NOVASMC

AFK Journey

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Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
202
CLASSIFICATION GROUPS
40
TRANSITIONS
0
RULES & PROCESS CONTENTS
6
PLAYER EXPERIENCE ELEMENTS

Transitions

RECORDS
29
VISIBLE
29
PAGE
1 / 1

129OF 29 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001Transitions 1ACTIVE
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
스테이지 클리어 및 진척 갱신
COST INPUT
Cleared-stage state
RESOURCE OR STATE TRANSFER
AFK reward-rate state
CADENCE RESET
Always-on
0002Transitions 2LIMITED
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
서버 운영 21일 이상 + Hands of Resonance 240 + New Journey 완료 + 시즌 튜토리얼 완료
COST INPUT
eligible account state
RESOURCE OR STATE TRANSFER
King’s Sword access state
CADENCE RESET
Version 1.7.1 / server-relative
0003Transitions 3ACTIVE
4 FIELDS
TRIGGER CONDITION
Phase 전환
COST INPUT
Prior phase Normal progress
RESOURCE OR STATE TRANSFER
Normal progress state carryover
CADENCE RESET
Per phase
0004Transitions 4ACTIVE
4 FIELDS
TRIGGER CONDITION
Phase 전환
COST INPUT
Apex progress reset state
RESOURCE OR STATE TRANSFER
Phase ranking state
CADENCE RESET
Per phase
0005Transitions 5ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Trial 클리어·소탕
COST INPUT
class-specific Magic Charm Essence 및 applicable Crests
RESOURCE OR STATE TRANSFER
Charm 제작·정련 입력
CADENCE RESET
Class rotation / season
0006Transitions 6ACTIVE
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
Deep section 진입 조건 충족
COST INPUT
Weekly run state
RESOURCE OR STATE TRANSFER
Run depth and boss access state
CADENCE RESET
Weekly
0007Transitions 7ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
생산품 완성·제출
COST INPUT
Produced Goods
RESOURCE OR STATE TRANSFER
Request submission state
CADENCE RESET
Daily
0008Transitions 8ACTIVE
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
help request 생성
COST INPUT
mutual-assist permission
RESOURCE OR STATE TRANSFER
지원 전투 접근권
CADENCE RESET
Request lifetime
0009Transitions 9ACTIVE
5 FIELDS
TRANSITION TYPE
QUALIFICATION
TRIGGER CONDITION
3주 자격 주기 종료·District 상위 50위
COST INPUT
Tournament access permission
RESOURCE OR STATE TRANSFER
cross-District qualification state
CADENCE RESET
3-week qualification / District
0010Transitions 10ACTIVE
5 FIELDS
TRANSITION TYPE
RESOURCE SUPPLY
TRIGGER CONDITION
Season AFK first-clear milestone 달성·claim
COST INPUT
first-clear claim state
RESOURCE OR STATE TRANSFER
Triumph Satchel 1 또는 Triumph Satchel 2
CADENCE RESET
Per phase / validity window
0011Transitions 11ACTIVE
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
Guild 구성원 Claim
COST INPUT
eligible claim permission
RESOURCE OR STATE TRANSFER
variant 지정 Diamonds
CADENCE RESET
Per satchel / validity window
0012Transitions 12RECURRING
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
Daily Stamina 1 및 선택 영웅별 Hero Stamina 1 소비·전투
COST INPUT
Stamina inputs
RESOURCE OR STATE TRANSFER
Guild map progress state
CADENCE RESET
Recurring cycle
0013Transitions 13CONDITIONAL
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
개별 전투 종료
COST INPUT
Daily attempt state
RESOURCE OR STATE TRANSFER
Damage state applied to shared HP
CADENCE RESET
Event attempts
0014Transitions 14CONDITIONAL
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
공용 보스 조기 처치
COST INPUT
Daily attempt state
RESOURCE OR STATE TRANSFER
Remaining-claim permission
CADENCE RESET
Per defeat
0015Transitions 15ACTIVE
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
repeatable quest reward claim
COST INPUT
Lucky Keys
RESOURCE OR STATE TRANSFER
Guild sharing pool state
CADENCE RESET
Weekly
0016Transitions 16ACTIVE
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
eligible Guild member claim
COST INPUT
Lucky Keys
RESOURCE OR STATE TRANSFER
member Lucky Key balance
CADENCE RESET
Weekly
0017Transitions 17ACTIVE
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
lender 승인
COST INPUT
Dimensional Hero temporary use right
RESOURCE OR STATE TRANSFER
temporary roster permission
CADENCE RESET
Hiring period
0018Transitions 18RECURRING
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
Defend With Teammate 선택
COST INPUT
Attack-defense team state
RESOURCE OR STATE TRANSFER
Co-defense participation state
CADENCE RESET
Daily during event
0019Transitions 19SCHEDULED
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
Proxy battle 완료
COST INPUT
Requester formation and request state
RESOURCE OR STATE TRANSFER
Battle performance record
CADENCE RESET
On request during event
0020Transitions 20ENDED
5 FIELDS
TRANSITION TYPE
REWARD
TRIGGER CONDITION
일일·특수 퀘스트 완료 및 Claim
COST INPUT
Guild Medals
RESOURCE OR STATE TRANSFER
player inventory balance
CADENCE RESET
2026-05-29~2026-06-11
0021Transitions 21ENDED
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
Supreme Arena·Dream Realm daily 또는 Arcane Labyrinth·Honor Duel Monday 00:00 UTC settlement
COST INPUT
Supremacy Pass
RESOURCE OR STATE TRANSFER
next Glyphshade difficulty unlock permission
CADENCE RESET
Version 1.7.1 이전
0022Transitions 22ENDED
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
Version 1.6.1 적용
COST INPUT
Closed availability state
RESOURCE OR STATE TRANSFER
Availability state → closed
CADENCE RESET
One-time version transition
0023Transitions 23ACTIVE
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
Peaks of Time archive 개방 및 선행 조건 충족
COST INPUT
Ended season state
RESOURCE OR STATE TRANSFER
Archived season access state
CADENCE RESET
Permanent archive
0024Transitions 24ACTIVE
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
최종 보스 전투 종료
COST INPUT
total boss damage record
RESOURCE OR STATE TRANSFER
weekly ranking record
CADENCE RESET
Weekly reset
0025Transitions 25ACTIVE
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
요일 로테이션
COST INPUT
Faction eligibility
RESOURCE OR STATE TRANSFER
Season Tower access permission
CADENCE RESET
Weekly rotation
0026Transitions 26ACTIVE
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
Arena Point 3,200 초과 및 Champion 자격 절차 충족
COST INPUT
Champion qualification state
RESOURCE OR STATE TRANSFER
Champion ranking state
CADENCE RESET
Continuous / weekly settlement
0027Transitions 27LIMITED
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
개별 전투 종료
COST INPUT
highest single-battle damage record
RESOURCE OR STATE TRANSFER
District ranking record
CADENCE RESET
Event period
0028Transitions 28ACTIVE
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
런의 3번째·7번째 전투 완료
COST INPUT
side-trial access state
RESOURCE OR STATE TRANSFER
보조 시련 진입권
CADENCE RESET
Within run
0029Transitions 29ACTIVE
5 FIELDS
TRANSITION TYPE
STATE CHANGE
TRIGGER CONDITION
건설 lot 진행 중 assistance request
COST INPUT
construction assistance permission
RESOURCE OR STATE TRANSFER
건설 시간 단축 상태
CADENCE RESET
Per construction