Single Kitchen Merge Board Hub
Central physical hub: generator taps, Merge-2 production, customer orders, and board-space management.
Central physical hub: generator taps, Merge-2 production, customer orders, and board-space management.
Board production → order delivery → coin/XP/event point output → story chore/restoration/level unlock.
Competition layer compares core productivity in limited events rather than creating a separate PvP field.
Cooperation layer remains community/event-oriented and peripheral, not a structural hub.
Energy, space, cooldown, high-tier orders, cards, and event completion pressure connect 경제 시스템/가차(확률형 아이템)/상점 시스템 to the core board.
Weekly story, monthly season, short sprint, card collection, decoration, and offers create dense live-service cadence.
Most content types reuse the same board/energy input; event density can reduce novelty and concentrate fatigue.