NOVASMC

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CATALOG CONTENTS
218
CLASSIFICATION GROUPS
42
TRANSITIONS
0
RULES & PROCESS CONTENTS
7
PLAYER EXPERIENCE ELEMENTS

규칙과 절차 · RULES & PROCESS

Gacha Systems 22

Gacha Systems

RULES
1
PROCESSES
1
STEPS
2

Rules

Reset Cadence1 RULES

Free claim cadence

WHEN
Previous free Gift was claimed
INPUT
Elapsed time
OPERATION
Check timer
RESULT
Free Gift becomes claimable
LIMIT
24 hours
EXCEPTION
Cannot be opened with Currency
CADENCE
Every 24 hours

Processes

Daily Gift2 STEPS
ACTOR
Player
GOAL
Claim free Gift and optional ad Gift
ENTRY
Gacha system unlocked and 24-hour timer ready
START
Free Gift claimable
COMPLETION
Free Gift delivered; optional ad Gift delivered after ad
END
Gift results owned; timer restarted
  1. 01
    Player

    Claims Daily Gift

    RESPONSE
    Grants one free result and restarts timer
    RESULTING STATE
    First Gift result owned
    BRANCH
    24-hour timer ready
    TERMINAL
  2. 01
    Player

    Watches in-game advertisement

    RESPONSE
    Grants one additional Daily Gift
    RESULTING STATE
    Additional Gift result owned
    BRANCH
    First Gift claimed and ad available
    TERMINAL