Core Hub: Level Clear
Single core action feeds Stars, Coins, events, team contribution, competition score, card progress and endgame cups.
Single core action feeds Stars, Coins, events, team contribution, competition score, card progress and endgame cups.
Regular levels, Star tasks, Collections, Expedition, Garden Pass and Weekly Team Ratings translate level wins into progression.
Golf Masters, Catch a Wave, Electric Showdown, Helicopter Dash, Golden League, Team Bowling/Chests convert level outcomes into rankings.
Teams, life exchange, card support, Team Chests, Team Bowling and Fancy Feathers create non-combat cooperation.
Cascade, Garden Pass, Expedition, Collection, Gnome Treasure, Gardening Duties, Hit the Target and Fancy Feathers structure live cadence.
General Mini-games and Collect-and-Combine provide lower-pressure variants; Collect-and-Combine is rewardless rest content.
Garden Pass, extra moves, boosters, Gold Reserve, Infinite Discount and special offers monetize friction/efficiency.
Cascade 17, Teams 21, Catch/Electric 22, Golf 25, Helicopter 30, Garden Pass 35, Team events 36, Collections 40, Expedition 43, Fancy Feathers 75.
After all regular levels; Cups/Coins instead of Stars; ends/reset when new levels arrive.
Main Collection → Legendary Collection → Supreme Collection; Supreme repeatable with boosters/coins and no token.
Separate map event with Energy, quests, Grand Prize; Energy does not carry to next Expedition.