NOVASMC

AFK Journey

Unknown in · iOS/iPadOS; Android; PC client; Steam

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
202
CLASSIFICATION GROUPS
40
TRANSITIONS
0
RULES & PROCESS CONTENTS
6
PLAYER EXPERIENCE ELEMENTS

규칙과 절차 · RULES & PROCESS

Gacha Systems 12

Gacha Systems

RULES
8
PROCESSES
1
STEPS
4

Rules

Cost Input6 RULES

All-Hero Recruitment

WHEN
Player initiates one recruitment
INPUT
Diamond balance
OPERATION
Deduct source-stated cost
RESULT
One recruitment result entitlement
LIMIT
300
EXCEPTION
Invite Letter ×1 may substitute
CADENCE
Per pull

All-Hero Recruitment

WHEN
Player initiates ten recruitments
INPUT
Diamond balance
OPERATION
Deduct bundled cost
RESULT
Ten recruitment result entitlements
LIMIT
2700
EXCEPTION
Single-pull total would be 3,000 Diamonds
CADENCE
Per ten-pull

All-Hero Recruitment

WHEN
Recruit ×1 with Diamond
INPUT
Diamond
OPERATION
Consume input
RESULT
Recruitment attempt enabled
LIMIT
300
CADENCE
Per recruitment

All-Hero Recruitment

WHEN
Recruit ×1 with ticket
INPUT
Invite Letter
OPERATION
Consume input
RESULT
Recruitment attempt enabled
LIMIT
1
CADENCE
Per recruitment

All-Hero Recruitment

WHEN
Recruit ×10 with Diamond
INPUT
Diamond
OPERATION
Consume input
RESULT
10 recruitments enabled
LIMIT
2,700
CADENCE
Per 10 recruitments

All-Hero Recruitment

WHEN
Recruit ×10 with tickets
INPUT
Invite Letter
OPERATION
Consume input
RESULT
10 recruitments enabled
LIMIT
10
CADENCE
Per 10 recruitments
Reset Cadence1 RULES

All-Hero Recruitment

WHEN
S-Level / SSR hero obtained
INPUT
Guarantee counter
OPERATION
Reset counter
RESULT
New guarantee cycle starts
LIMIT
TRUE
CADENCE
On S-Level / SSR acquisition
State Change1 RULES

All-Hero Recruitment

WHEN
Duplicate hero obtained
INPUT
Duplicate hero
OPERATION
Convert duplicate
RESULT
Soul Sigil granted
LIMIT
Soul Sigil
EXCEPTION
Quantity depends on hero state
CADENCE
Per duplicate

Processes

All-Hero Recruitment4 STEPS
ACTOR
Player
GOAL
Obtain one or ten All-Hero results
ENTRY
Player selects ×1 or ×10 and has sufficient Diamond or Invite Letter
START
Eligible recruitment input available
COMPLETION
Recruitment result and linked mileage are granted
END
Hero or Faction Acorn received; Dolly Ticket granted; counter updated
  1. 01
    Player

    Selects ×1 or ×10 All-Hero Recruitment and confirms

    RESPONSE
    System consumes the selected Diamond or Invite Letter amount and resolves the prize pool
    RESULTING STATE
    Result resolved
    BRANCH
    Sufficient eligible input
  2. 02
    System

    Grants result and applies guarantee rules

    RESPONSE
    System grants hero or Faction Acorn, grants Dolly Ticket, and updates/reset counter when applicable
    RESULTING STATE
    Reward and counter state updated
    BRANCH
    Result resolved
  3. 02
    System

    Grants result and applies guarantee rules

    RESPONSE
    System grants hero or Faction Acorn, grants Dolly Ticket, and updates/reset counter when applicable
    RESULTING STATE
    Reward and counter state updated
    BRANCH
    Result resolved
  4. 03
    System

    Processes duplicate result

    RESPONSE
    System converts duplicate hero to Soul Sigil
    RESULTING STATE
    Duplicate converted
    BRANCH
    Obtained hero is duplicate
    TERMINAL