NOVASMC
본문으로 이동
← 전체 게임

홈스케이프 구조와 순환

콘텐츠의 진행과 재진입, 의존·자원 연결, 상태 변화와 구조 설명을 살펴봅니다.

구조 설명

Core Loop: Match-3 → Stars → Renovation → Story

Absolute core loop. Level clear supplies stars; stars unlock mansion repair tasks, area/game-day progress, and chapter continuation.

Level Reward Loop: Clear → Coins/Stars → Supports/Tasks

Level clear yields stars/coins; coins support resources/additional moves/lives; stars fuel meta renovation tasks.

Event Overlay Loop

Same level-clear input is reinterpreted as season points, card packs, team contribution, streak progress, or event score.

Expedition Loop

Separate map/task/energy loop; energy can be recovered over time and supplemented via levels, map rewards, events, and shop.

Collection Loop

Event play grants card packs; cards complete sets; duplicate cards convert/trade; completed sets yield rewards and badge.

LiveOps Calendar Loop

Large thematic events plus story chapter continuation form recurring update rhythm; events are optional for mansion restoration.

Friction Path: Hard Level → Support Consumption → Story Halt Risk

Hard-level failure can consume lives/coins/boosters and block story/renovation progress, transmitting friction to multiple systems.