NOVASMC

Duet Night Abyss

Fantasy action RPG · Steam; Epic Games Store; official PC client; iOS; Android

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
277
CLASSIFICATION GROUPS
23
TRANSITIONS
0
RULES & PROCESS CONTENTS
5
PLAYER EXPERIENCE ELEMENTS

규칙과 절차 · RULES & PROCESS

Growth Contents 37

Growth Contents

RULES
6
PROCESSES
1
STEPS
5

Rules

Access Eligibility3 RULES

Great Chaos of Mechapuppets / Event operating window

WHEN
Current time falls within the stated event window
INPUT
Great Chaos of Mechapuppets availability state
OPERATION
Compare source time with published window
RESULT
Event is accessible
LIMIT
07-30 11:00~09-07 18:00
EXCEPTION
Source-localized expression
CADENCE
One version run

Great Chaos of Mechapuppets / Quest prerequisite

WHEN
Player attempts event entry
INPUT
Journey Across the Lands quest state
OPERATION
Require completion of Lost and Found Notice
RESULT
Event entry allowed
EXCEPTION
Not Specified
CADENCE
Not Specified

Great Chaos of Mechapuppets / Rune setup requirement

WHEN
Before match start
INPUT
Selected mechapuppets
OPERATION
Equip Runes before starting the match
RESULT
Battle configuration becomes ready
EXCEPTION
Not Specified
CADENCE
Not Specified
Exception Priority1 RULES

Great Chaos of Mechapuppets / Manual-control availability

WHEN
Player taps Start Match
INPUT
Configured formation and Runes
OPERATION
Start automatic battle and disable manual combat input
RESULT
Battle proceeds automatically without manual control
EXCEPTION
Applies during the event battle
CADENCE
Not Specified
Limit Cap1 RULES

Great Chaos of Mechapuppets / Deployment Cost constraint

WHEN
Player configures a match
INPUT
Selected mechapuppet formation
OPERATION
Keep total deployment within the source-stated Cost range
RESULT
Formation accepted only within Cost range
EXCEPTION
Exact numeric Cost ceiling is not disclosed in recovered text
CADENCE
Not Specified
Reset Cadence1 RULES

Great Chaos of Mechapuppets / Event period

WHEN
Compare baseline / server time with event window
INPUT
Published event window
OPERATION
Apply published start and end
RESULT
Availability determined by window
LIMIT
2026-07-30 10:00 – 2026-09-07 17:00
EXCEPTION
Region / server-time applicability must be preserved
CADENCE
Limited event

Processes

Great Chaos of Mechapuppets5 STEPS
ACTOR
Player / System
GOAL
Configure mechapuppets and Runes, start the match, and observe the automatic result
ENTRY
Event is open and player can enter the board-setup state
START
Pre-deployment state
COMPLETION
Battle result is finalized and result/reward screen is shown
END
Match terminal state
  1. 01
    Player

    Deploy mechapuppets within the Cost range

    RESPONSE
    System saves the formation configuration
    RESULTING STATE
    Formation configured
  2. 02
    Player

    Equip Runes on the configured mechapuppets

    RESPONSE
    System stores Rune effects
    RESULTING STATE
    Battle-ready configuration
  3. 03
    Player

    Tap Start Match

    RESPONSE
    System starts automatic battle and disables manual combat control
    RESULTING STATE
    Automatic battle in progress
  4. 04
    System

    Execute the automatic battle

    RESPONSE
    System calculates the battle result
    RESULTING STATE
    Result pending display
  5. 05
    System

    Finalize match result

    RESPONSE
    System displays result and reward state
    RESULTING STATE
    Match completed
    TERMINAL