Core Exploration Loop
Explore → scan/collect → craft/build → expand base/vehicle → descend deeper → unlock story/biomes.
Explore → scan/collect → craft/build → expand base/vehicle → descend deeper → unlock story/biomes.
Base is the central reset node for oxygen recovery, crafting, storage, vehicle operations, and next-expedition preparation.
Biomes, wrecks, story gates, creature scans, vehicle upgrades, and Biomod unlocks serve as major loop spokes.
Progress is governed by depth, tools, survival constraints, and knowledge gates from scans/logs/Biolabs.
Creature scans and Biolabs convert discovery into passive slots and Biomod progression.
Co-op does not replace the core loop; it amplifies exploration, resource gathering, and shared base operations.
경쟁 콘텐츠 is mostly empty by design; status/competition does not currently drive the loop.
EA 1.1, EA 1.2, and Future Major Expansions function as lifecycle reactivation points.
SFA identifies a thin mid-layer for non-competitive status such as biome mastery or scan completion.
No MTX/Battle Pass/Loot Box commitment keeps content value aligned with exploration and crafting rather than in-game sales.