ORDER
- Real-time manual / Unknown exact numeric rule in
|
|---|
| 0014강습NOTSPECIFIEDFinal Integrated Node Index row 14; source line L2221. Primary projection. | — | ENDED Playable knights; Ended; In Scope; In Scope; 5개 클래스 체계와 기능이 복수 프리뷰에서 일치한다. | 4 FIELDS- DOMAIN
- Character
- TYPE
- Class / Functional Role; Character Composition; Name Preservation occurrence
- OBJECT TYPE
- Class / Functional Role; Character Composition; Name Preservation occurrence
- PRIMARY MODE POSITION
- Playable knights; Ended; In Scope; In Scope; 5개 클래스 체계와 기능이 복수 프리뷰에서 일치한다.
|
|---|
| 0015돌격NOTSPECIFIEDFinal Integrated Node Index row 15; source line L2222. Primary projection. | — | ENDED Playable knights; Ended; In Scope; In Scope; 5개 클래스 체계와 기능이 복수 프리뷰에서 일치한다. | 4 FIELDS- DOMAIN
- Character
- TYPE
- Class / Functional Role; Character Composition; Name Preservation occurrence
- OBJECT TYPE
- Class / Functional Role; Character Composition; Name Preservation occurrence
- PRIMARY MODE POSITION
- Playable knights; Ended; In Scope; In Scope; 5개 클래스 체계와 기능이 복수 프리뷰에서 일치한다.
|
|---|
| 0016전술NOTSPECIFIEDFinal Integrated Node Index row 16; source line L2223. Primary projection. | — | ENDED Playable knights; Ended; In Scope; In Scope; 5개 클래스 체계와 기능이 복수 프리뷰에서 일치한다. | 4 FIELDS- DOMAIN
- Character
- TYPE
- Class / Functional Role; Character Composition; Name Preservation occurrence
- OBJECT TYPE
- Class / Functional Role; Character Composition; Name Preservation occurrence
- PRIMARY MODE POSITION
- Playable knights; Ended; In Scope; In Scope; 5개 클래스 체계와 기능이 복수 프리뷰에서 일치한다.
|
|---|
| 0017제압NOTSPECIFIEDFinal Integrated Node Index row 17; source line L2224. Primary projection. | — | ENDED Playable knights; Ended; In Scope; In Scope; 5개 클래스 체계와 기능이 복수 프리뷰에서 일치한다. | 4 FIELDS- DOMAIN
- Character
- TYPE
- Class / Functional Role; Character Composition; Name Preservation occurrence
- OBJECT TYPE
- Class / Functional Role; Character Composition; Name Preservation occurrence
- PRIMARY MODE POSITION
- Playable knights; Ended; In Scope; In Scope; 5개 클래스 체계와 기능이 복수 프리뷰에서 일치한다.
|
|---|
| 0018지원NOTSPECIFIEDFinal Integrated Node Index row 18; source line L2225. Primary projection. | — | ENDED Playable knights; Ended; In Scope; In Scope; 5개 클래스 체계와 기능이 복수 프리뷰에서 일치한다. | 4 FIELDS- DOMAIN
- Character
- TYPE
- Class / Functional Role; Character Composition; Name Preservation occurrence
- OBJECT TYPE
- Class / Functional Role; Character Composition; Name Preservation occurrence
- PRIMARY MODE POSITION
- Playable knights; Ended; In Scope; In Scope; 5개 클래스 체계와 기능이 복수 프리뷰에서 일치한다.
|
|---|
| 0019불FireFinal Integrated Node Index row 19; source line L2226. Primary projection. | — | ENDED Playable knights and combat encounters; Ended; In Scope; In Scope; 5개 속성 체계의 구성명으로 확인. | 4 FIELDS- DOMAIN
- Character
- TYPE
- Attribute / Element; Character Composition; Name Preservation occurrence
- OBJECT TYPE
- Attribute / Element; Character Composition; Name Preservation occurrence
- PRIMARY MODE POSITION
- Playable knights and combat encounters; Ended; In Scope; In Scope; 5개 속성 체계의 구성명으로 확인.
|
|---|
| 0020물WaterFinal Integrated Node Index row 20; source line L2227. Primary projection. | — | ENDED Playable knights and combat encounters; Ended; In Scope; In Scope; 5개 속성 체계의 구성명으로 확인. | 4 FIELDS- DOMAIN
- Character
- TYPE
- Attribute / Element; Character Composition; Name Preservation occurrence
- OBJECT TYPE
- Attribute / Element; Character Composition; Name Preservation occurrence
- PRIMARY MODE POSITION
- Playable knights and combat encounters; Ended; In Scope; In Scope; 5개 속성 체계의 구성명으로 확인.
|
|---|
| 0021바람WindFinal Integrated Node Index row 21; source line L2228. Primary projection. | — | ENDED Playable knights and combat encounters; Ended; In Scope; In Scope; 5개 속성 체계의 구성명으로 확인. | 4 FIELDS- DOMAIN
- Character
- TYPE
- Attribute / Element; Character Composition; Name Preservation occurrence
- OBJECT TYPE
- Attribute / Element; Character Composition; Name Preservation occurrence
- PRIMARY MODE POSITION
- Playable knights and combat encounters; Ended; In Scope; In Scope; 5개 속성 체계의 구성명으로 확인.
|
|---|
| 0022전기ElectricFinal Integrated Node Index row 22; source line L2229. Primary projection. | — | ENDED Playable knights and combat encounters; Ended; In Scope; In Scope; 5개 속성 체계의 구성명으로 확인. | 4 FIELDS- DOMAIN
- Character
- TYPE
- Attribute / Element; Character Composition; Name Preservation occurrence
- OBJECT TYPE
- Attribute / Element; Character Composition; Name Preservation occurrence
- PRIMARY MODE POSITION
- Playable knights and combat encounters; Ended; In Scope; In Scope; 5개 속성 체계의 구성명으로 확인.
|
|---|
| 0023땅EarthFinal Integrated Node Index row 23; source line L2230. Primary projection. | — | ENDED Playable knights and combat encounters; Ended; In Scope; In Scope; 5개 속성 체계의 구성명으로 확인. | 4 FIELDS- DOMAIN
- Character
- TYPE
- Attribute / Element; Character Composition; Name Preservation occurrence
- OBJECT TYPE
- Attribute / Element; Character Composition; Name Preservation occurrence
- PRIMARY MODE POSITION
- Playable knights and combat encounters; Ended; In Scope; In Scope; 5개 속성 체계의 구성명으로 확인.
|
|---|
| 0024레티샤LeticiaFinal Integrated Node Index row 24; source line L2231. Primary projection. | — | ENDED Global mobile historical live build; Ended; In Scope; In Scope; 강습 대표 기사로 확인. | 5 FIELDS- DOMAIN
- Character
- TYPE
- Playable Knight; Character Composition; Name Preservation occurrence
- OBJECT TYPE
- Playable Knight; Character Composition; Name Preservation occurrence
- PRIMARY MODE POSITION
- Global mobile historical live build; Ended; In Scope; In Scope; 강습 대표 기사로 확인.
- TARGET PARTY FORMATION
- 3-person party / playable knights
|
|---|
| 0025데이나DanaFinal Integrated Node Index row 25; source line L2232. Primary projection. | — | ENDED Global mobile historical live build; Ended; In Scope; In Scope; 지원 대표 기사로 확인. | 5 FIELDS- DOMAIN
- Character
- TYPE
- Playable Knight; Character Composition; Name Preservation occurrence
- OBJECT TYPE
- Playable Knight; Character Composition; Name Preservation occurrence
- PRIMARY MODE POSITION
- Global mobile historical live build; Ended; In Scope; In Scope; 지원 대표 기사로 확인.
- TARGET PARTY FORMATION
- 3-person party / playable knights
|
|---|
| 0026시쿠Siku / ShikuFinal Integrated Node Index row 26; source line L2233. Primary projection. | — | ENDED 2025-10-10 update onward until EOS; Ended; In Scope; In Scope; 공식 첫 업데이트의 물 속성 제압 기사로 확인. | 5 FIELDS- DOMAIN
- Character
- TYPE
- Playable Knight; Character Composition; Name Preservation occurrence
- OBJECT TYPE
- Playable Knight; Character Composition; Name Preservation occurrence
- PRIMARY MODE POSITION
- 2025-10-10 update onward until EOS; Ended; In Scope; In Scope; 공식 첫 업데이트의 물 속성 제압 기사로 확인.
- TARGET PARTY FORMATION
- 3-person party / playable knights
|
|---|
| 0027냉기 흡수NOTSPECIFIEDFinal Integrated Node Index row 27; source line L2234. Primary projection. | — | ENDED 시쿠 전투 중; Ended; In Scope; In Scope; 시쿠 특수기명으로 공식 확인. | 5 FIELDS- DOMAIN
- Combat
- TYPE
- Special Skill; Combat Mechanism; Name Preservation occurrence
- OBJECT TYPE
- Special Skill; Combat Mechanism; Name Preservation occurrence
- PRIMARY MODE POSITION
- 시쿠 전투 중; Ended; In Scope; In Scope; 시쿠 특수기명으로 공식 확인.
- COMBAT TEMPO TURN ORDER
- Real-time manual / Unknown exact numeric rule in
|
|---|
| 0028만년설의 냉기NOTSPECIFIEDFinal Integrated Node Index row 28; source line L2235. Primary projection. | — | ENDED 시쿠 전투 중; Ended; In Scope; In Scope; 시쿠 고유 자원명으로 공식 확인. | 4 FIELDS- DOMAIN
- Character
- TYPE
- Character Resource; Combat Mechanism; Name Preservation occurrence
- OBJECT TYPE
- Character Resource; Combat Mechanism; Name Preservation occurrence
- PRIMARY MODE POSITION
- 시쿠 전투 중; Ended; In Scope; In Scope; 시쿠 고유 자원명으로 공식 확인.
|
|---|
| 0029크레아CreaFinal Integrated Node Index row 29; source line L2236. Primary projection. | — | ENDED 2025-10-23 update onward until EOS; Ended; In Scope; In Scope; 2025-10-23 추가된 땅 속성 강습 기사로 확인. | 5 FIELDS- DOMAIN
- Character
- TYPE
- Playable Knight; Character Composition; Name Preservation occurrence
- OBJECT TYPE
- Playable Knight; Character Composition; Name Preservation occurrence
- PRIMARY MODE POSITION
- 2025-10-23 update onward until EOS; Ended; In Scope; In Scope; 2025-10-23 추가된 땅 속성 강습 기사로 확인.
- TARGET PARTY FORMATION
- 3-person party / playable knights
|
|---|
| 0030기사단 그랑프리Knight Grand Prix · 기사 그랑프리 (축약 alias)Final Integrated Node Index row 30; source line L2237. Primary projection. | — | ENDED | 4 FIELDS- DOMAIN
- Combat
- TYPE
- PvP Combat Profile; Combat Mechanism; PvP; Asynchronous; 다른 이용자의 방어 덱을 공략하는 캐주얼 비동기 PvP; Periphery Candidate; Name Preservation occurrence
- OBJECT TYPE
- PvP Combat Profile; Combat Mechanism; PvP; Asynchronous; 다른 이용자의 방어 덱을 공략하는 캐주얼 비동기 PvP; Periphery Candidate; Name Preservation occurrence
- COMBAT TEMPO TURN ORDER
- Real-time manual / Unknown exact numeric rule in
|
|---|
| 0031열혈 게이지NOTSPECIFIEDFinal Integrated Node Index row 31; source line L2238. Primary projection. | — | ENDED 얀 전투 중; Ended; In Scope; In Scope; 얀 플레이 가이드에서 캐릭터 자원명으로 확인. 단일 비공식 가이드라 Low Confidence. | 5 FIELDS- DOMAIN
- Character
- TYPE
- Character Resource; Combat Mechanism; Name Preservation occurrence
- OBJECT TYPE
- Character Resource; Combat Mechanism; Name Preservation occurrence
- PRIMARY MODE POSITION
- 얀 전투 중; Ended; In Scope; In Scope; 얀 플레이 가이드에서 캐릭터 자원명으로 확인. 단일 비공식 가이드라 Low Confidence.
- COMBAT RESOURCE
- 열혈 게이지
|
|---|
| 0032클레랑Clerant · Official English unknownFinal Integrated Node Index row 32; source line L2239. Primary projection. | — | ENDED Global mobile historical live build; Ended; In Scope; 출시 초기~서비스 종료 이내; KR / Mobile / Launch; Ended; Linked; Linked; 예언의 기사 바람 대상과 개별 확률 확인. 공식 영문명은 미확인. | 5 FIELDS- DOMAIN
- Character
- TYPE
- Playable Knight; Character Composition; Pool target; Linked Target; SSR Knight; Name Preservation occurrence
- OBJECT TYPE
- Playable Knight; Character Composition; Pool target; Linked Target; SSR Knight; Name Preservation occurrence
- PRIMARY MODE POSITION
- Global mobile historical live build; Ended; In Scope; 출시 초기~서비스 종료 이내; KR / Mobile / Launch; Ended; Linked; Linked; 예언의 기사 바람 대상과 개별 확률 확인. 공식 영문명은 미확인.
- TARGET PARTY FORMATION
- 3-person party / playable knights
|
|---|
| 0033펜첼라FenchelaFinal Integrated Node Index row 33; source line L2240. Primary projection. | — | ENDED Global mobile historical live build; Ended; In Scope | 5 FIELDS- DOMAIN
- Character
- TYPE
- Playable Knight; Character Composition
- OBJECT TYPE
- Playable Knight; Character Composition
- PRIMARY MODE POSITION
- Global mobile historical live build; Ended; In Scope
- TARGET PARTY FORMATION
- 3-person party / playable knights
|
|---|
| 0034스칼렛ScarletFinal Integrated Node Index row 34; source line L2241. Primary projection. | — | ENDED Global mobile historical live build; Ended; In Scope | 5 FIELDS- DOMAIN
- Character
- TYPE
- Playable Knight; Character Composition
- OBJECT TYPE
- Playable Knight; Character Composition
- PRIMARY MODE POSITION
- Global mobile historical live build; Ended; In Scope
- TARGET PARTY FORMATION
- 3-person party / playable knights
|
|---|
| 0035로안RoanFinal Integrated Node Index row 35; source line L2242. Primary projection. | — | ENDED Global mobile historical live build; Ended; In Scope | 5 FIELDS- DOMAIN
- Character
- TYPE
- Playable Knight; Character Composition
- OBJECT TYPE
- Playable Knight; Character Composition
- PRIMARY MODE POSITION
- Global mobile historical live build; Ended; In Scope
- TARGET PARTY FORMATION
- 3-person party / playable knights
|
|---|
| 0036루나LunaFinal Integrated Node Index row 36; source line L2243. Primary projection. | — | ENDED Global mobile historical live build; Ended; In Scope | 5 FIELDS- DOMAIN
- Character
- TYPE
- Playable Knight; Character Composition
- OBJECT TYPE
- Playable Knight; Character Composition
- PRIMARY MODE POSITION
- Global mobile historical live build; Ended; In Scope
- TARGET PARTY FORMATION
- 3-person party / playable knights
|
|---|
| 0037디오니스DionisFinal Integrated Node Index row 37; source line L2244. Primary projection. | — | ENDED Global mobile historical live build; Ended; In Scope | 5 FIELDS- DOMAIN
- Character
- TYPE
- Playable Knight; Character Composition
- OBJECT TYPE
- Playable Knight; Character Composition
- PRIMARY MODE POSITION
- Global mobile historical live build; Ended; In Scope
- TARGET PARTY FORMATION
- 3-person party / playable knights
|
|---|
| 0038길버트GilbertFinal Integrated Node Index row 38; source line L2245. Primary projection. | — | ENDED Global mobile historical live build; Ended; In Scope | 5 FIELDS- DOMAIN
- Character
- TYPE
- Playable Knight; Character Composition
- OBJECT TYPE
- Playable Knight; Character Composition
- PRIMARY MODE POSITION
- Global mobile historical live build; Ended; In Scope
- TARGET PARTY FORMATION
- 3-person party / playable knights
|
|---|
| 0039세라SarahFinal Integrated Node Index row 39; source line L2246. Primary projection. | — | ENDED Global mobile historical live build; Ended; In Scope | 5 FIELDS- DOMAIN
- Character
- TYPE
- Playable Knight; Character Composition
- OBJECT TYPE
- Playable Knight; Character Composition
- PRIMARY MODE POSITION
- Global mobile historical live build; Ended; In Scope
- TARGET PARTY FORMATION
- 3-person party / playable knights
|
|---|
| 0040비키VickyFinal Integrated Node Index row 40; source line L2247. Primary projection. | — | ENDED Global mobile historical live build; Ended; In Scope | 5 FIELDS- DOMAIN
- Character
- TYPE
- Playable Knight; Character Composition
- OBJECT TYPE
- Playable Knight; Character Composition
- PRIMARY MODE POSITION
- Global mobile historical live build; Ended; In Scope
- TARGET PARTY FORMATION
- 3-person party / playable knights
|
|---|
| 0041에트나EtnaFinal Integrated Node Index row 41; source line L2248. Primary projection. | — | ENDED Global mobile historical live build; Ended; In Scope | 5 FIELDS- DOMAIN
- Character
- TYPE
- Playable Knight; Character Composition
- OBJECT TYPE
- Playable Knight; Character Composition
- PRIMARY MODE POSITION
- Global mobile historical live build; Ended; In Scope
- TARGET PARTY FORMATION
- 3-person party / playable knights
|
|---|
| 0042그레이스GraceFinal Integrated Node Index row 42; source line L2249. Primary projection. | — | ENDED Global mobile historical live build; Ended; In Scope | 5 FIELDS- DOMAIN
- Character
- TYPE
- Playable Knight; Character Composition
- OBJECT TYPE
- Playable Knight; Character Composition
- PRIMARY MODE POSITION
- Global mobile historical live build; Ended; In Scope
- TARGET PARTY FORMATION
- 3-person party / playable knights
|
|---|
| 0043캐시CathyFinal Integrated Node Index row 43; source line L2250. Primary projection. | — | ENDED Global mobile historical live build; Ended; In Scope | 5 FIELDS- DOMAIN
- Character
- TYPE
- Playable Knight; Character Composition
- OBJECT TYPE
- Playable Knight; Character Composition
- PRIMARY MODE POSITION
- Global mobile historical live build; Ended; In Scope
- TARGET PARTY FORMATION
- 3-person party / playable knights
|
|---|
| 0044시빌라SibyllaFinal Integrated Node Index row 44; source line L2251. Primary projection. | — | ENDED Global mobile historical live build; Ended; In Scope | 5 FIELDS- DOMAIN
- Character
- TYPE
- Playable Knight; Character Composition
- OBJECT TYPE
- Playable Knight; Character Composition
- PRIMARY MODE POSITION
- Global mobile historical live build; Ended; In Scope
- TARGET PARTY FORMATION
- 3-person party / playable knights
|
|---|
| 0045에러건Aragon · 아라곤·애러건 (비정본 전사)Final Integrated Node Index row 45; source line L2252. Primary projection. | — | ENDED 한국어 라이브 빌드; 종료 전 로스터 | 5 FIELDS- DOMAIN
- Character
- TYPE
- Playable Knight; Character Composition
- OBJECT TYPE
- Playable Knight; Character Composition
- PRIMARY MODE POSITION
- 한국어 라이브 빌드; 종료 전 로스터
- TARGET PARTY FORMATION
- 3-person party / playable knights
|
|---|
| 0046올리벳OlivetFinal Integrated Node Index row 46; source line L2253. Primary projection. | — | ENDED Global mobile historical live build; Ended; In Scope | 5 FIELDS- DOMAIN
- Character
- TYPE
- Playable Knight; Character Composition
- OBJECT TYPE
- Playable Knight; Character Composition
- PRIMARY MODE POSITION
- Global mobile historical live build; Ended; In Scope
- TARGET PARTY FORMATION
- 3-person party / playable knights
|
|---|
| 0047SRFinal Integrated Node Index row 47; source line L2254. Primary projection. | — | ENDED Playable knights; Ended; In Scope | 4 FIELDS- DOMAIN
- Character
- TYPE
- Rarity Tier; Character Composition
- OBJECT TYPE
- Rarity Tier; Character Composition
- PRIMARY MODE POSITION
- Playable knights; Ended; In Scope
|
|---|
| 0048SSRFinal Integrated Node Index row 48; source line L2255. Primary projection. | — | ENDED Playable knights; Ended; In Scope | 4 FIELDS- DOMAIN
- Character
- TYPE
- Rarity Tier; Character Composition
- OBJECT TYPE
- Rarity Tier; Character Composition
- PRIMARY MODE POSITION
- Playable knights; Ended; In Scope
|
|---|
| 0049연대 기술Solidarity SkillFinal Integrated Node Index row 49; source line L2256. Primary projection. | — | ENDED 특정 기사 조합; Ended; In Scope | 5 FIELDS- DOMAIN
- Character
- TYPE
- Character Interaction; Character Composition
- OBJECT TYPE
- Character Interaction; Character Composition
- PRIMARY MODE POSITION
- 특정 기사 조합; Ended; In Scope
- TARGET PARTY FORMATION
- 3-person party / playable knights
|
|---|
| 0050무력화 게이지Break / Stagger GaugeFinal Integrated Node Index row 50; source line L2257. Primary projection. | — | ENDED 전투 중 적; Ended; In Scope | 6 FIELDS- DOMAIN
- Combat
- TYPE
- Enemy Combat Resource; Combat Mechanism
- OBJECT TYPE
- Enemy Combat Resource; Combat Mechanism
- PRIMARY MODE POSITION
- 전투 중 적; Ended; In Scope
- COMBAT TEMPO TURN ORDER
- Real-time manual / Unknown exact numeric rule in
- COMBAT RESOURCE
- 무력화 게이지
|
|---|