NOVASMC

Archero 2

Role Playing; Roguelike; Single player; Stylized/Fantasy · iOS/iPadOS; Android; Google Play Games on Windows

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
193
CLASSIFICATION GROUPS
20
TRANSITIONS
43
RULES & PROCESS CONTENTS
11
PLAYER EXPERIENCE ELEMENTS

시스템 점검 기록

RECORDS
136
VISIBLE
136
PAGE
3 / 3

101136OF 136 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0101Spirit build / Spirit / 정령 계열공개 수치의 접근 경로와 최신 적용 범위를 독립 검증하지 못하면 동일 숫자라도 유저가 보는 현재 규칙으로 확정할 수 없다.
4 FIELDS
ENTRY TYPE
Cons / Bottleneck / Risk
CONS BOTTLENECK RISK
확률표는 존재하지만 본 조사에서 회수된 표는 커뮤니티 전사본이며 기준일 공식 법정 고지 원문이 아니다.
IMPACT
Unknown in
URGENCY
Unknown in
0102Spirit build / Spirit / 정령 계열안전망 존재 자체보다 threshold·reset·carryover·중복 처리의 명확성이 최악 손실 범위를 결정한다.
4 FIELDS
ENTRY TYPE
Cons / Bottleneck / Risk
CONS BOTTLENECK RISK
Gear Chest와 Wish의 안전망은 보고되지만 Obsidian 임계값 충돌, Mythstone carryover, duplicate handling 공백이 남는다.
IMPACT
Unknown in
URGENCY
Unknown in
0103Spirit build / Spirit / 정령 계열각 pull system이 Gear, Artifacts, Runes의 공급 입구가 되며 입력 자원도 Chest Keys, Wish Token, Shovels로 분화된다.
4 FIELDS
ENTRY TYPE
Cons / Bottleneck / Risk
CONS BOTTLENECK RISK
Gear Chest, Wish, Rune Ruins/Promised Ruins가 서로 다른 전투 성장 자산을 공급하는 다층 구조다.
IMPACT
Unknown in
URGENCY
Unknown in
0104Spirit build / Spirit / 정령 계열Silver Chest; Obsidian Chest; Chromatic Chest; Mythstone Chest; Wish; Rune Ruins; Promised Ruins
4 FIELDS
ENTRY TYPE
Recommendation
RECOMMENDATION IMPROVEMENT DIRECTION
Official disclosure consolidation
IMPACT
Unknown in
URGENCY
Unknown in
0105Spirit build / Spirit / 정령 계열Obsidian Chest; Chromatic Chest; Mythstone Chest; Wish
3 FIELDS
ENTRY TYPE
Recommendation
IMPACT
Unknown in
URGENCY
Unknown in
0106Spirit build / Spirit / 정령 계열Life Reborn Summon Event; future hero summon banners
4 FIELDS
ENTRY TYPE
Recommendation
RECOMMENDATION IMPROVEMENT DIRECTION
Banner lifecycle registry
IMPACT
Unknown in
URGENCY
Unknown in
0107Spirit build / Spirit / 정령 계열Wish Coins; Wish Token
4 FIELDS
ENTRY TYPE
Recommendation
RECOMMENDATION IMPROVEMENT DIRECTION
Resource-name alignment
IMPACT
Unknown in
URGENCY
Unknown in
0108Spirit build / Spirit / 정령 계열
5 FIELDS
ENTRY TYPE
Expected Outcome
RECOMMENDATION IMPROVEMENT DIRECTION
Official disclosure consolidation
EXPECTED OUTCOME
banner·pool별 현재 규칙을 검증 가능한 형태로 대조할 수 있다.
IMPACT
Unknown in
URGENCY
Unknown in
0109Spirit build / Spirit / 정령 계열
4 FIELDS
ENTRY TYPE
Expected Outcome
EXPECTED OUTCOME
최악 시도 범위와 reset/carryover 조건의 해석 차이가 줄어들 수 있다.
IMPACT
Unknown in
URGENCY
Unknown in
0110Spirit build / Spirit / 정령 계열
5 FIELDS
ENTRY TYPE
Expected Outcome
RECOMMENDATION IMPROVEMENT DIRECTION
Banner lifecycle registry
EXPECTED OUTCOME
종료·반복·현재 활성 배너의 상태 오인 가능성이 줄어들 수 있다.
IMPACT
Unknown in
URGENCY
Unknown in
0111Spirit build / Spirit / 정령 계열
5 FIELDS
ENTRY TYPE
Expected Outcome
RECOMMENDATION IMPROVEMENT DIRECTION
Resource-name alignment
EXPECTED OUTCOME
Wish Coins와 Wish Token의 입력·보상 관계를 명확히 구분할 수 있다.
IMPACT
Unknown in
URGENCY
Unknown in
0112Spirit build / Spirit / 정령 계열서로 다른 결제 표면과 기간 권한이 같은 구매 판단면에 병존한다.
4 FIELDS
ENTRY TYPE
Cons / Bottleneck / Risk
CONS BOTTLENECK RISK
플랫폼 Gift Pack 가격대, 두 paid pass, permanent/30-day cards가 다중 가격 기준점을 형성한다.
IMPACT
Unknown in
URGENCY
Unknown in
0113Spirit build / Spirit / 정령 계열노출 조건과 구매 횟수 제한이 기회비용을 생성한다.
4 FIELDS
ENTRY TYPE
Cons / Bottleneck / Risk
CONS BOTTLENECK RISK
Chapter-triggered pack, Newbie Pack, weekly Arena Shop cap이 시간·진척·주기 희소성을 만든다.
IMPACT
Unknown in
URGENCY
Unknown in
0114Spirit build / Spirit / 정령 계열입문 팩, 반복 패스, 장기권한, 고가 direct power가 상향 지출 경로를 만든다.
4 FIELDS
ENTRY TYPE
Cons / Bottleneck / Risk
CONS BOTTLENECK RISK
Newbie Packs → Advanced/Luxury Pass → cards → direct premium hero unlock의 단계가 관찰된다.
IMPACT
Unknown in
URGENCY
Unknown in
0115Spirit build / Spirit / 정령 계열콘텐츠 재화가 상점 교환으로 전환된다.
4 FIELDS
ENTRY TYPE
Cons / Bottleneck / Risk
CONS BOTTLENECK RISK
Daily/Guild/Arena Shop은 Gems·Guild-linked currency·Arena-linked currency의 소모처로 작동한다.
IMPACT
Unknown in
URGENCY
Unknown in
0116Spirit build / Spirit / 정령 계열Gift Pack SKUs; passes; cards
4 FIELDS
ENTRY TYPE
Recommendation
RECOMMENDATION IMPROVEMENT DIRECTION
가격·구성 공개 정규화
IMPACT
Unknown in
URGENCY
Unknown in
0117Spirit build / Spirit / 정령 계열Permanent/30-day cards
4 FIELDS
ENTRY TYPE
Recommendation
RECOMMENDATION IMPROVEMENT DIRECTION
권한·결제 계약 분리
IMPACT
Unknown in
URGENCY
Unknown in
0118Spirit build / Spirit / 정령 계열Permanent/Lifetime Ad-Free; Chapter Gift; cadence packs
4 FIELDS
ENTRY TYPE
Recommendation
RECOMMENDATION IMPROVEMENT DIRECTION
Alias 및 상품명 정합화
IMPACT
Unknown in
URGENCY
Unknown in
0119Spirit build / Spirit / 정령 계열Daily Shop; Arena Shop; Guild Shop
4 FIELDS
ENTRY TYPE
Recommendation
RECOMMENDATION IMPROVEMENT DIRECTION
리셋·제한 가시화
IMPACT
Unknown in
URGENCY
Unknown in
0120Spirit build / Spirit / 정령 계열Seraph; Dracoola; growth packs
4 FIELDS
ENTRY TYPE
Recommendation
RECOMMENDATION IMPROVEMENT DIRECTION
직접 파워 판매 경계 명시
IMPACT
Unknown in
URGENCY
Unknown in
0121Spirit build / Spirit / 정령 계열
5 FIELDS
ENTRY TYPE
Expected Outcome
RECOMMENDATION IMPROVEMENT DIRECTION
가격·구성 공개 정규화
EXPECTED OUTCOME
구매 전 비교 가능한 필드가 증가할 수 있다.
IMPACT
Unknown in
URGENCY
Unknown in
0122Spirit build / Spirit / 정령 계열
5 FIELDS
ENTRY TYPE
Expected Outcome
RECOMMENDATION IMPROVEMENT DIRECTION
권한·결제 계약 분리
EXPECTED OUTCOME
카드 구매 후 권한과 청구 조건의 혼동이 줄 수 있다.
IMPACT
Unknown in
URGENCY
Unknown in
0123Spirit build / Spirit / 정령 계열
5 FIELDS
ENTRY TYPE
Expected Outcome
RECOMMENDATION IMPROVEMENT DIRECTION
리셋·제한 가시화
EXPECTED OUTCOME
상점 방문·재화 사용 계획의 예측 가능성이 높아질 수 있다.
IMPACT
Unknown in
URGENCY
Unknown in
0124Spirit build / Spirit / 정령 계열
5 FIELDS
ENTRY TYPE
Expected Outcome
RECOMMENDATION IMPROVEMENT DIRECTION
직접 파워 판매 경계 명시
EXPECTED OUTCOME
유료 unlock과 플레이 획득 경로의 비교가 가능해질 수 있다.
IMPACT
Unknown in
URGENCY
Unknown in
0125Spirit build / Spirit / 정령 계열Island, Angler, Demon King Clash, Carnival and scheduled Abyssal Tide connect triggers to repeat actions and reward claims; account/server conditionality prevents a single global cadence statement.
4 FIELDS
ENTRY TYPE
Cons / Bottleneck / Risk
CONS BOTTLENECK RISK
Recurring task, daily-deal and scheduled event layers create repeated entry points, but the exact server reset and baseline execution are not consistently public.
IMPACT
Unknown in
URGENCY
Unknown in
0126Spirit build / Spirit / 정령 계열Guild/server wrappers concentrate activity around seasons and qualifiers; missing contribution formulas limit fairness assessment.
4 FIELDS
ENTRY TYPE
Cons / Bottleneck / Risk
CONS BOTTLENECK RISK
Guild Expedition, Monster Invasion, All-Star Cup and Rumble Ladder provide group or ranking catalysts, while contribution and reward-distribution transparency remains incomplete.
IMPACT
Unknown in
URGENCY
Unknown in
0127Spirit build / Spirit / 정령 계열Limited windows and one-time milestones focus activity around named rewards; annual recurrence and post-event asset handling are not consistently disclosed.
4 FIELDS
ENTRY TYPE
Cons / Bottleneck / Risk
CONS BOTTLENECK RISK
The portfolio repeatedly uses dated holiday runs, account-conditioned onboarding milestones and seasonal modes.
IMPACT
Unknown in
URGENCY
Unknown in
0128Spirit build / Spirit / 정령 계열New events, seasonal upgrades and system improvements continue across versions, while exact claim deadlines, exchange grace and currency expiry are often absent.
4 FIELDS
ENTRY TYPE
Cons / Bottleneck / Risk
CONS BOTTLENECK RISK
Official version history shows sustained event introductions and upgrades through v1.1.7, but public documentation is stronger for Open/Live than Closing/Post-event.
IMPACT
Unknown in
URGENCY
Unknown in
0129Spirit build / Spirit / 정령 계열Island Treasure Hunt; Angler’s Bounty; Demon King Clash; holiday events
4 FIELDS
ENTRY TYPE
Recommendation
RECOMMENDATION IMPROVEMENT DIRECTION
Lifecycle boundary disclosure normalization
IMPACT
Unknown in
URGENCY
Unknown in
0130Spirit build / Spirit / 정령 계열Carnival; Carnival2; Server Launch Carnival; Level Rush Rewards; recurring events
4 FIELDS
ENTRY TYPE
Recommendation
RECOMMENDATION IMPROVEMENT DIRECTION
Cadence and eligibility normalization
IMPACT
Unknown in
URGENCY
Unknown in
0131Spirit build / Spirit / 정령 계열
4 FIELDS
ENTRY TYPE
Recommendation
RECOMMENDATION IMPROVEMENT DIRECTION
Competition fairness disclosure
IMPACT
Unknown in
URGENCY
Unknown in
0132Spirit build / Spirit / 정령 계열Recurring task events and holiday/season overlaps
4 FIELDS
ENTRY TYPE
Recommendation
RECOMMENDATION IMPROVEMENT DIRECTION
Event portfolio load control
IMPACT
Unknown in
URGENCY
Unknown in
0133Spirit build / Spirit / 정령 계열
5 FIELDS
ENTRY TYPE
Expected Outcome
RECOMMENDATION IMPROVEMENT DIRECTION
Lifecycle boundary disclosure normalization
EXPECTED OUTCOME
Players could distinguish event close, claim close, exchange close and asset expiry before committing time or currency.
IMPACT
Unknown in
URGENCY
Unknown in
0134Spirit build / Spirit / 정령 계열
5 FIELDS
ENTRY TYPE
Expected Outcome
RECOMMENDATION IMPROVEMENT DIRECTION
Cadence and eligibility normalization
EXPECTED OUTCOME
Unavailable events could be explained as account/server/progression conditional rather than appearing silently absent.
IMPACT
Unknown in
URGENCY
Unknown in
0135Spirit build / Spirit / 정령 계열
5 FIELDS
ENTRY TYPE
Expected Outcome
RECOMMENDATION IMPROVEMENT DIRECTION
Competition fairness disclosure
EXPECTED OUTCOME
Qualifier and guild-event results could become more auditable to participants.
IMPACT
Unknown in
URGENCY
Unknown in
0136Spirit build / Spirit / 정령 계열
5 FIELDS
ENTRY TYPE
Expected Outcome
RECOMMENDATION IMPROVEMENT DIRECTION
Event portfolio load control
EXPECTED OUTCOME
Redundant task burden could decline while preserving distinct event goals.
IMPACT
Unknown in
URGENCY
Unknown in