| 0101Spirit build / Spirit / 정령 계열공개 수치의 접근 경로와 최신 적용 범위를 독립 검증하지 못하면 동일 숫자라도 유저가 보는 현재 규칙으로 확정할 수 없다. | — | — | 4 FIELDS- ENTRY TYPE
- Cons / Bottleneck / Risk
- CONS BOTTLENECK RISK
- 확률표는 존재하지만 본 조사에서 회수된 표는 커뮤니티 전사본이며 기준일 공식 법정 고지 원문이 아니다.
- IMPACT
- Unknown in
- URGENCY
- Unknown in
|
|---|
| 0102Spirit build / Spirit / 정령 계열안전망 존재 자체보다 threshold·reset·carryover·중복 처리의 명확성이 최악 손실 범위를 결정한다. | — | — | 4 FIELDS- ENTRY TYPE
- Cons / Bottleneck / Risk
- CONS BOTTLENECK RISK
- Gear Chest와 Wish의 안전망은 보고되지만 Obsidian 임계값 충돌, Mythstone carryover, duplicate handling 공백이 남는다.
- IMPACT
- Unknown in
- URGENCY
- Unknown in
|
|---|
| 0103Spirit build / Spirit / 정령 계열각 pull system이 Gear, Artifacts, Runes의 공급 입구가 되며 입력 자원도 Chest Keys, Wish Token, Shovels로 분화된다. | — | — | 4 FIELDS- ENTRY TYPE
- Cons / Bottleneck / Risk
- CONS BOTTLENECK RISK
- Gear Chest, Wish, Rune Ruins/Promised Ruins가 서로 다른 전투 성장 자산을 공급하는 다층 구조다.
- IMPACT
- Unknown in
- URGENCY
- Unknown in
|
|---|
| 0104Spirit build / Spirit / 정령 계열Silver Chest; Obsidian Chest; Chromatic Chest; Mythstone Chest; Wish; Rune Ruins; Promised Ruins | — | — | 4 FIELDS- ENTRY TYPE
- Recommendation
- RECOMMENDATION IMPROVEMENT DIRECTION
- Official disclosure consolidation
- IMPACT
- Unknown in
- URGENCY
- Unknown in
|
|---|
| 0105Spirit build / Spirit / 정령 계열Obsidian Chest; Chromatic Chest; Mythstone Chest; Wish | — | — | 3 FIELDS- ENTRY TYPE
- Recommendation
- IMPACT
- Unknown in
- URGENCY
- Unknown in
|
|---|
| 0106Spirit build / Spirit / 정령 계열Life Reborn Summon Event; future hero summon banners | — | — | 4 FIELDS- ENTRY TYPE
- Recommendation
- RECOMMENDATION IMPROVEMENT DIRECTION
- Banner lifecycle registry
- IMPACT
- Unknown in
- URGENCY
- Unknown in
|
|---|
| 0107Spirit build / Spirit / 정령 계열Wish Coins; Wish Token | — | — | 4 FIELDS- ENTRY TYPE
- Recommendation
- RECOMMENDATION IMPROVEMENT DIRECTION
- Resource-name alignment
- IMPACT
- Unknown in
- URGENCY
- Unknown in
|
|---|
| 0108Spirit build / Spirit / 정령 계열 | — | — | 5 FIELDS- ENTRY TYPE
- Expected Outcome
- RECOMMENDATION IMPROVEMENT DIRECTION
- Official disclosure consolidation
- EXPECTED OUTCOME
- banner·pool별 현재 규칙을 검증 가능한 형태로 대조할 수 있다.
- IMPACT
- Unknown in
- URGENCY
- Unknown in
|
|---|
| 0109Spirit build / Spirit / 정령 계열 | — | — | 4 FIELDS- ENTRY TYPE
- Expected Outcome
- EXPECTED OUTCOME
- 최악 시도 범위와 reset/carryover 조건의 해석 차이가 줄어들 수 있다.
- IMPACT
- Unknown in
- URGENCY
- Unknown in
|
|---|
| 0110Spirit build / Spirit / 정령 계열 | — | — | 5 FIELDS- ENTRY TYPE
- Expected Outcome
- RECOMMENDATION IMPROVEMENT DIRECTION
- Banner lifecycle registry
- EXPECTED OUTCOME
- 종료·반복·현재 활성 배너의 상태 오인 가능성이 줄어들 수 있다.
- IMPACT
- Unknown in
- URGENCY
- Unknown in
|
|---|
| 0111Spirit build / Spirit / 정령 계열 | — | — | 5 FIELDS- ENTRY TYPE
- Expected Outcome
- RECOMMENDATION IMPROVEMENT DIRECTION
- Resource-name alignment
- EXPECTED OUTCOME
- Wish Coins와 Wish Token의 입력·보상 관계를 명확히 구분할 수 있다.
- IMPACT
- Unknown in
- URGENCY
- Unknown in
|
|---|
| 0112Spirit build / Spirit / 정령 계열서로 다른 결제 표면과 기간 권한이 같은 구매 판단면에 병존한다. | — | — | 4 FIELDS- ENTRY TYPE
- Cons / Bottleneck / Risk
- CONS BOTTLENECK RISK
- 플랫폼 Gift Pack 가격대, 두 paid pass, permanent/30-day cards가 다중 가격 기준점을 형성한다.
- IMPACT
- Unknown in
- URGENCY
- Unknown in
|
|---|
| 0113Spirit build / Spirit / 정령 계열노출 조건과 구매 횟수 제한이 기회비용을 생성한다. | — | — | 4 FIELDS- ENTRY TYPE
- Cons / Bottleneck / Risk
- CONS BOTTLENECK RISK
- Chapter-triggered pack, Newbie Pack, weekly Arena Shop cap이 시간·진척·주기 희소성을 만든다.
- IMPACT
- Unknown in
- URGENCY
- Unknown in
|
|---|
| 0114Spirit build / Spirit / 정령 계열입문 팩, 반복 패스, 장기권한, 고가 direct power가 상향 지출 경로를 만든다. | — | — | 4 FIELDS- ENTRY TYPE
- Cons / Bottleneck / Risk
- CONS BOTTLENECK RISK
- Newbie Packs → Advanced/Luxury Pass → cards → direct premium hero unlock의 단계가 관찰된다.
- IMPACT
- Unknown in
- URGENCY
- Unknown in
|
|---|
| 0115Spirit build / Spirit / 정령 계열콘텐츠 재화가 상점 교환으로 전환된다. | — | — | 4 FIELDS- ENTRY TYPE
- Cons / Bottleneck / Risk
- CONS BOTTLENECK RISK
- Daily/Guild/Arena Shop은 Gems·Guild-linked currency·Arena-linked currency의 소모처로 작동한다.
- IMPACT
- Unknown in
- URGENCY
- Unknown in
|
|---|
| 0116Spirit build / Spirit / 정령 계열Gift Pack SKUs; passes; cards | — | — | 4 FIELDS- ENTRY TYPE
- Recommendation
- RECOMMENDATION IMPROVEMENT DIRECTION
- 가격·구성 공개 정규화
- IMPACT
- Unknown in
- URGENCY
- Unknown in
|
|---|
| 0117Spirit build / Spirit / 정령 계열Permanent/30-day cards | — | — | 4 FIELDS- ENTRY TYPE
- Recommendation
- RECOMMENDATION IMPROVEMENT DIRECTION
- 권한·결제 계약 분리
- IMPACT
- Unknown in
- URGENCY
- Unknown in
|
|---|
| 0118Spirit build / Spirit / 정령 계열Permanent/Lifetime Ad-Free; Chapter Gift; cadence packs | — | — | 4 FIELDS- ENTRY TYPE
- Recommendation
- RECOMMENDATION IMPROVEMENT DIRECTION
- Alias 및 상품명 정합화
- IMPACT
- Unknown in
- URGENCY
- Unknown in
|
|---|
| 0119Spirit build / Spirit / 정령 계열Daily Shop; Arena Shop; Guild Shop | — | — | 4 FIELDS- ENTRY TYPE
- Recommendation
- RECOMMENDATION IMPROVEMENT DIRECTION
- 리셋·제한 가시화
- IMPACT
- Unknown in
- URGENCY
- Unknown in
|
|---|
| 0120Spirit build / Spirit / 정령 계열Seraph; Dracoola; growth packs | — | — | 4 FIELDS- ENTRY TYPE
- Recommendation
- RECOMMENDATION IMPROVEMENT DIRECTION
- 직접 파워 판매 경계 명시
- IMPACT
- Unknown in
- URGENCY
- Unknown in
|
|---|
| 0121Spirit build / Spirit / 정령 계열 | — | — | 5 FIELDS- ENTRY TYPE
- Expected Outcome
- RECOMMENDATION IMPROVEMENT DIRECTION
- 가격·구성 공개 정규화
- EXPECTED OUTCOME
- 구매 전 비교 가능한 필드가 증가할 수 있다.
- IMPACT
- Unknown in
- URGENCY
- Unknown in
|
|---|
| 0122Spirit build / Spirit / 정령 계열 | — | — | 5 FIELDS- ENTRY TYPE
- Expected Outcome
- RECOMMENDATION IMPROVEMENT DIRECTION
- 권한·결제 계약 분리
- EXPECTED OUTCOME
- 카드 구매 후 권한과 청구 조건의 혼동이 줄 수 있다.
- IMPACT
- Unknown in
- URGENCY
- Unknown in
|
|---|
| 0123Spirit build / Spirit / 정령 계열 | — | — | 5 FIELDS- ENTRY TYPE
- Expected Outcome
- RECOMMENDATION IMPROVEMENT DIRECTION
- 리셋·제한 가시화
- EXPECTED OUTCOME
- 상점 방문·재화 사용 계획의 예측 가능성이 높아질 수 있다.
- IMPACT
- Unknown in
- URGENCY
- Unknown in
|
|---|
| 0124Spirit build / Spirit / 정령 계열 | — | — | 5 FIELDS- ENTRY TYPE
- Expected Outcome
- RECOMMENDATION IMPROVEMENT DIRECTION
- 직접 파워 판매 경계 명시
- EXPECTED OUTCOME
- 유료 unlock과 플레이 획득 경로의 비교가 가능해질 수 있다.
- IMPACT
- Unknown in
- URGENCY
- Unknown in
|
|---|
| 0125Spirit build / Spirit / 정령 계열Island, Angler, Demon King Clash, Carnival and scheduled Abyssal Tide connect triggers to repeat actions and reward claims; account/server conditionality prevents a single global cadence statement. | — | — | 4 FIELDS- ENTRY TYPE
- Cons / Bottleneck / Risk
- CONS BOTTLENECK RISK
- Recurring task, daily-deal and scheduled event layers create repeated entry points, but the exact server reset and baseline execution are not consistently public.
- IMPACT
- Unknown in
- URGENCY
- Unknown in
|
|---|
| 0126Spirit build / Spirit / 정령 계열Guild/server wrappers concentrate activity around seasons and qualifiers; missing contribution formulas limit fairness assessment. | — | — | 4 FIELDS- ENTRY TYPE
- Cons / Bottleneck / Risk
- CONS BOTTLENECK RISK
- Guild Expedition, Monster Invasion, All-Star Cup and Rumble Ladder provide group or ranking catalysts, while contribution and reward-distribution transparency remains incomplete.
- IMPACT
- Unknown in
- URGENCY
- Unknown in
|
|---|
| 0127Spirit build / Spirit / 정령 계열Limited windows and one-time milestones focus activity around named rewards; annual recurrence and post-event asset handling are not consistently disclosed. | — | — | 4 FIELDS- ENTRY TYPE
- Cons / Bottleneck / Risk
- CONS BOTTLENECK RISK
- The portfolio repeatedly uses dated holiday runs, account-conditioned onboarding milestones and seasonal modes.
- IMPACT
- Unknown in
- URGENCY
- Unknown in
|
|---|
| 0128Spirit build / Spirit / 정령 계열New events, seasonal upgrades and system improvements continue across versions, while exact claim deadlines, exchange grace and currency expiry are often absent. | — | — | 4 FIELDS- ENTRY TYPE
- Cons / Bottleneck / Risk
- CONS BOTTLENECK RISK
- Official version history shows sustained event introductions and upgrades through v1.1.7, but public documentation is stronger for Open/Live than Closing/Post-event.
- IMPACT
- Unknown in
- URGENCY
- Unknown in
|
|---|
| 0129Spirit build / Spirit / 정령 계열Island Treasure Hunt; Angler’s Bounty; Demon King Clash; holiday events | — | — | 4 FIELDS- ENTRY TYPE
- Recommendation
- RECOMMENDATION IMPROVEMENT DIRECTION
- Lifecycle boundary disclosure normalization
- IMPACT
- Unknown in
- URGENCY
- Unknown in
|
|---|
| 0130Spirit build / Spirit / 정령 계열Carnival; Carnival2; Server Launch Carnival; Level Rush Rewards; recurring events | — | — | 4 FIELDS- ENTRY TYPE
- Recommendation
- RECOMMENDATION IMPROVEMENT DIRECTION
- Cadence and eligibility normalization
- IMPACT
- Unknown in
- URGENCY
- Unknown in
|
|---|
| 0131Spirit build / Spirit / 정령 계열 | — | — | 4 FIELDS- ENTRY TYPE
- Recommendation
- RECOMMENDATION IMPROVEMENT DIRECTION
- Competition fairness disclosure
- IMPACT
- Unknown in
- URGENCY
- Unknown in
|
|---|
| 0132Spirit build / Spirit / 정령 계열Recurring task events and holiday/season overlaps | — | — | 4 FIELDS- ENTRY TYPE
- Recommendation
- RECOMMENDATION IMPROVEMENT DIRECTION
- Event portfolio load control
- IMPACT
- Unknown in
- URGENCY
- Unknown in
|
|---|
| 0133Spirit build / Spirit / 정령 계열 | — | — | 5 FIELDS- ENTRY TYPE
- Expected Outcome
- RECOMMENDATION IMPROVEMENT DIRECTION
- Lifecycle boundary disclosure normalization
- EXPECTED OUTCOME
- Players could distinguish event close, claim close, exchange close and asset expiry before committing time or currency.
- IMPACT
- Unknown in
- URGENCY
- Unknown in
|
|---|
| 0134Spirit build / Spirit / 정령 계열 | — | — | 5 FIELDS- ENTRY TYPE
- Expected Outcome
- RECOMMENDATION IMPROVEMENT DIRECTION
- Cadence and eligibility normalization
- EXPECTED OUTCOME
- Unavailable events could be explained as account/server/progression conditional rather than appearing silently absent.
- IMPACT
- Unknown in
- URGENCY
- Unknown in
|
|---|
| 0135Spirit build / Spirit / 정령 계열 | — | — | 5 FIELDS- ENTRY TYPE
- Expected Outcome
- RECOMMENDATION IMPROVEMENT DIRECTION
- Competition fairness disclosure
- EXPECTED OUTCOME
- Qualifier and guild-event results could become more auditable to participants.
- IMPACT
- Unknown in
- URGENCY
- Unknown in
|
|---|
| 0136Spirit build / Spirit / 정령 계열 | — | — | 5 FIELDS- ENTRY TYPE
- Expected Outcome
- RECOMMENDATION IMPROVEMENT DIRECTION
- Event portfolio load control
- EXPECTED OUTCOME
- Redundant task burden could decline while preserving distinct event goals.
- IMPACT
- Unknown in
- URGENCY
- Unknown in
|
|---|