NOVASMC

The Seven Deadly Sins: Origin

open-world action RPG · PC / PS5 / mobile

Read this game through the selected section of its nine-part knowledge record.

CATALOG CONTENTS
175
CLASSIFICATION GROUPS
35
TRANSITIONS
31
RULES & PROCESS CONTENTS
7
PLAYER EXPERIENCE ELEMENTS
54

Growth Systems

RECORDS
47
VISIBLE
47
PAGE
1 / 1

147OF 47 MATCHING RECORDS

RECORDRELATIONSTATE / SCOPEATTRIBUTES
0001EscanorEscanor · 에스카노르ACTIVE
9 FIELDS
GROWTH LAYER
Character
GROWTH ROLE
Character
ACQUISITION HOW
Unknown
TIMING WHEN
Unknown
TARGET NAME TYPE
Playable Hero
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
Unknown
MECHANIC
Unknown
SUCCESS FAILURE RESET
Unknown
0002Engraved EquipmentEngraved Equipment · 각인 장비 · 각인 장비 / engraving gearACTIVE
9 FIELDS
GROWTH LAYER
External Growth
GROWTH ROLE
Strategic / Expansion
ACQUISITION HOW
In-game / Hybrid
TIMING WHEN
Mid / Late
TARGET NAME TYPE
Hero-specific equipment
GROWTH STAGE LEVEL TIER
Quality/passive ranges exist; complete distribution table not public in selected official text
CAP LIMIT
Quality/passive ranges exist; complete distribution table not public in selected official text
MECHANIC
Crafted/equipped equipment has Quality, bonuses, and Passive Level states
SUCCESS FAILURE RESET
Crafting and later reroll/increase paths coexist
0003Mastery Growth DungeonMastery Growth DungeonACTIVE

하위 난이도 순차 클리어로 상위 난이도 개방

8 FIELDS
GROWTH LAYER
Linked resource source
GROWTH ROLE
Supportive
ACQUISITION HOW
In-game
TIMING WHEN
Mid / Late
TARGET NAME TYPE
Mastery materials / Gold efficiency
GROWTH STAGE LEVEL TIER
Hell and Abyss difficulties confirmed; full reward table not public
CAP LIMIT
Hell and Abyss difficulties confirmed; full reward table not public
MECHANIC
Dungeon supplies Mastery progression materials; higher difficulties were added
0004Team Combat ClassTeam Combat Class · 전투력ACTIVE
9 FIELDS
GROWTH LAYER
Meta (aggregate metric)
GROWTH ROLE
Fundamental / Meta
ACQUISITION HOW
Derived from in-game growth; no direct standalone cost
TIMING WHEN
All phases
TARGET NAME TYPE
Team / account aggregate
GROWTH STAGE LEVEL TIER
Public thresholds exist; full formula/cap not disclosed
CAP LIMIT
Public thresholds exist; full formula/cap not disclosed
MECHANIC
Owned team growth values are aggregated into a team metric
SUCCESS FAILURE RESET
Not a success roll
0005Shared MasteryShared Mastery · 마스터리 (잠재력) · 영웅 레벨 · 캐릭터 레벨ACTIVE

In Scope; Global; 영웅별

9 FIELDS
GROWTH LAYER
Internal Growth
GROWTH ROLE
Fundamental
ACQUISITION HOW
In-game
TIMING WHEN
Early / Mid
TARGET NAME TYPE
Hero
GROWTH STAGE LEVEL TIER
Tiered levels; public milestone references exist; full cap not closed
CAP LIMIT
Tiered levels; public milestone references exist; full cap not closed
MECHANIC
Mastery Growth progresses after hero acquisition and controls hero weapon access
SUCCESS FAILURE RESET
Deterministic progression in cited text
0006Weapon Mastery GrowthWeapon Mastery Growth · 마스터리 (잠재력)ACTIVE

In Scope; Global; 영웅별; Global; 영웅별

9 FIELDS
GROWTH LAYER
Internal Growth
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Mid / Late
TARGET NAME TYPE
Hero × weapon type
GROWTH STAGE LEVEL TIER
Tiered by weapon path; full table not public in selected official text
CAP LIMIT
Tiered by weapon path; full table not public in selected official text
MECHANIC
Unlocks after Shared Mastery Growth is completed
SUCCESS FAILURE RESET
Deterministic unlock condition
0007PotentialPotential · 각인 · 마스터리 (잠재력)ACTIVE
9 FIELDS
GROWTH LAYER
Internal Growth
GROWTH ROLE
Expansion
ACQUISITION HOW
Hybrid
TIMING WHEN
Mid / Late
TARGET NAME TYPE
Hero
GROWTH STAGE LEVEL TIER
Tiered; exact public cap and mastery-derived point cap are retained in RP Annex
CAP LIMIT
Tiered; exact public cap and mastery-derived point cap are retained in RP Annex
MECHANIC
Potential Points are invested into tiered hero Potential
SUCCESS FAILURE RESET
Deterministic point investment; no success roll disclosed
0008Potential PointPotential PointACTIVE

Input-scoped

7 FIELDS
GROWTH LAYER
Internal Growth resource
GROWTH ROLE
Expansion
ACQUISITION HOW
Hybrid
TIMING WHEN
Mid / Late
TARGET NAME TYPE
Hero
MECHANIC
Resource granted through duplicate acquisition or Mastery completion and consumed by Potential
SUCCESS FAILURE RESET
Deterministic source-stated grant route
0009Weapon Crafting through the Workbenchweapon crafting through the Workbench · 제작 무기ACTIVE

In Scope

9 FIELDS
GROWTH LAYER
External Growth
GROWTH ROLE
Fundamental / Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Early / Mid / Late
TARGET NAME TYPE
Weapon
GROWTH STAGE LEVEL TIER
SR/SSR scope stated with exclusions; recipe-specific requirements vary
CAP LIMIT
SR/SSR scope stated with exclusions; recipe-specific requirements vary
MECHANIC
Craft materials are converted into craftable weapons
SUCCESS FAILURE RESET
Deterministic crafting when conditions are met; exact recipe UI governs
0010Crimson FlameCrimson Flame · 제작 무기ACTIVE

In Scope

9 FIELDS
GROWTH LAYER
External Growth
GROWTH ROLE
Fundamental
ACQUISITION HOW
In-game
TIMING WHEN
Early / Mid
TARGET NAME TYPE
Weapon series
GROWTH STAGE LEVEL TIER
SR-grade series; exact key-material mapping captured in RP table
CAP LIMIT
SR-grade series; exact key-material mapping captured in RP table
MECHANIC
Workbench crafting series intended for earlier progression
SUCCESS FAILURE RESET
Deterministic crafting
0011Black FlameBlack Flame · 제작 무기ACTIVE

In Scope

9 FIELDS
GROWTH LAYER
External Growth
GROWTH ROLE
Expansion
ACQUISITION HOW
In-game
TIMING WHEN
Mid / Late
TARGET NAME TYPE
Weapon series
GROWTH STAGE LEVEL TIER
SSR-grade series; exact key-material mapping captured in RP table
CAP LIMIT
SSR-grade series; exact key-material mapping captured in RP table
MECHANIC
Workbench crafting series for higher-grade weapon progression
SUCCESS FAILURE RESET
Deterministic crafting
0012Weapon EnhancementWeapon Enhancement · 장비 강화ACTIVE

In Scope

9 FIELDS
GROWTH LAYER
External Growth
GROWTH ROLE
Fundamental / Expansion
ACQUISITION HOW
In-game / Hybrid
TIMING WHEN
Early / Mid / Late
TARGET NAME TYPE
Weapon
GROWTH STAGE LEVEL TIER
Full enhancement-stage and cost table not publicly closed
CAP LIMIT
Full enhancement-stage and cost table not publicly closed
MECHANIC
Owned weapon enhancement uses growth materials and produces an enhanced weapon state
SUCCESS FAILURE RESET
Official UI/system existence confirmed; exact success model not disclosed
0013Enhancement Stone / Refinement StoneEnhancement Stones · 강화석 · Enhancement Stone / Refinement StoneACTIVE
9 FIELDS
GROWTH LAYER
External Growth resource
GROWTH ROLE
Fundamental / Supportive
ACQUISITION HOW
In-game / Hybrid
TIMING WHEN
All phases
TARGET NAME TYPE
Weapon / equipment growth resource
GROWTH STAGE LEVEL TIER
No standalone cap disclosed
CAP LIMIT
No standalone cap disclosed
MECHANIC
Consumed or supplied for equipment progression
SUCCESS FAILURE RESET
Not a success roll
0014Limit BreakLimit BreakACTIVE

Input-scoped; Global; SR·SSR 무기

9 FIELDS
GROWTH LAYER
External Growth
GROWTH ROLE
Expansion / Supportive
ACQUISITION HOW
In-game
TIMING WHEN
Late
TARGET NAME TYPE
Weapon
GROWTH STAGE LEVEL TIER
Full Limit Break tier/cost table not disclosed
CAP LIMIT
Full Limit Break tier/cost table not disclosed
MECHANIC
A crafted SSR weapon may be dismantled and used to enhance another weapon's Limit Break
SUCCESS FAILURE RESET
Deterministic dismantle/use relationship stated
0015Engraved Equipment CraftingEngraved Equipment Crafting · SSR 각인 장비 제작ACTIVE

In Scope

9 FIELDS
GROWTH LAYER
External Growth
GROWTH ROLE
Expansion
ACQUISITION HOW
In-game / Hybrid
TIMING WHEN
Mid / Late
TARGET NAME TYPE
Hero-specific equipment
GROWTH STAGE LEVEL TIER
Recipe and hero coverage vary by update
CAP LIMIT
Recipe and hero coverage vary by update
MECHANIC
Workbench crafting creates Engraved Equipment; later systems modify owned equipment
SUCCESS FAILURE RESET
Crafting is deterministic; Quality and Passive Level are random in the cited system description
0016Tailor's Stitching NeedleTailor's Stitching Needle · Tailor’s Stitching NeedleACTIVE

Global / all supported platforms / Version 1.7

9 FIELDS
GROWTH LAYER
External Growth support
GROWTH ROLE
Supportive
ACQUISITION HOW
In-game / Hybrid
TIMING WHEN
Mid / Late
TARGET NAME TYPE
Engraved Equipment Quality
GROWTH STAGE LEVEL TIER
Not usable at maximum Quality; exact result distribution not disclosed
CAP LIMIT
Not usable at maximum Quality; exact result distribution not disclosed
MECHANIC
Randomly changes Quality of eligible Engraved Equipment
SUCCESS FAILURE RESET
Random result
0017Master Tailor's Stitching NeedleMaster Tailor's Stitching NeedleACTIVE
9 FIELDS
GROWTH LAYER
External Growth support
GROWTH ROLE
Supportive / Expansion
ACQUISITION HOW
Cash / event-linked
TIMING WHEN
Late
TARGET NAME TYPE
Engraved Equipment Quality
GROWTH STAGE LEVEL TIER
Exact increment and maximum retained in RP Annex
CAP LIMIT
Exact increment and maximum retained in RP Annex
MECHANIC
Guaranteed Quality increase within a disclosed cap
SUCCESS FAILURE RESET
Guaranteed success
0018Engraver's Fabric ScissorsEngraver's Fabric Scissors · Engraver’s Fabric ScissorsACTIVE

Global / all supported platforms / Version 1.7

9 FIELDS
GROWTH LAYER
External Growth support
GROWTH ROLE
Supportive
ACQUISITION HOW
In-game / Hybrid
TIMING WHEN
Mid / Late
TARGET NAME TYPE
Engraved Equipment Passive Level
GROWTH STAGE LEVEL TIER
Exact Passive Level distribution not disclosed
CAP LIMIT
Exact Passive Level distribution not disclosed
MECHANIC
Randomly changes Passive Level of owned Engraved Equipment
SUCCESS FAILURE RESET
Random result
0019Fragment SalvageFragment SalvageACTIVE

Input-scoped

9 FIELDS
GROWTH LAYER
Supportive / External-linked
GROWTH ROLE
Supportive
ACQUISITION HOW
In-game
TIMING WHEN
Early / Mid
TARGET NAME TYPE
Hero fragment resource
GROWTH STAGE LEVEL TIER
Tier order disclosed; conversion quantity/rate not disclosed
CAP LIMIT
Tier order disclosed; conversion quantity/rate not disclosed
MECHANIC
Converts higher-tier fragments into lower-tier fragments in a fixed downward order
SUCCESS FAILURE RESET
Deterministic direction; quantity unknown
0020Book of Stars『Book of Stars』ACTIVE
9 FIELDS
GROWTH LAYER
Meta Growth
GROWTH ROLE
Fundamental / Meta
ACQUISITION HOW
In-game
TIMING WHEN
Early / Mid / Late
TARGET NAME TYPE
Account / world progression
GROWTH STAGE LEVEL TIER
Tiered level; full level/reward table not public in selected source
CAP LIMIT
Tiered level; full level/reward table not public in selected source
MECHANIC
Main Quests and exploration raise its level, unlock content, and improve linked rewards
SUCCESS FAILURE RESET
Deterministic progress from stated activities
0021CodexCodex · 캐릭터 컬렉션ACTIVE

In Scope; Global

9 FIELDS
GROWTH LAYER
Meta Growth
GROWTH ROLE
Meta / Strategic
ACQUISITION HOW
In-game / Hybrid
TIMING WHEN
All phases
TARGET NAME TYPE
Account collection
GROWTH STAGE LEVEL TIER
Entry categories and completion benefits not fully public in selected text
CAP LIMIT
Entry categories and completion benefits not fully public in selected text
MECHANIC
Records collectible entries; acquisition-source display was announced for the next version
SUCCESS FAILURE RESET
Deterministic registration implied by official bug and update notes
0022Special CodexSpecial Codex · 캐릭터 컬렉션ACTIVE

In Scope; Global

9 FIELDS
GROWTH LAYER
Meta Growth
GROWTH ROLE
Meta / Strategic
ACQUISITION HOW
In-game / Hybrid
TIMING WHEN
All phases
TARGET NAME TYPE
Account collection
GROWTH STAGE LEVEL TIER
Complete category/reward table not public in selected text
CAP LIMIT
Complete category/reward table not public in selected text
MECHANIC
Records special collection entries including heroes/pets referenced by official notes
SUCCESS FAILURE RESET
Deterministic entry registration; official bug fix confirms unlock state
0023Mastery EXPMastery EXP / Supreme Mastery EXPACTIVE
9 FIELDS
GROWTH LAYER
Internal Growth resource
GROWTH ROLE
Fundamental / Supportive
ACQUISITION HOW
In-game / Hybrid
TIMING WHEN
All phases
TARGET NAME TYPE
Shared/Weapon Mastery
GROWTH STAGE LEVEL TIER
Multiple grades exist; full conversion table not disclosed
CAP LIMIT
Multiple grades exist; full conversion table not disclosed
MECHANIC
Consumed or awarded for Mastery Growth
SUCCESS FAILURE RESET
Not a success roll
0024Equipment Equipping by Weapon TypeEquipment Equipping Improvements by Weapon TypeACTIVE

Input-scoped

9 FIELDS
GROWTH LAYER
External Growth
GROWTH ROLE
Strategic
ACQUISITION HOW
In-game
TIMING WHEN
Mid / Late
TARGET NAME TYPE
Hero × weapon type
GROWTH STAGE LEVEL TIER
Multiple weapon-type tabs per hero are referenced; exact count is retained in RP Annex
CAP LIMIT
Multiple weapon-type tabs per hero are referenced; exact count is retained in RP Annex
MECHANIC
Equipment is stored separately across active weapon types and can be equipped simultaneously
SUCCESS FAILURE RESET
Deterministic equip action
0025Pick Up hero guarantee rulefeatured 50/50UNKNOWN
9 FIELDS
GROWTH LAYER
Preserved Actual Name
GROWTH ROLE
Preserved Actual Name
ACQUISITION HOW
Unknown
TIMING WHEN
Unknown
TARGET NAME TYPE
Name-Preservation Entity
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
Unknown
MECHANIC
Unknown
SUCCESS FAILURE RESET
Unknown
0026Pick Up hero guaranteed at 120 draws120 보장UNKNOWN
9 FIELDS
GROWTH LAYER
Preserved Actual Name
GROWTH ROLE
Preserved Actual Name
ACQUISITION HOW
Unknown
TIMING WHEN
Unknown
TARGET NAME TYPE
Name-Preservation Entity
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
Unknown
MECHANIC
Unknown
SUCCESS FAILURE RESET
Unknown
0027Mastery GrowthN/AUNKNOWN

EXP, Gold, and gathering/combat materials are direct Mastery Growth inputs. dependent

9 FIELDS
GROWTH LAYER
Cross-System Endpoint
GROWTH ROLE
Cross-System Endpoint
ACQUISITION HOW
Unknown
TIMING WHEN
Unknown
TARGET NAME TYPE
Confirmed Relation Endpoint
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
Unknown
MECHANIC
Unknown
SUCCESS FAILURE RESET
Unknown
0028EXPN/AUNKNOWN

EXP, Gold, and gathering/combat materials are direct Mastery Growth inputs. requirement

9 FIELDS
GROWTH LAYER
Cross-System Endpoint
GROWTH ROLE
Cross-System Endpoint
ACQUISITION HOW
Unknown
TIMING WHEN
Unknown
TARGET NAME TYPE
Confirmed Relation Endpoint
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
Unknown
MECHANIC
Unknown
SUCCESS FAILURE RESET
Unknown
0029field materialsN/AUNKNOWN

EXP, Gold, and gathering/combat materials are direct Mastery Growth inputs. requirement

9 FIELDS
GROWTH LAYER
Cross-System Endpoint
GROWTH ROLE
Cross-System Endpoint
ACQUISITION HOW
Unknown
TIMING WHEN
Unknown
TARGET NAME TYPE
Confirmed Relation Endpoint
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
Unknown
MECHANIC
Unknown
SUCCESS FAILURE RESET
Unknown
0030Duplicate HeroN/AUNKNOWN

Obtaining a duplicate hero grants Potential Points used in hero Potential growth. from

9 FIELDS
GROWTH LAYER
Cross-System Endpoint
GROWTH ROLE
Cross-System Endpoint
ACQUISITION HOW
Unknown
TIMING WHEN
Unknown
TARGET NAME TYPE
Confirmed Relation Endpoint
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
Unknown
MECHANIC
Unknown
SUCCESS FAILURE RESET
Unknown
0031Exchange Shop — Star Trace CrystalloidN/A · Stigmata Crystalloid Exchange Shop / hero-specific Potential Point · Exchange Shop — Star Trace Crystalloid · Star Trace Crystalloid Exchange Shop · Exchange Shop - Star Trace CrystalloidACTIVE

Official Version 1.0 identifies a shop route for hero-specific Potential Points in addition to progression routes. requirement; Global; current at Baseline_Date; historical launch wording preserved; 중복·Loyalty 조건이 Crystalloid Faucet을 만들고 Exchange Shop이 Sink를 제공한다. to; 기준일 공지는 고서·드레이크 Potential Point를 교환 상점에 추가했다고 기록한다. requirement

9 FIELDS
GROWTH LAYER
Cross-System Endpoint
GROWTH ROLE
Cross-System Endpoint
ACQUISITION HOW
Unknown
TIMING WHEN
Unknown
TARGET NAME TYPE
Confirmed Relation Endpoint
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
Unknown
MECHANIC
Unknown
SUCCESS FAILURE RESET
Unknown
0032Field gatheringN/AUNKNOWN

Crafting materials are obtained through content and field gathering before conversion into weapons. requirement

9 FIELDS
GROWTH LAYER
Cross-System Endpoint
GROWTH ROLE
Cross-System Endpoint
ACQUISITION HOW
Unknown
TIMING WHEN
Unknown
TARGET NAME TYPE
Confirmed Relation Endpoint
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
Unknown
MECHANIC
Unknown
SUCCESS FAILURE RESET
Unknown
0033combat contentN/AUNKNOWN

Crafting materials are obtained through content and field gathering before conversion into weapons. requirement

9 FIELDS
GROWTH LAYER
Cross-System Endpoint
GROWTH ROLE
Cross-System Endpoint
ACQUISITION HOW
Unknown
TIMING WHEN
Unknown
TARGET NAME TYPE
Confirmed Relation Endpoint
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
Unknown
MECHANIC
Unknown
SUCCESS FAILURE RESET
Unknown
0034Shop bundleN/AUNKNOWN
9 FIELDS
GROWTH LAYER
Cross-System Endpoint
GROWTH ROLE
Cross-System Endpoint
ACQUISITION HOW
Unknown
TIMING WHEN
Unknown
TARGET NAME TYPE
Confirmed Relation Endpoint
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
Unknown
MECHANIC
Unknown
SUCCESS FAILURE RESET
Unknown
0035Main QuestsN/AUNKNOWN

Quest completion and exploration raise Book of Stars progression and unlock content/rewards. requirement

9 FIELDS
GROWTH LAYER
Cross-System Endpoint
GROWTH ROLE
Cross-System Endpoint
ACQUISITION HOW
Unknown
TIMING WHEN
Unknown
TARGET NAME TYPE
Confirmed Relation Endpoint
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
Unknown
MECHANIC
Unknown
SUCCESS FAILURE RESET
Unknown
0036Version 1.8 catch-up renewalN/AUNKNOWN

Live operations planned to strengthen early-growth rewards and World Level 3 Mastery material supply. requirement

9 FIELDS
GROWTH LAYER
Cross-System Endpoint
GROWTH ROLE
Cross-System Endpoint
ACQUISITION HOW
Unknown
TIMING WHEN
Unknown
TARGET NAME TYPE
Confirmed Relation Endpoint
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
Unknown
MECHANIC
Unknown
SUCCESS FAILURE RESET
Unknown
0037Codex acquisition-source displayN/AUNKNOWN

Collection entries persist across play surfaces; Version 1.8 planned to expose acquisition sources. requirement

9 FIELDS
GROWTH LAYER
Cross-System Endpoint
GROWTH ROLE
Cross-System Endpoint
ACQUISITION HOW
Unknown
TIMING WHEN
Unknown
TARGET NAME TYPE
Confirmed Relation Endpoint
GROWTH STAGE LEVEL TIER
Unknown
CAP LIMIT
Unknown
MECHANIC
Unknown
SUCCESS FAILURE RESET
Unknown
0038Weapon MasteryWeapon MasteryACTIVE
9 FIELDS
GROWTH LAYER
See Final Fact / Condition
GROWTH ROLE
See Final Fact / Condition
ACQUISITION HOW
See Final Fact / Condition
TIMING WHEN
See Final Fact / Condition
TARGET NAME TYPE
See Final Fact / Condition
GROWTH STAGE LEVEL TIER
See Final Fact / Condition
CAP LIMIT
See Final Fact / Condition
MECHANIC
See Final Fact / Condition
SUCCESS FAILURE RESET
See Final Fact / Condition
0039Corroded Desire setCorroded Desire setACTIVE
9 FIELDS
GROWTH LAYER
See Final Fact / Condition
GROWTH ROLE
See Final Fact / Condition
ACQUISITION HOW
See Final Fact / Condition
TIMING WHEN
See Final Fact / Condition
TARGET NAME TYPE
See Final Fact / Condition
GROWTH STAGE LEVEL TIER
See Final Fact / Condition
CAP LIMIT
See Final Fact / Condition
MECHANIC
See Final Fact / Condition
SUCCESS FAILURE RESET
See Final Fact / Condition
0040Greedy RulerGreedy RulerACTIVE
9 FIELDS
GROWTH LAYER
See Final Fact / Condition
GROWTH ROLE
See Final Fact / Condition
ACQUISITION HOW
See Final Fact / Condition
TIMING WHEN
See Final Fact / Condition
TARGET NAME TYPE
See Final Fact / Condition
GROWTH STAGE LEVEL TIER
See Final Fact / Condition
CAP LIMIT
See Final Fact / Condition
MECHANIC
See Final Fact / Condition
SUCCESS FAILURE RESET
See Final Fact / Condition
0041Supreme Mastery EXPSupreme Mastery EXPACTIVE

Global; Version 1.7 trial and official product occurrences

9 FIELDS
GROWTH LAYER
See Final Fact / Condition
GROWTH ROLE
See Final Fact / Condition
ACQUISITION HOW
See Final Fact / Condition
TIMING WHEN
See Final Fact / Condition
TARGET NAME TYPE
See Final Fact / Condition
GROWTH STAGE LEVEL TIER
See Final Fact / Condition
CAP LIMIT
See Final Fact / Condition
MECHANIC
See Final Fact / Condition
SUCCESS FAILURE RESET
See Final Fact / Condition
0042Special Mastery EXPSpecial Mastery EXPACTIVE

Global; official event/product occurrences before baseline

9 FIELDS
GROWTH LAYER
See Final Fact / Condition
GROWTH ROLE
See Final Fact / Condition
ACQUISITION HOW
See Final Fact / Condition
TIMING WHEN
See Final Fact / Condition
TARGET NAME TYPE
See Final Fact / Condition
GROWTH STAGE LEVEL TIER
See Final Fact / Condition
CAP LIMIT
See Final Fact / Condition
MECHANIC
See Final Fact / Condition
SUCCESS FAILURE RESET
See Final Fact / Condition
0043Tier UpTier UpACTIVE

Global; 무기

9 FIELDS
GROWTH LAYER
See Final Fact / Condition
GROWTH ROLE
See Final Fact / Condition
ACQUISITION HOW
See Final Fact / Condition
TIMING WHEN
See Final Fact / Condition
TARGET NAME TYPE
See Final Fact / Condition
GROWTH STAGE LEVEL TIER
See Final Fact / Condition
CAP LIMIT
See Final Fact / Condition
MECHANIC
See Final Fact / Condition
SUCCESS FAILURE RESET
See Final Fact / Condition
0044EnchantmentEnchantmentACTIVE

Global; 무기

9 FIELDS
GROWTH LAYER
See Final Fact / Condition
GROWTH ROLE
See Final Fact / Condition
ACQUISITION HOW
See Final Fact / Condition
TIMING WHEN
See Final Fact / Condition
TARGET NAME TYPE
See Final Fact / Condition
GROWTH STAGE LEVEL TIER
See Final Fact / Condition
CAP LIMIT
See Final Fact / Condition
MECHANIC
See Final Fact / Condition
SUCCESS FAILURE RESET
See Final Fact / Condition
0045ArmorArmorACTIVE

Global

9 FIELDS
GROWTH LAYER
See Final Fact / Condition
GROWTH ROLE
See Final Fact / Condition
ACQUISITION HOW
See Final Fact / Condition
TIMING WHEN
See Final Fact / Condition
TARGET NAME TYPE
See Final Fact / Condition
GROWTH STAGE LEVEL TIER
See Final Fact / Condition
CAP LIMIT
See Final Fact / Condition
MECHANIC
See Final Fact / Condition
SUCCESS FAILURE RESET
See Final Fact / Condition
0046AccessoryAccessoryACTIVE

Global

9 FIELDS
GROWTH LAYER
See Final Fact / Condition
GROWTH ROLE
See Final Fact / Condition
ACQUISITION HOW
See Final Fact / Condition
TIMING WHEN
See Final Fact / Condition
TARGET NAME TYPE
See Final Fact / Condition
GROWTH STAGE LEVEL TIER
See Final Fact / Condition
CAP LIMIT
See Final Fact / Condition
MECHANIC
See Final Fact / Condition
SUCCESS FAILURE RESET
See Final Fact / Condition
0047Set BonusSet BonusACTIVE

Global

9 FIELDS
GROWTH LAYER
See Final Fact / Condition
GROWTH ROLE
See Final Fact / Condition
ACQUISITION HOW
See Final Fact / Condition
TIMING WHEN
See Final Fact / Condition
TARGET NAME TYPE
See Final Fact / Condition
GROWTH STAGE LEVEL TIER
See Final Fact / Condition
CAP LIMIT
See Final Fact / Condition
MECHANIC
See Final Fact / Condition
SUCCESS FAILURE RESET
See Final Fact / Condition