Core quest-growth loop
Quest clear → monsters/materials/gold → 강화/진화/獣神化/真獣神化 → higher difficulty access.
Quest clear → monsters/materials/gold → 강화/진화/獣神化/真獣神化 → higher difficulty access.
Host stamina and reward sharing make multiplayer a cost/reward amplifier for growth and farming.
Orbs feed premium/collab gacha; acquired characters widen the box and enable dungeon/gimmick fit.
Periodic collab/event quests refresh content, trigger limited gacha demand, and supply missions/login rewards.
絶級トーナメント / 覇者の塔 / 禁忌·深淵 convert high-end clears into next-cycle skips, marks, and access rights.
Free/purchased Orbs, gold, medals, points, and event currencies connect quests, growth, gacha, shop, and events.
初顔合わせボーナス, キズナメーター, multiplayer lottery, and guest-credit events convert cooperation into rewards.
Monthly/period events sequence challenge, collaboration, and economy activation; fatigue risk requires cadence control.