전투·보상 흐름
Dice → board movement → cash → landmark construction → Net Worth → next board; stickers/events reactivate loop.
Dice → board movement → cash → landmark construction → Net Worth → next board; stickers/events reactivate loop.
Dice is action gate linking 성장 콘텐츠 growth, 경쟁 콘텐츠 competition, 경제 시스템 economy, 가차(확률형 아이템) packs and 이벤트 시스템 events.
Cash acquired from rolls/events is sunk into landmarks/Houses/Hotels and produces Net Worth progression.
Sticker packs and album completion create long-horizon rewards that refill dice/cash and seasonal value.
Railroad landing routes the core loop into Shutdown/Bank Heist and tournament scoring.
Community Chest and co-op events turn friend graph into reward acceleration and cooperative return loops.
Multiplier and High Roller boost windows intensify dice consumption and score/reward spikes.
Live events reinterpret the same roll action as score, collection, cooperation or economy progress.
Current season overlays Springfield maps, album, mini-games, cosmetics and themed rewards onto stable core loop.
가차(확률형 아이템) packs, 상점 시스템 offers and 이벤트 시스템 events all monetize or amplify dice, stickers and event token shortages.
Nearly all progression, event participation and competition compress into dice availability and burn rate.
Album completion can stall on rare/gold stickers; 가차(확률형 아이템)/이벤트 시스템 safety and event design mediate this friction.
LiveOps overlays are powerful but may make event calendar dominate core board loop and generate fatigue.