| 0001EscanorEscanor · 에스카노르 | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- Character
- GROWTH ROLE
- Character
- ACQUISITION HOW
- Unknown
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Playable Hero
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- Unknown
- MECHANIC
- Unknown
- SUCCESS FAILURE RESET
- Unknown
|
|---|
| 0002Engraved EquipmentEngraved Equipment · 각인 장비 · 각인 장비 / engraving gear | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- External Growth
- GROWTH ROLE
- Strategic / Expansion
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Mid / Late
- TARGET NAME TYPE
- Hero-specific equipment
- GROWTH STAGE LEVEL TIER
- Quality/passive ranges exist; complete distribution table not public in selected official text
- CAP LIMIT
- Quality/passive ranges exist; complete distribution table not public in selected official text
- MECHANIC
- Crafted/equipped equipment has Quality, bonuses, and Passive Level states
- SUCCESS FAILURE RESET
- Crafting and later reroll/increase paths coexist
|
|---|
| 0003Mastery Growth DungeonMastery Growth Dungeon | — | ACTIVE 하위 난이도 순차 클리어로 상위 난이도 개방 | 8 FIELDS- GROWTH LAYER
- Linked resource source
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Mid / Late
- TARGET NAME TYPE
- Mastery materials / Gold efficiency
- GROWTH STAGE LEVEL TIER
- Hell and Abyss difficulties confirmed; full reward table not public
- CAP LIMIT
- Hell and Abyss difficulties confirmed; full reward table not public
- MECHANIC
- Dungeon supplies Mastery progression materials; higher difficulties were added
|
|---|
| 0004Team Combat ClassTeam Combat Class · 전투력 | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- Meta (aggregate metric)
- GROWTH ROLE
- Fundamental / Meta
- ACQUISITION HOW
- Derived from in-game growth; no direct standalone cost
- TIMING WHEN
- All phases
- TARGET NAME TYPE
- Team / account aggregate
- GROWTH STAGE LEVEL TIER
- Public thresholds exist; full formula/cap not disclosed
- CAP LIMIT
- Public thresholds exist; full formula/cap not disclosed
- MECHANIC
- Owned team growth values are aggregated into a team metric
- SUCCESS FAILURE RESET
- Not a success roll
|
|---|
| 0005Shared MasteryShared Mastery · 마스터리 (잠재력) · 영웅 레벨 · 캐릭터 레벨 | — | ACTIVE In Scope; Global; 영웅별 | 9 FIELDS- GROWTH LAYER
- Internal Growth
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Early / Mid
- TARGET NAME TYPE
- Hero
- GROWTH STAGE LEVEL TIER
- Tiered levels; public milestone references exist; full cap not closed
- CAP LIMIT
- Tiered levels; public milestone references exist; full cap not closed
- MECHANIC
- Mastery Growth progresses after hero acquisition and controls hero weapon access
- SUCCESS FAILURE RESET
- Deterministic progression in cited text
|
|---|
| 0006Weapon Mastery GrowthWeapon Mastery Growth · 마스터리 (잠재력) | — | ACTIVE In Scope; Global; 영웅별; Global; 영웅별 | 9 FIELDS- GROWTH LAYER
- Internal Growth
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Mid / Late
- TARGET NAME TYPE
- Hero × weapon type
- GROWTH STAGE LEVEL TIER
- Tiered by weapon path; full table not public in selected official text
- CAP LIMIT
- Tiered by weapon path; full table not public in selected official text
- MECHANIC
- Unlocks after Shared Mastery Growth is completed
- SUCCESS FAILURE RESET
- Deterministic unlock condition
|
|---|
| 0007PotentialPotential · 각인 · 마스터리 (잠재력) | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- Internal Growth
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Mid / Late
- TARGET NAME TYPE
- Hero
- GROWTH STAGE LEVEL TIER
- Tiered; exact public cap and mastery-derived point cap are retained in RP Annex
- CAP LIMIT
- Tiered; exact public cap and mastery-derived point cap are retained in RP Annex
- MECHANIC
- Potential Points are invested into tiered hero Potential
- SUCCESS FAILURE RESET
- Deterministic point investment; no success roll disclosed
|
|---|
| 0008Potential PointPotential Point | — | ACTIVE Input-scoped | 7 FIELDS- GROWTH LAYER
- Internal Growth resource
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- Hybrid
- TIMING WHEN
- Mid / Late
- TARGET NAME TYPE
- Hero
- MECHANIC
- Resource granted through duplicate acquisition or Mastery completion and consumed by Potential
- SUCCESS FAILURE RESET
- Deterministic source-stated grant route
|
|---|
| 0009Weapon Crafting through the Workbenchweapon crafting through the Workbench · 제작 무기 | — | ACTIVE In Scope | 9 FIELDS- GROWTH LAYER
- External Growth
- GROWTH ROLE
- Fundamental / Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Early / Mid / Late
- TARGET NAME TYPE
- Weapon
- GROWTH STAGE LEVEL TIER
- SR/SSR scope stated with exclusions; recipe-specific requirements vary
- CAP LIMIT
- SR/SSR scope stated with exclusions; recipe-specific requirements vary
- MECHANIC
- Craft materials are converted into craftable weapons
- SUCCESS FAILURE RESET
- Deterministic crafting when conditions are met; exact recipe UI governs
|
|---|
| 0010Crimson FlameCrimson Flame · 제작 무기 | — | ACTIVE In Scope | 9 FIELDS- GROWTH LAYER
- External Growth
- GROWTH ROLE
- Fundamental
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Early / Mid
- TARGET NAME TYPE
- Weapon series
- GROWTH STAGE LEVEL TIER
- SR-grade series; exact key-material mapping captured in RP table
- CAP LIMIT
- SR-grade series; exact key-material mapping captured in RP table
- MECHANIC
- Workbench crafting series intended for earlier progression
- SUCCESS FAILURE RESET
- Deterministic crafting
|
|---|
| 0011Black FlameBlack Flame · 제작 무기 | — | ACTIVE In Scope | 9 FIELDS- GROWTH LAYER
- External Growth
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Mid / Late
- TARGET NAME TYPE
- Weapon series
- GROWTH STAGE LEVEL TIER
- SSR-grade series; exact key-material mapping captured in RP table
- CAP LIMIT
- SSR-grade series; exact key-material mapping captured in RP table
- MECHANIC
- Workbench crafting series for higher-grade weapon progression
- SUCCESS FAILURE RESET
- Deterministic crafting
|
|---|
| 0012Weapon EnhancementWeapon Enhancement · 장비 강화 | — | ACTIVE In Scope | 9 FIELDS- GROWTH LAYER
- External Growth
- GROWTH ROLE
- Fundamental / Expansion
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Early / Mid / Late
- TARGET NAME TYPE
- Weapon
- GROWTH STAGE LEVEL TIER
- Full enhancement-stage and cost table not publicly closed
- CAP LIMIT
- Full enhancement-stage and cost table not publicly closed
- MECHANIC
- Owned weapon enhancement uses growth materials and produces an enhanced weapon state
- SUCCESS FAILURE RESET
- Official UI/system existence confirmed; exact success model not disclosed
|
|---|
| 0013Enhancement Stone / Refinement StoneEnhancement Stones · 강화석 · Enhancement Stone / Refinement Stone | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- External Growth resource
- GROWTH ROLE
- Fundamental / Supportive
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- All phases
- TARGET NAME TYPE
- Weapon / equipment growth resource
- GROWTH STAGE LEVEL TIER
- No standalone cap disclosed
- CAP LIMIT
- No standalone cap disclosed
- MECHANIC
- Consumed or supplied for equipment progression
- SUCCESS FAILURE RESET
- Not a success roll
|
|---|
| 0014Limit BreakLimit Break | — | ACTIVE Input-scoped; Global; SR·SSR 무기 | 9 FIELDS- GROWTH LAYER
- External Growth
- GROWTH ROLE
- Expansion / Supportive
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Weapon
- GROWTH STAGE LEVEL TIER
- Full Limit Break tier/cost table not disclosed
- CAP LIMIT
- Full Limit Break tier/cost table not disclosed
- MECHANIC
- A crafted SSR weapon may be dismantled and used to enhance another weapon's Limit Break
- SUCCESS FAILURE RESET
- Deterministic dismantle/use relationship stated
|
|---|
| 0015Engraved Equipment CraftingEngraved Equipment Crafting · SSR 각인 장비 제작 | — | ACTIVE In Scope | 9 FIELDS- GROWTH LAYER
- External Growth
- GROWTH ROLE
- Expansion
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Mid / Late
- TARGET NAME TYPE
- Hero-specific equipment
- GROWTH STAGE LEVEL TIER
- Recipe and hero coverage vary by update
- CAP LIMIT
- Recipe and hero coverage vary by update
- MECHANIC
- Workbench crafting creates Engraved Equipment; later systems modify owned equipment
- SUCCESS FAILURE RESET
- Crafting is deterministic; Quality and Passive Level are random in the cited system description
|
|---|
| 0016Tailor's Stitching NeedleTailor's Stitching Needle · Tailor’s Stitching Needle | — | ACTIVE Global / all supported platforms / Version 1.7 | 9 FIELDS- GROWTH LAYER
- External Growth support
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Mid / Late
- TARGET NAME TYPE
- Engraved Equipment Quality
- GROWTH STAGE LEVEL TIER
- Not usable at maximum Quality; exact result distribution not disclosed
- CAP LIMIT
- Not usable at maximum Quality; exact result distribution not disclosed
- MECHANIC
- Randomly changes Quality of eligible Engraved Equipment
- SUCCESS FAILURE RESET
- Random result
|
|---|
| 0017Master Tailor's Stitching NeedleMaster Tailor's Stitching Needle | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- External Growth support
- GROWTH ROLE
- Supportive / Expansion
- ACQUISITION HOW
- Cash / event-linked
- TIMING WHEN
- Late
- TARGET NAME TYPE
- Engraved Equipment Quality
- GROWTH STAGE LEVEL TIER
- Exact increment and maximum retained in RP Annex
- CAP LIMIT
- Exact increment and maximum retained in RP Annex
- MECHANIC
- Guaranteed Quality increase within a disclosed cap
- SUCCESS FAILURE RESET
- Guaranteed success
|
|---|
| 0018Engraver's Fabric ScissorsEngraver's Fabric Scissors · Engraver’s Fabric Scissors | — | ACTIVE Global / all supported platforms / Version 1.7 | 9 FIELDS- GROWTH LAYER
- External Growth support
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- Mid / Late
- TARGET NAME TYPE
- Engraved Equipment Passive Level
- GROWTH STAGE LEVEL TIER
- Exact Passive Level distribution not disclosed
- CAP LIMIT
- Exact Passive Level distribution not disclosed
- MECHANIC
- Randomly changes Passive Level of owned Engraved Equipment
- SUCCESS FAILURE RESET
- Random result
|
|---|
| 0019Fragment SalvageFragment Salvage | — | ACTIVE Input-scoped | 9 FIELDS- GROWTH LAYER
- Supportive / External-linked
- GROWTH ROLE
- Supportive
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Early / Mid
- TARGET NAME TYPE
- Hero fragment resource
- GROWTH STAGE LEVEL TIER
- Tier order disclosed; conversion quantity/rate not disclosed
- CAP LIMIT
- Tier order disclosed; conversion quantity/rate not disclosed
- MECHANIC
- Converts higher-tier fragments into lower-tier fragments in a fixed downward order
- SUCCESS FAILURE RESET
- Deterministic direction; quantity unknown
|
|---|
| 0020Book of Stars『Book of Stars』 | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- Meta Growth
- GROWTH ROLE
- Fundamental / Meta
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Early / Mid / Late
- TARGET NAME TYPE
- Account / world progression
- GROWTH STAGE LEVEL TIER
- Tiered level; full level/reward table not public in selected source
- CAP LIMIT
- Tiered level; full level/reward table not public in selected source
- MECHANIC
- Main Quests and exploration raise its level, unlock content, and improve linked rewards
- SUCCESS FAILURE RESET
- Deterministic progress from stated activities
|
|---|
| 0021CodexCodex · 캐릭터 컬렉션 | — | ACTIVE In Scope; Global | 9 FIELDS- GROWTH LAYER
- Meta Growth
- GROWTH ROLE
- Meta / Strategic
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- All phases
- TARGET NAME TYPE
- Account collection
- GROWTH STAGE LEVEL TIER
- Entry categories and completion benefits not fully public in selected text
- CAP LIMIT
- Entry categories and completion benefits not fully public in selected text
- MECHANIC
- Records collectible entries; acquisition-source display was announced for the next version
- SUCCESS FAILURE RESET
- Deterministic registration implied by official bug and update notes
|
|---|
| 0022Special CodexSpecial Codex · 캐릭터 컬렉션 | — | ACTIVE In Scope; Global | 9 FIELDS- GROWTH LAYER
- Meta Growth
- GROWTH ROLE
- Meta / Strategic
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- All phases
- TARGET NAME TYPE
- Account collection
- GROWTH STAGE LEVEL TIER
- Complete category/reward table not public in selected text
- CAP LIMIT
- Complete category/reward table not public in selected text
- MECHANIC
- Records special collection entries including heroes/pets referenced by official notes
- SUCCESS FAILURE RESET
- Deterministic entry registration; official bug fix confirms unlock state
|
|---|
| 0023Mastery EXPMastery EXP / Supreme Mastery EXP | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- Internal Growth resource
- GROWTH ROLE
- Fundamental / Supportive
- ACQUISITION HOW
- In-game / Hybrid
- TIMING WHEN
- All phases
- TARGET NAME TYPE
- Shared/Weapon Mastery
- GROWTH STAGE LEVEL TIER
- Multiple grades exist; full conversion table not disclosed
- CAP LIMIT
- Multiple grades exist; full conversion table not disclosed
- MECHANIC
- Consumed or awarded for Mastery Growth
- SUCCESS FAILURE RESET
- Not a success roll
|
|---|
| 0024Equipment Equipping by Weapon TypeEquipment Equipping Improvements by Weapon Type | — | ACTIVE Input-scoped | 9 FIELDS- GROWTH LAYER
- External Growth
- GROWTH ROLE
- Strategic
- ACQUISITION HOW
- In-game
- TIMING WHEN
- Mid / Late
- TARGET NAME TYPE
- Hero × weapon type
- GROWTH STAGE LEVEL TIER
- Multiple weapon-type tabs per hero are referenced; exact count is retained in RP Annex
- CAP LIMIT
- Multiple weapon-type tabs per hero are referenced; exact count is retained in RP Annex
- MECHANIC
- Equipment is stored separately across active weapon types and can be equipped simultaneously
- SUCCESS FAILURE RESET
- Deterministic equip action
|
|---|
| 0025Pick Up hero guarantee rulefeatured 50/50 | — | UNKNOWN | 9 FIELDS- GROWTH LAYER
- Preserved Actual Name
- GROWTH ROLE
- Preserved Actual Name
- ACQUISITION HOW
- Unknown
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Name-Preservation Entity
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- Unknown
- MECHANIC
- Unknown
- SUCCESS FAILURE RESET
- Unknown
|
|---|
| 0026Pick Up hero guaranteed at 120 draws120 보장 | — | UNKNOWN | 9 FIELDS- GROWTH LAYER
- Preserved Actual Name
- GROWTH ROLE
- Preserved Actual Name
- ACQUISITION HOW
- Unknown
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Name-Preservation Entity
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- Unknown
- MECHANIC
- Unknown
- SUCCESS FAILURE RESET
- Unknown
|
|---|
| 0027Mastery GrowthN/A | — | UNKNOWN EXP, Gold, and gathering/combat materials are direct Mastery Growth inputs. dependent | 9 FIELDS- GROWTH LAYER
- Cross-System Endpoint
- GROWTH ROLE
- Cross-System Endpoint
- ACQUISITION HOW
- Unknown
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Confirmed Relation Endpoint
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- Unknown
- MECHANIC
- Unknown
- SUCCESS FAILURE RESET
- Unknown
|
|---|
| 0028EXPN/A | — | UNKNOWN EXP, Gold, and gathering/combat materials are direct Mastery Growth inputs. requirement | 9 FIELDS- GROWTH LAYER
- Cross-System Endpoint
- GROWTH ROLE
- Cross-System Endpoint
- ACQUISITION HOW
- Unknown
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Confirmed Relation Endpoint
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- Unknown
- MECHANIC
- Unknown
- SUCCESS FAILURE RESET
- Unknown
|
|---|
| 0029field materialsN/A | — | UNKNOWN EXP, Gold, and gathering/combat materials are direct Mastery Growth inputs. requirement | 9 FIELDS- GROWTH LAYER
- Cross-System Endpoint
- GROWTH ROLE
- Cross-System Endpoint
- ACQUISITION HOW
- Unknown
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Confirmed Relation Endpoint
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- Unknown
- MECHANIC
- Unknown
- SUCCESS FAILURE RESET
- Unknown
|
|---|
| 0030Duplicate HeroN/A | — | UNKNOWN Obtaining a duplicate hero grants Potential Points used in hero Potential growth. from | 9 FIELDS- GROWTH LAYER
- Cross-System Endpoint
- GROWTH ROLE
- Cross-System Endpoint
- ACQUISITION HOW
- Unknown
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Confirmed Relation Endpoint
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- Unknown
- MECHANIC
- Unknown
- SUCCESS FAILURE RESET
- Unknown
|
|---|
| 0031Exchange Shop — Star Trace CrystalloidN/A · Stigmata Crystalloid Exchange Shop / hero-specific Potential Point · Exchange Shop — Star Trace Crystalloid · Star Trace Crystalloid Exchange Shop · Exchange Shop - Star Trace Crystalloid | — | ACTIVE Official Version 1.0 identifies a shop route for hero-specific Potential Points in addition to progression routes. requirement; Global; current at Baseline_Date; historical launch wording preserved; 중복·Loyalty 조건이 Crystalloid Faucet을 만들고 Exchange Shop이 Sink를 제공한다. to; 기준일 공지는 고서·드레이크 Potential Point를 교환 상점에 추가했다고 기록한다. requirement | 9 FIELDS- GROWTH LAYER
- Cross-System Endpoint
- GROWTH ROLE
- Cross-System Endpoint
- ACQUISITION HOW
- Unknown
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Confirmed Relation Endpoint
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- Unknown
- MECHANIC
- Unknown
- SUCCESS FAILURE RESET
- Unknown
|
|---|
| 0032Field gatheringN/A | — | UNKNOWN Crafting materials are obtained through content and field gathering before conversion into weapons. requirement | 9 FIELDS- GROWTH LAYER
- Cross-System Endpoint
- GROWTH ROLE
- Cross-System Endpoint
- ACQUISITION HOW
- Unknown
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Confirmed Relation Endpoint
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- Unknown
- MECHANIC
- Unknown
- SUCCESS FAILURE RESET
- Unknown
|
|---|
| 0033combat contentN/A | — | UNKNOWN Crafting materials are obtained through content and field gathering before conversion into weapons. requirement | 9 FIELDS- GROWTH LAYER
- Cross-System Endpoint
- GROWTH ROLE
- Cross-System Endpoint
- ACQUISITION HOW
- Unknown
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Confirmed Relation Endpoint
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- Unknown
- MECHANIC
- Unknown
- SUCCESS FAILURE RESET
- Unknown
|
|---|
| 0034Shop bundleN/A | — | UNKNOWN | 9 FIELDS- GROWTH LAYER
- Cross-System Endpoint
- GROWTH ROLE
- Cross-System Endpoint
- ACQUISITION HOW
- Unknown
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Confirmed Relation Endpoint
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- Unknown
- MECHANIC
- Unknown
- SUCCESS FAILURE RESET
- Unknown
|
|---|
| 0035Main QuestsN/A | — | UNKNOWN Quest completion and exploration raise Book of Stars progression and unlock content/rewards. requirement | 9 FIELDS- GROWTH LAYER
- Cross-System Endpoint
- GROWTH ROLE
- Cross-System Endpoint
- ACQUISITION HOW
- Unknown
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Confirmed Relation Endpoint
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- Unknown
- MECHANIC
- Unknown
- SUCCESS FAILURE RESET
- Unknown
|
|---|
| 0036Version 1.8 catch-up renewalN/A | — | UNKNOWN Live operations planned to strengthen early-growth rewards and World Level 3 Mastery material supply. requirement | 9 FIELDS- GROWTH LAYER
- Cross-System Endpoint
- GROWTH ROLE
- Cross-System Endpoint
- ACQUISITION HOW
- Unknown
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Confirmed Relation Endpoint
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- Unknown
- MECHANIC
- Unknown
- SUCCESS FAILURE RESET
- Unknown
|
|---|
| 0037Codex acquisition-source displayN/A | — | UNKNOWN Collection entries persist across play surfaces; Version 1.8 planned to expose acquisition sources. requirement | 9 FIELDS- GROWTH LAYER
- Cross-System Endpoint
- GROWTH ROLE
- Cross-System Endpoint
- ACQUISITION HOW
- Unknown
- TIMING WHEN
- Unknown
- TARGET NAME TYPE
- Confirmed Relation Endpoint
- GROWTH STAGE LEVEL TIER
- Unknown
- CAP LIMIT
- Unknown
- MECHANIC
- Unknown
- SUCCESS FAILURE RESET
- Unknown
|
|---|
| 0038Weapon MasteryWeapon Mastery | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- See Final Fact / Condition
- GROWTH ROLE
- See Final Fact / Condition
- ACQUISITION HOW
- See Final Fact / Condition
- TIMING WHEN
- See Final Fact / Condition
- TARGET NAME TYPE
- See Final Fact / Condition
- GROWTH STAGE LEVEL TIER
- See Final Fact / Condition
- CAP LIMIT
- See Final Fact / Condition
- MECHANIC
- See Final Fact / Condition
- SUCCESS FAILURE RESET
- See Final Fact / Condition
|
|---|
| 0039Corroded Desire setCorroded Desire set | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- See Final Fact / Condition
- GROWTH ROLE
- See Final Fact / Condition
- ACQUISITION HOW
- See Final Fact / Condition
- TIMING WHEN
- See Final Fact / Condition
- TARGET NAME TYPE
- See Final Fact / Condition
- GROWTH STAGE LEVEL TIER
- See Final Fact / Condition
- CAP LIMIT
- See Final Fact / Condition
- MECHANIC
- See Final Fact / Condition
- SUCCESS FAILURE RESET
- See Final Fact / Condition
|
|---|
| 0040Greedy RulerGreedy Ruler | — | ACTIVE | 9 FIELDS- GROWTH LAYER
- See Final Fact / Condition
- GROWTH ROLE
- See Final Fact / Condition
- ACQUISITION HOW
- See Final Fact / Condition
- TIMING WHEN
- See Final Fact / Condition
- TARGET NAME TYPE
- See Final Fact / Condition
- GROWTH STAGE LEVEL TIER
- See Final Fact / Condition
- CAP LIMIT
- See Final Fact / Condition
- MECHANIC
- See Final Fact / Condition
- SUCCESS FAILURE RESET
- See Final Fact / Condition
|
|---|
| 0041Supreme Mastery EXPSupreme Mastery EXP | — | ACTIVE Global; Version 1.7 trial and official product occurrences | 9 FIELDS- GROWTH LAYER
- See Final Fact / Condition
- GROWTH ROLE
- See Final Fact / Condition
- ACQUISITION HOW
- See Final Fact / Condition
- TIMING WHEN
- See Final Fact / Condition
- TARGET NAME TYPE
- See Final Fact / Condition
- GROWTH STAGE LEVEL TIER
- See Final Fact / Condition
- CAP LIMIT
- See Final Fact / Condition
- MECHANIC
- See Final Fact / Condition
- SUCCESS FAILURE RESET
- See Final Fact / Condition
|
|---|
| 0042Special Mastery EXPSpecial Mastery EXP | — | ACTIVE Global; official event/product occurrences before baseline | 9 FIELDS- GROWTH LAYER
- See Final Fact / Condition
- GROWTH ROLE
- See Final Fact / Condition
- ACQUISITION HOW
- See Final Fact / Condition
- TIMING WHEN
- See Final Fact / Condition
- TARGET NAME TYPE
- See Final Fact / Condition
- GROWTH STAGE LEVEL TIER
- See Final Fact / Condition
- CAP LIMIT
- See Final Fact / Condition
- MECHANIC
- See Final Fact / Condition
- SUCCESS FAILURE RESET
- See Final Fact / Condition
|
|---|
| 0043Tier UpTier Up | — | ACTIVE Global; 무기 | 9 FIELDS- GROWTH LAYER
- See Final Fact / Condition
- GROWTH ROLE
- See Final Fact / Condition
- ACQUISITION HOW
- See Final Fact / Condition
- TIMING WHEN
- See Final Fact / Condition
- TARGET NAME TYPE
- See Final Fact / Condition
- GROWTH STAGE LEVEL TIER
- See Final Fact / Condition
- CAP LIMIT
- See Final Fact / Condition
- MECHANIC
- See Final Fact / Condition
- SUCCESS FAILURE RESET
- See Final Fact / Condition
|
|---|
| 0044EnchantmentEnchantment | — | ACTIVE Global; 무기 | 9 FIELDS- GROWTH LAYER
- See Final Fact / Condition
- GROWTH ROLE
- See Final Fact / Condition
- ACQUISITION HOW
- See Final Fact / Condition
- TIMING WHEN
- See Final Fact / Condition
- TARGET NAME TYPE
- See Final Fact / Condition
- GROWTH STAGE LEVEL TIER
- See Final Fact / Condition
- CAP LIMIT
- See Final Fact / Condition
- MECHANIC
- See Final Fact / Condition
- SUCCESS FAILURE RESET
- See Final Fact / Condition
|
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| 0045ArmorArmor | — | ACTIVE Global | 9 FIELDS- GROWTH LAYER
- See Final Fact / Condition
- GROWTH ROLE
- See Final Fact / Condition
- ACQUISITION HOW
- See Final Fact / Condition
- TIMING WHEN
- See Final Fact / Condition
- TARGET NAME TYPE
- See Final Fact / Condition
- GROWTH STAGE LEVEL TIER
- See Final Fact / Condition
- CAP LIMIT
- See Final Fact / Condition
- MECHANIC
- See Final Fact / Condition
- SUCCESS FAILURE RESET
- See Final Fact / Condition
|
|---|
| 0046AccessoryAccessory | — | ACTIVE Global | 9 FIELDS- GROWTH LAYER
- See Final Fact / Condition
- GROWTH ROLE
- See Final Fact / Condition
- ACQUISITION HOW
- See Final Fact / Condition
- TIMING WHEN
- See Final Fact / Condition
- TARGET NAME TYPE
- See Final Fact / Condition
- GROWTH STAGE LEVEL TIER
- See Final Fact / Condition
- CAP LIMIT
- See Final Fact / Condition
- MECHANIC
- See Final Fact / Condition
- SUCCESS FAILURE RESET
- See Final Fact / Condition
|
|---|
| 0047Set BonusSet Bonus | — | ACTIVE Global | 9 FIELDS- GROWTH LAYER
- See Final Fact / Condition
- GROWTH ROLE
- See Final Fact / Condition
- ACQUISITION HOW
- See Final Fact / Condition
- TIMING WHEN
- See Final Fact / Condition
- TARGET NAME TYPE
- See Final Fact / Condition
- GROWTH STAGE LEVEL TIER
- See Final Fact / Condition
- CAP LIMIT
- See Final Fact / Condition
- MECHANIC
- See Final Fact / Condition
- SUCCESS FAILURE RESET
- See Final Fact / Condition
|
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