Core Hub: Spinner
Spins are the single core input; results branch into Coins, Attack, Raid, Shields and extra Spins.
Spins are the single core input; results branch into Coins, Attack, Raid, Shields and extra Spins.
Village build/repair, Cards/Albums/Chests and Pets convert core results into long-term progress.
Teams, Spins/Cards exchange and team events socialize core loop consumption.
Spin → result → build/attack/raid/collect → rewards/cards/pets/events → Spin recovery.
Core actions generate event currencies and progress bars; residual event assets often convert to Spins.
Team Packs and team events convert individual spending/actions into shared reward cues.
Most peripheral content returns to Spins, so core fatigue can propagate to the whole ecosystem.
Add limited non-spin entry routes via team contribution, cards, missions, community progress.