Growth / PvE Core
Adventure, repeat battle, growth dungeon, raid, towers, and surprise raid form the primary growth-centered core.
Adventure, repeat battle, growth dungeon, raid, towers, and surprise raid form the primary growth-centered core.
Arena, Superior Arena, RTA, and Total War convert growth results into ranks, score, status, and currency.
Guild requests, Castle Siege, Guild War, and Advent Expedition add relationship and collective-return loops.
Scenario events, missions, world drops, pass, special summon, and packages refresh existing core and spokes.
Content board, content shop, content-specific equipment, team copy, boosters, sweep, and repeat battle reduce routing and routine cost.
Hero acquisition → adventure/repeat battle → level/ruby → dungeon/raid → growth/equipment → higher content → reinvestment.
Growth assets → PvP modes → score/rank/currency/status → shop/growth/summon reinvestment → renewed competitiveness.
Guild joining → attendance/requests/siege/guild war/expedition → guild and personal rewards → personal/guild growth reinvestment.
Events layer missions, drops, points, pass, and special summon on top of existing content to drive focused re-entry.
First clear or setup → team copy/preset/booster/sweep/repeat battle → routine time reduction → more processing or background progress.
Shows progress state, entrance resources, remaining period, and direct links for selected daily/seasonal content groups.
Collects dedicated exchange categories for Arena, Total War, Guild, Guild War, event and other content currencies.
Content equipment groups, presets, team copy, clear info sharing, practice, friendly match, replay, boosters, and sweep lower preparation cost.
Adventure progress, guild membership/level, and content-specific conditions govern staged access to modes and support layers.
Daily, weekly, 2-week, 4-week+rest, 6-week, seasonal, limited, and long-term loops overlap and require routine-load control.