Core Depth Progression Loop
Growth/PvE-centric structure: deeper access drives exploration, scanning, crafting, vehicle/base upgrades, story gates, and final escape.
Growth/PvE-centric structure: deeper access drives exploration, scanning, crafting, vehicle/base upgrades, story gates, and final escape.
Technology tree is embedded in exploration; fragments, Data Boxes, terminals, and events unlock blueprints rather than shop purchases or levels.
Seamoth, Prawn Suit, Cyclops, and Neptune Rocket map to mid-depth, deep resource access, mobile base logistics, and final escape.
Seabase functions as underwater outpost for oxygen, storage, power, charging, farming, research, and deep-expedition logistics.
Disease treatment, Quarantine Enforcement Platform deactivation, Neptune Rocket construction, and planet escape form the final directed loop.
Late progression can produce repeated travel/resource backtracking and unclear next-objective states despite strong core loop cohesion.
After ending, save can continue from recent point, but new objective density falls; lifecycle management is weaker than core completion quality.
경쟁 콘텐츠/협동 콘텐츠 axes are thin or absent in official original; single-player solitude preserves identity while limiting relatedness/competition loops.