NOVASMC

Goddess Order

Manual side-scrolling action RPG / exact genre label Unknown in · iOS / Android / Mobile

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
152
CLASSIFICATION GROUPS
17
TRANSITIONS
0
RULES & PROCESS CONTENTS
10
PLAYER EXPERIENCE ELEMENTS

Basic Configuration

RECORDS
65
VISIBLE
65
PAGE
1 / 2

150OF 65 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001링크 시스템Link System · 링크Final Integrated Node Index row 1; source line L2208. Primary projection.ENDED
4 FIELDS
DOMAIN
Character
TYPE
Combat System; Combat Mechanism; External Growth Linkage; 태그팀 편성·전투 연계; Strategic Linkage; Name Preservation occurrence
OBJECT TYPE
Combat System; Combat Mechanism; External Growth Linkage; 태그팀 편성·전투 연계; Strategic Linkage; Name Preservation occurrence
TARGET PARTY FORMATION
3-person party / playable knights
0002리즈벳Lisbeth / Lisbeth LeonhartFinal Integrated Node Index row 2; source line L2209. Primary projection.ENDED

Global mobile historical live build; Ended; In Scope; In Scope; 주인공·플레이 가능한 기사로 복수 출처 확인.

5 FIELDS
DOMAIN
Character
TYPE
Playable Knight; Character Composition; Name Preservation occurrence
OBJECT TYPE
Playable Knight; Character Composition; Name Preservation occurrence
PRIMARY MODE POSITION
Global mobile historical live build; Ended; In Scope; In Scope; 주인공·플레이 가능한 기사로 복수 출처 확인.
TARGET PARTY FORMATION
3-person party / playable knights
0003바이올렛VioletFinal Integrated Node Index row 3; source line L2210. Primary projection.ENDED

Global mobile historical live build; Ended; In Scope; In Scope; 기본 파티·전술 기사 사례로 확인.

5 FIELDS
DOMAIN
Character
TYPE
Playable Knight; Character Composition; Name Preservation occurrence
OBJECT TYPE
Playable Knight; Character Composition; Name Preservation occurrence
PRIMARY MODE POSITION
Global mobile historical live build; Ended; In Scope; In Scope; 기본 파티·전술 기사 사례로 확인.
TARGET PARTY FORMATION
3-person party / playable knights
0004JanFinal Integrated Node Index row 4; source line L2211. Primary projection.ENDED

Global mobile historical live build; Ended; In Scope; In Scope; 기본 파티·제압 기사 사례로 확인.

5 FIELDS
DOMAIN
Character
TYPE
Playable Knight; Character Composition; Name Preservation occurrence
OBJECT TYPE
Playable Knight; Character Composition; Name Preservation occurrence
PRIMARY MODE POSITION
Global mobile historical live build; Ended; In Scope; In Scope; 기본 파티·제압 기사 사례로 확인.
TARGET PARTY FORMATION
3-person party / playable knights
0005티아Tia · SRランクの騎士「ティア」 / Tia · SR Knight TiaFinal Integrated Node Index row 5; source line L2212. Primary projection.ENDED
4 FIELDS
DOMAIN
Character
TYPE
Playable Knight; Character Composition; Reward object; Reward & Economy; Name Preservation occurrence
OBJECT TYPE
Playable Knight; Character Composition; Reward object; Reward & Economy; Name Preservation occurrence
TARGET PARTY FORMATION
3-person party / playable knights
00062D 픽셀 아트2D Pixel ArtFinal Integrated Node Index row 6; source line L2213. Primary projection.ENDED

캐릭터; 배경; 오브젝트; UI 아이콘; Ended; In Scope; In Scope; 전역 시각 자산 제작 방향으로 개발진 직접 설명.

5 FIELDS
DOMAIN
Visual
TYPE
Visual System; Visual; Name Preservation occurrence
OBJECT TYPE
Visual System; Visual; Name Preservation occurrence
PRIMARY MODE POSITION
캐릭터; 배경; 오브젝트; UI 아이콘; Ended; In Scope; In Scope; 전역 시각 자산 제작 방향으로 개발진 직접 설명.
VISUAL UI FEEDBACK
2D 픽셀 아트
0007태그 전투Tag Battle / Tag CombatFinal Integrated Node Index row 7; source line L2214. Primary projection.ENDED

Global mobile historical live build; Ended; In Scope; In Scope; 카카오게임즈 공식 보도자료에서 자동 전투 없이 세 캐릭터를 전환하는 태그 전투로 명명.

5 FIELDS
DOMAIN
Character
TYPE
Combat Type; Combat Mechanism; Name Preservation occurrence
OBJECT TYPE
Combat Type; Combat Mechanism; Name Preservation occurrence
PRIMARY MODE POSITION
Global mobile historical live build; Ended; In Scope; In Scope; 카카오게임즈 공식 보도자료에서 자동 전투 없이 세 캐릭터를 전환하는 태그 전투로 명명.
TARGET PARTY FORMATION
3-person party / playable knights
0008링크 게이지Link GaugeFinal Integrated Node Index row 8; source line L2215. Primary projection.ENDED

전투 중; Ended; In Scope; In Scope; 링크 발동·패링 보상의 전투 자원으로 확인.

6 FIELDS
DOMAIN
Combat
TYPE
Combat Resource; Combat Mechanism; Name Preservation occurrence
OBJECT TYPE
Combat Resource; Combat Mechanism; Name Preservation occurrence
PRIMARY MODE POSITION
전투 중; Ended; In Scope; In Scope; 링크 발동·패링 보상의 전투 자원으로 확인.
COMBAT TEMPO TURN ORDER
Real-time manual / Unknown exact numeric rule in
COMBAT RESOURCE
링크 게이지
0009저스트 회피Just DodgeFinal Integrated Node Index row 9; source line L2216. Primary projection.ENDED

전투 중; Ended; In Scope; In Scope; 미디어 프리뷰의 기능명으로 직접 확인.

5 FIELDS
DOMAIN
Combat
TYPE
Combat Action; Combat Mechanism; Name Preservation occurrence
OBJECT TYPE
Combat Action; Combat Mechanism; Name Preservation occurrence
PRIMARY MODE POSITION
전투 중; Ended; In Scope; In Scope; 미디어 프리뷰의 기능명으로 직접 확인.
COMBAT TEMPO TURN ORDER
Real-time manual / Unknown exact numeric rule in
0010저스트 패링Just ParryFinal Integrated Node Index row 10; source line L2217. Primary projection.ENDED

전투 중; Ended; In Scope; In Scope; 미디어 프리뷰와 출시 리뷰로 확인.

5 FIELDS
DOMAIN
Combat
TYPE
Combat Action; Combat Mechanism; Name Preservation occurrence
OBJECT TYPE
Combat Action; Combat Mechanism; Name Preservation occurrence
PRIMARY MODE POSITION
전투 중; Ended; In Scope; In Scope; 미디어 프리뷰와 출시 리뷰로 확인.
COMBAT TEMPO TURN ORDER
Real-time manual / Unknown exact numeric rule in
0011대시DashFinal Integrated Node Index row 11; source line L2218. Primary projection.ENDED

전투 중; Ended; In Scope; In Scope; 회피 입력 명칭으로 확인.

5 FIELDS
DOMAIN
Combat
TYPE
Combat Action; Combat Mechanism; Name Preservation occurrence
OBJECT TYPE
Combat Action; Combat Mechanism; Name Preservation occurrence
PRIMARY MODE POSITION
전투 중; Ended; In Scope; In Scope; 회피 입력 명칭으로 확인.
COMBAT TEMPO TURN ORDER
Real-time manual / Unknown exact numeric rule in
0012가드GuardFinal Integrated Node Index row 12; source line L2219. Primary projection.ENDED

전투 중; Ended; In Scope; In Scope; 패링 입력 명칭으로 확인.

5 FIELDS
DOMAIN
Combat
TYPE
Combat Action; Combat Mechanism; Name Preservation occurrence
OBJECT TYPE
Combat Action; Combat Mechanism; Name Preservation occurrence
PRIMARY MODE POSITION
전투 중; Ended; In Scope; In Scope; 패링 입력 명칭으로 확인.
COMBAT TEMPO TURN ORDER
Real-time manual / Unknown exact numeric rule in
0013지원기Support SkillFinal Integrated Node Index row 13; source line L2220. Primary projection.ENDED

링크 캐릭터; Ended; In Scope; In Scope; 링크 상태 전용 기술명으로 출시 리뷰에서 확인.

5 FIELDS
DOMAIN
Combat
TYPE
Skill; Combat Mechanism; Name Preservation occurrence
OBJECT TYPE
Skill; Combat Mechanism; Name Preservation occurrence
PRIMARY MODE POSITION
링크 캐릭터; Ended; In Scope; In Scope; 링크 상태 전용 기술명으로 출시 리뷰에서 확인.
COMBAT TEMPO TURN ORDER
Real-time manual / Unknown exact numeric rule in
0014강습NOTSPECIFIEDFinal Integrated Node Index row 14; source line L2221. Primary projection.ENDED

Playable knights; Ended; In Scope; In Scope; 5개 클래스 체계와 기능이 복수 프리뷰에서 일치한다.

4 FIELDS
DOMAIN
Character
TYPE
Class / Functional Role; Character Composition; Name Preservation occurrence
OBJECT TYPE
Class / Functional Role; Character Composition; Name Preservation occurrence
PRIMARY MODE POSITION
Playable knights; Ended; In Scope; In Scope; 5개 클래스 체계와 기능이 복수 프리뷰에서 일치한다.
0015돌격NOTSPECIFIEDFinal Integrated Node Index row 15; source line L2222. Primary projection.ENDED

Playable knights; Ended; In Scope; In Scope; 5개 클래스 체계와 기능이 복수 프리뷰에서 일치한다.

4 FIELDS
DOMAIN
Character
TYPE
Class / Functional Role; Character Composition; Name Preservation occurrence
OBJECT TYPE
Class / Functional Role; Character Composition; Name Preservation occurrence
PRIMARY MODE POSITION
Playable knights; Ended; In Scope; In Scope; 5개 클래스 체계와 기능이 복수 프리뷰에서 일치한다.
0016전술NOTSPECIFIEDFinal Integrated Node Index row 16; source line L2223. Primary projection.ENDED

Playable knights; Ended; In Scope; In Scope; 5개 클래스 체계와 기능이 복수 프리뷰에서 일치한다.

4 FIELDS
DOMAIN
Character
TYPE
Class / Functional Role; Character Composition; Name Preservation occurrence
OBJECT TYPE
Class / Functional Role; Character Composition; Name Preservation occurrence
PRIMARY MODE POSITION
Playable knights; Ended; In Scope; In Scope; 5개 클래스 체계와 기능이 복수 프리뷰에서 일치한다.
0017제압NOTSPECIFIEDFinal Integrated Node Index row 17; source line L2224. Primary projection.ENDED

Playable knights; Ended; In Scope; In Scope; 5개 클래스 체계와 기능이 복수 프리뷰에서 일치한다.

4 FIELDS
DOMAIN
Character
TYPE
Class / Functional Role; Character Composition; Name Preservation occurrence
OBJECT TYPE
Class / Functional Role; Character Composition; Name Preservation occurrence
PRIMARY MODE POSITION
Playable knights; Ended; In Scope; In Scope; 5개 클래스 체계와 기능이 복수 프리뷰에서 일치한다.
0018지원NOTSPECIFIEDFinal Integrated Node Index row 18; source line L2225. Primary projection.ENDED

Playable knights; Ended; In Scope; In Scope; 5개 클래스 체계와 기능이 복수 프리뷰에서 일치한다.

4 FIELDS
DOMAIN
Character
TYPE
Class / Functional Role; Character Composition; Name Preservation occurrence
OBJECT TYPE
Class / Functional Role; Character Composition; Name Preservation occurrence
PRIMARY MODE POSITION
Playable knights; Ended; In Scope; In Scope; 5개 클래스 체계와 기능이 복수 프리뷰에서 일치한다.
0019FireFinal Integrated Node Index row 19; source line L2226. Primary projection.ENDED

Playable knights and combat encounters; Ended; In Scope; In Scope; 5개 속성 체계의 구성명으로 확인.

4 FIELDS
DOMAIN
Character
TYPE
Attribute / Element; Character Composition; Name Preservation occurrence
OBJECT TYPE
Attribute / Element; Character Composition; Name Preservation occurrence
PRIMARY MODE POSITION
Playable knights and combat encounters; Ended; In Scope; In Scope; 5개 속성 체계의 구성명으로 확인.
0020WaterFinal Integrated Node Index row 20; source line L2227. Primary projection.ENDED

Playable knights and combat encounters; Ended; In Scope; In Scope; 5개 속성 체계의 구성명으로 확인.

4 FIELDS
DOMAIN
Character
TYPE
Attribute / Element; Character Composition; Name Preservation occurrence
OBJECT TYPE
Attribute / Element; Character Composition; Name Preservation occurrence
PRIMARY MODE POSITION
Playable knights and combat encounters; Ended; In Scope; In Scope; 5개 속성 체계의 구성명으로 확인.
0021바람WindFinal Integrated Node Index row 21; source line L2228. Primary projection.ENDED

Playable knights and combat encounters; Ended; In Scope; In Scope; 5개 속성 체계의 구성명으로 확인.

4 FIELDS
DOMAIN
Character
TYPE
Attribute / Element; Character Composition; Name Preservation occurrence
OBJECT TYPE
Attribute / Element; Character Composition; Name Preservation occurrence
PRIMARY MODE POSITION
Playable knights and combat encounters; Ended; In Scope; In Scope; 5개 속성 체계의 구성명으로 확인.
0022전기ElectricFinal Integrated Node Index row 22; source line L2229. Primary projection.ENDED

Playable knights and combat encounters; Ended; In Scope; In Scope; 5개 속성 체계의 구성명으로 확인.

4 FIELDS
DOMAIN
Character
TYPE
Attribute / Element; Character Composition; Name Preservation occurrence
OBJECT TYPE
Attribute / Element; Character Composition; Name Preservation occurrence
PRIMARY MODE POSITION
Playable knights and combat encounters; Ended; In Scope; In Scope; 5개 속성 체계의 구성명으로 확인.
0023EarthFinal Integrated Node Index row 23; source line L2230. Primary projection.ENDED

Playable knights and combat encounters; Ended; In Scope; In Scope; 5개 속성 체계의 구성명으로 확인.

4 FIELDS
DOMAIN
Character
TYPE
Attribute / Element; Character Composition; Name Preservation occurrence
OBJECT TYPE
Attribute / Element; Character Composition; Name Preservation occurrence
PRIMARY MODE POSITION
Playable knights and combat encounters; Ended; In Scope; In Scope; 5개 속성 체계의 구성명으로 확인.
0024레티샤LeticiaFinal Integrated Node Index row 24; source line L2231. Primary projection.ENDED

Global mobile historical live build; Ended; In Scope; In Scope; 강습 대표 기사로 확인.

5 FIELDS
DOMAIN
Character
TYPE
Playable Knight; Character Composition; Name Preservation occurrence
OBJECT TYPE
Playable Knight; Character Composition; Name Preservation occurrence
PRIMARY MODE POSITION
Global mobile historical live build; Ended; In Scope; In Scope; 강습 대표 기사로 확인.
TARGET PARTY FORMATION
3-person party / playable knights
0025데이나DanaFinal Integrated Node Index row 25; source line L2232. Primary projection.ENDED

Global mobile historical live build; Ended; In Scope; In Scope; 지원 대표 기사로 확인.

5 FIELDS
DOMAIN
Character
TYPE
Playable Knight; Character Composition; Name Preservation occurrence
OBJECT TYPE
Playable Knight; Character Composition; Name Preservation occurrence
PRIMARY MODE POSITION
Global mobile historical live build; Ended; In Scope; In Scope; 지원 대표 기사로 확인.
TARGET PARTY FORMATION
3-person party / playable knights
0026시쿠Siku / ShikuFinal Integrated Node Index row 26; source line L2233. Primary projection.ENDED

2025-10-10 update onward until EOS; Ended; In Scope; In Scope; 공식 첫 업데이트의 물 속성 제압 기사로 확인.

5 FIELDS
DOMAIN
Character
TYPE
Playable Knight; Character Composition; Name Preservation occurrence
OBJECT TYPE
Playable Knight; Character Composition; Name Preservation occurrence
PRIMARY MODE POSITION
2025-10-10 update onward until EOS; Ended; In Scope; In Scope; 공식 첫 업데이트의 물 속성 제압 기사로 확인.
TARGET PARTY FORMATION
3-person party / playable knights
0027냉기 흡수NOTSPECIFIEDFinal Integrated Node Index row 27; source line L2234. Primary projection.ENDED

시쿠 전투 중; Ended; In Scope; In Scope; 시쿠 특수기명으로 공식 확인.

5 FIELDS
DOMAIN
Combat
TYPE
Special Skill; Combat Mechanism; Name Preservation occurrence
OBJECT TYPE
Special Skill; Combat Mechanism; Name Preservation occurrence
PRIMARY MODE POSITION
시쿠 전투 중; Ended; In Scope; In Scope; 시쿠 특수기명으로 공식 확인.
COMBAT TEMPO TURN ORDER
Real-time manual / Unknown exact numeric rule in
0028만년설의 냉기NOTSPECIFIEDFinal Integrated Node Index row 28; source line L2235. Primary projection.ENDED

시쿠 전투 중; Ended; In Scope; In Scope; 시쿠 고유 자원명으로 공식 확인.

4 FIELDS
DOMAIN
Character
TYPE
Character Resource; Combat Mechanism; Name Preservation occurrence
OBJECT TYPE
Character Resource; Combat Mechanism; Name Preservation occurrence
PRIMARY MODE POSITION
시쿠 전투 중; Ended; In Scope; In Scope; 시쿠 고유 자원명으로 공식 확인.
0029크레아CreaFinal Integrated Node Index row 29; source line L2236. Primary projection.ENDED

2025-10-23 update onward until EOS; Ended; In Scope; In Scope; 2025-10-23 추가된 땅 속성 강습 기사로 확인.

5 FIELDS
DOMAIN
Character
TYPE
Playable Knight; Character Composition; Name Preservation occurrence
OBJECT TYPE
Playable Knight; Character Composition; Name Preservation occurrence
PRIMARY MODE POSITION
2025-10-23 update onward until EOS; Ended; In Scope; In Scope; 2025-10-23 추가된 땅 속성 강습 기사로 확인.
TARGET PARTY FORMATION
3-person party / playable knights
0030기사단 그랑프리Knight Grand Prix · 기사 그랑프리 (축약 alias)Final Integrated Node Index row 30; source line L2237. Primary projection.ENDED
4 FIELDS
DOMAIN
Combat
TYPE
PvP Combat Profile; Combat Mechanism; PvP; Asynchronous; 다른 이용자의 방어 덱을 공략하는 캐주얼 비동기 PvP; Periphery Candidate; Name Preservation occurrence
OBJECT TYPE
PvP Combat Profile; Combat Mechanism; PvP; Asynchronous; 다른 이용자의 방어 덱을 공략하는 캐주얼 비동기 PvP; Periphery Candidate; Name Preservation occurrence
COMBAT TEMPO TURN ORDER
Real-time manual / Unknown exact numeric rule in
0031열혈 게이지NOTSPECIFIEDFinal Integrated Node Index row 31; source line L2238. Primary projection.ENDED

얀 전투 중; Ended; In Scope; In Scope; 얀 플레이 가이드에서 캐릭터 자원명으로 확인. 단일 비공식 가이드라 Low Confidence.

5 FIELDS
DOMAIN
Character
TYPE
Character Resource; Combat Mechanism; Name Preservation occurrence
OBJECT TYPE
Character Resource; Combat Mechanism; Name Preservation occurrence
PRIMARY MODE POSITION
얀 전투 중; Ended; In Scope; In Scope; 얀 플레이 가이드에서 캐릭터 자원명으로 확인. 단일 비공식 가이드라 Low Confidence.
COMBAT RESOURCE
열혈 게이지
0032클레랑Clerant · Official English unknownFinal Integrated Node Index row 32; source line L2239. Primary projection.ENDED

Global mobile historical live build; Ended; In Scope; 출시 초기~서비스 종료 이내; KR / Mobile / Launch; Ended; Linked; Linked; 예언의 기사 바람 대상과 개별 확률 확인. 공식 영문명은 미확인.

5 FIELDS
DOMAIN
Character
TYPE
Playable Knight; Character Composition; Pool target; Linked Target; SSR Knight; Name Preservation occurrence
OBJECT TYPE
Playable Knight; Character Composition; Pool target; Linked Target; SSR Knight; Name Preservation occurrence
PRIMARY MODE POSITION
Global mobile historical live build; Ended; In Scope; 출시 초기~서비스 종료 이내; KR / Mobile / Launch; Ended; Linked; Linked; 예언의 기사 바람 대상과 개별 확률 확인. 공식 영문명은 미확인.
TARGET PARTY FORMATION
3-person party / playable knights
0033펜첼라FenchelaFinal Integrated Node Index row 33; source line L2240. Primary projection.ENDED

Global mobile historical live build; Ended; In Scope

5 FIELDS
DOMAIN
Character
TYPE
Playable Knight; Character Composition
OBJECT TYPE
Playable Knight; Character Composition
PRIMARY MODE POSITION
Global mobile historical live build; Ended; In Scope
TARGET PARTY FORMATION
3-person party / playable knights
0034스칼렛ScarletFinal Integrated Node Index row 34; source line L2241. Primary projection.ENDED

Global mobile historical live build; Ended; In Scope

5 FIELDS
DOMAIN
Character
TYPE
Playable Knight; Character Composition
OBJECT TYPE
Playable Knight; Character Composition
PRIMARY MODE POSITION
Global mobile historical live build; Ended; In Scope
TARGET PARTY FORMATION
3-person party / playable knights
0035로안RoanFinal Integrated Node Index row 35; source line L2242. Primary projection.ENDED

Global mobile historical live build; Ended; In Scope

5 FIELDS
DOMAIN
Character
TYPE
Playable Knight; Character Composition
OBJECT TYPE
Playable Knight; Character Composition
PRIMARY MODE POSITION
Global mobile historical live build; Ended; In Scope
TARGET PARTY FORMATION
3-person party / playable knights
0036루나LunaFinal Integrated Node Index row 36; source line L2243. Primary projection.ENDED

Global mobile historical live build; Ended; In Scope

5 FIELDS
DOMAIN
Character
TYPE
Playable Knight; Character Composition
OBJECT TYPE
Playable Knight; Character Composition
PRIMARY MODE POSITION
Global mobile historical live build; Ended; In Scope
TARGET PARTY FORMATION
3-person party / playable knights
0037디오니스DionisFinal Integrated Node Index row 37; source line L2244. Primary projection.ENDED

Global mobile historical live build; Ended; In Scope

5 FIELDS
DOMAIN
Character
TYPE
Playable Knight; Character Composition
OBJECT TYPE
Playable Knight; Character Composition
PRIMARY MODE POSITION
Global mobile historical live build; Ended; In Scope
TARGET PARTY FORMATION
3-person party / playable knights
0038길버트GilbertFinal Integrated Node Index row 38; source line L2245. Primary projection.ENDED

Global mobile historical live build; Ended; In Scope

5 FIELDS
DOMAIN
Character
TYPE
Playable Knight; Character Composition
OBJECT TYPE
Playable Knight; Character Composition
PRIMARY MODE POSITION
Global mobile historical live build; Ended; In Scope
TARGET PARTY FORMATION
3-person party / playable knights
0039세라SarahFinal Integrated Node Index row 39; source line L2246. Primary projection.ENDED

Global mobile historical live build; Ended; In Scope

5 FIELDS
DOMAIN
Character
TYPE
Playable Knight; Character Composition
OBJECT TYPE
Playable Knight; Character Composition
PRIMARY MODE POSITION
Global mobile historical live build; Ended; In Scope
TARGET PARTY FORMATION
3-person party / playable knights
0040비키VickyFinal Integrated Node Index row 40; source line L2247. Primary projection.ENDED

Global mobile historical live build; Ended; In Scope

5 FIELDS
DOMAIN
Character
TYPE
Playable Knight; Character Composition
OBJECT TYPE
Playable Knight; Character Composition
PRIMARY MODE POSITION
Global mobile historical live build; Ended; In Scope
TARGET PARTY FORMATION
3-person party / playable knights
0041에트나EtnaFinal Integrated Node Index row 41; source line L2248. Primary projection.ENDED

Global mobile historical live build; Ended; In Scope

5 FIELDS
DOMAIN
Character
TYPE
Playable Knight; Character Composition
OBJECT TYPE
Playable Knight; Character Composition
PRIMARY MODE POSITION
Global mobile historical live build; Ended; In Scope
TARGET PARTY FORMATION
3-person party / playable knights
0042그레이스GraceFinal Integrated Node Index row 42; source line L2249. Primary projection.ENDED

Global mobile historical live build; Ended; In Scope

5 FIELDS
DOMAIN
Character
TYPE
Playable Knight; Character Composition
OBJECT TYPE
Playable Knight; Character Composition
PRIMARY MODE POSITION
Global mobile historical live build; Ended; In Scope
TARGET PARTY FORMATION
3-person party / playable knights
0043캐시CathyFinal Integrated Node Index row 43; source line L2250. Primary projection.ENDED

Global mobile historical live build; Ended; In Scope

5 FIELDS
DOMAIN
Character
TYPE
Playable Knight; Character Composition
OBJECT TYPE
Playable Knight; Character Composition
PRIMARY MODE POSITION
Global mobile historical live build; Ended; In Scope
TARGET PARTY FORMATION
3-person party / playable knights
0044시빌라SibyllaFinal Integrated Node Index row 44; source line L2251. Primary projection.ENDED

Global mobile historical live build; Ended; In Scope

5 FIELDS
DOMAIN
Character
TYPE
Playable Knight; Character Composition
OBJECT TYPE
Playable Knight; Character Composition
PRIMARY MODE POSITION
Global mobile historical live build; Ended; In Scope
TARGET PARTY FORMATION
3-person party / playable knights
0045에러건Aragon · 아라곤·애러건 (비정본 전사)Final Integrated Node Index row 45; source line L2252. Primary projection.ENDED

한국어 라이브 빌드; 종료 전 로스터

5 FIELDS
DOMAIN
Character
TYPE
Playable Knight; Character Composition
OBJECT TYPE
Playable Knight; Character Composition
PRIMARY MODE POSITION
한국어 라이브 빌드; 종료 전 로스터
TARGET PARTY FORMATION
3-person party / playable knights
0046올리벳OlivetFinal Integrated Node Index row 46; source line L2253. Primary projection.ENDED

Global mobile historical live build; Ended; In Scope

5 FIELDS
DOMAIN
Character
TYPE
Playable Knight; Character Composition
OBJECT TYPE
Playable Knight; Character Composition
PRIMARY MODE POSITION
Global mobile historical live build; Ended; In Scope
TARGET PARTY FORMATION
3-person party / playable knights
0047SRFinal Integrated Node Index row 47; source line L2254. Primary projection.ENDED

Playable knights; Ended; In Scope

4 FIELDS
DOMAIN
Character
TYPE
Rarity Tier; Character Composition
OBJECT TYPE
Rarity Tier; Character Composition
PRIMARY MODE POSITION
Playable knights; Ended; In Scope
0048SSRFinal Integrated Node Index row 48; source line L2255. Primary projection.ENDED

Playable knights; Ended; In Scope

4 FIELDS
DOMAIN
Character
TYPE
Rarity Tier; Character Composition
OBJECT TYPE
Rarity Tier; Character Composition
PRIMARY MODE POSITION
Playable knights; Ended; In Scope
0049연대 기술Solidarity SkillFinal Integrated Node Index row 49; source line L2256. Primary projection.ENDED

특정 기사 조합; Ended; In Scope

5 FIELDS
DOMAIN
Character
TYPE
Character Interaction; Character Composition
OBJECT TYPE
Character Interaction; Character Composition
PRIMARY MODE POSITION
특정 기사 조합; Ended; In Scope
TARGET PARTY FORMATION
3-person party / playable knights
0050무력화 게이지Break / Stagger GaugeFinal Integrated Node Index row 50; source line L2257. Primary projection.ENDED

전투 중 적; Ended; In Scope

6 FIELDS
DOMAIN
Combat
TYPE
Enemy Combat Resource; Combat Mechanism
OBJECT TYPE
Enemy Combat Resource; Combat Mechanism
PRIMARY MODE POSITION
전투 중 적; Ended; In Scope
COMBAT TEMPO TURN ORDER
Real-time manual / Unknown exact numeric rule in
COMBAT RESOURCE
무력화 게이지