NOVASMC

Persona5: The Phantom X

Heart-Changing Heist RPG · iOS; Android; Steam; Google Play Games

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
248
CLASSIFICATION GROUPS
37
TRANSITIONS
0
RULES & PROCESS CONTENTS
4
PLAYER EXPERIENCE ELEMENTS

규칙과 절차 · RULES & PROCESS

Events 24

Events

RULES
7
PROCESSES
1
STEPS
4

Rules

Decision Calculation1 RULES

Scratch Cards Event / Decision Calculation / Distinct set size

WHEN
Scratch-Off items collected
INPUT
Distinct Scratch-Off types
OPERATION
If five distinct types form a full set, enable gift trade
RESULT
A full set can be traded to open a gift
LIMIT
Distinct set size: 5 types types
Limit Cap4 RULES

Scratch Cards Event / Limit Cap / Daily acquisition cap

WHEN
During event day
INPUT
Scratch-Off Pack acquisition
OPERATION
Count packs obtained in one daily window
RESULT
Maximum 5 Scratch-Off Packs
LIMIT
Daily acquisition cap: 5/day packs
CADENCE
Daily at 20:00 UTC

Scratch Cards Event / Limit Cap / Event acquisition cap

WHEN
During full event
INPUT
Scratch-Off Pack acquisition
OPERATION
Count cumulative packs obtained
RESULT
Maximum 40 Scratch-Off Packs
LIMIT
Event acquisition cap: 40 total packs

Scratch Cards Event / Limit Cap / Claimant cap per pack

WHEN
Scratch-Off Pack sent through in-game chat
INPUT
One sent pack
OPERATION
Count users permitted to claim
RESULT
Up to 5 players including sender can claim
LIMIT
Claimant cap per pack: up to 5 players players

Scratch Cards Event / Limit Cap / Gift opening cap

WHEN
Full sets exchanged
INPUT
Gift openings
OPERATION
Count total gifts opened
RESULT
Maximum 7 gifts
LIMIT
Gift opening cap: 7 gifts gifts
Reset Cadence1 RULES

Scratch Cards Event / Reset Cadence / Daily reset time

WHEN
Daily acquisition limit reached
INPUT
Daily pack counter
OPERATION
Reset daily counter
RESULT
Daily cap resets at 8:00 PM UTC
LIMIT
Daily reset time: 8:00 PM (UTC) time
CADENCE
Daily
State Change1 RULES

Scratch Cards Event / State Change / Post-event item validity

WHEN
Event ends
INPUT
Event-exclusive items
OPERATION
Disable post-event use
RESULT
Event-exclusive items can no longer be used
LIMIT
Post-event item validity: cannot be used after event ends

Processes

Scratch Cards Event4 STEPS
ACTOR
Player and System
GOAL
Complete a five-type set and open an event gift
ENTRY
Scratch-Off Pack available
START
Pack held
COMPLETION
Gift opened
END
Gift reward obtained
  1. 01
    Player

    Send Scratch-Off Pack through in-game chat

    RESPONSE
    System exposes a random-item claim to eligible users
    RESULTING STATE
    Pack shared
  2. 02
    Player

    Claim a shared Scratch-Off Pack item

    RESPONSE
    System grants one randomly selected Scratch-Off type
    RESULTING STATE
    Scratch-Off item held
  3. 03
    Player

    Collect a full set of five distinct Scratch-Off types

    RESPONSE
    System recognizes the completed set and permits gift trade
    RESULTING STATE
    Full set available
  4. 04
    Player

    Trade the full set and open a gift

    RESPONSE
    System grants one random gift reward
    RESULTING STATE
    Gift reward obtained
    TERMINAL