Idle Production Loop
Campaign Stage → AFK output rate → offline accumulation → reward claim → growth investment → next Campaign Stage.
Campaign Stage → AFK output rate → offline accumulation → reward claim → growth investment → next Campaign Stage.
AFK Rewards, Campaign, Hero Roster and Resonating Crystal form the basic progression coordinate.
Tower, Labyrinth, Bounty, Realm, Ghoulish Gallery and Dragonforge supply base/specialized resources.
Arena, Challenger, Treasure Scramble, Cursed Realm and Nightmare Corridor evaluate growth outcomes.
Temporal Rift, Illusory Journey, Voyage and Misty Valley partially transform or separate core rules.
Late play shifts from Campaign-centered identity to checklist-centered weekly periphery management.
Campaign is both common coordinate and feedback-lock risk when growth shortage blocks AFK efficiency.