NOVASMC
본문으로 이동
← 전체 게임

킹샷 구조와 순환

콘텐츠의 진행과 재진입, 의존·자원 연결, 상태 변화와 구조 설명을 살펴봅니다.

구조 설명

Core Loop: Growth → Cooperation → Competition → Reward → Regrowth

Town/hero/troop growth feeds alliance capability and kingdom/zone competition; competition rewards and status feed back into growth and war readiness.

Front-End Layer

Town reconstruction, resident care, defense, Conquest, hero combat and short feedback lower 4X entry friction.

Phase 0 Settlement Entry

Initial town, survivors, food/housing, building and defense translate complex 4X into survival/town problems.

Cadence Stack

Session, hours, daily, weekly, biweekly, monthly, multi-day, 6-week+ league and server-age cycles operate in parallel.

Additive Lifecycle Expansion Risk

New systems tend to add separate currency, shop, timer and event overlays rather than retiring or merging old loops.