BR/CS Dual-Core Hub
BR and CS are the top re-entry hub; most systems push users back into these modes
BR and CS are the top re-entry hub; most systems push users back into these modes
Growth, competition and cooperation all feed the BR/CS combat hub
Events change map/rules/rewards without replacing core combat
Retention, social, creator, monetization and event layers wrap the combat hub
FF Coins, CS Cash, rank, event rewards, guild resources and collections become next-match reasons
Football field, revival duel, Football Form and tokens wrap the core modes
Guild, Custom Room, Social Island and Craftland act as social buffer around core combat