Core Loop: Collect → Grow → PvE/Event → Reward → Scout
Sync Pair Scout/acquisition feeds 성장 시스템 growth, 성장 콘텐츠/경쟁 콘텐츠/이벤트 시스템 usage, 경제 시스템/가차(확률형 아이템)/상점 시스템 currency/shop return, and next acquisition.
Sync Pair Scout/acquisition feeds 성장 시스템 growth, 성장 콘텐츠/경쟁 콘텐츠/이벤트 시스템 usage, 경제 시스템/가차(확률형 아이템)/상점 시스템 currency/shop return, and next acquisition.
Main Story, Training Area, Champion Stadium, Battle Rally, Damage Challenge and Trainer Lodge supply resources and usage loops.
Champion Stadium, Legendary Gauntlet, Damage Challenge, High Score, Ranked Damage and Pasio Gym Battle validate roster depth without direct PvP.
Co-op, Trainer Gyms and Pasio Gym Battle exist, but social/cooperation exits are thinner than growth/collection.
Lodge converts owned Sync Pairs into relationship/long-term rewards and Lodge Pair unlock path.
Story/Solo/Monthly/30-Year events overlay the always-on hub and inject rewards, banner context and return reasons.
Gems, Scout, pass/shop and event rewards converge back to roster growth and next banner demand.
Battle Villa and Main Story Hard scheduled end requires replacement permanent loop or Always-On spine becomes thinner.