Core Match Loop
Queue → Trial → Result → Immediate Reward → Rematch; Standard 1v4 Trial is the ecosystem hub.
Queue → Trial → Result → Immediate Reward → Rematch; Standard 1v4 Trial is the ecosystem hub.
Trial success/failure → learn cause → adjust character/perk/loadout → next Trial → mastery gain.
Trial → XP/Bloodpoints → Character Level/Bloodmarket → option breadth → Trial.
Ranked Trial → Rank/Leaderboard/Season status → next objective → additional Trial.
Trial/Mission → Rift progress → tier reward/collection → next season expectation.
Play/Purchase → Cosmetic/Treasure/Rift → Collection/Platinum/Profile exposure → further collection.
Random Trial → positive interaction → Friend/Party/Squad → repeat Trial → relationship reinforcement.
New Character/Map/Collaboration/Mode → return/learning → match volume → event/Rift consumption.
Adjacent core variants added session compression and 2v8 novelty; require queue-health governance.
Quick·Ranked·Custom·Superfast·Event·Bloodmarket·Rift·Store·Friend 기능은 이용 불가 상태다.