Core Loop: Match-3 → Stars → Renovation → Story
Absolute core loop. Level clear supplies stars; stars unlock mansion repair tasks, area/game-day progress, and chapter continuation.
Absolute core loop. Level clear supplies stars; stars unlock mansion repair tasks, area/game-day progress, and chapter continuation.
Level clear yields stars/coins; coins support resources/additional moves/lives; stars fuel meta renovation tasks.
Same level-clear input is reinterpreted as season points, card packs, team contribution, streak progress, or event score.
Separate map/task/energy loop; energy can be recovered over time and supplemented via levels, map rewards, events, and shop.
Event play grants card packs; cards complete sets; duplicate cards convert/trade; completed sets yield rewards and badge.
Core level productivity becomes cups, crowns, streaks, lightning bolts, or level count rankings.
Team chat, free lives, card exchange, partner events, and team goals cushion solo puzzle friction.
Large thematic events plus story chapter continuation form recurring update rhythm; events are optional for mansion restoration.
All available levels completed users shift to Olympus Cup; stars not earned there, cups drive ranking.
Hard-level failure can consume lives/coins/boosters and block story/renovation progress, transmitting friction to multiple systems.
Stars convert puzzle success into room changes and Design Mode choices; appearance freedom exists but locations are fixed.