Return Loop
Offline time → AFK rewards → immediate reinforcement → frontier retry → daily/weekly routine re-entry.
Offline time → AFK rewards → immediate reinforcement → frontier retry → daily/weekly routine re-entry.
Free Chest/AFK → Guild Donation/Raid → Arena → Challenge/Dungeon → Story/Travel → Growth Tab → Capybarathon/Event → Frontier retry.
Arena, Seal Battle, Guild Raid, Capybarathon, MAT/HGW, Guild Hegemony and Abyssal/Cross-server events provide longer reset arcs.
Capybarathon/Event and Shop/Gacha outputs route to multiple growth tracks and accelerate the full portfolio.
Periphery and daily resource management can reduce the relative time share of Story Adventure core play.