NOVASMC

Goddess Order

Manual side-scrolling action RPG / exact genre label Unknown in · iOS / Android / Mobile

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
152
CLASSIFICATION GROUPS
17
TRANSITIONS
0
RULES & PROCESS CONTENTS
10
PLAYER EXPERIENCE ELEMENTS

Basic Configuration

RECORDS
65
VISIBLE
65
PAGE
2 / 2

5165OF 65 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0051기본기NOTSPECIFIEDFinal Integrated Node Index row 51; source line L2258. Primary projection.ENDED

전투 중; Ended; In Scope

5 FIELDS
DOMAIN
Combat
TYPE
Skill; Combat Mechanism
OBJECT TYPE
Skill; Combat Mechanism
PRIMARY MODE POSITION
전투 중; Ended; In Scope
COMBAT TEMPO TURN ORDER
Real-time manual / Unknown exact numeric rule in
0052특수기NOTSPECIFIEDFinal Integrated Node Index row 52; source line L2259. Primary projection.ENDED

전투 중; Ended; In Scope

5 FIELDS
DOMAIN
Combat
TYPE
Skill; Combat Mechanism
OBJECT TYPE
Skill; Combat Mechanism
PRIMARY MODE POSITION
전투 중; Ended; In Scope
COMBAT TEMPO TURN ORDER
Real-time manual / Unknown exact numeric rule in
0053홀드기NOTSPECIFIEDFinal Integrated Node Index row 53; source line L2260. Primary projection.ENDED

전투 중; Ended; In Scope

5 FIELDS
DOMAIN
Combat
TYPE
Skill; Combat Mechanism
OBJECT TYPE
Skill; Combat Mechanism
PRIMARY MODE POSITION
전투 중; Ended; In Scope
COMBAT TEMPO TURN ORDER
Real-time manual / Unknown exact numeric rule in
0054궁극기NOTSPECIFIEDFinal Integrated Node Index row 54; source line L2261. Primary projection.ENDED

전투 중; Ended; In Scope

5 FIELDS
DOMAIN
Character
TYPE
Skill; Combat Mechanism
OBJECT TYPE
Skill; Combat Mechanism
PRIMARY MODE POSITION
전투 중; Ended; In Scope
TARGET PARTY FORMATION
3-person party / playable knights
0055협동 스킬NOTSPECIFIEDFinal Integrated Node Index row 55; source line L2262. Primary projection.ENDED

전투 중; Ended; In Scope

5 FIELDS
DOMAIN
Combat
TYPE
Skill Response; Combat Mechanism
OBJECT TYPE
Skill Response; Combat Mechanism
PRIMARY MODE POSITION
전투 중; Ended; In Scope
COMBAT TEMPO TURN ORDER
Real-time manual / Unknown exact numeric rule in
0056붉은색 경고 효과NOTSPECIFIEDFinal Integrated Node Index row 56; source line L2263. Primary projection.ENDED

전투 중; Ended; In Scope

5 FIELDS
DOMAIN
Visual
TYPE
UI Feedback; Visual
OBJECT TYPE
UI Feedback; Visual
PRIMARY MODE POSITION
전투 중; Ended; In Scope
VISUAL UI FEEDBACK
붉은색 경고 효과
0057반격기Counter SkillFinal Integrated Node Index row 144; source line L2351. Primary projection.ENDED

출시형 수동 전투

5 FIELDS
DOMAIN
Combat
TYPE
Combat Skill
OBJECT TYPE
Combat Skill
PRIMARY MODE POSITION
출시형 수동 전투
COMBAT TEMPO TURN ORDER
Real-time manual / Unknown exact numeric rule in
0058신념PrincipleFinal Integrated Node Index row 145; source line L2352. Primary projection.ENDED

글로벌 모바일 역사 빌드

4 FIELDS
DOMAIN
Character
TYPE
Character Classification
OBJECT TYPE
Character Classification
PRIMARY MODE POSITION
글로벌 모바일 역사 빌드
0059소속AllegianceFinal Integrated Node Index row 146; source line L2353. Primary projection.ENDED

Global mobile historical build; 기사 프로필 필드 기준

4 FIELDS
DOMAIN
Character
TYPE
Character Profile Field
OBJECT TYPE
Character Profile Field
PRIMARY MODE POSITION
Global mobile historical build; 기사 프로필 필드 기준
0060세력FactionFinal Integrated Node Index row 147; source line L2354. Primary projection.ENDED

Global mobile historical build; 기사 프로필 필드 기준

4 FIELDS
DOMAIN
Character
TYPE
Character Profile Field
OBJECT TYPE
Character Profile Field
PRIMARY MODE POSITION
Global mobile historical build; 기사 프로필 필드 기준
0061EnergyEnergy · 한국어 공식 표기 미확정Final Integrated Node Index row 148; source line L2355. Primary projection.ENDED

Global English build

6 FIELDS
DOMAIN
Combat
TYPE
Combat Resource
OBJECT TYPE
Combat Resource
PRIMARY MODE POSITION
Global English build
COMBAT TEMPO TURN ORDER
Real-time manual / Unknown exact numeric rule in
COMBAT RESOURCE
Energy
0062Ult-GaugeUlt-Gauge · 한국어 공식 표기 미확정Final Integrated Node Index row 149; source line L2356. Primary projection.ENDED

Global English build

6 FIELDS
DOMAIN
Combat
TYPE
Combat Resource
OBJECT TYPE
Combat Resource
PRIMARY MODE POSITION
Global English build
COMBAT TEMPO TURN ORDER
Real-time manual / Unknown exact numeric rule in
COMBAT RESOURCE
Ult-Gauge
0063연대 효과Solidarity EffectFinal Integrated Node Index row 150; source line L2357. Primary projection.ENDED

기사 조합 및 개별 전투 보너스

4 FIELDS
DOMAIN
Character
TYPE
Character Interaction Result
OBJECT TYPE
Character Interaction Result
PRIMARY MODE POSITION
기사 조합 및 개별 전투 보너스
0064서사 선택Narrative ChoiceFinal Integrated Node Index row 151; source line L2358. Primary projection.ENDED
3 FIELDS
DOMAIN
Unknown in
TYPE
Narrative Function
OBJECT TYPE
Narrative Function
0065마력의 페이지Mana-Imbued Page(s) · 魔力のページFinal Integrated Node Index row 89; source line L2296. Cross-S role projection.ENDED
4 FIELDS
DOMAIN
Character
TYPE
Currency / summon item; Premium-linked Summon Currency; Summon resource; Linked Resource; Summon Currency / Ticket; Reward object; Reward & Economy; Name Preservation occurrence
OBJECT TYPE
Currency / summon item; Premium-linked Summon Currency; Summon resource; Linked Resource; Summon Currency / Ticket; Reward object; Reward & Economy; Name Preservation occurrence
TARGET PARTY FORMATION
3-person party / playable knights